Silent Hill f Review Embargo Broken - Dualshockers 9.5/10 (Review summary inside)

Day zero, can't wait. Konami is on a roll lately. Also fuck kojima.
internet what GIF
 
Content warnings nowadays are for snowflakes. I know its Ryukishi writing it, but I cant see him going harder than on higurashi. I wanna be surprised, but I know Ill likely go - ehhh
 
Content warnings nowadays are for snowflakes. I know its Ryukishi writing it, but I cant see him going harder than on higurashi. I wanna be surprised, but I know Ill likely go - ehhh
Yeah, I can't wait for them to spoil the content of the game because Karens can't handle adult themes.
 
I expect to love it

Everything except combat looks awesome.

Every SH combat apart from 2 Remake sucked, so a SH fan discarding the game due to its combat is a hypocrite, imo

SH 2 is considered a masterpiece and its combat is as fun as punching broken glass
 
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I expect to love it

Everything except combat looks awesome.

Every SH combat apart from 2 Remake sucked, so a SH fan discarding the game due to its combat is a hypocrite, imo

SH 2 is considered a masterpiece and its combat is as fun as punching broken glass

I have a concern that the characters are a little bit GenZ if you know what I mean, but we'll see soon enough.
 
Has any Silent Hill had NG+?
Edit: I was wrong. SH,SH2,SH3 all have different forms of NG+ usually with increased difficulty or bonuses and serves as a way to get multiple endings.

Silent Hill f seems to go about it in a different way that continues the story according to this reviewer anyway.
 
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I expect to love it

Everything except combat looks awesome.

Every SH combat apart from 2 Remake sucked, so a SH fan discarding the game due to its combat is a hypocrite, imo
I disagree. Combat in original games wasn't a problem because they weren't combat focused games to begin with. You can flee from enemies and even turn off the flashlight for reduce enemy's visibility greatly and moving without alert them. And one of the main points of Silent Hill, specially the first game, was about playing as an average joe. That's the reason of design choices like Harry failing his first shot sometimes. That's why it worked.

Silent Hill 2 remake's combat is just "better"...in the vacuum. Because the enemy variety is barely bigger than the original SH2 (very low)...and yet the number of enemies is insane and combat is by far the optimal choice inside buildings. So a serviciable/just fine combat with little variation against repetitive enemies for +20 hours...well, you can understand why some people like me are more into original games in this matter. I'm not even mentioning how the remake wants to be a slow paced psychological horror game...with tons and tons of enemies and even set pieces at the same time. This can be a little off to some people. And now we go to F, a "Silent Hill" game with even more combat than SH2R. So you can't blame for not having the same hype about it. What choices did they have then? Well, being less combat focused or justify its abundance. A game should focus in its core and being good at it as posible.

Anyway, the new game will be released soon.
 
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I disagree. Combat in original games wasn't a problem because they weren't combat focused games to begin with. You can flee from enemies and even turn off the flashlight for reduce enemy's visibility greatly and moving without alert them. And one of the main points of Silent Hill, specially the first game, was about playing as an average joe. That's the reason of design choices like Harry failing his first shot sometimes. That's why it worked.

Silent Hill 2 remake's combat is just "better"...in the vacuum. Because the enemy variety is barely bigger than the original SH2 (very low)...and yet the number of enemies is insane and combat is by far the optimal choice inside buildings. So a serviciable/just fine combat with little variation against repetitive enemies for +20 hours...well, you can understand why some people like me are more into original games in this matter. I'm not even mentioning how the remake wants to be a slow paced psychological horror game...with tons and tons of enemies and even set pieces at the same time. This can be a little off to some people. And now we go to F, a "Silent Hill" game with even more combat than SH2R. So you can't blame for not having the same hype about it. What choices did they have then? Well, being less combat focused or justify its abundance. A game should focus in its core and being good at it as posible.

Anyway, the new game will be released soon.

And one of the main points of Silent Hill, specially the first game, was about playing as an average joe.
To me this was always an obvious excuse for poorly implemented combat. As soon as better gameplay was presented with games like RE 4 or Dead Space, horror games never looked back, with the exception of some indies (that still play better than old SH games)

Combat was never a focus because they knew it was shit. Dribbling enemies like they were some dumb mannequins shouldnt be scarier than fighting them (and it is not).

When they actually force you to fight, you have something like this:



Spooky, right?

If done right, even after 20h combat can still be tense. Thats how I felt about SH 2 throughout the whole game. To the end I got jump scares from mannequins hiding behind doors to jump on me.

We will see about SH f, its still too soon to judge it
 
Everything I've seen of the game after the initial reveal trailer has been giving me really good vibes. Can anyone confirm yet if the physical disc has the actual game content, or if it's just a download code? Thinking I want to go physical with this, since it's the first all-new SH entry in ages.
 
Konami: We heard your feedback. We decided that gamers should get the most content suitable for the price of puchase. Therefore, the next Silent Hill game we develop will be an 80 hour Open World RPG.
All joking aside….if they could pull off an open world game with Silent Hill's pacing and aesthetic…and make it work…I'd be interested!
 
Content warnings nowadays are for snowflakes. I know its Ryukishi writing it, but I cant see him going harder than on higurashi. I wanna be surprised, but I know Ill likely go - ehhh
The bottom line is that until PlayStation changes PSN policy 100% of AAA games will be made for American kids under 18.

The American fanfare around an AO Silent Hill game will be unprecedented, one day.
A generation of American High schoolers being told they can't play a PlayStation game will give PlayStation back the adult edge (PS1-PS2) that it lost to Xbox when M-rated games became ubiquitous.
Not being able to see gameplay clips on YouTube/Facebook/TikTok/etc. paired with the nagging idea that there could be anything in the game will drive game sales through the roof in the US.
 
F has my attention, I like what i've seen and the combat sounds like my kind of jam. But I'll have to see how it lands and what the impressions from gamers will be like before departing with my hard earned cash. Going to be watching the OT as a hawk.
 
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