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PokéBOMB: Pokémon X and Y for 3DS (Coming October 2013 WW) - Lord Fennekin Ascends

Best starter?


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This is awesome:

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arryn-300x225.jpg

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Epic.
 
An innovate communication system that will make you feel connected with
players from around the world as you play the game.
A new battle mechanism that allows your Pokémon to become even more powerful
when the bonds you share grow stronger.

Anyone think these points mean anything?
 
Nah more like addition than IV/EV Trainings...

I thought something was said like IV/EV will be simplified.

But what about a trainer skill? Like in Heroes of Magic where your hero can buff your team? that could be cool. The skills would be learn by fulfilling some coditions, like "defeat xxx pokemon with a dark move" -> "Your dark pokemon get +x charac points"
 
Anyone think these points mean anything?

I've been theorising since the press release came two weeks ago that it's possible that now they're going to include happiness in some sort of attack damage calculation. This could be a massive change to the entire battle system.

As for the online communication, I believe it'll just be referring to constant SpotPass connections allowing for new things to appear on say billboards in a city, like the Pikachu in Castelia City.

It's really impossible to tell. Exciting times are ahead!
 
Some of those starter evolutions excite me. I'm still planning to buy a ds soon in anticipation of this game. Does anyone know if you get club nintendo points for the games installed on the 3ds systems in the bundles like the flame red 3ds Mario bundle?
 
I thought something was said like IV/EV will be simplified.

But what about a trainer skill? Like in Heroes of Magic where your hero can buff your team? that could be cool. The skills would be learn by fulfilling some coditions, like "defeat xxx pokemon with a dark move" -> "Your dark pokemon get +x charac points"
I get your point. My point is that "bond" battle mechanism is "hidden stats" like IV/EV mechanism. I do not know how to explain because it's difficult to say how Bond work in some way like IV/EV trainings. Sorry if I was not clear enough.


Some of those starter evolutions excite me. I'm still planning to buy a ds soon in anticipation of this game. Does anyone know if you get club nintendo points for the games installed on the 3ds systems in the bundles like the flame red 3ds Mario bundle?
Why do you have to buy ds in anticipation of this game? 3DS play ds game too and Pokemon X/Y are exclusive to 3DS.
 
I get your point. My point is that "bond" battle mechanism is "hidden stats" like IV/EV mechanism. I do not know how to explain because it's difficult to say how Bond work in some way like IV/EV trainings. Sorry if I was not clear enough.



Why do you have to buy ds in anticipation of this game? 3DS play ds game too and Pokemon X/Y are exclusive to 3DS.
I actually meant 3ds, not a ds. Which is why I then asked about the 3ds bundles
 
I've been theorising since the press release came two weeks ago that it's possible that now they're going to include happiness in some sort of attack damage calculation. This could be a massive change to the entire battle system.

For the single-player experience maybe, but it's unlikely to change competitive battling in any significant way if it's just another multiplier being added onto the damage calculations. All that would result is that everyone involved in competitive battling would only battle with Pokémon that are at the maximum happiness level.
 
For the single-player experience maybe, but it's unlikely to change competitive battling in any significant way if it's just another multiplier being added onto the damage calculations. All that would result is that everyone involved in competitive battling would only battle with Pokémon that are at the maximum happiness level.

Just like they battle with max IVs even though we're not meant to have pure flawless Pokémon. People will always ignore the new mechanics that create deviation and will just attempt to go for maximum of everything. You know this as well as I do
 
Just like they battle with max IVs even though we're not meant to have pure flawless Pokémon. People will always ignore the new mechanics that create deviation and will just attempt to go for maximum of everything. You know this as well as I do

"we're not meant to have pure flawless Pokémon"? If they didn't want people to be able to min/max their stats by careful breeding, there's plenty they could have done to stop that. Their failure to do so, while at the same time demonstrating awareness of how people use these internal mechanics through NPC's like the stats judge, suggests that they have no issues with people min/maxing whatsoever.

I'd be much more excited by something that made the process of getting the necessary IV's for competitive battling require less intensive breeding. For instance, they could make it so Pokémon's IV's are no longer permanently set when the Pokémon is generated by the game, but rather that they can change and increase in response to Happiness levels, and that you can in some way focus the development of these IV's similar to what can already be done for EV's.
 
How would one simplify EV right now? I guess having it more transparent would be beneficial, but otherwise we've already reached its sweet spot (i.e. we can now EV train a level 100 Pokemon).

IVs need tweaking though.
 
