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PokéBOMB: Pokémon X and Y for 3DS (Coming October 2013 WW) - Lord Fennekin Ascends

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I just thought of a legendary trio idea: A Steel/Ghost suit of armor, a sword and a shield with a Ghost-type horse as an event legendary to go with them.
 
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This is excellent usage of the reversed form of that gif. Bravo.
 
I started two days ago and finished my Chespin hat today for the AnimateMiami con. A few people recognized who I was, and it made me super happy. I'm very proud of it. :) I've never cosplayed or even sewn (I only sewed once in my Art class in 8th grade), so I'm very surprised at how cute it looks! At this point, Chespin is so solidified in my mind that nothing can stop me from choosing him. If he has terrible stats and evolutions, so be it, he's so adorable in his first stage that I can't put him down! I'm obsessed! :3

You skinned Chespins head! YOU MONSTER!

Awesome job :D
 
Just looking at Froakie leads me to believe it'll be a water/psychic in his final evolved form. Just look at the illustration in the OP. It's the way he cocks his eyes with his hand on them. As if he's trying to receive some telepathic information. What do you guys think?
 
Seriously, if gen V has taught me anything, more legendaries is NOT a good thing.

SOOO many legendaries introduced, and almost all of them useless, terrible designs. Gen VI NEEDS to cut down on legendaries.
This. Somewhere between gen 2 and 3 is the sweet spot for the amount of legendaries. The trio legendary set (birds, beasts, regi, lake and kami), cover legendaries(2 or 3), the cute fairy (Mew, Celebi, jirachi, manaphy and victini) and the menacing legendary ( mewtwo, deoxys, and genesect). 8 legendaries is enough.

Gen 1: 5 legendaries
Gen 2: 6 legendaries
Gen 3: 10 legendaries
Gen 4: 13 legendaries (not including phione)
Gen 5: 13 legendaries

It feels like they'd been trying to "up the ante" for a while, with each generation bringing in new legendaries of increasingly-large roles, but...I think they've kind of tapped out that well by now. We've already seen all of time and space, creation itself...what's left in terms of big, heady concepts that they could even explore? The pokemon gods of love and hate?

At least the new duo, a super-stag and dragon-bird, do look like they have the potential to be just extremely powerful creatures of their own, rather than some sort of crazy abstracted deity.
I never even completely got the concept of gen 5 legendaries. What did reshiram, zekrom and kyurem do? the kami trio brought weather changes something the gen 3 cover legends already did. Meloetta looked like a witch and sang pretty. I didn't get the point or theme of them really. I think Johto and Hoenn legends got it right where it was the right amount of lore to make them interesting and mysterious while not making them gods. Id rather them have a smaller group of legends with an interesting lore/backstory and ability associated with them.
 
IMO, the worst Pokemon design of all time. Too esoteric in its mythological origin, even for its native audience. It doesn't even look like what it's supposed to be.

Oh yeah, isn't it supposedly based off some weird Middle Eastern mythical, multi-headed tree?

I don't buy that, personally. I think it's just a weird motherfucking Psychic Coconut tree.
 
I'll be picking up Pokemon Y in October.

I think the Y Pokemon looks cooler, and I like the color red lol

As my starter I'll be picking Froakie, and getting the other 2 from friends via trade.

I can't wait to hear about the online features! I'm just happy that since this is on the 3DS there is only 1 simple friends list instead of all those multiple lists between all the games.

Also can't wait to see what my Pokemon look like on dat 3DS screen either! Dugtrios will look glorious in 3D! *_*
 
I actually like Arceus' design :/

I actually don't think it's very bad, or bad at all. But it's supposed to be the god of all pokemon, so I was a little underwhelmed.

I think it's an average legendary, and would be a pretty awesome "average" pokemon if it didn't carry the responsibility of being the uber-legend.

I always thought they were seeds, but the names insist otherwise.

You'd think coconuts would make the most sense.
 
