Go_Ly_Dow
Member
Day zero, can't wait. Konami is on a roll lately. Also fuck kojima.

Day zero, can't wait. Konami is on a roll lately. Also fuck kojima.
are we at a point now that if a character just moves their arms it's considered a souls-like. Fucking retard reviewers
Yeah, I can't wait for them to spoil the content of the game because Karens can't handle adult themes.Content warnings nowadays are for snowflakes. I know its Ryukishi writing it, but I cant see him going harder than on higurashi. I wanna be surprised, but I know Ill likely go - ehhh
I expect to love it
Everything except combat looks awesome.
Every SH combat apart from 2 Remake sucked, so a SH fan discarding the game due to its combat is a hypocrite, imo
SH 2 is considered a masterpiece and its combat is as fun as punching broken glass
Silent Hill souls like confirmed
I'm in
Has any Silent Hill had NG+?NG+ continuing the story has me hyped.
lol
Edit: I was wrong. SH,SH2,SH3 all have different forms of NG+ usually with increased difficulty or bonuses and serves as a way to get multiple endings.Has any Silent Hill had NG+?
That shit is exciting since I tend to replay games I like no matter what. Usually just for the sake of fun but if there's extra story elements and changes, yes.Silent Hill f seems to go about it in a different way that continues the story according to this reviewer anyway.
I disagree. Combat in original games wasn't a problem because they weren't combat focused games to begin with. You can flee from enemies and even turn off the flashlight for reduce enemy's visibility greatly and moving without alert them. And one of the main points of Silent Hill, specially the first game, was about playing as an average joe. That's the reason of design choices like Harry failing his first shot sometimes. That's why it worked.I expect to love it
Everything except combat looks awesome.
Every SH combat apart from 2 Remake sucked, so a SH fan discarding the game due to its combat is a hypocrite, imo
I disagree. Combat in original games wasn't a problem because they weren't combat focused games to begin with. You can flee from enemies and even turn off the flashlight for reduce enemy's visibility greatly and moving without alert them. And one of the main points of Silent Hill, specially the first game, was about playing as an average joe. That's the reason of design choices like Harry failing his first shot sometimes. That's why it worked.
Silent Hill 2 remake's combat is just "better"...in the vacuum. Because the enemy variety is barely bigger than the original SH2 (very low)...and yet the number of enemies is insane and combat is by far the optimal choice inside buildings. So a serviciable/just fine combat with little variation against repetitive enemies for +20 hours...well, you can understand why some people like me are more into original games in this matter. I'm not even mentioning how the remake wants to be a slow paced psychological horror game...with tons and tons of enemies and even set pieces at the same time. This can be a little off to some people. And now we go to F, a "Silent Hill" game with even more combat than SH2R. So you can't blame for not having the same hype about it. What choices did they have then? Well, being less combat focused or justify its abundance. A game should focus in its core and being good at it as posible.
Anyway, the new game will be released soon.
To me this was always an obvious excuse for poorly implemented combat. As soon as better gameplay was presented with games like RE 4 or Dead Space, horror games never looked back, with the exception of some indies (that still play better than old SH games)And one of the main points of Silent Hill, specially the first game, was about playing as an average joe.
All joking aside….if they could pull off an open world game with Silent Hill's pacing and aesthetic…and make it work…I'd be interested!Konami: We heard your feedback. We decided that gamers should get the most content suitable for the price of puchase. Therefore, the next Silent Hill game we develop will be an 80 hour Open World RPG.
Wait, what does Kojima have to do with this game?Day zero, can't wait. Konami is on a roll lately. Also fuck kojima.
The bottom line is that until PlayStation changes PSN policy 100% of AAA games will be made for American kids under 18.Content warnings nowadays are for snowflakes. I know its Ryukishi writing it, but I cant see him going harder than on higurashi. I wanna be surprised, but I know Ill likely go - ehhh
This better not fucking mean another difficult game with no easy mode?It has been deleted since but the internet never forgets.
![]()