Not a Jellyfish
but I am a sheep
So Team Regicide is great but no one is playing...takes forever for me to find a game and when I do teammates are just garbage.
No one works together, it is awful.
No one works together, it is awful.
So Team Regicide is great but no one is playing...takes forever for me to find a game and when I do teammates are just garbage.
No one works together, it is awful.
Thanks to whoever posted those Sonic speedruns, cant believe i just watched the whole Sonic3 and knuckles run, good grief that game is broken
Are the non sprint gametypes going around bannable?
Haha, no problem. That run and the Sonic 2 run have been significantly improved this year as well. Not only more glitches (wraps, skips, and the like) but insanely fast glitchless strats that in a couple cases are actually faster than the glitched one. But of course, they are very difficult.
Mike89, Breakdown, Exo, Cosmo, and the High Speed Halo crew are my favorite runners. Everything they do is entertaining on its own, but they turn it into an art.
Afaik, only if you put it in your file share.Are the non sprint gametypes going around bannable?
Are the non sprint gametypes going around bannable?
Frogblast (went by Metafire for a while) was one of the biggies from the early days, but there were a few. Xbill, Bonk... man, you're bringing back memories.Who was basically the pioneer of getting outside of Halo 1 campaign areas?
Wasn't it basically like one guy who found most of the ways out?
Frogblast (went by Metafire for a while) was one of the biggies from the early days, but there were a few. Xbill, Bonk... man, you're bringing back memories.![]()
Frogblast (went by Metafire for a while) was one of the biggies from the early days, but there were a few. Xbill, Bonk... man, you're bringing back memories.![]()
Why are they using the maps made by the Community Cartographers during their 1 day visit to 343 when they played around with Forge pre-release?
I have faith in the ability of the those that attended, but surely they could have chosen or worked with the CC's to chose map that have had a little more planning and testing from the map creators?
Folks are only now getting to grips with Halo 4's Forge and to think they are considering putting really early, rough CC maps into MM instead of looking at what is available TODAY .... I do not understand.
If what he says is true, then his worry is very serious.Are you serious
Yeah. I didn't like it. My teams' king always seemed to jump right into the action instead of trying to be evasive.
And you can get more king kills doing the FFA version.
I think the strongest piece of evidence for 343's lack of understanding comes from one of the weekly War Game challenges.
"Earn 12 CQC kills in a single game."
It's so frustrating and nearly IMPOSSIBLE to do when anyone can spawn with a Boltshot in their back pocket.
Does a boltshot kil count as CQC?
If so this challenge is easy.
Only beatdowns, assassinations, and bulltrue medals count towards this weekly.
Important notes from podcast:
- Feedback from competitive community at MLG Dallas included concerns DMR/BR rifle balance which they are watching closely how the rifle balance evolves, taking note of people using Carbine and Light Rifle too, thinks we well see changes down the line
- Carbine is one of the highest skilled weapons in the game, believes it has fastest kill speed of any weapon if you get every shot, feels like highly skilled weapons have their place
- Aware of requests from community for spectator modes (Call of Duty cited as reference in the question), cannot commit to timeframe or whether it will happen, still something they want to do, would want to only release such a thing when it's completely ready
If only they would remove random ordnance and instant spawns. This game would get 10x better because of those two changes alone. I doubt either happens.![]()
Agreed, he's an appealing character, and FUD really helped to entrench him in the universe.Lasky. Haven't liked a character this much since Halo 2 (The Arbiter/Gravemind).
So, I'm sure this has been complained about before, but it seems even moreso than previous Halo games people are bunny hopping all over the place. In a standing 1 on 1 I do not lose, but of course people bunny hop around hoping to throw off my vertical aim and prevent me from getting a head shot, and it works. Do I really have to set my control scheme to bumper jumper to compete in this game? Bunny hopping is really the stupidest thing...
It's frustrating to lose fight after fight to bunny hoppers when I know I came in with the advantage, and it's too costly for me to take my thumb of the right stick to jump half-way through a firefight.