I don't know, I kind of like Chespin, chipmunk with a hat is pretty cool.

The others like the fox is cute but there are too many fox-like Pokemon already. The frog looks okay but those white balls look like he's wearing glasses, kind of not liking the design.

Nothing beats the original three starting Pokemon.
 
This. Somewhere between gen 2 and 3 is the sweet spot for the amount of legendaries. The trio legendary set (birds, beasts, regi, lake and kami), cover legendaries(2 or 3), the cute fairy (Mew, Celebi, jirachi, manaphy and victini) and the menacing legendary ( mewtwo, deoxys, and genesect). 8 legendaries is enough.

Gen 1: 5 legendaries
Gen 2: 6 legendaries
Gen 3: 10 legendaries
Gen 4: 13 legendaries (not including phione)
Gen 5: 13 legendaries


I never even completely got the concept of gen 5 legendaries. What did reshiram, zekrom and kyurem do? the kami trio brought weather changes something the gen 3 cover legends already did. Meloetta looked like a witch and sang pretty. I didn't get the point or theme of them really. I think Johto and Hoenn legends got it right where it was the right amount of lore to make them interesting and mysterious while not making them gods. Id rather them have a smaller group of legends with an interesting lore/backstory and ability associated with them.
So you would have cut:

Latias
Latios
Darkrai
Cresselia
Arceus
Shaymin
Cobalion
Terrakion
Virizion
Keldeo
Meloetta

I'm sorry, but I cannot I cannot support this.
 
Problem is that people forget that there are more to legends than focusing on time, weather etc.

Every region has different legends, sometimes based on the same thing. However, this is also true in real life. Greek & Roman mythology, for example. Legends across the world are also different. There are legends in the past of England which are different to ones in Japan.

As such, it makes sense for there to be multiple new legends in new regions; especially as Unova and XY-Region are far away from Kanto/Johto/Hoenn/Sinnoh
 
I just wish Arceus would have had a more compelling sprite. It's as simple as it could get, looks very flat, and lacks depth. I had hoped Black/White/2 would give it a makeover, but nope. Now that we're going to 3D models, I can't have a proper Arceus sprite in a Pokemon game :<

Rayquaza (my favorite Pokemon) was in a somewhat similar position in Ruby/Sapphire/Emerald. Plain as fuck. The same posture was used over and over again, even in the Gamecube and Wii games. Diamond/Pearl/Platinum gave it a new sprite, and it was totally badass. Then Black/White/2 went backwards, and gave it the same plain sprite yet again.
 
I just wish Arceus would have had a more compelling sprite. It's as simple as it could get, looks very flat, and lacks depth. I had hoped Black/White/2 would give it a makeover, but nope. Now that we're going to 3D models, I can't have a proper Arceus sprite in a Pokemon game :<

This, I have to agree with. I've always really liked Arceus, but the sprite looked incredibly flat. We've missed our chance on getting a nice official sprite now.
 
The lack of news is driving this thread insane.

Was there ever a given reason why they changed the convention from unofficially naming the characters after the game names to giving them more "normal" ones? I felt like things were easier to keep track of when we had Red/Blue, Gold/Silver...now I look over threads like this and it's like...Nate? Rose? Brendan? Something about it just feels weird to me.

Only Red, Blue/Green, Yellow, and Silver are colored names. The rest aren't (Ethan, Kris, etc.). Gold was never the official name of Ethan.

And the most SHIT trio

639Terrakion.png
640Virizion.png
638Cobalion.png


Virizion isn't awful, but the other 2 SUCK

I disagree, Virizion is shit. Who the hell runs in high heels?

With that said Cobalion is the better of the three. Dat collar and chest fur thing and dat stoic-ness. And I might hate Terrakion's design but he's the best of the trio in the terrible movie - such a chum.
 
Chesspin is one of those Pokemon I'm going to get because I love its original form, but then am going to regret because its evolved forms don't look quite so good as the others.
 
arceus.png


That Arceus sure is ugly. The new legendary is much better looking.

