Hmm Nintendo has never pulled a versus.......I think lol.
vitality sensor comes to mind... can't think of anything game wise.. maybe project hammer but it's not really an establish ip
EDIT: beaten
Hmm Nintendo has never pulled a versus.......I think lol.
And I'm still searching for a franchise that changed like The Legend of Zelda did.From what I've gathered from the decade (more?) or so of criticisms citing that Zelda is too "same-y" is that TLoZ, essentially, has to stop being TLoZ.
Unless you can show the same reviewer having double standards these kind of comments are useless.
It wouldn't totally surprise me...because Nintendo laid the foundation for them.
the people arguing that Zelda is too samey is mind numbing to me. i'm curious what type of changes (more drastic than those already implemented) they are looking for that still fit the franchise.
As already shown though, Nintendo has released a plethora of new IPs in recent years, and they just haven't really taken off
Asking this question, to me, feels no different than asking if Disney is trapped by legacy.
There's so much iteration in their established IP that I really see no problem with it.
It's like calling every Final Fantasy game the same exact game because they all have Final Fantasy in the title.
And I'm still searching for a franchise that changed like The Legend of Zelda did.
Just for fun:
Ratchet & Clank
Ratchet & Clank 2
Ratchet & Clank 3
Ratchet: Gladiator
Ratchet and Clank: Going Mobile
Ratchet & Clank: Size Matters
Ratchet & Clank Tools Of Destruction
Ratchet & Clank Quest for Booty
Ratchet & Clank A Crack in Time
I doubt he complained about this as well
Pikmin/olimar, Pushmo guy, Dillion, Sakura Samurai Guy, Chibi Robo, and Captain rainbow are the first ones to come to my mind.How many new IP's/mascots has Nintendo developed or created in the past decade?
how about jim sterling
mario kart 7 - 5/10
"Mario Kart 7 is as derivative as a game can get...an unadventurous and predictable retread. Mario Kart is in need of a severe shake up."
call of duty MW3 - 9.5/10
"Call of Duty: Modern Warfare 3 treads familiar ground and focuses on tweaking rather than reinventing, and that's just fine. While there are no major revelations or surprises, this is still a gorgeously produced package that gives military shooter fans exactly what they want."
mario kart, with its seventh game in over 2 decades time, focuses on polishing existing mechanics and giving fans what they want? 5/10
CoD does the same, with it's 8th game in less than 10 years? 9.5/10 goty!!
It's true that they've developed a lot of new IP, yes. Now let's name the new IP they actually developed, promoted, and marketed as though they had the vaguest intention of crafting it into a success that could stand alongside or supplant their more common IP, rather than a one-and-done side experiment.Thank you.
Nintendo not creating new IPs is THE most annoying lie out there about them. Why it has continued in face of actual proof is something I really don't understand. Especailly since when it's brought up it can and has been refuted. It's not like it's hard to even check before one makes the claim either. Just like it's not hard to check in regards to Sony as well.
It wouldn't totally surprise me...because Nintendo laid the foundation for them.
the people arguing that Zelda is too samey is mind numbing to me. i'm curious what type of changes (more drastic than those already implemented) they are looking for that still fit the franchise.
It about the genres, as stated earlier. They seem reluctant to make new IPs in house in the Mario/Zelda/Mario Kart genres (three of the biggest). Where is a new action/adventure IP (something as fresh as StarTropics for its time)? Where is the new 3D platformer IP (e.g., Banjo-Kazooie (obviously not directly made by Nintendo))? Where is the new racing IP (Wave Race, F-Zero, etc.)? Their philosophy seems to be to not want to use in-house studios to make new IPs in these critical genres, and its an interesting point of discussion. Its a trade-off between risk of new IPs versus fatigue from these genres seeing the same characters.Then people should make it clear what they're complaining about. It's either no new IPs as they always claim or no new super successful IPs. Trying to say niche, moderatly successful or unknown IPs don't count after a list has been provided is goal post moving.
It's true that they've developed a lot of new IP, yes. Now let's name the new IP they actually developed, promoted, and marketed as though they had the vaguest intention of crafting it into a success that could stand alongside their more common IP, rather than a one-and-done side experiment.
That's the difference here. When a Sony team wants to do a new IP, Sony gets behind it, they market the hell out of it, they spin up the hype machine, they treat it like an event. If Naughty Dog wants to abandon Jak and do a new series, if they want to abandon Uncharted and do Last of Us, Sony says go for it, we'll put everything we can behind it.