This is the real stupid bit. Sometimes their medal exclusions are baffling. CQC is more than stabs and smacks.Only beatdowns, assassinations, and bulltrue medals count towards this weekly.
Heres a quick breakdown by enzo_gt:
- Says they create a weekly to be fixed list, usually go live Sunday or Monday the following week after obvious testing and whatnot
- Map exploits are fixed by putting invisible volumes or soft/hard kill volumes in the maps, you can download recently played maps and the fixes will apply to those maps too (i.e. if you wanted to use fixed versions of maps in customs)
- Some exploit jumps were fixed on Haven recently
- With regards to Race and Territories and classic gametypes being missing, because of new gametype scripting being tied to the new medal system and whatnot, they cant just copy + paste, says adding stuff like distinct game modes is possible, but cant promise it, says when they fix glitches and stuff they can look into adding and creating classic game modes
- They consider Extraction as the spiritual successor to Assault rather than Territories
- Talks about the Banshee/Mantis balance on Ragnarok, there was a dynamic of the two considered in design
- Railgun is by design more anti-Spartan and not really meant to be anti-Vehicle although it can be used to do things like flip Warthogs
- Some weapons are different in campaign and MP, is not sure if Railgun is one of them (after host mentions potential faster charge in campaign)
- Ragnarok chosen to remake because they loved Valhalla and they felt that it would work well with the Mantis with regards to map flow
- Same main artist for Valhalla and Ragnarok
- Paying attention and listening to requests for remakes, but it was important for them to have as many fresh experiences as possible for launch
- Cant say when, but remakes are definitely something theyre looking at (sounds like an indirect confirmation to me)
- Exile is one of the dev teams favourite maps, as well as Haven
- Voids in playlist right now include needing more smaller maps in Infinity Slayer, which they are looking at
- Relay is being looked at internally to be tweaked for inclusion into the CTF playlist, wont be in for next week but the weeks after are a possibility, this kind of stuff is dependent on how many issues and the workload of the team at the given time
- Community maps have been obtained by the devs from a Community Cartographer event and they are looking at what needs to be done to get them ready for matchmaking
- Road map for including community maps into matchmaking again is not rigid, as fast as the team can do things they will with bug fixes being top priority
- Meltdown and Icefield (Halo PC) not directly related, team not afraid to use old maps as a beginning to evolve into something altogether, mentions this after using Solace being similar to Narrows as another example
- Team members look into every single Halo map for inspiration, models for sightlines, weapon placement, etc.
- Feedback from competitive community at MLG Dallas included concerns DMR/BR rifle balance which they are watching closely how the rifle balance evolves, taking note of people using Carbine and Light Rifle too, thinks we well see changes down the line
- Carbine is one of the highest skilled weapons in the game, believes it has fastest kill speed of any weapon if you get every shot, feels like highly skilled weapons have their place
- Asked why Halo gameplay was sped up, one of many early Slayer prototypes for Halo 4 was based around tempo, which affected all the core elements of gameplay, felt it raised skill curve and eventually it developed into the final product
- One prototype was developed called Slayer ++ or M Slayer that focused on scoring, a few others that were focused on weapon balance, they all came together and mixed together into what became Infinity Slayer right before E3.
