Halo 4: Review Thread

You've fired a gun in real life eh? How long have you been a spartan?

The funny thing is having been a competitive marksman.. I'm not interested in gun sway in Halo, especially since I AM a super soldier that doesn't need to do proper breathing or posture.

If you wanted to be realistic, every gun would have bullet drop, you'd have to properly breathe, account for wind, and snipers would have to have a spotter with them to zero in their shots

I actually want an FPS with the spotter mechanic
 
Dark Souls is the worthy successor to game of the generation.
Deux Ex HR was possibly the best game released last year.
Halo 4 be in good company.
 
I don't care about the reviews so much as long as they all agree that Halo 4 is basically Halo. Halo is a different kind of FPS; a huge relief among the various amount of "realistic" FPS games like CoD. Halo is slow, methodical, and strategical. CoD has very little strategy and a lot to do with quick gameplay. So Halo being Halo with a little tweaks in the formula is exactly what I want -- good job 343i!

well, that good job could be redacted if I, for some reason, don't like Halo 4. But I don't see that happening. So good job!
 
COD is a fish. It's also the acronym for Call of Duty.

Call of duty stick layout.

COD stick layout

Fishstick layout.

Get it now?

n5025f396ada91_large.gif
 
The funny thing is having been a competitive marksman.. I'm not interested in gun sway in Halo, especially since I AM a super soldier that doesn't need to do proper breathing or posture.

If you wanted to be realistic, every gun would have bullet drop, you'd have to properly breathe, account for wind, and snipers would have to have a spotter with them to zero in their shots

I actually want an FPS with the spotter mechanic

You're preaching to the choir bud, that was my point.

Also, the spotter isn't so much for "zeroing" ad they are for relaying important info before taking the shot. If you're having to "adjust fire" you're in a bad situation.

Then again I'm speaking from a military stand point not competitive shooting.
 
I'm no game designer but I've been a fan of Halo since November 15th 2001, and for all the reasons the EGM guy discounted it for. The large environments and the difficulty of the enemies have always made sense to me in Halo because they fit very well within the context of the series' ongoing concept, which puts the player on mostly hostile alien planets and in the shoes of a genetically-enhanced space-faring soldier. The environments are intended to give the player a sense of scale and the freedom for vehicle combat or for exploration, tt adds an element of intrigue not present in most earth-bound FPS games. Making the game like CoD goes against the whole original concept of Halo.
 
You're preaching to the choir bud, that was my point.

Also, the spotter isn't so much for "zeroing" ad they are for relaying important info before taking the shot. If you're having to "adjust fire" you're in a bad situation.

Then again I'm speaking from a military stand point not competitive shooting.

Yeah, the Major that taught us always did the zeroing for us from a spotter-like. We knew how to do it ourselves, but he could get us zero'd in 2 shots most of the time.

It was also just like Live, since there was that little shit on the class team that holds everyone down.
 
But Halo has evolved. You can't say when you play Halo 4 you feel like you're playing the same Halo from 1999.

They added a few extra guns on the side, but that doesn't really matter as the BR is still the dominant gun to use.

Will the game have more than the 6 vs 6 tdm & max 16 player "BIG" team battles that we all have had since Halo 2? NO!

Will this game run at 60fps or have real time lighting or motion based motion blur or even high quality HDR (from the videos, the HDR seems to be replaced with lighting bloom)? Nope!

Are they changing anything about the game being a race to get the power weapon or tank/wraith on a map & dominating? I doubt it.

Reach added a few perks & that was the biggest change in the series.
 
"Anyways, as a fan of the genre, I'm just not a huge fan of how Halo handles the whole movement vs. accuracy side of their mechanics. Having held and shot a gun before in my life, I'd rather see more of an impact here. Just my opinion. You're obviously entitled to disagree."

1349600153150.gif

Whavetever. The last alien I shot died with one slug. But another time I encountered another alien, possibly from another planet, and for one reason or another I had to shoot him six times.
 
There's no way this review gets this level of critique if it's a 9 and not a 7.

The ADS criticism is still terrible, though. A game shouldn't be forced to play like other games in its genre, as long as the way it plays makes sense. You may as well complain about how Prince of Persia doesn't have a double-jump.

Hoedown at the plate.

Could be this kind of baseball.

b176946848.gif
 
A rather articulate response, to be certain, but I can't say that I agree with the misleading nature of your arguments. And when you imply that my opinions are an stab at an objective argument by taking them out of context - that's just a bit irresponsible of you, isn't it?

For starters, I'm firmly aware of the differences between the two franchises.

Next up is the fact that you simultaneously point out the fact that ADS mechanics aren't exclusive to Call of Duty, then call proceed to follow the lead of the internet troll brigade and assume that I have even a passing fancy for the Call of Duty series. Not the case and a biiiig assumption on your part.

I actually cited several games with ADS mechanics in my review (not just BLOPS 2) and the implication that I'm too stupid to recognize iron sights in other games is pretty weak sauce.

And as much as I'd love to congratulate you on the earth-shattering observation that Fishstick is bridge between most modern FPS titles and Halo's more...shall we say...traditional methodology, again, that notion is inherent to my entire point: the option is in there, you agree that 343i recognize some folks' preference here, and my whole point is that those who like ADS mechanics are utterly under-served in Halo 4 and that bums me out.