When a proven Nintendo team wants to make a new IP, we get Drill Dozer and Pushmo. Good games, sure, but they're clearly just side-diversions that Nintendo entertains inbetween putting the devs to work on the same ol' tentpole franchises they've always done. And it doesn't feel like even that is a thing that many teams at Nintendo have liberty to do. If the Zelda team wanted to take a break from Zelda and make a new IP, could they? If EAD Tokyo said they didn't want to do Mario and wanted a similar budget to do some new IP they had in mind, would they not be laughed out of the room? It definitely doesn't feel that way.
You have the occasional aberration like Xenoblade, but even that proves the point. I doubt Monolithsoft would have gotten to do a Xenoblade if they were already beholden to an established franchise, and it's exhibit A for Nintendo's failings at really getting behind new IP. It had a proven fan buzz and yet the fans had to pull Nintendo's teeth to even take notice of it for a western release.
I don't follow Nintendo games super closely, but is Mario Kart a more stagnant franchise than games in other genres that have a new iteration each console? That's my impression, but I'll admit I don't know the subtleties.
How many new IP's/mascots has Nintendo developed or created in the past decade?
Define "defensive".Seriously N fans should chill out a bit and stop being so defensive!
It's true that they've developed a lot of new IP, yes. Now let's name the new IP they actually developed, promoted, and marketed as though they had the vaguest intention of crafting it into a success that could stand alongside their more common IP, rather than a one-and-done side experiment.
That's the difference here. When a Sony team wants to do a new IP, Sony gets behind it, they market the hell out of it, they spin up the hype machine, they treat it like an event. If Naughty Dog wants to abandon Jak and do a new series, if they want to abandon Uncharted and do Last of Us, Sony says go for it, we'll put everything we can behind it.
When a proven Nintendo team wants to make a new IP, we get Drill Dozer and Pushmo. Good games, sure, but they're clearly just side-diversions that Nintendo entertains inbetween putting the devs to work on the same ol' tentpole franchises they've always done. And it doesn't feel like even that is a thing that many teams at Nintendo have liberty to do. If the Zelda team wanted to take a break from Zelda and make a new IP, could they? If EAD Tokyo said they didn't want to do Mario and wanted a similar budget to do some new IP they had in mind, would they not be laughed out of the room? It definitely doesn't feel that way.
You have the occasional aberration like Xenoblade, but even that proves the point. I doubt Monolithsoft would have gotten to do a Xenoblade if they were already beholden to an established franchise, and it's exhibit A for Nintendo's failings at really getting behind new IP. It had a proven fan buzz and yet the fans had to pull Nintendo's teeth to even take notice of it for a western release.
Pikmin, ok. The other two are fun but I don't think any gamers are exactly clamouring for sequels.
Tom McShea has been at GameSpot for what, a decade? And gamespot keeps trotting him out to write these articles? I think it's time GameSpot got some fresh blood. His articles just aren't exciting anymore.
Even the 2D parts:The delicious punchline to the joke, isn't it?
how about jim sterling
mario kart 7 - 5/10
"Mario Kart 7 is as derivative as a game can get...an unadventurous and predictable retread. Mario Kart is in need of a severe shake up."
call of duty MW3 - 9.5/10
"Call of Duty: Modern Warfare 3 treads familiar ground and focuses on tweaking rather than reinventing, and that's just fine. While there are no major revelations or surprises, this is still a gorgeously produced package that gives military shooter fans exactly what they want."
mario kart, with its seventh game in over 2 decades time, focuses on polishing existing mechanics and giving fans what they want? 5/10
CoD does the same, with its 8th game in less than 10 years? 9.5/10 goty!!
I sure as hell am. Brain Academy on the DS was one of the funnest most addicting games I've ever played. Knowing there's a brain age releasing for the 3ds and Wii U (I think) is great news.
Do you even know how many IPs Sony abandoned because they didn´t sell enough? Or every other company?
I always like that people list off like 10 or so franchises and go...why is this all we get?
"all nintendo has to offer is Mario (two types), Zelda, Pokemon, Mario Kart, Smash Bros, Metroid, Donkey Kong, Wii_, Animal Crossing, and such.."
like dude..that's a lot of damn games. Especially since most of them only hit like once a generation...twice at the most.
I would be hyped to see new stuff too but lets not act like Nintendo is a one trick pony here. They give people sequels to games/franchises they enjoyed on their older platforms...that's kind of a good idea.
Now if you don't like those franchises, fine. But don't say they don't have a variety of shit. Each Mario Kart has added something...not always for the better but something. There have been only 3 Smash Bros. The 3d Mario games are some of the most innovative games there are. And people HATED the new changes in ZeldaSS.
