Halo 4: Review Thread

People getting really bent out of shape over one single review.

It's a terrible review written by someone who should probably not be writing such a thing in the first place. Never mind the troll baiting score of the terrible attempts at defending it that he's done in here. Or the self-masturbation retweets he's doing on Twitter.
 
It's funny , we have this thread raging at a guy who says it should be more like COD (and Dishonored, a game that is neither a first person shooter,nor has iron sights )
Then another thread full of people saying they've made halo too much like COD.
 
It's funny , we have this thread raging at a guy who says it should be more like COD (and Dishonored, a game that is neither a first person shooter,nor has iron sights )
Then another thread full of people saying they've made halo too much like COD.

For entirely different reasons though.
 
The quicker kills complaint makes me think the point has been missed. You have to use different combinations of weapons to quickly take down your enemies in Halo. Having elites drop after a few bursts from the assault rifle would make them shite.
 
I'm still interested in what Jackswastedlife's 10 superior campaigns of 2012 were?

His massive reply read like my first few university assignments... I couldn't think of what to write so I fluffed it up to hit the word count and/or sound intelligent. Granted, it works - but there's still no point in all of it.

He simply states that he considered balance, or the impact ADS, and that he understands game design/balance but simply dribbles for the rest of it. Great, you shot a gun in real life. Great, you know more about game design then we assumed. You still haven't explained why ADS has a place in Halo? Or why open environments are a bad thing?

I'm trying to think of a shooter that has released this year that is less linear than a Halo game? None come to mind (Deus Ex last year?).
 
It would be fucking hilarious if the game came out and everyone here pretty much agreed that ADS, smaller environments, and scripted set pieces would have improved the game drastically.
I'm talking about single player, specifically. They're insultingly linear and scripted. They're the videogame equivalent of Disney Land's "It's a Small World" ride.
Fair enough.
 
The quicker kills complaint makes me think the point has been missed. You have to use different combinations of weapons to quickly take down your enemies in Halo. Having elites drop after a few bursts from the assault rifle would make them shite.

Well having never played a single game of Reach or 3 online, It would suggest that just has no clue how to play the game full stop.
 
As objectively bad as the EGM review is, I feel that it's good that it exists. There is a not insignificant number of dudebro thirteen year olds that need ADS in their games and feel kill times are too long. I think it's fair for there to be reviews that reflect this (philistine) opinion.
 
The quicker kills complaint makes me think the point has been missed. You have to use different combinations of weapons to quickly take down your enemies in Halo. Having elites drop after a few bursts from the assault rifle would make them shite.

Agreed, every enemy has a weakness being either a headshot (grunt) or open areas to hit (hunters back) or shields which deplete much easier with plasma weapons (elites) and then using human ammo to finish the kill. That's just a small example from the top of my head.
 
GAF what is this?

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edit: oh it's fake nvm
 
As objectively bad as the EGM review is, I feel that it's good that it exists. There is a not insignificant number of dudebro thirteen year olds that need ADS in their games and feel kill times are too long. I think it's fair for there to be reviews that reflect this (philistine) opinion.

I get what you trying to say, but I imagine people that feel that way have probably tried halo at least once in their life, and made the realization that it wasn't for them.

It's really not a reviewers place to review a game for the crowd of a different game. A crowd he seems to belong to.
 
UGH

"Asian Machinima Douchebro: Hey Charlene, I want a pulsating bacon wrapped flood d***"
"Asian Machinima Douchebro: Hurhur and then I slap her ass and tell her to get back into the kitchen"

Jesus christ, even in hypotehticals these guys are raging assclowns.
 
This is a pointless tautological statement and a fundamental misunderstanding of what the point of a review is.

No it's not. If you review Halo 4, you don't review from the point of view of someone who think CoD is the only way to play a first person shooter.
 
No it's not. If you review Halo 4, you don't review from the point of view of someone who think CoD is the only way to play a first person shooter.

When someone reviews a game the point of view they use should be their own.

What you are arguing is that reviewers should write reviews that don't reflect their own opinions. Which is insane. That's exactly what causes people to give games what they think the game will average on Metacritic, in which case you are no longer reviewing as much as predicting.
 
