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GameSpot: Is Nintendo Trapped by Legacy?

  • Thread starter Thread starter qizah
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To be fair, many people do. If you're not arguing graphical factors, then Fire Emblem, Fire Emblem, Fire Emblem, so much Fire Emblem.

So much this.

For anyone arguing there are no mature Nintendo games, read up on FE4 and come again.
 
Please do not compare Assassin's Creed to Zelda ever again.

To be fair, all I was doing there was comparing the quantity of releases and making a broad observation about evolution. It's not the most offensive of comparisons I can imagine.
 
I think Nintendo would benefit from moving their IP's between studios (internal and external).

Let Monster Games have a go at Mario Kart, let Monolith have a go at Zelda, let Retro have a go at Starfox..and let them experiment with the formula and visual styles...and then let those who usually make those games try something new or do their own take on another franchise.

Having the same people constantly working on the same franchise is bound to lead to some stagnation.
 
zelda.png
 
Nintendo typically designs the gameplay first, before deciding which IP works for it. This was true for Metroid Prime, Star Fox Adventures, and many other games. Therefore the gameplay dictates the IP, and not the other way around.

take a look at Zelda. With the possible exception of Twilight Princess, all the 3D Zelda's have been quite different. MM was a huge departure from OoT, and WW and SS were both drastically different. good luck finding another franchise that has deviated as much as Zelda.

I think the same could be said of the 3D Mario games. Many people wouldn't even give Sunshine the time of day because it was so different from what they expected. Galaxy wasn't just a fresh coat of paint, it used an innovative gravity mechanic that shapes the gameplay at all times.

Their reuse of IPs doesn't bother me because I like their characters/worlds and Nintendo tend to keep the gameplay fresh. if Mario Kart and Smash Bros were annual franchises then this would be a decent discussion.
 
I dunno. I think when people gripe about this they're really just expressing frustration over the state of Zelda.

Zelda changes, its just in ways some people don't like so it really doesn't resonate with them. That and people want Zelda to change into something its probably not every going to do. They want atmosphere ,story, and place while while Zelda will always be a game first.
 
Oh, that's why I thought it looked cool. I thought it was because I really enjoyed Xenoblade and am excited about the prospect of an even bigger game with the same density and sense of scale, but you got me.


They didn't play Xenoblade so they don't know


Shame
 
This is the same guy who gave Skyward Sword a 7.5, citing "predictable formula" as a negative of the game.

iQzs8E45fJtNh.gif


How come I never see "predictable formula" in any cod, AC, or Halo reviews?

Unless you can show the same reviewer having double standards these kind of comments are useless.
 
I don't think so but Mario Kart has really disappointed me.The 2d mario games are good but i feel they could push them so much more and that's what get's to me.3d mario games always deliver though.As for franchises i think they could do with some new faces or resurrect some dormant ones.The announcements of future Wii U software looked good but you never know they could be pulling a FF Versus on us.
 
There has been at least one core game from each Nintendo franchise for each of their consoles. Two at the most. How is that rehashing? They have to support their new consoles.... Why not with stuff people like? Innovation often comes after the system is set. The only thing I'd give you is the nsmb series as that looks to be pretty easy to create

Unless you think it's a good idea to not release gaurenteed sellers for their hardware.... They are a business first guys.

Goddam Nintendo quit making all these Nintendo ass Nintendo games yo.

Seriously if its not fur you..cool. Don't fuck it up for the rest of us. Some of us like their old shit just fine.
 
"Nintendo, make new IPs!"

"Okay...here's 20 new ones. Everything from new adventure IPs to new sim IPs to new shooter IPs to new RPG IPs...we got you covered."

"All of those aren't relevant!"

"What? But we just..."

"They're not POPULAR so they don't count!!"

Mario is probably too big for them to see something else.
 
I don't think so but Mario Kart has really disappointed me.The 2d mario games are good but i feel they could push them so much more and that's what get's to me.3d mario games always deliver though.As for franchises i think they could do with some new faces or resurrect some dormant ones.The announcements of future Wii U software looked good but you never know they could be pulling a FF Versus on us.

