Silent Hill f Review Embargo Broken - Dualshockers 9.5/10 (Review summary inside)

Day zero, can't wait. Konami is on a roll lately. Also fuck kojima.
internet what GIF
 
Content warnings nowadays are for snowflakes. I know its Ryukishi writing it, but I cant see him going harder than on higurashi. I wanna be surprised, but I know Ill likely go - ehhh
 
Content warnings nowadays are for snowflakes. I know its Ryukishi writing it, but I cant see him going harder than on higurashi. I wanna be surprised, but I know Ill likely go - ehhh
Yeah, I can't wait for them to spoil the content of the game because Karens can't handle adult themes.
 
I expect to love it

Everything except combat looks awesome.

Every SH combat apart from 2 Remake sucked, so a SH fan discarding the game due to its combat is a hypocrite, imo

SH 2 is considered a masterpiece and its combat is as fun as punching broken glass
 
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I expect to love it

Everything except combat looks awesome.

Every SH combat apart from 2 Remake sucked, so a SH fan discarding the game due to its combat is a hypocrite, imo

SH 2 is considered a masterpiece and its combat is as fun as punching broken glass

I have a concern that the characters are a little bit GenZ if you know what I mean, but we'll see soon enough.
 
Has any Silent Hill had NG+?
Edit: I was wrong. SH,SH2,SH3 all have different forms of NG+ usually with increased difficulty or bonuses and serves as a way to get multiple endings.

Silent Hill f seems to go about it in a different way that continues the story according to this reviewer anyway.
 
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I expect to love it

Everything except combat looks awesome.

Every SH combat apart from 2 Remake sucked, so a SH fan discarding the game due to its combat is a hypocrite, imo
I disagree. Combat in original games wasn't a problem because they weren't combat focused games to begin with. You can flee from enemies and even turn off the flashlight for reduce enemy's visibility greatly and moving without alert them. And one of the main points of Silent Hill, specially the first game, was about playing as an average joe. That's the reason of design choices like Harry failing in his first shot sometimes. That's why it worked.

Silent Hill 2 remake's combat is just "better"...in the vacuum. Because the enemy variety is barely bigger than the original SH2 (very low)...and yet the number of enemies is insane and combat is by far the optimal choice inside buildings. So a serviciable/just fine combat with little variation against repetitive enemies for +20 hours...well, you can understand why some people like me are more into original games in this matter. I'm not even mentioning how the remake wants to be a slow paced psychological horror game...with tons and tons of enemies and even set pieces at the same time. And now we go to F, a "Silent Hill" game with even more combat than SH2R. So you can't blame for not having the same hype about it. What choices did they have then? Well, being less combat focused or justify its abundance. A game should focus in its core and being good at it as posible.

Anyway, the new game will be released soon.
 
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