DmC Review Thread (Release Date - 1/15/13) Embargo is over!

This, it was claimed after we first saw the new Dante, is a genre that could only truly be understood by Japanese studios, doomed to fail. What an overreaction that was to a makeover and some dubstep.

Ah, there we are. Theres the narrative mostly every review is following laid to bare. Feels weird.
 
I must be honest, I have not said nice things about Ninja Theory in the past, that's because I find all their previous games mediocre at best.
I didn't like the combat in Heavenly Sword and you could not manually jump in that game, that is just awful in a beat 'm up...

Enslaved controls and combat feels clunky and unresponsive, not fun to play. But this DmC I actually like, the demo looks good and the combat is tight.
The game is getting surprisingly good reviews, good for NT. I might be buying this game later on this year.
 
Yeah well there was nothing really nice to say about their previous games. They sucked.

Good to hear this one turned out great though, will pick up on PC later on.
 
While I am getting the game, the IGN review felt off for some reason. Especially when mentioning the writing.

Empty Adolescent Power Fantasy, perfect description. I like this Sessler guy.
To be fair, DMC has always kinda been an adolescent power fantasy. Main difference here is that old DMCs didn't take themselves seriously.
 
Empty Adolescent Power Fantasy, perfect description. I like this Sessler guy.

Sounds like every other Devil May Cry game, from what I remember playing them.

Edit: Watching that, it looks like Sessler is just kind of down on Devil May Cry in general. His complaint's wouldn't have been any different if DMC 5 had just been the same game as 4.
 
After playing the demo and reading the reviews, I still can't escape the fact that I feel like I am playing what I have played before many times. I understand the thirst for new entries in the genre, but I can't help but wonder what this genre can do to feel fresh in the gameplay department.
 
GamesTM: 9/10

http://www.gamestm.co.uk/reviews/dmc-devil-may-cry-review/

But regardless of what fans think about Dante’s new look, there’s no question the combat here is on par with the best the series has offered in the past while the art direction is the best the series //has ever// offered. If Resident Evil: Operation Raccoon City showed us West meets East collaboration at its worst, DmC shows us that partnership at its best. Capcom has brought its experience, Ninja Theory has brought its unique vision and the end result is an excellent game.
 
What exactly did Ninja Theory bring to the table? Seriously not hating I am just confused. Sure it's getting good numbers but reading the reviews you see that it's simply another DMC with all its perks and flaws. I feel DmC is a step forward and two steps back. It's doing more with its controls but acheiving less compared to DMC4 and the story is seriously dumb and not in a fun way.

And where is that Giantbomb review....

I posted this a page back but no one noticed.

http://www.computerandvideogames.com/292244/capcom-aiming-to-make-the-perfect-devil-may-cry/

We believe that by going down this route we can breathe new life into the franchise and make a game that sits above DMC3 for this generation.

Lets be honest they were great games (averageing in the low 80's on metacritic) but not perfect. We're now aiming to make the perfect DMC game that gets 90's.

Has Capcom succeeded? I am curious if they still feel this project was a success when it's pretty much on par with DMC4 in terms of critical reception but I doubt it will reach the same sales numbers.
 
It also describes most games. And anything in this genre, really.

yes, of course, but this hits a little harder as dante comes across as one of the shaved-chest, v-neck wearing coke-sniffing simps i routinely have to deal with in the clubs.

Looking forward to PC version, glad it's getting reviewed well.
 
Alright, definitely my 1st pickup of 2013. Sounds really, really strong. I haven't played a game like this since Bayonetta three long years ago.
 
The visuals are a hit and miss. Sometimes they are fantastic and sometimes they look 3rd rate.

Pardon if this has been posted but Adam Sessler posted a review. I feel it is pretty fair.

http://www.youtube.com/watch?feature=player_embedded&v=rRyN6qUZ9Mc

Is that his first review at his new job?

Alright, definitely my 1st pickup of 2013. Sounds really, really strong. I haven't played a game like this since Bayonetta three long years ago.

I don't think there has been a decent one since Bayonetta. NG3 obviously doesn't count.
 
I'm on Mission 4 or 5 now and I'm really impressed by it. It's enjoyable and the combat is decent but I really like the presentation the most. The level design, constant transforming sections, etc. looks great.

The story is OK as well. I wouldn't call it terrible or brilliant but it's well presented IMO.

Lock-on is definitely missed however. Can be a pain in the arse having to manually rotate the camera so you can see the enemies.
 