Hmm Nintendo has never pulled a versus.......I think lol.
 
Zelda changes, its just in ways some people don't like so it really doesn't resonate with them. That and people want Zelda to change into something its probably not every going to do. They want atmosphere ,story, and place while while Zelda will always be a game first.

I agree. Hell, I would go as far as saying that Zelda is the most transformed franchise on a game to game basis, from Nintendo and any other publisher. Some of the iconic conventions tie it to the same franchise, naturally, but in terms of virtually everything else the games are vastly different in art direction, in world building and in the feel of the gameplay.

Even Twilight Princess went in an entirely different direction. The backlash against that game is tragic.
 
So we've had 7 Mario Karts and that is getting old but we've had 6 CoDs, one each year(with another this year) and they aren't getting old? They aren't asking what new can be done with them?

Seems a bit silly to hound Nintendo for this when also praising CoD for the EXACT same thing in a shorter time span.

We've had more Call of Dutys than that.

Call of Duty
United Offensive
CoD2
CoD3
Cod4: MW
WaW
MW2
BO
MW3
BO2
We're on the tenth Call of Duty "main series" game, and that's not even counting the random pre-MW spinoffs like Big Red One.

We're on the fifth Assassin's Creed already, not counting the portable games.

But it's Nintendo that always gets shit for putting out "endless repeats" of their franchises, when they almost always release one entry on the series per platform and that's it.
 
Sme of those changes are such stretches.

OMG twilight realm! Stupid flying sections in SS that achieve nothing and acts as a shitty version of Wind Waker sailing! The POWER OF WIND!!

You argument is the only stretch around here, all I see is subjective bullshit because you can't seem to come up with a coherent argument.
 
Not really.

Yes really.

Twilight Princess had a token wolf gimmick that really didn't matter after the first part of the game. The sailing in Wind Waker was 1) fundamentally flawed by a stupid mechanic and 2) just a way to travel the overworld like a horse in Ocarina and Majora's Mask. The flying in Skyward Sword was just traveling across the overworld.

Majora's Mask was a substantial change in a lot of ways. SS, WW and TP are Ocarina with some gimmicks.
 
That was painful to read. It was not based on any research data on how popular these old Nintendo IP's / characters are, so the only point he had is "I'm kinda bored with these characters, let's write a piece about it!"

I like the series, but most Zelda games do feel samey. Adding a couple of bullet point features doesn't change the overall structural similarities between the games.

Why should the basic structure change?
 
This latest Nintendo Direct must have really broke something in some people. I like to think they had this narrative all set that the Wii U was failing, it would be passed by, by the PS4/720. Nintendo couldn't deliver because they went casual with the Wii. They weren't going to get any third party support so there would be no games because Nintendo doesn't make them after all. Never mind that what they were likely to claim wasn't true.

Then the Nintendo Direct happens. Customers and gamers go wild or at at the very least are excited or simpliy have positive things to say. There goes their narrative and possibly this was the last straw for some. Then some respond with the crazy.
 
probably

what I don't get is why some posters think cynical junk like Nintendoland and New Super Mario Bros. U is okay while BLOPS2, which actually did a few notable changes to the COD formula, isn't
 
Man you must find boring all those change made in most of games :)

TP is one of my favourite games of all time. Ocarina is one of my favourite games of all time. But lets not distort things. To imply each Zelda is massively different, with the exception of MM, is disingenuous and is just a fake fanboy argument.

And I HATE Skyward Sword. There's plenty of things that changed in that game, but sadly they're just regressions and poor design rather than some brilliant new ideas that didn't pay off.
 
So we've had 7 Mario Karts and that is getting old but we've had 6 CoDs, one each year(with another this year) and they aren't getting old? They aren't asking what new can be done with them?

Seems a bit silly to hound Nintendo for this when also praising CoD for the EXACT same thing in a shorter time span.