No it's not. If you review Halo 4, you don't review from the point of view of someone who think CoD is the only way to play a first person shooter.
Why not? Are existing fans of the subject the only ones allowed to write reviews? That must really complicate the process of reviewing new things.
 
Anyways, as a fan of the genre, I'm just not a huge fan of how Halo handles the whole movement vs. accuracy side of their mechanics. Having held and shot a gun before in my life, I'd rather see more of an impact here. Just my opinion. You're obviously entitled to disagree..

You really cant tell how bad this comment looks? I never took video game reviews too seriously, your comments are proving me right.
 
Why is it called fishstick controls?
What are we fishing for?
It's for gay fish.


As for EGM dude's latest response, god damn. He's fired a gun, and Halo is wrong. He's also noticed he frequently fails to gently float five foot when he jumps, but he didn't feel the need to detail that for us.
 
When someone reviews a game the point of view they use should be their own.

What you are arguing is that reviewers should write reviews that don't reflect their own opinions. Which is insane. That's exactly what causes people to give games what they think the game will average on Metacritic, in which case you are no longer reviewing as much as predicting.

Not what I'm saying at all. The reviewer should obviously give his honest oppinion. But you also need to have the right person review a game.

Say for instance the new Football Manager game comes out, who do you assign to review that game. Someone who dislikes football, or someone who actually likes football. Who will be able to review that game better do you think?
 
Not what I'm saying at all. The reviewer should obviously give his honest oppinion. But you also need to have the right person review a game.

Say for instance the new Football Manager game comes out, who do you assign to review that game. Someone who dislikes football, or someone who actually likes football. Who will be able to review that game better do you think?
That completely depends, your enjoyment of football has little affect on your impression of Football Manager. I hate football, and loved the series. It's a supremely rich simulation. And it has, in the past, received very negative reviews because people have expected Fifa from it.

There is value to having non-fans review games.
 
People getting really bent out of shape over one single review.

No kidding. It may not have been the best review, but people will make comparisons to things they know and prefer, and rather than criticise what is there and review it on its own merit, people complain about what isn't there.

It was a crap review, but their is no reason to get bent out of shape about it. Seems some people are going pitchfork and torches on this guy.
 
No kidding. It may not have been the best review, but people will make comparisons to things they know and prefer, and rather than criticise what is there and review it on its own merit, people complain about what isn't there.

It was a crap review, but their is no reason to get bent out of shape about it. Seems some people are going pitchfork and torches on this guy.

It's a review thread. You talk about reviews in a review thread. Most of the conversation in this thread was either about the IGN review or the EGM review. IGN's review because some think it's a paid advertisement, and the EGM review because it's moronic in its assertions that what would make Halo better is if it were more like CoD. Imagine the shitstorm that would occur if a reviewer said Zelda's biggest problem is that it's not enough like Darksiders?
 
A rather articulate response, to be certain, but I can't say that I agree with the misleading nature of your arguments. And when you imply that my opinions are an stab at an objective argument by taking them out of context - that's just a bit irresponsible of you, isn't it?
To the contrary, this is misleading because when you use terms such as "proper implementation", that implies that one implementation (the one you suggest where all of the weapons in the Halo sandbox support ADS) is objectively superior. My response directly addressed this assertion. Talk about taking comments out of context!

For starters, I'm firmly aware of the differences between the two franchises.
Being aware of the differences is one thing. Understanding why they are different is another.

Next up is the fact that you simultaneously point out the fact that ADS mechanics aren't exclusive to Call of Duty, then call proceed to follow the lead of the internet troll brigade and assume that I have even a passing fancy for the Call of Duty series. Not the case and a biiiig assumption on your part.
I used Call of Duty as an example because it is a game that uses ADS with which I am most familiar. It was an assumption for me to say that you believe ADS to be a superior game mechanic because of Call of Duty's popularity, one that could very well be flawed insight on my part. I apologize.

I actually cited several games with ADS mechanics in my review (not just BLOPS 2) and the implication that I'm too stupid to recognize iron sights in other games is pretty weak sauce.
Not sure from where you got that.