You'd think that as the God of Pokemon he would use his omnipotence to make himself less ugly.

All legendaries introduced after Gen III range from 'meh' to terrible. The genies are lazy boring palette swaps (now with bras and slits, thanks for bringing that to my attention). The three dogs/cattle/whatever they are are simple, lazy, boring and pale terribly in comparison to Entei, Suicune and Raikou. Also they have the DC Comics face for some reason. The lake pixies are boring as hell. Dialga and Palkia look like weird robots. Reshiram and Zekrom are fucking fighter jets and should be in the dictionary next to the word 'overdesigned'. Darkrai is supposed to be cool but really isn't. Arceus is probably the worst pokemon period, both in terms of concept and execution. What the hell is Cresselia anyway.

Gen II had the legendaries thing just right. They were mythological beasts, not gods or deities or abstract powers of the universe. Ho-oh and Lugia had relatively simple yet unique and effective designs, and you found them at interesting locations. The three dogs are by far the best designed trio and made a lot of sense within the lore of Johto. Celebi is also well-designed and has an interesting concept.

The new XY legendaries are already much better than anything in the last two generations so I'm optimistic. They should add a maximum of 8 legendaries. 6 would be better.
 
My two cents though:

While I can see why people think the kami trio (I want to slap people for saying that they are genies) are palette swaps, people need to open their eyes a bit more - the pose and overall bodies are the same, but they have different features (notice the beads and horns?). With that said they pretty much are the "closest" Pokemon in terms of being similar to the origin of their design - they pretty much are Fuujin and Raijin... although Landorus is an anomaly because I don't recall Izanagi being designed similarly to Fuujin and Raijin.

I won't defend the Swords of Justice but comparing them to the three beasts is flat out wrong since they're incomparable. With that said they're a missed opportunity - they are supposed to be the opposite of Team Plasma (a.k.a. we hate humans) with a rich lore on how they are supposed to be protectors of Pokemon from harmful humans, but the game really didn't do much on them. Which is sad because Cobalion is pretty well designed and should've stood out more.

Lake trio is terrible yeah :P

No opinion on Dialga and Palkia but I really hate Giratina. It looks... too odd. But then again it is supposed to be the "Satan" in some sense.

Darkrai is full of angst. Even its official Pokedex is terribly ridden with it! Cresselia is an odd one too - it's supposed to be a spirit of the crescent moon but it looked like a duck.

However I will defend Reshiram and Zekrom... but most specifically Zekrom, because I like Zekrom. The two represents duality and their designs are pretty much representatives of that. What I like is that it's more than just "black and white". Compare their cries - Reshiram is "high pitched" while Zekrom is "deep". One is designed with soft feathers with an effeminity given while the other is designed with sharp edges and "masculinity" (Zekrom pecs!). The turbine tails I think are neat - I mean, who wouldn't want a jet-propelled dragon? They're not overdesigned if they're fulfilling their job well.

While Ho-oh and Lugia's concepts are great (especially going with the phoenix-dragon myth of China), Ho-oh's design is terrible - compare the first anime look tot he current one - the gold aura makes Ho-oh beautiful but now it looks like a rainbow turkey.

The beast trio (they are a Shishia, Qilin, and a Raiju) doesn't have a spanning lore in Johto - just only in Eucratik City (much like how Arceus isn't really relevant to the game plot). Hell, even with Suicune being the spotlight in Crystal it never had a huge plot compared to Ho-oh and Lugia (and rightfully so - trios never become central), so saying that "they make sense within the lore of Johto" is not a good reason. With that said, Entei is fucking ugly, Raikou is only saved with its cool design, while Suicune is beautiful. Entei and Raikou also suffer from "where the hell is my snout". And also you'd notice that they have "polygons" which would actually make them overdesigned and at some point silly (hahaha Suicune's hat).