Honestly, I think the biggest reason people are annoyed is because they know that Nintendo's capable of more interesting stuff than another Mario Kart. CoD doesn't get as much shit because nobody expects Activision to churn out anything more interesting than that. Arguably, they're not even capable of it. Nintendo's track record is different -- they've put out enough crazy good, innovative games over the years that it's downright disappointing when they're wasting their resources on some weak shit for your grandparents.
 
I'll be 28 in exactly a week and I have more hair in my butt than you will ever have in your entire body.

Serious question: How old are you?

See my previous post.

As for the hair comment - I'm ethnically Armenian, so I seriously doubt that.

I was not trying to put down Nintendo fans. I'm not a fanboy (currently I play most games on PC, but also have PS3, 360, Vita) but I'm just trying to get the opinions of others.
 
Yes really.

Twilight Princess had a token wolf gimmick that really didn't matter after the first part of the game. The sailing in Wind Waker was 1) fundamentally flawed by a stupid mechanic and 2) just a way to travel the overworld like a horse in Ocarina and Majora's Mask. The flying in Skyward Sword was just traveling across the overworld.

Majora's Mask was a substantial change in a lot of ways. SS, WW and TP are Ocarina with some gimmicks.

So are you arguing they didn't attempt to change it or that the change is poorly executed?

There is a big difference. SS changes the formula a lot. I just personally don't like most of the changes and think if they want the series to stop declining they have to go the opposite route.
 
What the hell is "dark and mature" about Metroid? We're not confusing more realistic graphics as mature are we?

You're not confusing blood and tits with mature, are YOU?

A lone bounty hunter is dropped into the ruins of a civilization that was exterminated through a biological genocide, discovering the sad history and the warnings of an ever-advancing technological capacity and the threat it has on lifeforms. She alone can exterminate the threat, but not until the very evil she is trying to vanquish corrupts her own body, slowly turning her into the evil she has vowed to fight.

Seriously, either Derrick has never played or seen Metroid, or he is just a troll.
 
I'm also wondering Gamespot if Nintendo is trapped in their Legacy or trying to explore new IPs,
Say what how about asking the president himself,
Say Iwata-San what are your views on Legacy established IPs and creating new ones.

Iwata said:
Let me start by saying that you will definitely find some perfectly new game titles when you check out our software lineup. Naturally, however, consumers tend to choose a famous IP with accumulated high visibility and popularity because they cannot afford all the games available in the market. The only method in which we offered brand-new games to consumers in the past was packaged software available only on the shelves in retail stores, but we can now offer them as download software, for which our retailers do not have to stock inventory, and some of them have been well-received by consumers.

There are some games born as download software which have then evolved into packaged software. One great example is “Art Academy.” This game was originally released as “DSiWare,” which was only available for download on the Nintendo DSi system, and was highly-praised among consumers. We therefore recreated it as packaged software and it eventually became a million-unit selling title worldwide. It is important to us how many of such positive outcomes we can achieve in this way.

I wish business in the entertainment industry were so easy and lucrative that we could make a brand-new title as big of a blockbuster as Mario and Pokémon just by keeping the package of the game next to the packages of Mario or Pokémon games on the shelves in retail stores. We have to take one step at a time for a completely new big hit, but it is true that our products might be stereotyped if we don’t add to our lineup.

One thing I would like to add, though, is that it might be true that Mario and Pokémon are franchises with long histories and tradition behind them, but we are trying to push the boundaries every time we develop a series title. In other words, the reason Pokémon has been continuously popular for about 15 years and Mario for almost 30 years now is that each sequel has something novel. So I frankly think that those who assume that Nintendo lacks innovation might be making judgments by looking at our game titles without actually experiencing them. Without ongoing innovation, even Mario and Pokémon would have lost their popularity long before.
 
Rumor of Nintendo trying to acquire Banjo Kazooie back.
Rumor of a New Diddy Kong Racing
Iwata mentioned more cross games.

Maybe we are getting a Mario Kart X Diddy Kart and thats why Nintendo wants Bajo Kazooie back?

/mindblown
 
Why should the basic structure change?