"we're not meant to have pure flawless Pokémon"? If they didn't want people to be able to min/max their stats by careful breeding, there's plenty they could have done to stop that. Their failure to do so, while at the same time demonstrating awareness of how people use these internal mechanics through NPC's like the stats judge, suggests that they have no issues with people min/maxing whatsoever.

I'd be much more excited by something that made the process of getting the necessary IV's for competitive battling require less intensive breeding. For instance, they could make it so Pokémon's IV's are no longer permanently set when the Pokémon is generated by the game, but rather that they can change and increase in response to Happiness levels, and that you can in some way focus the development of these IV's similar to what can already be done for EV's.

IVs were designed to create genetic diversity so not every Pokémon of the same species would be the same. As such, everyone attempting to get flawless Pokémon negates that idea. This is why you can't pass all the IVs down, and why it randomly selects some to pass down when breeding and you can control ONE stat.

Just because the competitive community makes it so everyone should have flawless Pokémon does not mean that it is the whole idea of it. While they may not have a problem with it, it is by far not their intent and you know this as well as I do, Liam.
 
While they may not have a problem with it, it is by far not their intent and you know this as well as I do, Liam.

Neither you nor I know their intent here, we can only make assumptions. For either of us to start believing our assumptions are fact would be sheer hubris.

Looking at some of what they've done in the past two generations, I believe (but cannot be certain) that their intent may be to make competitive battling more accessible to "normal" players, so that PvP is more based on skill than on the ability and free time to grind. Allowing IV's and EV's to be more easily manipulated (without the need for long tedious breeding and training) would go a long way towards that. Sure, the "normal" players would still need help, and it probably wouldn't be in the manual, but hey, that's what sells strategy guides.

Now what you've raised here, and what I disagree with, is the idea that this would create homogeneity. Well, sure, in a poorly designed system it might, but there's plenty of ways it can be done to discourage that. For instance, just like Pokémon can only have 510 total EV's, a change to the IV system to allow for them to be more readily changed and focused may only allow a specific total of IV's. That won't prevent min/maxing, but it does prevent "flawless" Pokémon. If done properly, min/maxing might then lead to greater variety in Pokémon used, as you'd get a much greater variation in the final possible stats for each Pokémon, and subsequently a greater variety in how they end up being used.
 
Neither you nor I know their intent here, we can only make assumptions. For either of us to start believing our assumptions are fact would be sheer hubris.

Looking at some of what they've done in the past two generations, I believe (but cannot be certain) that their intent may be to make competitive battling more accessible to "normal" players, so that PvP is more based on skill than on the ability and free time to grind. Allowing IV's and EV's to be more easily manipulated (without the need for long tedious breeding and training) would go a long way towards that. Sure, the "normal" players would still need help, and it probably wouldn't be in the manual, but hey, that's what sells strategy guides.

Now what you've raised here, and what I disagree with, is the idea that this would create homogeneity. Well, sure, in a poorly designed system it might, but there's plenty of ways it can be done to discourage that. For instance, just like Pokémon can only have 510 total EV's, a change to the IV system to allow for them to be more readily changed and focused may only allow a specific total of IV's. That won't prevent min/maxing, but it does prevent "flawless" Pokémon. If done properly, min/maxing might then lead to greater variety in Pokémon used, as you'd get a much greater variation in the final possible stats for each Pokémon, and subsequently a greater variety in how they end up being used.


Them making it easier to pass them on does not mean they suddenly want people to have flawless Pokémon. All it indicates is that if they are making it easier for someone who has a Pokémon with a great Attack, they can pass it onto an offspring if they wanted to breed the same species with an Egg move. IVs are there to create genetic variation, that is the whole idea of them and it is not an assumption.

I agree that they need to make a system that prevents flawless Pokémon from being easy or even possible to be obtained, but it's a tricky proposition, especially if they wish to keep compatibility with previous games.

Holy shit, I didn't realise Yveltal is 19 foot tall!

Xerneas is only 9'10"...

That's probably including the bottom tail as being down though, to be fair
 
Them making it easier to pass them on does not mean they suddenly want people to have flawless Pokémon. All it indicates is that if they are making it easier for someone who has a Pokémon with a great Attack, they can pass it onto an offspring if they wanted to breed the same species with an Egg move. IVs are there to create genetic variation, that is the whole idea of them and it is not an assumption.

I agree that they need to make a system that prevents flawless Pokémon from being easy or even possible to be obtained, but it's a tricky proposition, especially if they wish to keep compatibility with previous games.

