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PokéBOMB: Pokémon X and Y for 3DS (Coming October 2013 WW) - Lord Fennekin Ascends

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I postulate that this time, they may do it via a free eShop App so it only needs on 3DS. Brings Pokémon in through the app out of Gen V, drops them into X & Y when you next enter the app (or the game)

Yeah, and given that a 3DS application can have read/write access to the SLOT-1 (even if it's a DS game), I bet it'll be easy as pie as long as they don't change much.

OT: Guess who?
 
PSY・S;46700611 said:
I just realized that that Xerneas and Yveltal are kind of throw back to the designs of Ho-oh and Lugia. Xerneas has the rainbow antlers while Ho-oh's wings create rainbows wehen it flies. Yveltal has the large wing hands and its overal body shape similar to Lugia's.

Lugia >>> Ho-oh and Yveltal > Xerneas and that's the bottom line.

You should be drawn and quartered for putting rainbow turkey that high
 
If they switch to a 0-63 IV system (similar to how they switched to 0-31 in Gen III from 0-15 in Gen I & II), and then just give the old Pokémon the exact same IV they have currently (so perfect 31's in Gen V would still be 31's in Gen VI, no longer representing a perfect total)....that'd pretty much solve it.

Yes, I would like to see something like this. Would retain what I appreciate about IVs while eschewing some of the bullshit associated with them.

And since the best possible IVs in gen V would still technically be the best possible in gen VI, the Pokemon should remain fully compatible across the generational gap. There would be less IV variation for transferred creatures, but they wouldn't be breaking any of the "rules", per se.
 
I always wondered why they couldn't have left it gold like in the anime's 1st episode. It'd even fit the game's title. I've disliked Ho-oh's design ever since it got colors...
 
Hey guys, anyone got the nico-nico version of the Pokemon direct stream? It has ended its "airing" availability so I wasn't able to watch it - but I want to see the comments.

I always wondered why they couldn't have left it gold like in the anime's 1st episode. It'd even fit the game's title. I've disliked Ho-ho's design ever since it got colors...

Yeah. Ho-oh's awesome when covered in gold.
 
How exactly are you defining "flawless"? Because I never said for a second that they want people to have flawless Pokémon.

The problem with the IV system right now is that it does NOT create genetic variation in competitive battling. All it creates is a lot of grinding as people do whatever is necessary to get as close as possible to "flawless". If they want to actually create actual genetic variation in the Pokémon people are using at all times, and make it possible for people to get into competitive battling without excessive grinding, then an overhaul of the IV system is necessary.

As for compatibility with the old games....what compatibility? The only thing needed is for it to be possible for old Pokémon to be transferred into new games, it's not like we'll be battling Gen V games with Gen VI games. The games can already recalculate stats based on IV's and EV's, so all that's needed is for Pokémon transferred over to be moved into a new IV system. If they switch to a 0-63 IV system (similar to how they switched to 0-31 in Gen III from 0-15 in Gen I & II), and then just give the old Pokémon the exact same IV they have currently (so perfect 31's in Gen V would still be 31's in Gen VI, no longer representing a perfect total)....that'd pretty much solve it.


His profile would seem to indicate it's him, yes. If it's not, I know he reads this (or at least gets people pointing him to this when something juicy is said), so we'll know soon enough.

I think that no matter what game freak does with IVs, even if they completely overhaul them, it will always be homogenous near the top. Competitive battlers and hardcore Pokemon players will always find a way to maximize their pokemon's stats. It may end up being easier/ harder to obtain "perfect" Pokemon, but at the end of the day the best battlers will find a way to get the most out of their Pokemon.

Personally I find the current IV system to be a pretty good way to add diversity to the game. 31 points is a large enough stat difference to justify the hard work involved in IV breeding, but the system is hard enough that only the most dedicated will really be able to perfect a stat. For the average players, they can still pay attention to IV values ( simply catching/ /training/ using a Pokemon with a natural higher IV value) but they don't have to put in 10 hours to IV breed a perfect Pokemon. And with natures and abilities, and by utilizing a Pokemon with synchronize, even average players can be very competitive without having to spend all that time.
 
Yeah, and given that a 3DS application can have read/write access to the SLOT-1 (even if it's a DS game), I bet it'll be easy as pie as long as they don't change much.

OT: Guess who?

Exactly. We've seen it happen with Pokémon Dream Radar so it's fully logical

OT: No idea. Need a hint!

I think that no matter what game freak does with IVs, even if they completely overhaul them, it will always be homogenous near the top. Competitive battlers and hardcore Pokemon players will always find a way to maximize their pokemon's stats. It may end up being easier/ harder to obtain "perfect" Pokemon, but at the end of the day the best battlers will find a way to get the most out of their Pokemon.

Personally I find the current IV system to be a pretty good way to add diversity to the game. 31 points is a large enough stat difference to justify the hard work involved in IV breeding, but the system is hard enough that only the most dedicated will really be able to perfect a stat. For the average players, they can still pay attention to IV values ( simply catching/ /training/ using a Pokemon with a natural higher IV value) but they don't have to put in 10 hours to IV breed a perfect Pokemon. And with natures and abilities, and by utilizing a Pokemon with synchronize, even average players can be very competitive without having to spend all that time.

Exactly. The online fandom puts too much stock in the supposed block IVs have on casual players. It really isn't one at all and the more competitive players will just ignore it and go for max no matter what changes.
 
Nothang ta discuss, biatch? RAP BATTLE, GO!

It may still be January,
but no need ta git ornery.

We've still gots time
to bust up some rhymes

'bout Gen 6, X & Y
and what tha fuck secrets they hide.

Speculation
will be our salvation.

Yo Crazy-Ass move PokeGAF,
go on, make mah crazy ass laugh.