- Why take the Call of Duty route and introduce +10 points? The biggest thing was that the , felt it often didnt recognize input of some members of the team such as the Wheelman, wanted to find ways to recognize all the players impacts on their team, chose to focus the medals on this new reward system, created point structure to distinguish between stuff like Distraction as a +5 where as a Flag Capture is +100
- Kill points kept consistent in denominations to create consistency with personal ordnance
- Asked if well see another insane gametype introduced into Halo 4, possible down the line, Fiesta was well received at MLG, how fast they appeared in older Halo games would be a good indicator for when they will appear in 4, would consider emergent gametypes from the community that are very popular for playlist updates
- Aware of requests from community for spectator modes (Call of Duty cited as reference in the question), cannot commit to timeframe or whether it will happen, still something they want to do, would want to only release such a thing when its completely ready
- Says there is an advantage with using the Magnum instead of the BR/DMR in SWAT if you have the height advantage because of how head hitboxes work in Halo 4
- Added Mantis to Meltdown (I guess in BTB variants?) and there is a spawn issue they are aware of and working on
- Removed Banshee from CTF Ragnarok
- Graphs are available on the latest Halo Bulletin for Personal Ordnance drop percentages, are tuned based on maps
- Meltdown Dominion specifically has a high chance of dropping Incineration Cannons when you resupply bases (noticeable if youve played the gametype)
- Kevin asks the community:
- For SWAT, are people starting with the BR or DMR? Wants to know from the people even though he can pull up stats
I think the strongest piece of evidence for 343's lack of understanding comes from one of the weekly War Game challenges.
"Earn 12 CQC kills in a single game."
It's so frustrating and nearly IMPOSSIBLE to do when anyone can spawn with a Boltshot in their back pocket.
Can you do it in Slayer Pro? It would be much easier in that playlist.
Just like Grifball was the go-to list for this challenge in Reach, Flood is the list you should be looking at in H4.I think the strongest piece of evidence for 343's lack of understanding comes from one of the weekly War Game challenges.
"Earn 12 CQC kills in a single game."
It's so frustrating and nearly IMPOSSIBLE to do when anyone can spawn with a Boltshot in their back pocket.
I'm with you man. The CG stuff is great and I'm glad we have this to extend Halo's fiction. It just sucks that obvious ways of making FF better were not advanced when Spartan Ops seemed like one of those obvious things..
Lasky. Haven't liked a character this much since Halo 2 (The Arbiter/Gravemind).
Comparing these achievements to those in Halo 3/Reach is completely unfair.
So, I'm sure this has been complained about before, but it seems even moreso than previous Halo games people are bunny hopping all over the place. In a standing 1 on 1 I do not lose, but of course people bunny hop around hoping to throw off my vertical aim and prevent me from getting a head shot, and it works. Do I really have to set my control scheme to bumper jumper to compete in this game? Bunny hopping is really the stupidest thing...
It's frustrating to lose fight after fight to bunny hoppers when I know I came in with the advantage, and it's too costly for me to take my thumb of the right stick to jump half-way through a firefight.
That's from this forum.
forum-inception post.
Just like Grifball was the go-to list for this challenge in Reach, Flood is the list you should be looking at in H4.
I mean, sure, you CAN get this in other lists... but why not use a list it was DESIGNED for?
Whoa, I didn't even realize.
Make sure it's Euro gaf. Those guys got the D.Who wants my specialization code? DM me.
"Community maps have been obtained by the devs from a Community Cartographer event and they are looking at what needs to be done to get them ready for matchmaking"Holy hell, this is scary. No one could create a good map in two days (well, one, considering how long it takes to set up all the non-structural stuff) with this version of Forge. Maybe they just built the map itself and let 343 do all the other work with spawns and all the objective placements, but in my experience it would still make for an extremely poor map. Forge maps get enough hate as it is, this doesn't sound like it's doing anyone any favors.
I pointed this out. No way in hell would they do this, would they? They can't be that foolish or naive.
Now I feel bad.
Right, you pointing it out made me look more closely to see where you got that from (the Podtacular interview). It sounds absolutely insane to go that route; I hope at the very least it's a work in progress deal that the lucky few got to be a part of, where they get to work closely with the developers to finely tune their maps over time. I would be fully behind something like that, and also be totally jealous at the same time.I pointed this out. No way in hell would they do this, would they? They can't be that foolish or naive.
I'm clobbering fools in Team Regicide right now. So much fun. They should probably drop regular Regicide and just keep this.
Just like Grifball was the go-to list for this challenge in Reach, Flood is the list you should be looking at in H4.
I mean, sure, you CAN get this in other lists... but why not use a list it was DESIGNED for?