Wow, I just woke up to this news. I'm genuinely surprised DmC is rating so well. I mean, I already had it pre-ordered so I was picking it up anyway, but I didn't believe that it would receive as much praise as it is.

My excitement has increased. Now EBGames, how 'bout shipping my copy early, hmm?
 
Wow, I just woke up to this news. I'm genuinely surprised DmC is rating so well. I mean, I already had it pre-ordered so I was picking it up anyway, but I didn't believe that it would receive as much praise as it is.

I don't think anyone who read the previews is surprised it's currently one point above DMC 4 on MetaCritic and 3 points ahead of Enslaved.
 
I don't think anyone who read the previews is surprised it's currently one point above DMC 4 on MetaCritic and 3 points ahead of Enslaved.

I kind of avoid previews, since a lot can [generally] change from the time of play until release, which is why I normally wait until a game is released to "observe" people's reactions/opinions. But I had faith that it would be a good Action game, but not of this calibur [I even played the demo, although I didn't analyze it too much].

It will make the wait until tomorrow even more difficult. ~_~
 
Dunno if I should find a place to rent this from or wait for a $20 or less steam sale. Sounds like it might be the first dmc that I could enjoy, but I'm still worried they tried to follow the formula of the older ones too much outside of the combat.
 
Dunno if I should find a place to rent this from or wait for a $20 or less steam sale. Sounds like it might be the first dmc that I could enjoy, but I'm still worried they tried to follow the formula of the older ones too much outside of the combat.
What formula of the older ones? lol they're all basically entirely different
 
I know I can't really tell from videos, but watching the combat I am very very shocked people are claiming its on par with DMC3. Then again some people claimed the GoW series have better combat.
 
Dunno if I should find a place to rent this from or wait for a $20 or less steam sale. Sounds like it might be the first dmc that I could enjoy, but I'm still worried they tried to follow the formula of the older ones too much outside of the combat.

It has more pretty stuff to look at than DMC4 so it's going to be right up your alley.
 
Focusing on nothing but the combat. I only played 1 and 4 and that's how they were like. I get bored fast if the rest of a game is bad.

Yeaaa the first one is more of a puzzle or aventure game.


next thing you're going to tell me how they dumbed down the aerial combat from DMC1
 
Focusing on nothing but the combat. I only played 1 and 4 and that's how they were like. I get bored fast if the rest of a game is bad.

If you really didn't like the combat in DMC 4, I can't see why you'd like DmC. Combat is still the main focus, and it's pretty similar on a basic level
 
It has more pretty stuff to look at than DMC4 so it's going to be right up your alley.

The other ones weren't ugly, they were boring. There's a difference.

pizzaroll said:
Except the first one is nothing like that?

Felt like it to me. It was flashy combat with a really really painfully bad story/cutscenes. I remember some light puzzles but those were like resident evil puzzles instead of real puzzles.
 
DMC1 was very much an action adventure game. There was equal focus on both the combat as well as the stage design, characters, encounters, etc. Sure it was still cheesy as hell (just like how RE and Onimusha were too), but it's a very different overall package from the "rest" of the series.

DMC2 is just a bad game. DMC3 and DMC4 is when the series got the reputation for being a purely combat mechanics driven game where the regular enemies are ragdolls to test your moves on, the boss fights are the real deal, and the stage design can be kinda annoying. DMC4 was also kinda a bad game, even with good combat mechanics.

From the reviews so far and impressions from people here who have played it, it sounds like DmC has a pretty different balance of focus too. Instead of being totally combat driven, the combat is supposedly feels great, but some enemy mobs and the bosses are all more gimmicky fights than actual combat challenges. There's also a lot of emphasis on art direction and making the backgrounds and environments stand out as you play the game. Certainly a different experience from DMC4 from the sounds of things.
 
The other ones weren't ugly, they were boring. There's a difference.
So now we've gone from the first game having a "focus on combat only" (downright wrong) to "boring" (something that is meaningless to everybody except the person who writes it)

Great. This is a fruitful discussion already.
Felt like it to me. It was flashy combat with a really really painfully bad story/cutscenes. I remember some light puzzles but those were like resident evil puzzles instead of real puzzles.
You were wrong. It's a very balanced action adventure title, and that's why it's the best. The puzzles are in the vein of RE, but I don't see why that disqualifies them from being "real" puzzles. Puzzles are puzzles. There's also an emphasis on level and encounter design.
 
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