Teknopathetic
Member
"Some people actually want that."
Luckily, no one gives serious attention to those trashcan gamers.
Luckily, no one gives serious attention to those trashcan gamers.
I have a question for you fighting game experts. Was Killer Instinct a good fighting game? Personally I loved the fast gameplay and the combos, but was it a good game gameplay mechanics wise? Would it work competitively for example?
https://www.youtube.com/watch?v=B-UY3hh8D_w
So sad they never made a sequel.
I have a question for you fighting game experts. Was Killer Instinct a good fighting game? Personally I loved the fast gameplay and the combos, but was it a good game gameplay mechanics wise? Would it work competitively for example?
https://www.youtube.com/watch?v=B-UY3hh8D_w
So sad they never made a sequel.
I have a question for you fighting game experts. Was Killer Instinct a good fighting game? Personally I loved the fast gameplay and the combos, but was it a good game gameplay mechanics wise? Would it work competitively for example?
https://www.youtube.com/watch?v=B-UY3hh8D_w
So sad they never made a sequel.
This man really likes charge characters huh"Some people actually want that."
Luckily, no one gives serious attention to those trashcan gamers.
I have a question for you fighting game experts. Was Killer Instinct a good fighting game? Personally I loved the fast gameplay and the combos, but was it a good game gameplay mechanics wise? Would it work competitively for example?
https://www.youtube.com/watch?v=B-UY3hh8D_w
So sad they never made a sequel.
You gotta ask someone old as fuck who actually seen competitive Killer Instinct. Shit only thing I remember about that game was button mashing.
IIRC the game itself had a lot of things which didn't make sense, like how 15 hit combos can do less damage than 4 hit combos. Add in the combo breakers and I am not sure why people would want to take the game seriously.
This man really likes charge characters huh
its okay brah, they're still just how you love them
Q is a mix of both! that's why he's so sexy!
Didn't debate my previous argument being invalidated.Taking away character variety is a bad thing. The more different characters play from each other the better.
Why? She can zone, she can cross-up and she can DP. I'd agree she has too many options overall, but that's not too big of a deal considering the execution barrier.
What makes C.Viper a "horrible" fit for a Street Fighter game after 25 years and countless iterations? Genuine question.
You don't actually use 80 moves in a match, when you pick a character part of learning the character is weeding out the less useful moves until you have like 20-ish moves that are your bread and butter. Ignore strings that are too long, they are easy to counter. Learning fundamentals is way more important, you have to learn spacing whiff punishing, side stepping, when to low parry/block or duck/reversal, poking (which is a majority of good Tekken play), mixing up mid/lows and throws and finally how to wake up and how to beat certain wake up options.
Sticks?
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Soul Calibur V is #6 on my list. At the same time, I was about to say I didn't buy or play any new fighting games this year, and forgot it even came out this year. From what it's looking like, I won't be buying any other fighting games from this year or the next.Who's making a list for GAF's GotY vote and what fighting games are on it? I have three, including one runner up. Never did get to play TTT2, maybe next year.
There are like 80 different mechanics and little things you have to be mindful of, caveats to pretty much everything, and every character has like a million different options and ways to mix up their strings. I don't see how Tekken doesn't have a very steep learning curve compared to most other fighting games.
You don't actually use 80 moves in a match, when you pick a character part of learning the character is weeding out the less useful moves until you have like 20-ish moves that are your bread and butter. Ignore strings that are too long, they are easy to counter. Learning fundamentals is way more important, you have to learn spacing whiff punishing, side stepping, when to low parry/block or duck/reversal, poking (which is a majority of good Tekken play), mixing up mid/lows and throws and finally how to wake up and how to beat certain wake up options.
Who's making a list for GAF's GotY vote and what fighting games are on it? I have three, including one runner up. Never did get to play TTT2, maybe next year.
2012 was not a great year for new fighting games.
I have to disagree with this. It's been a good year for fighting games, especially for 3D fighting games.
TTT2 is pretty awesome tho. Kinda seems like a bad year for games in general, looking ay a lot of top 10 lists.2012 was not a great year for new fighting games.
3rd strike has the best charge character designs in a sf.
So I'm thinking for next week's thread, in the OP it would be cool to do a round up of all the fighting games coming out next year, just to look at what's in store for the community for 2013.
I think Slamtastic (?) made a list to start with somewhere in a previous thread but I can't seem to find it.
Injustice: Gods Among Us
Darkstalkers: Resurrection
Dead or Alive 5: Plus
BlazBlue: Chrono Phantasma Console Release
...that's all I've got.
So I'm thinking for next week's thread, in the OP it would be cool to do a round up of all the fighting games coming out next year, just to look at what's in store for the community for 2013.
I think Slamtastic (?) made a list to start with somewhere in a previous thread but I can't seem to find it.
Injustice: Gods Among Us
Darkstalkers: Resurrection
Dead or Alive 5: Plus
BlazBlue: Chrono Phantasma Console Release
...that's all I've got.
Yeah, like the charge character whose only cancelable normal is close standing MK. That's pretty awesome.
Q is a mess overall
I'm just hype for BBCP gonna be the first Bb game that feels like an upgrade from GG
I guess the main question would be is Q top tier?
I'm hoping for a BBCP Xbox release. Buying a PS3 to get the new Jojo game and BBCP won't be too big of an issue given that the price of the system has been falling like a rock, but I would prefer to stick with XBL's online networking.
Releasing in 2013.SfxT v2013 counts? It's A LOT different then it's vanilla version, I know there's quite a few people that will comeback to that game
Is there anywhere where I can reliably watch some of the older tournaments instead of having to search through Youtube match by match? I don't even mind doing that but I can't find the proper order to watch the matches in. I'm thinking something like Norcal Regionals 2011/12.
Why? She can zone, she can cross-up and she can DP. I'd agree she has too many options overall, but that's not too big of a deal considering the execution barrier.
What makes C.Viper a "horrible" fit for a Street Fighter game after 25 years and countless iterations? Genuine question.
High execution, high reward, low risk has always been awful design even though I'll admit I used to subscribe to that myself.I'd agree she has too many options overall, but that's not too big of a deal considering the execution barrier.
I actually had a question for the AE warriors in here. How different would the combos of charge characters be if their Ultras were changed from charge motions to regular double QCF motions?
Viper's an SNK tribute character, no?
With all due respect to him, he’s a great character, but honestly we thought Crimson Viper would be a big hit here,” Ono said. “We got a lot of marketing data and a lot of advice from our U.S. branch in creating that character. She was kind of custom-tailored for the States and we thought people would like her.