And as much as I'd love to congratulate you on the earth-shattering observation that Fishstick is bridge between most modern FPS titles and Halo's more...shall we say...traditional methodology, again, that notion is inherent to my entire point: the option is in there, you agree that 343i recognize some folks' preference here, and my whole point is that those who like ADS mechanics are utterly under-served in Halo 4 and that bums me out.
It's just a button configuration. It's not proof of some half-assed attempt to copy game mechanics. Halo has its own mechanics. You can't cook grenades in Halo. Is it half-assed that when I hold RB in Halo 4 that my grenade is released as it should be? Fishstick is a button configuration, nothing more. I have never seen someone say that sandbox design elements should carry over to a game with completely different sandbox elements because of a button configuration option. This is quite possibly the most self-damning suggestion you've made.

I also appreciate your attempt to introduce me to the basic tenants of game balance and the trade-offs involved therein, but my guess is I know a bit more than you think I do on that front.
What I am saying is that your perception of your own depth of knowledge is flawed.

Anyways, as a fan of the genre, I'm just not a huge fan of how Halo handles the whole movement vs. accuracy side of their mechanics. Having held and shot a gun before in my life, I'd rather see more of an impact here. Just my opinion. You're obviously entitled to disagree.
Oh, and I do heartily! I too have used firearms, and they're nothing like the guns in Halo. Not even close. I believe a shaking of the head is the appropriate response here.

The while ADS mechanics slow down some games is a design decision and not a mandate, and further more, it's also relative depending a several things, including the average amount of damage a gun does. I think most FPS titles require way too many fucking bullets to eliminate an enemy, including both Halo and CoD. It's one of the reasons I don't play either for recreational purposes. Again, just my opinion on the subject.
Two big LOL moments here: CoD requires way to many fucking bullets to eliminate an enemy and that you don't play either Halo or Call of Duty for recreational purposes. The only deduction one can make from a statement like that is that you play them solely for the purposes of writing a review. You freely admit your experience with Halo is substantially limited, so is it so hard to imagine a universe in which your understanding of the sandbox is shallow, at the very least?

Moving right along, I find the assertion that CoD's guns have less depth and breadth in terms of variety and technique to be a bit ignorant. The simple fact that I don't like Fishstick's half-implemented concession vs. a more realistic sense of aiming doesn't mean that the 20+ guns in Call of Duty suddenly offer less functional variety than Halo's dozen or so options - many of which are intentional mirrors across factions (UNSC, Covenant, Forerunner). I'm 210% certain this isn't a matter of subjectivity, and if you ever want to go to bat on this one, I'm happy to dance.
210%? Are we on Maury? You are not the father of comparing Call of Duty and Halo. You don't even engage in recreation with this metaphorical child. Disgraceful!

What's more, the argument that a lack of movement restriction assures or aids balance is a equally iffy. As I'm sure you're aware, the weapons in most contemporary shooters offer several points of variation from a tuning standpoint, including stability, rate of fire, recoil, damage, payload, effective range, zoom levels, weight, and reload speed.

Weapon balance is a careful combination of many factors, including (but not restricted to) those noted above, and you're not exactly putting me in my place by assuming that your average game designer is incapable of managing two with respect to a zoom mechanic. You're just getting stuck on something you feel is critical without actually thinking it through. Plenty of other games manage to get it done, so I don't buy that it's impossible, regardless of what game we're discussing.
The weapons in shooters which use ADS are tuned around the mechanic. They must be. Surely, the designers of Halo COULD design its weapon sandbox around the mechanic, but it would be impossible for them to do so and for the weapons to work in the way that they do now. It wouldn't *be* Halo, at its core.

And I never said or even implied that CoD's popularity is even remotely related to my desire to see Halo up the ante. In fact, when you consider that Halo shipped on one platform and will likely sell 10-12 million units and CoD will ship on three and do around 25-30, it's hardly a matter or might making right, nor would I ever make a case based on such frivolous ideals. That's like saying all restaurants should be McDonalds because a lot of people eat there. If that's what you're taking away, you're making some big assumptions.
Again, you're right, I did make a big assumption, but when you use terms like "up the ante" in regards to drastically reworking most of Halo's weapon sandbox so as to produce a different type of game entirely, it leads me to question why you think ADS is important enough to completely alter the weapon sandbox--a crucial element of the franchise.

