Not really. In a longer run (and consoles are a long living products) it's better to have a UMA architecture with simplier board than a NUMA architecture with several memory buses/types on board. Memory prices will go down, board complexity is fixed cost mostly.
It's not weird for a platform holder with financial troubles to shoot for the cheapest setup possible.
There are some things you can do in a closed console hardware dedicated to just one main goal and intended to work in a rather small range of screen resolutions. Off chip eDRAM is one such thing, large on chip memory is another. It all comes down to having more bandwidth for less money anyway and that's probably the only place where we can expect something that's not avialable in a high end PC space.
On a side note, I don't believe that even with these customisations next gen consoles will be able to beat high end PCs of 2013 in raw processing power.
Quick question about IO RAM, do we know the configurations it could come in? If it is potentially used in the final system, could there maybe be a little bit extra for OS stuff on top of a 4Gb target for games?
Rumor is a rumor, we still don't know the bus width they're using and which kind of modules they will be using.
The former of course has been already decided, the latter should be finalized really late depending on costs and contracts with suppliers.
Also using a 1024 bus with DDR is kinda insane, it misses the point of using DDR in first place.
Right now unfortunately we still haven't clear infos on the memory system or at least something that makes sense (and both 2GB of GDDR5 and 4GB GDDR5 as total memory don't make sense for different reasons).
It's just speculation on my part but I think that the best and most obvious thing to do is to have a memory split which still is unified for game programming purposes.
OS datas, background and non-gaming applications datas will go into a smaller pool (2GB) of cheap DDR3 memory over a 128 bit bus accessed by the CPU.
All the game datas will go into a unified bigger pool of GDDR5 memory which is accessed by both the CPU and GPU through a wider bus (256bit at least).
Still we'll see what they come up with =)
Simple explaination please:
What are general benefits of APU with all mentioned in comparison to (i.e.) Intel i_ processor and discreet gpu in a closed system?
I think it can't be overstated what a waste it would be to use a chunk of that expensive GDDR5 for OS, reducing the amount available to games to perhaps 3GB. In a few years time, it'll look a lot less enticing for development. Then again, we must remember that the earliest rumour came with 2GB GDDR5. Now we can assume that that amount was prior to deduction for OS. So following that logic, the first generation/launch games were being designed with around <2GB in mind. So if anything, these devs are experiencing a surplus now. As aforementioned, it's a rosy situation that may quickly sour as developers try to get extract more from the system. It's also a reason why I think there may be more to this. I know it's Sony and they generally make the best or worst of choices but can they be really this short sighted (unless they think the memory footprint of the OS, much like this gen, can be reduced significantly)?
Just as a fact check - are Wii U's on one die or on two dies in one package?
APU = one die.
Simple explaination please:
What are general benefits of APU with all mentioned in comparison to (i.e.) Intel i_ processor and dedicated gpu in a closed system?
Iirc an SoC is just one big die, an APU is just AMD's term for a CPU + GPU in one die. You're right about the MCM though.
RAM has been upped to 4 GB. That's all from me.
I thought there had to be a difference between a SoC and MCM. Thanks.
They are made in different places by 2 different companies, and assembled by a third IIRC.
Just meant wii u, sorry.For both or just MCM? I thought Nachtmaer's post implied that a SoC is fabbed "as one" (hence MS's reported yield problems) were as a MCM is as you say?
Just meant wii u, sorry.
Hasn't really panned out yet since todays APUs are so slow compared to high end discreet cards, but eventually I think that's the way to go once fabrication processes allow.
New thread time.
They're definitely revealing before E3.
They're definitely revealing before E3.
They're definitely revealing before E3.
They're definitely revealing before E3.
Should be before Spring.
Should be before Spring.
MS has a little too much momentum this gen and heading into next gen with 3rd party devs in the West. Even if PS4 is on par in tools with it I still see 3rd party siding with MS.
What?PSD?
PSD?
What?
What?
I wanna see the nextgen Duck demo. Its a shame Phill is no longer with Sony, he likes those ducks.![]()
OH DPS,I don't think it's happening there at all.
Ah okay. Hopefully it's soon. I need more info.I don't know about that yet.
Don't forget Destination PlayStation on the 25th of February.Before March 21st...is before GDC. We're narrowing it down people! we'll have a date tomorrow.
They would rather have a PS meeting before or a bit after that than announcing it at a retailer specific event.Rösti;46327268 said:Don't forget Destination PlayStation on the 25th of February.
Rösti;46327268 said:Don't forget Destination PlayStation on the 25th of February.
How many days before the Vita was revealed did we get to know about it's PS meeting?I don't know. Has any hardware ever been revealed at the event?
I still say PS meeting end of Jan and then details given to retailers at DPS. *crosses fingers*
They're definitely revealing before E3.
How many days before the Vita was revealed did we get to know about it's PS meeting?
It would be great if it's revealed by this month's last week.I think a week?
It would be great if it's revealed by this month's last week.