KojiKnight
Member
You can have both. A unique controller with powerful hardware was what Nintendo was known for before the Wii. Nintendo put day 1 (or close to) profits as a top priority. They also crippled their engineers by focusing on low power draw and small form factor.
Nintendo has never been known for it's powerful hardware... You seem to be using the GCN as an example, but the GCN was also only a mildly powerful system and it's controller was hardly innovative. It was a Dual shock controller with the A button bigger and in the center.
I think what confuses people is in fact that in reality Nintendo HASN'T changed much, but rather the game industry changed a lot around them.
Go back as far as the NES/SNES, both were considerably underpowered for what developers wanted and PCs could do... The best games of both those generations only topped out their colleagues through additional hardware build into the carts (Super FX 1/2 chips, SDD-1, SPC700, SA-1, all different SNES co-processors built into carts to make up for the lack of SNES power, on the NES front there were MANY mappers that added additional ram or sound channels).
When Sony entered the console race, they too went with relatively cheap hardware aside from the CD-rom which is where they got their biggest advantage... They could store uncompressed textures and backgrounds in that huge space and that saved greatly on CPU. If anything N64 was the only generation where Nintendo put a lot into expensive CPU tech, but in return they cheaped out on memory. 4kb of texture memory was horrible, super high latency RDRAM also hampered the system dramatically.