Should Nintendo find a happy medium? yes and it seems like they are trying to do so with some of the games they showed recently (a New RPG, whatever the fuck SMTXFE is, and their connections with Platinum will bring exclusive awesomeness to their console).
I honestly don't get what else they could do. Not make a new Mario or Zelda? Only to have fans bitch and moan about it not being there? Like c'mon. NSMB or Mario Party? yeah that can take a break because they stopped trying with those But every series isn't like that.
also it's not like these are bad games or flops. So what the what?
So it comes down to this; If you don't like Nintendo games, then don't buy a Nintendo console...quit be mad that it's not what you want and go elsewhere..there are a shitton of games out there. Nintendo doesn't have to be like everyone else..
I just find this funny that this board lost their shit over DmC or Tomb Raider's reboot because they lost the essence of their predecessors and yet some of the same ones are asking for drastic ass changes.
Some stuff is ancient and needs some improvement..I get that. But drastic changes? naw.
I hope whatever Miyamoto is cooking up shuts people up for a while...because these type of articles are sad considering Nintendo's output of new shit or revamps.
Just for fun:
Ratchet & Clank
Ratchet & Clank 2
Ratchet & Clank 3
Ratchet: Gladiator
Ratchet and Clank: Going Mobile
Ratchet & Clank: Size Matters
Ratchet & Clank Tools Of Destruction
Ratchet & Clank Quest for Booty
Ratchet & Clank A Crack in Time
Ratchet & Clank All 4 One
I doubt he complained about this as well
The Bad
Pointless Kinect support Little difference on the field from previous years Old issues are still present.
Solutions now :
-Works with other devs to have refreshing franchise.
-Give that miyamoto full power/time to make new ips
-Take risk with established franchises.
-Use those franchise that dont get millions of sales and try to change them and make them big hits.
Just for fun:
I doubt he ever complained about it.
A lot more than people think:
Electroplankton
Pushmo/crashmo
Endless ocean
Flingsmash
Rhythm Heaven
Elite Beat Agents
Battalion Wars
Geist
And surely plenty of things I'm forgetting
Was half of MW3 taken directly from other COD titles?
Was looking forward to it on the 3DS too until they announced it was going to be 30 dollars. Sorry, Nintendo. Nope. There's an endless stream of "brain" games on iOS/Android for 99 cents or free.
It's not that they don't have other IP's but that they don't PUSH them.
Isn't this the same shit that Sony gets for their Handhelds? That they don't actually PUSH the Systems and support it with quality titles and Marketing? Why is Nintendo above that?
Define "defensive".
The only "denfense" I see, is in this and the other (low tech) thread on which a some always have to bring the topic of age, as in been of a certain age means you're not supposed to enjoy Nintendo games anymore.
Or how "Ninty fans" only play "Ninty games" as if playing Nintendo games suddenly makes people oblivious to other games or technology.
But the response of the posts are to counter the idiotic remarks of "Nintendo has no new IPs", "Nintendo has no games". If that's been "defensive", then why would others be "attacking"?
Even the 2D parts:
Zelda 1 -> Zelda II
Zelda II had a sidescrolling element + RPG elements + towns, etc.
Compare A Link to the Past, Minish Cap, Four Swords (Adventures), etc.
Hey, I've bought lots of their niche titles, I've done my part, but I can't blame them not making sequels of games which aren't profitable while people buy 2 sequels of the same AAA game with the same formula in a single gen.Baloney. Nintendo has an awesome catalog they've more or less abandoned. Nintendo is trapped by being in love with the fat profits of the Wii/DS phenomenon. And that means they've lost interest in anything that can't do at minimum 5 million units. Unfortunately, that makes their line-up predictable and boring.
Are we really going to argue about which game is more derivative than the other? They both are. One is just criticized for it while the other is given a pass.Was half of MW3 taken directly from other COD titles?
If the argument is now "nintendo doesn't market new IPs sufficiently, that argument fails due to Kid Icarus, which given the time since the last game is practically a new IP.
And the gaming media wouldn't give it the time of day.
Really? I'd say that Nintendo didn't push Kid Icarus. Everything that I saw regarding the game was generated by the fanbase rather than Nintendo. And you can't expect the Media to pick up an IP and run with it when the company that created it isn't bothering to push it.
Yeah.
Assualt Rifles, Sub, LMG, Snipers, Shotguns. Nothing New
Over Half of the same equipment, killstreaks, game modes, attachments.
Seeing as though Multiplayer has logged infinite more hours than SP. Yes. Yes. Yes.