How exactly are you defining "flawless"? Because I never said for a second that they want people to have flawless Pokémon.

The problem with the IV system right now is that it does NOT create genetic variation in competitive battling. All it creates is a lot of grinding as people do whatever is necessary to get as close as possible to "flawless". If they want to actually create actual genetic variation in the Pokémon people are using at all times, and make it possible for people to get into competitive battling without excessive grinding, then an overhaul of the IV system is necessary.

As for compatibility with the old games....what compatibility? The only thing needed is for it to be possible for old Pokémon to be transferred into new games, it's not like we'll be battling Gen V games with Gen VI games. The games can already recalculate stats based on IV's and EV's, so all that's needed is for Pokémon transferred over to be moved into a new IV system. If they switch to a 0-63 IV system (similar to how they switched to 0-31 in Gen III from 0-15 in Gen I & II), and then just give the old Pokémon the exact same IV they have currently (so perfect 31's in Gen V would still be 31's in Gen VI, no longer representing a perfect total)....that'd pretty much solve it.

These new Juniors be feisty. I approve!
Why do I have a feeling that Joe is the Joe?
His profile would seem to indicate it's him, yes. If it's not, I know he reads this (or at least gets people pointing him to this when something juicy is said), so we'll know soon enough.
 
How exactly are you defining "flawless"? Because I never said for a second that they want people to have flawless Pokémon.

The problem with the IV system right now is that it does NOT create genetic variation in competitive battling. All it creates is a lot of grinding as people do whatever is necessary to get as close as possible to "flawless". If they want to actually create actual genetic variation in the Pokémon people are using at all times, and make it possible for people to get into competitive battling without excessive grinding, then an overhaul of the IV system is necessary.

As for compatibility with the old games....what compatibility? The only thing needed is for it to be possible for old Pokémon to be transferred into new games, it's not like we'll be battling Gen V games with Gen VI games. The games can already recalculate stats based on IV's and EV's, so all that's needed is for Pokémon transferred over to be moved into a new IV system. If they switch to a 0-63 IV system (similar to how they switched to 0-31 in Gen III from 0-15 in Gen I & II), and then just give the old Pokémon the exact same IV they have currently (so perfect 31's in Gen V would still be 31's in Gen VI, no longer representing a perfect total)....that'd pretty much solve it.

That was the implication from your previous posts. Like it or not, the IVs are gentic variation. Competitive battling has got to be this way mostly due to the abundance of cheating. I have very little doubt that, if cheating devices and programmes were not as abundant, the focus on getting flawless or near-flawless IVs would not be as dominant. I'm in contact with numerous VGC players and they agree with this. As a player myself, I don't bother wit messing about with IVs and I still win the majority of my battles. I am looking forward to XY and have been looking forward to the 3DS games for that reason.

I'm not saying they don't need to overhaul the system, I'm just explaining what the system is, how it was.

Also, in case you forgot, which is how your post reads, the last time they changed the EV and IV system, they cut compatibility. You could not transfer from Gold, Silver & Crystal to Ruby or Sapphire. Yes, there were ways they could, theoretically, have done it, but it wasn't done.

Why do I have a feeling that Joe is the Joe?

EDIT: He is the Joe! Who's next, I wonder...

Yep, that's me. Hello :)
 
Also, in case you forgot, which is how your post reads, the last time they changed the EV and IV system, they cut compatibility. You could not transfer from Gold, Silver & Crystal to Ruby or Sapphire. Yes, there were ways they could, theoretically, have done it, but it wasn't done.

Indeed, though the link cable incompatibility also had to do with it, right?

Yep, that's me. Hello :)

*high-fives*
 
I just realized that that Xerneas and Yveltal are kind of throw back to the designs of Ho-oh and Lugia. Xerneas has the rainbow antlers while Ho-oh's wings create rainbows wehen it flies. Yveltal has the large wing hands and its overal body shape similar to Lugia's.

Can we agree that Xerneas looks better than the other guy?

Lugia >>> Ho-oh and Yveltal > Xerneas and that's the bottom line.
 
Indeed, though the link cable incompatibility also had to do with it, right?

Na, that was easily doable. They may have needed to do a special cable to run it, but it'd have been easy. The GBA could play GameBoy games with the GameBoy link cable, so logically a cable between the two could have been feasible.

I postulate that this time, they may do it via a free eShop App so it only needs on 3DS. Brings Pokémon in through the app out of Gen V, drops them into X & Y when you next enter the app (or the game)
*high-fives*

*high-five*
 
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