Just finished Assassin's Creed Liberation. Wouldn't recommend it to anyone.
The light-sensing puzzles don't work. I held a flash light to my Vita in a dark room, and it didn't work (a lamp, three halogen bathroom lights and a multiple bulb chandelier didn't work either). Directed it to my bedsheets in a dimly light environment - worked.
It has LOD transition problems up the ying-yang, where ladies turn into pirates and men into beggars when you get close (or disappear altogether).
The audio is terrible.
It doesn't have any fast-travel or other niceties that a mobile game would benefit from.
It doesn't run well, and they could have made some very simply cutbacks in visual fidelity (such as removing dynamic and self shadows - just look at the second shot, that's crazy unnecessary) to alleviate the problem.
Combat is janky (maybe this is just the new 'style' for the series, I haven't played 3).
Most of the touch controls are gimmicky (such as swiping front and back touch panels to open an envelope). Touching to select a distant target for range is fine though.
The in-game economy through boats and trading is tedious. Unlike Brotherhood's multiple pigeon roosts for Guild operations, you can only manage your ships in the HQ. Which, without fast travel, is often difficult to find time for. You'll be thirsting for money and likely won't have enough for most of the upgrades even after the game is complete.
Multiplayer is hilariously ill-designed.
Everyone who worked on this game is to blame for their bad judgement.
The light-sensing puzzles don't work. I held a flash light to my Vita in a dark room, and it didn't work (a lamp, three halogen bathroom lights and a multiple bulb chandelier didn't work either). Directed it to my bedsheets in a dimly light environment - worked.
It has LOD transition problems up the ying-yang, where ladies turn into pirates and men into beggars when you get close (or disappear altogether).
The audio is terrible.
It doesn't have any fast-travel or other niceties that a mobile game would benefit from.
It doesn't run well, and they could have made some very simply cutbacks in visual fidelity (such as removing dynamic and self shadows - just look at the second shot, that's crazy unnecessary) to alleviate the problem.
Combat is janky (maybe this is just the new 'style' for the series, I haven't played 3).
Most of the touch controls are gimmicky (such as swiping front and back touch panels to open an envelope). Touching to select a distant target for range is fine though.
The in-game economy through boats and trading is tedious. Unlike Brotherhood's multiple pigeon roosts for Guild operations, you can only manage your ships in the HQ. Which, without fast travel, is often difficult to find time for. You'll be thirsting for money and likely won't have enough for most of the upgrades even after the game is complete.
Multiplayer is hilariously ill-designed.
Everyone who worked on this game is to blame for their bad judgement.