Silent Hill f Review Embargo Broken - Dualshockers 9.5/10 (Review summary inside)

Day zero, can't wait. Konami is on a roll lately. Also fuck kojima.
internet what GIF
 
Content warnings nowadays are for snowflakes. I know its Ryukishi writing it, but I cant see him going harder than on higurashi. I wanna be surprised, but I know Ill likely go - ehhh
 
Content warnings nowadays are for snowflakes. I know its Ryukishi writing it, but I cant see him going harder than on higurashi. I wanna be surprised, but I know Ill likely go - ehhh
Yeah, I can't wait for them to spoil the content of the game because Karens can't handle adult themes.
 
I expect to love it

Everything except combat looks awesome.

Every SH combat apart from 2 Remake sucked, so a SH fan discarding the game due to its combat is a hypocrite, imo

SH 2 is considered a masterpiece and its combat is as fun as punching broken glass
 
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I expect to love it

Everything except combat looks awesome.

Every SH combat apart from 2 Remake sucked, so a SH fan discarding the game due to its combat is a hypocrite, imo

SH 2 is considered a masterpiece and its combat is as fun as punching broken glass

I have a concern that the characters are a little bit GenZ if you know what I mean, but we'll see soon enough.
 
Has any Silent Hill had NG+?
Edit: I was wrong. SH,SH2,SH3 all have different forms of NG+ usually with increased difficulty or bonuses and serves as a way to get multiple endings.

Silent Hill f seems to go about it in a different way that continues the story according to this reviewer anyway.
 
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I expect to love it

Everything except combat looks awesome.

Every SH combat apart from 2 Remake sucked, so a SH fan discarding the game due to its combat is a hypocrite, imo
I disagree. Combat in original games wasn't a problem because they weren't combat focused games to begin with. You can flee from enemies and even turn off the flashlight for reduce enemy's visibility greatly and moving without alert them. And one of the main points of Silent Hill, specially the first game, was about playing as an average joe. That's the reason of design choices like Harry failing his first shot sometimes. That's why it worked.

Silent Hill 2 remake's combat is just "better"...in the vacuum. Because the enemy variety is barely bigger than the original SH2 (very low)...and yet the number of enemies is insane and combat is by far the optimal choice inside buildings. So a serviciable/just fine combat with little variation against repetitive enemies for +20 hours...well, you can understand why some people like me are more into original games in this matter. I'm not even mentioning how the remake wants to be a slow paced psychological horror game...with tons and tons of enemies and even set pieces at the same time. This can be a little off to some people. And now we go to F, a "Silent Hill" game with even more combat than SH2R. So you can't blame for not having the same hype about it. What choices did they have then? Well, being less combat focused or justify its abundance. A game should focus in its core and being good at it as posible.

Anyway, the new game will be released soon.
 
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I don't like current Konami, but I love Silent Hill and want this to be spectacular, and an experience as impactful to me as SH2 was back then.
 
I disagree. Combat in original games wasn't a problem because they weren't combat focused games to begin with. You can flee from enemies and even turn off the flashlight for reduce enemy's visibility greatly and moving without alert them. And one of the main points of Silent Hill, specially the first game, was about playing as an average joe. That's the reason of design choices like Harry failing his first shot sometimes. That's why it worked.

Silent Hill 2 remake's combat is just "better"...in the vacuum. Because the enemy variety is barely bigger than the original SH2 (very low)...and yet the number of enemies is insane and combat is by far the optimal choice inside buildings. So a serviciable/just fine combat with little variation against repetitive enemies for +20 hours...well, you can understand why some people like me are more into original games in this matter. I'm not even mentioning how the remake wants to be a slow paced psychological horror game...with tons and tons of enemies and even set pieces at the same time. This can be a little off to some people. And now we go to F, a "Silent Hill" game with even more combat than SH2R. So you can't blame for not having the same hype about it. What choices did they have then? Well, being less combat focused or justify its abundance. A game should focus in its core and being good at it as posible.

Anyway, the new game will be released soon.

And one of the main points of Silent Hill, specially the first game, was about playing as an average joe.
To me this was always an obvious excuse for poorly implemented combat. As soon as better gameplay was presented with games like RE 4 or Dead Space, horror games never looked back, with the exception of some indies (that still play better than old SH games)

Combat was never a focus because they knew it was shit. Dribbling enemies like they were some dumb mannequins shouldnt be scarier than fighting them (and it is not).

When they actually force you to fight, you have something like this:



Spooky, right?

If done right, even after 20h combat can still be tense. Thats how I felt about SH 2 throughout the whole game. To the end I got jump scares from mannequins hiding behind doors to jump on me.

We will see about SH f, its still too soon to judge it
 
Everything I've seen of the game after the initial reveal trailer has been giving me really good vibes. Can anyone confirm yet if the physical disc has the actual game content, or if it's just a download code? Thinking I want to go physical with this, since it's the first all-new SH entry in ages.
 
Konami: We heard your feedback. We decided that gamers should get the most content suitable for the price of puchase. Therefore, the next Silent Hill game we develop will be an 80 hour Open World RPG.
All joking aside….if they could pull off an open world game with Silent Hill's pacing and aesthetic…and make it work…I'd be interested!
 
Content warnings nowadays are for snowflakes. I know its Ryukishi writing it, but I cant see him going harder than on higurashi. I wanna be surprised, but I know Ill likely go - ehhh
The bottom line is that until PlayStation changes PSN policy 100% of AAA games will be made for American kids under 18.