I also appreciate your attempt to introduce me to the basic tenants of game balance and the trade-offs involved therein, but my guess is I know a bit more than you think I do on that front.

Anyways, as a fan of the genre, I'm just not a huge fan of how Halo handles the whole movement vs. accuracy side of their mechanics. Having held and shot a gun before in my life, I'd rather see more of an impact here. Just my opinion. You're obviously entitled to disagree.

The while ADS mechanics slow down some games is a design decision and not a mandate, and further more, it's also relative depending a several things, including the average amount of damage a gun does. I think most FPS titles require way too many fucking bullets to eliminate an enemy, including both Halo and CoD. It's one of the reasons I don't play either for recreational purposes. Again, just my opinion on the subject.

Moving right along, I find the assertion that CoD's guns have less depth and breadth in terms of variety and technique to be a bit ignorant. The simple fact that I don't like Fishstick's half-implemented concession vs. a more realistic sense of aiming doesn't mean that the 20+ guns in Call of Duty suddenly offer less functional variety than Halo's dozen or so options - many of which are intentional mirrors across factions (UNSC, Covenant, Forerunner). I'm 210% certain this isn't a matter of subjectivity, and if you ever want to go to bat on this one, I'm happy to dance.

What's more, the argument that a lack of movement restriction assures or aids balance is a equally iffy. As I'm sure you're aware, the weapons in most contemporary shooters offer several points of variation from a tuning standpoint, including stability, rate of fire, recoil, damage, payload, effective range, zoom levels, weight, and reload speed.

Weapon balance is a careful combination of many factors, including (but not restricted to) those noted above, and you're not exactly putting me in my place by assuming that your average game designer is incapable of managing two with respect to a zoom mechanic. You're just getting stuck on something you feel is critical without actually thinking it through. Plenty of other games manage to get it done, so I don't buy that it's impossible, regardless of what game we're discussing.

And I never said or even implied that CoD's popularity is even remotely related to my desire to see Halo up the ante. In fact, when you consider that Halo shipped on one platform and will likely sell 10-12 million units and CoD will ship on three and do around 25-30, it's hardly a matter or might making right, nor would I ever make a case based on such frivolous ideals. That's like saying all restaurants should be McDonalds because a lot of people eat there. If that's what you're taking away, you're making some big assumptions.

At any rate, I'm not trying to make any brave steps. Just do my job, which is play a game and express my thoughts on its merits and short-comings. I also don't think that my difference of opinion is wrong any more than I do your opinions, nor would I presume to tell any of you your opinions are "invalid." They're just different.

You're welcome to disagree, but I'd appreciate if you don't imply I'm a simpleton because we like different things.
You still haven't established a basis for any of the controversial statements you've made. Instead, you've cast aspersions, referenced your questionable expertise, and worked yourself into a huff over valid criticism of your own words. As other posters have suggested, it would be helpful if you would provide a list of campaigns you played this year that are better than Halo 4's in your eyes, and then explain why you feel that way.

The point of all this is to help other people understand your perspective. Of what use is a critical opinion that nobody can relate to because the reasoning doesn't add up? As a reviewer your task isn't just to express your thoughts. It's also important to be a good tour guide as you lead your audience down the path to your conclusions.
 
There's no way this review gets this level of critique if it's a 9 and not a 7.
Yeah, but I don't see why that's an issue. Most people aren't reading every single review, but when one score is an outliner, it's obviously going to draw greater attention than just some middle of the pack 8.8 or whatever.
 
I've shot a gun in real life before so I know what Halo needs. Someone at 343i, give me a call and I'll fix your game for you.

PS Oh yeah we also need more big ticket set pieces, otherwise how will the player know exciting things are happening?
 
Yeah, but I don't see why that's an issue. Most people aren't reading every single review, but when one score is an outliner, it's obviously going to draw greater attention than just some middle of the pack 8.8 or whatever.

8.8?

8.8?!


It's not really an issue, I guess. I just wish that more reviews were held to that kind of standard.
 
8.8?

8.8?!
Admittedly, I did choose that score because of TP, but you get the point I hope. I don't think the low score in of itself is why people are ripping the guy a new one, it's because his review is fox shit. It just stands out because of the score.
 
This put a smile on my face.
A fairly rehashed games that hasn't evolved at all don't deserve 9+ scores.

I'm happy for you!
Finally getting to play the game tuesday will put a smile on my face. Funny though seeing the amount of hate this series gets where people dislike so much , they are personally affected by its metacritic score.I hate COD yet i cant bring myself to give a shit what it(or any other game for that matter) gets on metacritic, it could get 100 and not a fuck would be given by me. Also Halo has evoled quite a bit from CE to now.
 
There's no way this review gets this level of critique if it's a 9 and not a 7.

Of course not, because it wouldn't have mattered that the guy is an idiot if he didn't let his personal bias and stupidity affect the game's score.

The issue being raised is that the game is being shed in a negative light by a dude who clearly doesn't know what he's talking about, and it escalated when he came here to defend his review and spewed huge essays full of nonsense at us.
 
Top Bottom