Giantbomb GOTY 2012 Thread: Videos, Top 10's, and podcasts lots and lots of podcasts.

The fuck, cutting Trials Evo? During the TNT they said that it feels like a retail release, packed with content. I am disappointed :-(
 
I miss classic stealth.

They never enjoyed that kind of stealth as far as I can recall. They always bring up the "dammit Fisher, I'm pulling you out" and "trial and error scenario" examples as something they never enjoyed.

I for one loved sitting for minutes in the shadows learning patterns and going unnoticed, but I can understand how it feels outdated, and how -for people who play games everyday- forcing to you repeat sections over and over can become a bother, and feel like bad design.

It's too bad Ubi agreed and fucked classic Splinter Cell beyond recognition to a more action and set piece oriented kind of game, but I don't believe we'd have a lot of people on our side of the argument anyway.
 
That downloadable category was fucked up and since it was going away they should have made this category not have a award for one game but list all of these games as "winners".
 
I for one loved sitting for minutes in the shadows learning patterns and going unnoticed, but I can understand how it feels outdated, and how -for people who play games everyday- forcing to you repeat sections over and over can become a bother, and feel like bad design.

Same. I've been debating picking up Mark of the Ninja but I can't decide if a bunch of people who hate stealth games liking it makes me more or less interested in the game
 
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Can you link me to the original video? I am sure I watched before but I can't remember.
 
I for one loved sitting for minutes in the shadows learning patterns and going unnoticed, but I can understand how it feels outdated, and how -for people who play games everyday- forcing to you repeat sections over and over can become a bother, and feel like bad design.

It just exposes the nature of A.I. patterns and routines no matter how dynamic devs try to evolve it. While I can totally understand people's frustration (especially the tedious wait-and-watch aspect of stealth), for my part I never saw the genre's flaws as things that broke immersion. I do enjoy breaking out of the mold a bit. That tanker section with Snake in MGS2 was a super fun stealth sandbox of stuff to do at the time and I love no kill/tranq runs.
 
The most disappointing Category wins the award for most disappointing GiantBomb GOTY award winner.


Will have to listen to see why the chose AC3 over RE6.

RE6 was just shit but I felt AC3 at least had some high points and while I felt it wasnt as good as AC2 or Brotherhood it was at least a solid game unlike RE6.


Cant comment on ME3 since I haven't played it but I guess Brad fought for it.

I hope I have a similar experience he had when I do finally play it.
 
Same. I've been debating picking up Mark of the Ninja but I can't decide if a bunch of people who hate stealth games liking it makes me more or less interested in the game
Play Dishonored if you haven't already. Being 2D, Mark of the Ninja has less enemy patterns in general to worry about. Still a great game.
 
I can't be the only one saddened by the bomb crew saying 'fuck the original splinter cell'? That original trilogy is one of my favourties, Chaos Theory being one of my favourite games of all time. Just sad to see that classic stealth games are dead. That's not to say Dishonored is terrible, just comparatively I think it's dog shit. Surely I'm not alone on this? Hell, look at the Splinter Cell games now, their connection to previous games is basically just name and story, mechanically they are so far apart.

I miss classic stealth.

Sorry for the rant, just something I was thinking while listening to the podcast.

But Chaos Theory isn't classic stealth. it isn't original Splinter Cell - which is what Jeff referenced. I loved Chaos Theory because it took away that "we're taking you out!" mechanic after being spotted a couple times. It gave you more tools to get out of those situations (and to avoid them).

I remember loving Chaos Theory because it offered a bit more choice.
 
Most disappointing is as subjective a category as you're going to get. It depends on both the perceived quality of a game and preconceived notions about a game prerelease. Only Vinny, Patrick and Brad still had any interest in Resident Evil at all, Patrick disliked RE 5 and they were all concerned with what RE 6 was going to be after watching the prerelease trailers. I would have been surprised to see it for that category, regardless of how shit it was. Most disappointing isn't worst game.
 
I for one loved sitting for minutes in the shadows learning patterns and going unnoticed, but I can understand how it feels outdated, and how -for people who play games everyday- forcing to you repeat sections over and over can become a bother, and feel like bad design.

I don't think there's anything outdated about that design, it's just a niche of gaming they were never really into, because most of them just don't have the patience for it.
 
It's funny using the original Splinter Cell (2002) as an example of classic stealth, in comparison to Dishonored, which takes its stealth mechanics from Thief (1998) and Deus Ex (2000).
 
I wonder if Torchlight II gets brought up in the most disappointing category. I started it last night and it seems fun but it feels like all the hype and interest went right out the window moments after it released. People might complain about Diablo 3 more but it seems like no one even talks about Torchlight these days
 
Chaos Theory isn't too far removed from original Splinter Cell though. And I would disagree about it not being classic stealth.

I guess I thought the changes were more profound as I could never "click" with the first two Splinter Cell games. That's why I don't consider it as classic stealth like the older SC or the Thief games.

But none of this is really too important. It's just a matter of interpretation.
 
There is no possible way you could be more wrong, holy crap.

Loved the video and really loved the podcast today. :D

Even if he was right we agreed with him, it's Brad's opinion. Dude should try thinking of a game he loves and what he'd think if we told him to shut the fuck up about it.
 
Listening to their Walking Dead episode discussion on Day 2 and I don't quite follow how they all just unanimously picked Episode 3 as the best pretty easily. I thought as an episode it was one of the worst. [TWD Ep. 3 spoilers]
Sure, it has the big shocking moments like Carley/Doug getting killed and Duck/Katjaa dying but as an episode, its so front loaded that the whole train stuff and then finding the magic hobo and Christa and Omid's introduction was boring. I just felt like that episode dragged and dragged and dragged after Lilly shot Carley/Doug. The train puzzle back and forth was some of the worst puzzle stuff the game had overall.
The first third of the episode is great, but the rest is pretty mediocre. Its just a weird episode since the first third to half wraps up a lot of things from the previous episodes then it awkwardly tries to transition into all of the new people like Christa and Omid, but I just felt burned out at that point and didn't care very much. As a stand alone episode I thought 2 was the best, since it all built up to an awesome climax at the end.
 
CollectSHUN is my favorite parody, it's just so great.
Yeah, I loved Jeff running to his safe place under the pinball machine.

And Brad was right about (Walking Dead)
Lilly being a character in the other Walking Dead material. I think I remember reading she's in the comic and a novel, actually.
 
As someone who played a bit of ME3 multi a little over a month ago. They've been mixing it up and keeping it fun. The micro-transaction crap is retarded, but that doesn't mean the actual stuff is bad.

A lot of people like everything they've mentioned. A lot of people like things they've never mentioned. It's really not the point. That Brad and Vinny like it matters way more for the perspective the list has always been in.
 
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