I shot a gun once.
I and lots of people at 343 have shot lots of real guns, lots of times. And lots of different kinds.
I shot a gun once.
Medal of Honor had one called 'hail to the chief,' back in the day.
I and lots of people at 343 have shot lots of real guns, lots of times. And lots of different kinds.
I and lots of people at 343 have shot lots of real guns, lots of times. And lots of different kinds.
Why is it called fishstick controls?
What are we fishing for?
You've fired a gun in real life eh? How long have you been a spartan?
Interesting, Halo 4's meta-critic has dropped to 89.
Which now puts it score wise on par with.
*snip*
I wonder if dropping below the 90's will have an impact of 343i's bonuses. I hope not.
I and lots of people at 343 have shot lots of real guns, lots of times. And lots of different kinds.
COD is a fish. It's also the acronym for Call of Duty.
Call of duty stick layout.
COD stick layout
Fishstick layout.
Get it now?
The funny thing is having been a competitive marksman.. I'm not interested in gun sway in Halo, especially since I AM a super soldier that doesn't need to do proper breathing or posture.
If you wanted to be realistic, every gun would have bullet drop, you'd have to properly breathe, account for wind, and snipers would have to have a spotter with them to zero in their shots
I actually want an FPS with the spotter mechanic
This needs to go in the video game secrets that blow your mind threadCOD is a fish. It's also the acronym for Call of Duty.
Call of duty stick layout.
COD stick layout
Fishstick layout.
Get it now?
You're preaching to the choir bud, that was my point.
Also, the spotter isn't so much for "zeroing" ad they are for relaying important info before taking the shot. If you're having to "adjust fire" you're in a bad situation.
Then again I'm speaking from a military stand point not competitive shooting.
Hey we can't all be brain sturgeons.I'm amazed how many people didn't "get" the fishstick joke until it was explained.
I'm amazed how many people didn't "get" the fishstick joke until it was explained.
But Halo has evolved. You can't say when you play Halo 4 you feel like you're playing the same Halo from 1999.
I'm amazed how many people didn't "get" the fishstick joke until it was explained.
COD is a fish. It's also the acronym for Call of Duty.
Call of duty stick layout.
COD stick layout
Fishstick layout.
Get it now?
"Anyways, as a fan of the genre, I'm just not a huge fan of how Halo handles the whole movement vs. accuracy side of their mechanics. Having held and shot a gun before in my life, I'd rather see more of an impact here. Just my opinion. You're obviously entitled to disagree."
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Which game is that? The menu design is awful.Microsoft is going to run out of clever puns sooner or later.
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Which game is that? The menu design is awful.
Which game is that? The menu design is awful.
They're translucent needles brah.how the fuck would you aim down a needler's sights
Thanks.Perfect Dark XBLA.
how the fuck would you aim down a needler's sights
honestly I'm amazed that some people do.
That weapons not realistic and has no business in an FPShow the fuck would you aim down a needler's sights
how the fuck would you aim down a needler's sights
Somewhere between Halo 2 and 3. That's also when she started hanging out with a tentacle monster.Its funny but i've beaten all the Halo games and I know nothing about the story , also when did Cortana get boobs?
how the fuck would you aim down a needler's sights
Hoedown at the plate.
You still haven't established a basis for any of the controversial statements you've made. Instead, you've cast aspersions, referenced your questionable expertise, and worked yourself into a huff over valid criticism of your own words. As other posters have suggested, it would be helpful if you would provide a list of campaigns you played this year that are better than Halo 4's in your eyes, and then explain why you feel that way.A rather articulate response, to be certain, but I can't say that I agree with the misleading nature of your arguments. And when you imply that my opinions are an stab at an objective argument by taking them out of context - that's just a bit irresponsible of you, isn't it?
For starters, I'm firmly aware of the differences between the two franchises.
Next up is the fact that you simultaneously point out the fact that ADS mechanics aren't exclusive to Call of Duty, then call proceed to follow the lead of the internet troll brigade and assume that I have even a passing fancy for the Call of Duty series. Not the case and a biiiig assumption on your part.