At any rate, I'm not trying to make any brave steps. Just do my job, which is play a game and express my thoughts on its merits and short-comings. I also don't think that my difference of opinion is wrong any more than I do your opinions, nor would I presume to tell any of you your opinions are "invalid." They're just different.

You're welcome to disagree, but I'd appreciate if you don't imply I'm a simpleton because we like different things.
I never suggested you were a simpleton. My entire response has been focused on a specific bit of conjecture on your part, which I believe to be very flawed. Explore this possibility.
 
"Anyways, as a fan of the genre, I'm just not a huge fan of how Halo handles the whole movement vs. accuracy side of their mechanics. Having held and shot a gun before in my life, I'd rather see more of an impact here. Just my opinion. You're obviously entitled to disagree."

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Next up is the fact that you simultaneously point out the fact that ADS mechanics aren't exclusive to Call of Duty, then call proceed to follow the lead of the internet troll brigade and assume that I have even a passing fancy for the Call of Duty series. Not the case and a biiiig assumption on your part.

Really? Then whose words are these in your review?

Mind you, some folks might find the videogame equivalent of being forced to eat your vegetables a comforting alternative to Microsoft putting a dash of modern in their combat, but when stacked up to Dishonored, Far Cry 3, and Black Ops II, Halo 4’s campaign feels as empty and uninspired as its strong, silent protagonist.

Ironic that you labeled people who disagreed with you as "trolls".
 
...again, that notion is inherent to my entire point: the option is in there, you agree that 343i recognize some folks' preference here, and my whole point is that those who like ADS mechanics are utterly under-served in Halo 4 and that bums me out.

...

And I never said or even implied that CoD's popularity is even remotely related to my desire to see Halo up the ante...it's hardly a matter or might making right, nor would I ever make a case based on such frivolous ideals. That's like saying all restaurants should be McDonalds because a lot of people eat there. If that's what you're taking away, you're making some big assumptions.

This is so full of contradictory statements. One minute, people who like a different style of game are under served in Halo 4.

The next minute, people saying you think Halo 4 should be like another game are "making some big assumptions".

And that is the objective problem with your review and response.

If the game is crap for what it is trying to be, then that is a fine and totally valid criticism.

But to use your restaurant metaphor, if the game is crap because it's Italian restaurant concept is under serving those who like Mexican; then you are doing a disservice to both your readers who are looking for a new Italian restaurant to check out and those who like Mexican, but might be interested in something different.
 
I think he should be able to criticize the fundamental gameplay if he thinks it's not as good as the competition. Just as much as you're allowed to think he's wrong and dismiss his review. If every review was written by a fan of a franchise, to the fans of a franchise (who are going to buy it anyway), things would get boring. Just let it go, this thread is way too long for a review only thread.
 
"Anyways, as a fan of the genre, I'm just not a huge fan of how Halo handles the whole movement vs. accuracy side of their mechanics. Having held and shot a gun before in my life, I'd rather see more of an impact here. Just my opinion. You're obviously entitled to disagree."

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All I needed to read.

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Interesting, Halo 4's meta-critic has dropped to 89.

Which now puts it score wise on par with.

Call of Duty 2

Dark Souls: Artorias of the Abyss

Plants vs. Zombies

Rez HD

Castlevania: Symphony of the Night

Fable II

Assassin's Creed: Brotherhood

Left 4 Dead 2

Left 4 Dead

Dark Souls

XCOM: Enemy Unknown

Grand Theft Auto IV: The Ballad of Gay Tony

Fez

Burnout Revenge

Dead Space

Peggle Nights

Pinball FX 2: Sorcerer's Lair

Deus Ex: Human Revolution

The Beatles: Rock Band

L.A. Noire

Peggle Deluxe

Virtua Fighter 5 Online

NBA 2K11


I wonder if dropping below the 90's will have an impact on 343i's bonuses. I hope not.
 
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