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GameSpot: Is Nintendo Trapped by Legacy?

  • Thread starter Thread starter qizah
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This and Derrick's posts are a good of example of why I find the current "core gaming" crowd so sad. Not only does a game need to have a huge budget, huge marketing push and large scale to even be considered worthwhile, if it's colorful it's a side project. It doesn't matter if it's being done by a phenomenal director that proved his worth numerous times and is worshipped by GAF. It's a side project because it doesn't adhere to some narrow definition of what make games worthwhile.

Well, I won't tell anyone what to like or dislike, I'm just glad I can enjoy a good game for being just that: a good game.

Oh.my.god.

Did I once claim that these games aren't worthwhile? (I didn't).
 
Xenoblade was in development back in 2006? Because that's when Nintendo bought Monolith. And honestly who gives a shit? Nintendo cancels games all the time. They could have easily cancelled it if they wanted to. It seems like everytime someone brings a game up there has to be an exception made because of ______

I ask myself this everytime somebody complains about lack of new IPs. New IPs are neither guaranteed to be good, nor different from whatever else is currently available. Kid Icarus Uprising wasn't a new IP and it was a refreshing, original experience. On the other hand you have God of War and Modern Warfare clones all over the place this generation that are exceedingly boring and derivative, but are "new IP" because they replace Greek mythology with Christian mythology and the Russians with North Koreans.
 
The point is Mario Kart is alot older but is getting surpassed by God of War in quantity.

I agree, and people are complaining about it. The last God of War: Ascension thread I went in a few days ago I saw "franchise fatigue" and "tired of the same old" type of sentiments quite a bit. Even Uncharted 3 took some heat for not changing the gameplay formula enough.

The complaints aren't as loud though because, like I said, these franchise are still relatively new, especially Uncharted, come on. I think newness matters more than quantity.
 
sorry about the list... it's just a copy paste.


Nintendo Gamecube
Luigi's Mansion
Pikmin
Eternal Darkness: Sanity's Requiem
GiFTPiA
Donkey Konga
Battalion Wars
Geist
Chibi-Robo!
Odama

Nintendo Wii
Art Style
Wii Sports
Excite Truck
Wii Play
Endless Ocean
Wii Fit
Wii Music
Disaster: Day of Crisis
Captain Rainbow
Common sense of people power TV
Tact of Magic
FlingSmash
Dynamic Slash
And-Kensaku
Pandora's Tower
Kiki Trick
Xenoblade Chronicles
The Last Story

Wii-Ware
Bonsai Barber
Rock N’ Roll Climber
PictureBook Games: Pop-Up Pursuit
You, Me and the Cubes
Eco Shooter: Plant 530
Snowpack Park
ThruSpace
Line Attack Heroes
Fluidity

Wii-U
P-100
Panorama View
Nintendo Land

Game Boy Advance
Golden Sun
Magical Vacation
Napoleon
Kuririn
Horse Racing Creating Derby
Stafy
Tomato Adventure
WarioWare, Inc.: Mega Microgame$
Drill Dozer
Rhythm Tengoku
bit Generations

Nintendo DS
Polarium
Nintendogs
Jump Super Stars
Electroplankton
Big Brain Academy
Brain Age
Clubhouse Games
Magnetica
Elite Beat Agents
Hotel Dusk: Room 215
Trace Memory
Master of Illusion
Slide Adventure MAGKID
Soma Bringer
Jam with the Band
Fossil Fighters
Style Savvy
Glory of Heracles
Friend Collection
Walk with me! Do you know your walking routine?
Cooking Guide: Can't Decide What To Eat?

Dsi
Aura Aura Climber
Art Academy
Kappa Trail
Pinball Pulse: The Ancient Beckons

Nintendo 3ds
Steel Diver

3DS Ware
Freakyforms: Your Creations, Alive!
Pushmo
Sakura Samurai: Art of the Sword
Dillon's Rolling Western
Ketzal's Corridors


sauce:
http://kyoto-report.wikidot.com/forum/t-469495


Yea, but how many of those would Tom McShea play?
 
I kind of understand the point the article is trying to make. It would have been great to see Nintendo not only announce a new IP for Wii U but get behind it 100% and try and push it to the public. It didn't happen, though, but I guess that's ok, because it appears to be a good release schedule in the future. Seems like a missed opportunity to me.

I worry more about Nintendo when they get into the habit of milking games. I don't believe they've done it recently until the Mario stuff (NSMBW, 3D Land, NSMB2, NSMBU, and now a new one at E3), although 3D Land and the most recent one have been fantastic. Honestly, though, I see that being no different than what other companies do. That's my problem with the article--this is the current state of the industry. Everybody does this. It's not a Nintendo problem--it's an industry problem.

Plus, my other issue: Why bother trying radical changes when A) They might not sell and B) People complain non-stop about them?

Remember Mario Kart Double Dash? How about the backlash over Paper Mario Sticker Star for not having partners and RPG elements? What about the wolf element in Twilight Princess? When Nintendo has gone for major changes, it seems everybody finds something to complain about.
 
When I asked for the chance to fire off some questions to the developers at Ubisoft Montpellier, I had to ask about the damn name. There are no great revelations to behold, however. ZombiU was chosen because it was both descriptive of the game’s content, and it was a Wii U launch title. That Ubisoft’s first game was 1986’s Zombi had no bearing on why it was called ZombiU, either.

“As odd as it may seem, it was a pure coincidence,” said producer Guillaume Brunier in a recent email exchange. “Some of us on the team did play that game way back in the old days, but that’s it.”