Chespin is in
Da poll says he won't win
But all tha votes is thrown off
By EatChildren.

Straight-up well then.

I don't chill muthaf*cker off em Zincs n' Rare Candies
Droppin' one twenty a minute, playa I be doin' just dandy
Dang Scrafty, you a cold-ass lil crazy-ass 'mon

Yo, shut tha f*ck up n' brang it on
I bust up in dudes grills like glass muthalover
Roll on up ta yo' crib n' smack tha sh*t outta yo' brutha

What you want, Scrafty, biatch? Just one phat fight
What you need, Scrafty, biatch? To crush n' smite

(is dis straight-up happening)

It most certainly is.

Listen up, yo, muthafucka! First up, our crazy-ass asses gots Chespin;
dudez so swag, y'all know he be straight gonna win.

Next up, I bema sheezy you some Fennekin.
Thatz one hot fox, OH SNAP, muthafucka! Can't touch him!

Last but not least, itz phat lil Froakie.
Hez one chill frog, real smooth, def, n' low-key

Alright aiiiight aiiiight. I be bout ta end this.

Supa repels?

I spray that.

Poke flute?

I play that.

Pokedollars?

I git that.

Legendary Pokemon?

I CATCH THAT.

ibsSESKJDZUT4r.gif


But I be not a trainer.

"crazy-ass asses"
 
So uh guys, help? D:

I want to watch the nico-stream of Pokemon Direct for the comments but it already has "finished" its airing.
 
Narrows it down.

And maybe a bit high, a statement by Iwata in the Pokémon Direct concerns me, but I highly doubt they'd screw everyone by cutting off connection again.

They could implement legacy pokemon, or whatever new stat it is give you the benefit of the doubt and give a certain percentage of earned points based on some sort of meta data. Perhaps the pokemons level which is a good indication of how much time you have spend with them.
 
Narrows it down.

And maybe a bit high, a statement by Iwata in the Pokémon Direct concerns me, but I highly doubt they'd screw everyone by cutting off connection again.

Are you referencing when Iwata said (and I am quoting word for word here), "... In addition to meeting new Pokemon, you will be able to see some of your favorite Pokemon again on Nintendo 3ds this October." He did strangely emphasize the word "some," which concerns me.

Edit: You can find this quote in the Pokemon direct from 10:43-10:56 approximately
 
Can we agree that Xerneas looks better than the other guy?

EXESn.gif


Xerneas looks like a nasty love child between Cobalion and Sawsbuck

i'm getting sick of seeing deer-like pokemon personally :/

Neither you nor I know their intent here, we can only make assumptions. For either of us to start believing our assumptions are fact would be sheer hubris.

Looking at some of what they've done in the past two generations, I believe (but cannot be certain) that their intent may be to make competitive battling more accessible to "normal" players, so that PvP is more based on skill than on the ability and free time to grind. Allowing IV's and EV's to be more easily manipulated (without the need for long tedious breeding and training) would go a long way towards that. Sure, the "normal" players would still need help, and it probably wouldn't be in the manual, but hey, that's what sells strategy guides.

Now what you've raised here, and what I disagree with, is the idea that this would create homogeneity. Well, sure, in a poorly designed system it might, but there's plenty of ways it can be done to discourage that. For instance, just like Pokémon can only have 510 total EV's, a change to the IV system to allow for them to be more readily changed and focused may only allow a specific total of IV's. That won't prevent min/maxing, but it does prevent "flawless" Pokémon. If done properly, min/maxing might then lead to greater variety in Pokémon used, as you'd get a much greater variation in the final possible stats for each Pokémon, and subsequently a greater variety in how they end up being used.

Preach Bulba Preach.

IVs that you can manipulatable IVs would go a long way towards making Pokemon significantly more accessible on a competitive level. Because let's be honest here, the Pokemon you see in comp play(VGC play) all have perfect IVs, which means they are usually RNGed, edited or hacked. There are was even a VGC player who intentionally ran a team with 6 shinies for some reason, and there no doubt in my mind that it was RNGed. The difference between a Pokemon with optimal IVs & a regular Pokemon is enormous. I'd be cool if there was a way to close to gap without completely ditching a Pokemon, and using a new one.
 
Preach Bulba Preach.

IVs that you can manipulatable IVs would go a long way towards making Pokemon significantly more accessible on a competitive level. Because let's be honest here, the Pokemon you see in comp play(VGC play) all have perfect IVs, which means they are usually RNGed, edited or hacked. There are was even a VGC player who intentionally ran a team with 6 shinies for some reason, and there no doubt in my mind that it was RNGed. The difference between a Pokemon with optimal IVs & a regular Pokemon is enormous. I'd be cool if there was a way to close to gap without completely ditching a Pokemon, and using a new one.

I really don't get what you and bulbs are even saying... IV's or Inherent Values are just that, inherent to a Pokemon. Like genetics, you are born with certain traits that are un changeable, for us that's height, eye color etc. In Pokemon, that's IVs. Bulba is calling for IVs to be more like EVs, which I don't really understand. We already have a way to manipulate our pokemon's stats, why would we need to have two different hidden values doing the same thing?
Don't get me wrong, I completely understand people's beef with IVs. But if you don't agree with these inherent, unchangeable stats, the solution isn't changing them to be more like EVs, but to eliminate them entirely. An IV that can be manipulated is no longer an IV. And if you want EVs to be different or to affect Pokemon stats even more, I understand that too.
However, as I said in one of my last posts, I'm pretty happy with the current balance. If you max out an EV stat you get a 63 point change at lvl 100, while IVs can only alter a stat 31 points. So training still has a bigger influence than genetics, by more than a factor of 2.
 
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