I didn't say what they should or shouldn't do, just that the games feel very similar to me. Majora's Mask was a risky game that I think paid off because they changed enough of the structure to make it really fresh while still leaving plenty of Zelda-ness. The Wii U one sounds like it may work out similarly.
 
Yes and it's baffling to me how their fans not only get excited for but demand another mario kart and smash bros. I agree with gamespot, what else can possibly be done with those games other than roster changes?

Did you even play Brawl? It didn't change the core fighting engine of the game on a superficial level (although beyond that there were many changes, like Melee fans would say, and complain about), but introduced many significant additions that can easily be developed further, like the Subspace emissary mode single player/co-op action mode, equipment, level editor, online... There's a lot of obvious content that can be added beyond "roster update" and balance/mechanical tweaks.
 
Honestly, I think the biggest reason people are annoyed is because they know that Nintendo's capable of more interesting stuff than another Mario Kart. CoD doesn't get as much shit because nobody expects Activision to churn out anything more interesting than that. Arguably, they're not even capable of it. Nintendo's track record is different -- they've put out enough crazy good, innovative games over the years that it's downright disappointing when they're wasting their resources on some weak shit for your grandparents.

So disappointing that we still hear insecure "hardcore gamer" stuff like this.
 
Honestly, I think the biggest reason people are annoyed is because they know that Nintendo's capable of more interesting stuff than another Mario Kart.

I will confess: I would love to see a Nintendo take on a more simulation-y racer, more of a Project Gotham style. It'd add to their stable of IPs quite nicely, too.
 
So are you arguing they didn't attempt to change it or that the change is poorly executed?

There is a big difference. SS changes the formula a lot. I just personally don't like most of the changes and think if they want the series to stop declining they have to go the opposite route.

SS changed a lot of things but they were regressions. Heavily segmented world, an overworld with nothing in it, a single town. Skyward Sword is so awful I'm not going to derail the thread by explaining how its one of the worst Nintendo games of all time.
 
1st party wise, what new big IPs or big new Mascots created since 1994?
Wario? the Akuma of Mario?

Animal Crossing? Pikmin? Smash Bros? Mario Kart?

Don't count Mario Kart because it stars Mario characters despite playing nothing like a 2D or 3D Mario game? That still leaves 3, and I can list others if you'd like. Kid Icarus was basically a dead IP and it's been resurrected and seems to hold the potential to be big, if we go by the amount of love Uprising has received.

If you count more casually-oriented games like the Wii X series, then Nintendo wins by a country mile.
 
TP is one of my favourite games of all time. Ocarina is one of my favourite games of all time. But lets not distort things. To imply each Zelda is massively different, with the exception of MM, is disingenuous and is just a fake fanboy argument.

And I HATE Skyward Sword. There's plenty of things that changed in that game, but sadly they're just regressions and poor design rather than some brilliant new ideas that didn't pay off.

They are not massively different but they try new thing and there's hit and miss. I mean they don't always make the same thing like many people seem to think.
 
This latest Nintendo Direct must have really broke something in some people. I like to think they had this narrative all set that the Wii U was failing, it would be passed by, by the PS4/720. Nintendo couldn't deliver because they went casual with the Wii. They weren't going to get any third party support so there would be no games because Nintendo doesn't make them after all. Never mind that what they were likely to claim wasn't true.

Then the Nintendo Direct happens. Customers and gamers go wild or at at the very least are excited or simpliy have positive things to say. There goes their narrative and possibly this was the last straw for some. Then some respond with the crazy.

It's always struck me as odd how passionately people dislike Nintendo. Is it a case of one time fans who feel betrayed by the duct taping of Gamecubes together, people who think the medium is brought down by iterations of children's games selling well, or maybe the belief that Nintendo has great power but doesn't show great responsibility? Some combination, or something else entirely?

TP is one of my favourite games of all time. Ocarina is one of my favourite games of all time. But lets not distort things. To imply each Zelda is massively different, with the exception of MM, is disingenuous and is just a fake fanboy argument.

Ah, so this one is a case of the scorned lover.
 
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