Celebi is... pretty dumb really. For a guardian of a forest it sure needs to be protected. But then all event legendaries save for Mew, Deoxys, Keldeo and Meloetta are dumb in concept. For Keldeo's case, stupid face aside it doesn't make sense on why it's an event.

Arceus looks silly at first but you know what? I just imagined Him as Hoola Hoop Llama and that made me realize how awesome He is. And what's funny is that you never catch Him. So that "Arceus is mastered by a 10 year old" is itself a fallacy.


all dat substitute
 
I never even completely got the concept of gen 5 legendaries. What did reshiram, zekrom and kyurem do? the kami trio brought weather changes something the gen 3 cover legends already did. Meloetta looked like a witch and sang pretty. I didn't get the point or theme of them really. I think Johto and Hoenn legends got it right where it was the right amount of lore to make them interesting and mysterious while not making them gods. Id rather them have a smaller group of legends with an interesting lore/backstory and ability associated with them.

Unova has a lot of legends surrounding Kyurem, mostly that he's a terrifying beast and should he ever be unleashed in his true forme all life as we know it is doomed.

The day was saved by two brothers who managed to split him into three, representing truth and ideals and left the original Kyurem behind as an empty husk. The two of them would then start to fight over whose dragon represented the future of Unova and eventually were placated by something.

That something was probably the Swords of Justice, since both stories speak of a war in Unova, and the only one we know of is the dragon conflict. Together they stopped the conflict and returned Reshiram and Zekrom to a passive state, only to be awakened when another set of heroes who stand for what they represent should need them.

Then Ghetsis comes along and twists everything to his own whims.
 
Yeah I'm surprised people missed the point of the Tao trio. Kami trio isn't about weather - it's about two dicks being dicks because their leader was missing. Meloetta is a representation of serenity and creativity (hence being a muse reference) which has withered away.

This reflects on the designs post Gameboy where Pokemon have more subtle themes than the first two gens (although gen 2 has some subtle stuff too). Notice how many people who draw evolved Chespin miss the point that its back is a chestnut? Notice how many people rage over Klink's evolution by dissing it in saying that "it only adds gears", forgetting how that's the entire point of the Klinklang design? Just shows how Pokemon design isn't just face value nowadays which is good and puts Pokemon different from your usual, what-you-see-is-what-you-get monster designs.
 
Yeah I'm surprised people missed the point of the Tao trio. Kami trio isn't about weather - it's about two dicks being dicks because their leader was missing. Meloetta is a representation of serenity and creativity (hence being a muse reference) which has withered away.

This reflects on the designs post Gameboy where Pokemon have more subtle themes than the first two gens (although gen 2 has some subtle stuff too). Notice how many people who draw evolved Chespin miss the point that its back is a chestnut? Notice how many people rage over Klink's evolution by dissing it in saying that "it only adds gears", forgetting how that's the entire point of the Klinklang design? Just shows how Pokemon design isn't just face value nowadays which is good and puts Pokemon different from your usual, what-you-see-is-what-you-get monster designs.

peckman.png


Subtly.
 
That's a Digimon :P

I know. My point is, for all the crap that modern Pokemon design gets heaped with, most of the designs are quite well thought out, or at least based in some reality (Throh, Sawk, Vanilite - all of them), while other monster-based games simply try to whack as much shit together, with no respect to anything else, other than what looks cool (As an aside, this is one of the things turning me off from Soul Sacrifice).
 
I know. My point is, for all the crap that modern Pokemon design gets heaped with, most of the designs are quite well thought out, or at least based in some reality (Throh, Sawk, Vanilite - all of them), while other monster-based games simply try to whack as much shit together, with no respect to anything else, other than what looks cool (As an aside, this is one of the things turning me off from Soul Sacrifice).

...that is my point. Reread my post :P

...Just shows how Pokemon design isn't just face value nowadays which is good and puts Pokemon different from your usual, what-you-see-is-what-you-get monster designs.
 
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