I actually cited several games with ADS mechanics in my review (not just BLOPS 2) and the implication that I'm too stupid to recognize iron sights in other games is pretty weak sauce.
And as much as I'd love to congratulate you on the earth-shattering observation that Fishstick is bridge between most modern FPS titles and Halo's more...shall we say...traditional methodology, again, that notion is inherent to my entire point: the option is in there, you agree that 343i recognize some folks' preference here, and my whole point is that those who like ADS mechanics are utterly under-served in Halo 4 and that bums me out.
I also appreciate your attempt to introduce me to the basic tenants of game balance and the trade-offs involved therein, but my guess is I know a bit more than you think I do on that front.
Anyways, as a fan of the genre, I'm just not a huge fan of how Halo handles the whole movement vs. accuracy side of their mechanics. Having held and shot a gun before in my life, I'd rather see more of an impact here. Just my opinion. You're obviously entitled to disagree.
The while ADS mechanics slow down some games is a design decision and not a mandate, and further more, it's also relative depending a several things, including the average amount of damage a gun does. I think most FPS titles require way too many fucking bullets to eliminate an enemy, including both Halo and CoD. It's one of the reasons I don't play either for recreational purposes. Again, just my opinion on the subject.
Moving right along, I find the assertion that CoD's guns have less depth and breadth in terms of variety and technique to be a bit ignorant. The simple fact that I don't like Fishstick's half-implemented concession vs. a more realistic sense of aiming doesn't mean that the 20+ guns in Call of Duty suddenly offer less functional variety than Halo's dozen or so options - many of which are intentional mirrors across factions (UNSC, Covenant, Forerunner). I'm 210% certain this isn't a matter of subjectivity, and if you ever want to go to bat on this one, I'm happy to dance.
What's more, the argument that a lack of movement restriction assures or aids balance is a equally iffy. As I'm sure you're aware, the weapons in most contemporary shooters offer several points of variation from a tuning standpoint, including stability, rate of fire, recoil, damage, payload, effective range, zoom levels, weight, and reload speed.
Weapon balance is a careful combination of many factors, including (but not restricted to) those noted above, and you're not exactly putting me in my place by assuming that your average game designer is incapable of managing two with respect to a zoom mechanic. You're just getting stuck on something you feel is critical without actually thinking it through. Plenty of other games manage to get it done, so I don't buy that it's impossible, regardless of what game we're discussing.
And I never said or even implied that CoD's popularity is even remotely related to my desire to see Halo up the ante. In fact, when you consider that Halo shipped on one platform and will likely sell 10-12 million units and CoD will ship on three and do around 25-30, it's hardly a matter or might making right, nor would I ever make a case based on such frivolous ideals. That's like saying all restaurants should be McDonalds because a lot of people eat there. If that's what you're taking away, you're making some big assumptions.
At any rate, I'm not trying to make any brave steps. Just do my job, which is play a game and express my thoughts on its merits and short-comings. I also don't think that my difference of opinion is wrong any more than I do your opinions, nor would I presume to tell any of you your opinions are "invalid." They're just different.
You're welcome to disagree, but I'd appreciate if you don't imply I'm a simpleton because we like different things.
Yeah, but I don't see why that's an issue. Most people aren't reading every single review, but when one score is an outliner, it's obviously going to draw greater attention than just some middle of the pack 8.8 or whatever.There's no way this review gets this level of critique if it's a 9 and not a 7.
Yeah, but I don't see why that's an issue. Most people aren't reading every single review, but when one score is an outliner, it's obviously going to draw greater attention than just some middle of the pack 8.8 or whatever.
How would you aim down an AR's sights?!
Admittedly, I did choose that score because of TP, but you get the point I hope. I don't think the low score in of itself is why people are ripping the guy a new one, it's because his review is fox shit. It just stands out because of the score.8.8?
8.8?!
This image is amazing hahahaa
LOLing my ass off over here.
This put a smile on my face.
A fairly rehashed games that hasn't evolved at all don't deserve 9+ scores.
There's no way this review gets this level of critique if it's a 9 and not a 7.