The American fanfare around an AO Silent Hill game will be unprecedented, one day.
A generation of American High schoolers being told they can't play a PlayStation game will give PlayStation back the adult edge (PS1-PS2) that it lost to Xbox when M-rated games became ubiquitous.
Not being able to see gameplay clips on YouTube/Facebook/TikTok/etc. paired with the nagging idea that there could be anything in the game will drive game sales through the roof in the US.
 
F has my attention, I like what i've seen and the combat sounds like my kind of jam. But I'll have to see how it lands and what the impressions from gamers will be like before departing with my hard earned cash. Going to be watching the OT as a hawk.
 
To me this was always an obvious excuse for poorly implemented combat. As soon as better gameplay was presented with games like RE 4 or Dead Space, horror games never looked back, with the exception of some indies (that still play better than old SH games)

Combat was never a focus because they knew it was shit. Dribbling enemies like they were some dumb mannequins shouldnt be scarier than fighting them (and it is not).

When they actually force you to fight, you have something like this:



Spooky, right?

If done right, even after 20h combat can still be tense. Thats how I felt about SH 2 throughout the whole game. To the end I got jump scares from mannequins hiding behind doors to jump on me.

We will see about SH f, its still too soon to judge it

RE4 is not a survival horror, it's a shooter...and some people could say the same about Dead Space (I'm not, but I would agree DS walks in a thin line, and I'm just talking about the first entry). And I'm pretty sure they don't have melee combat (the RE4's knife works as a secondary weapon). So I don't see the comparison. By this logic every survival horror combat or any real time combat in a RPG is poor combat because it doesn't play like a shooter or your "standard" action game.

Vulnerability is one of the main cores of survival horror since always and the same about the flee option in a lot of games of the genre (not all of them, hello Fatal Frame 1, Clock Tower and Amnesia). And being an average joe was one of the things that made Silent Hill different from RE and not just another clone with different suit. A game has to be designed and/or evolve according with its philosophy, not following a "standard" set by a popular different genre or subgenre or a game that has anything to do with it. It's just like saying Thief's combat had to be 'fixed' because not being like other more combat focused action game even if it wasn't the point of its main character and Thief in general. Batman Arkham games mechanics worked even if they could be considered very basic or "shallow" comparing with other games in paper (let's say MGS or God Hand) because they functioned perfectly together in service to these games goal: making you feel you're the (godamn) Batman.

Anyway, even agreeing "survival horror games like SH had very poor combat until RE4 and similar games fix it " (I'm not), doesn't change the core combat in a game has justify its presence. Original Silent Hill games lengthed 8-10 hours with combat being mostly just an choice. I cannot say the same about the remake, and btw we could say this version has a mediocre combat too because it doesn't reach the same experience as RE4 and Dead Space either. Making it in a way worse because being so bloated with enemy encounters with so little variation. A game should justify its combat if wants you to fight against so many enemies in a very long game. It did enough for you (and more people, I won't deny), it's fine, but it didn't for others. I became exhausted when arrived to the final location. That didn't happened with the original and I replayed just before starting the remake, so no nostalgia. A good combat is a sum of things, and not just the system being more "accesible". And in this case including what service makes to the atmosphere and the scary factor.

According to the developer's or Konami's words (I don't remember which one of them at this moment), F is going to have even more combat than this remake. Also, I remember Resident Evil was considered the actiony survival horror franchise, not Silent Hill. Obviously Konami doesn't want to make it that different (unlike Team Silent people). But they think in this way since the 90s, wanting a Hollywoodish clone of the popular ip at the time and not a different thing. Even they wanted SH3 to be an arcade shooter. Not because TPS like RE4 opened their eyes, seeing it like the evolution of the genre (and I like RE4). When Konami took all the franchise's control, well, we saw what mostly happened.


The combat against Eddie was the worst part of original SH2 and the worst boss battle from original games. And precisely a boss battle, the only parts when you're really forced to fight besides the "tutorial combat". And against a human enemy. While this part specifically is better in the remake (pretty good actually), doesn't represent the 90% of both games. And hell, even most of FPS don't shine at boss battles (classics included).

Well, again, F is going to be released soon. We'll see about it 100% sure. Maybe ends to be far better than I expect (the SH2R was, even if personally it doesn't get me crazy). Or not, but with lots of people loving it as it is. But my point is being skeptical with Konami or not liking this apparent direction for the franchise isn't that weird.
 
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I'm hyped but also reserved for whatever reason. I want to believe, but I'm just going to keep an eye on it and pull the trigger when it feels right.
I'm in the same boat. I'm assuming the worst, but it's SH so I'll likely be there day 1 anyway (baring a disaster).

Review embargoes need to fuck off if your games shit you shouldn't be conning money out of people.
This is actually a fire take. 99% of the time, it's to capitalize on ignorance and maximize profits. Stupid concept, and they've got people backing it up online and actually celebrating this dude potentially losing his job over broken embargo (despite the fact that this one review likely generated more hype for them than all their poor marketing).
 
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I've seen a lot of combat snippets in a mostly negative 4chan thread. The combat system looks horrid, and the dodge mechanic is so amateurishly implemented. When you dodge she moves feet away with a very floaty effect as if she's somewhat gliding. How can a school girl with no combat experience even move like that? I still want to try it out myself, but definitely not for a price, I'll take the demo route instead.
 
"Fuck Konami" was a big thang back in the day during the Kojima and Konami nuclear fallout.
Don't forget the purposely mixing up Konami with Capcom, like me doing this
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despite it actually being Konami
 
It's really not fair to us to be this hyped up this early.

How could dualshockers have done this.

It's honestly so bad.
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Never liked to be forced to play new game plus or some shit to have the real finale.

I'm probably gonna play cronos before this one and wait for a lower price.

It's gonna be hard to surpass sh2 remake.
 
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