The original Zombi was a first-person, point-and-click survival game heavily influenced by George A. Romero’s Dawn of the Dead film. Zombi gave players control over four different characters fending for themselves in a mall. Besides trying to stay alive amidst the zombie apocalypse, there’s not much overlap between Zombi and ZombiU.

http://www.giantbomb.com/news/the-game-that-should-have-been-terrible/4530/

if ZombiU isn't a new IP, it might as well be.
 
From what I can tell Nintendo releases as many new titles/IP's as they're allowed. They are still a publicly traded corporation who has still make decisions accordingly.
 
When I asked for the chance to fire off some questions to the developers at Ubisoft Montpellier, I had to ask about the damn name. There are no great revelations to behold, however. ZombiU was chosen because it was both descriptive of the game’s content, and it was a Wii U launch title. That Ubisoft’s first game was 1986’s Zombi had no bearing on why it was called ZombiU, either.

“As odd as it may seem, it was a pure coincidence,” said producer Guillaume Brunier in a recent email exchange. “Some of us on the team did play that game way back in the old days, but that’s it.”

The original Zombi was a first-person, point-and-click survival game heavily influenced by George A. Romero’s Dawn of the Dead film. Zombi gave players control over four different characters fending for themselves in a mall. Besides trying to stay alive amidst the zombie apocalypse, there’s not much overlap between Zombi and ZombiU.

http://www.giantbomb.com/news/the-game-that-should-have-been-terrible/4530/

if ZombiU isn't a new IP, it might as well be.
And ice climbers, and takamaru, and a shit load of other as well but people will still complain they want "new IPs"
 
From what I can tell Nintendo releases as many new titles/IP's as they're allowed. They are still a publicly traded corporation who has still make decisions accordingly.

Other companies: "We need to make a new IP that sells like Mario and Pokemon."

Nintendo: "We need to make Mario and Pokemon."
 
I don't mean to belittle Sony's contributions to new IPs but do you guys honestly think if they have multiple series that sold 5 million+ with each installment they would ignore those games? Just look at what happens when Sony actually has an extremely successful series aka God of War and Gran Turismo.
 
Wait, now you added the requirement of being an EAD developed game. Why?

I was just about to ask this. Does Monolithsoft no longer count?

I guess LittleBigPlanet isn't a Sony IP then, because it's made by Media Molecule...
 
So we've had 7 Mario Karts and that is getting old but we've had 6 CoDs, one each year(with another this year) and they aren't getting old? They aren't asking what new can be done with them?

Seems a bit silly to hound Nintendo for this when also praising CoD for the EXACT same thing in a shorter time span.

pretty much this.

While I don't own Nintendo systems anymore or really have any desire to, I'm not going to use the "they don't try anything new" excuse then proceed to give Assassins Creed, Call of Duty, Halo or any similar title a free pass.

None of these Nintendo franchises play the same. You can't sit there and tell me Link to the Past plays exactly like Skyward Sword or that Super Mario Sunshine is the same as Mario Galaxy.

On the other hand, Call of Duty plays almost exactly the same as Modern Warfare 2, the graphics even look about the same. but sure let's give Modern Warfare 4 a 9.0 for it's explosive and visceral campaign!
 
EAD Tokyo sure. Respectfully Intelligent Systems, Monolith, and Retro have all become as equally talented.

I agree, so you can understand why people would be eager to see Intelligent Systems and Retro develop a big budget, new IP for the Wii U. You could also understand why people would be disappointed in Retro being pulled off Metroid Prime, to develop for a genre which Nintendo already have pretty damn covered.
 
I disagree. My favorite developers are Intelligent Systems. How is any of this relevant? Why are you spontaneously introducing new requirements?

Because

I think it's reasonable that people would like Nintendo to take a risk and have EAD develop something completely different, yet with the budget and care of a core Mario or Zelda game.

You can interchange with Intelligent Sytems if you like, or in fact any of Nintendo's super developers. I too think they are a great company, but the point remains the same.
 
I don't mean to belittle Sony's contributions to new IPs but do you guys honestly think if they have multiple series that sold 5 million+ with each installment they would ignore those games? Just look at what happens when Sony actually has an extremely successful series aka God of War and Gran Turismo.

You have a point but i don't think you need to sell 5 million+ to make new ips with multiple series.Sly 3 is coming and they already have the jrpg game on lock.When i don't feel like playing the GoWs and the Gran Tursimos i know i have smaller exclusives i can pick up that focus to the core gamer.
 
What was the old game in the ZombiU franchise? I've never heard of it being a sequel or continuation of something. Kid Icarus definitely doesn't count though, it had a game on the NES. Just because it was 20 years later doesn't make it a new IP. Prince of Persia Sands of Time wasn't a new IP either.

Kid Icarus is basically a new IP. How many people who played Smash or Uprising knew of him before? This is just silly nitpicking when your arguments have been debunked over and over.
 
I disagree. My favorite developers are Intelligent Systems. How is any of this relevant? Why are you spontaneously introducing new requirements?

Don't you understand?

IT CAN ONLY BE A NEW IP FROM EAD BECAUSE THEY ARE THE ELITE.

Pushmo? Xenoblade? Brain Age? those aren't New IPs from Nintendo!
 
I disagree. My favorite developers are Intelligent Systems. How is any of this relevant? Why are you spontaneously introducing new requirements?

I can't speak for the person you are talking to, but the tone of discussion here is often very combative. I understand that there are posters who kind of force that by claiming Nintendo never makes new IPs because of reasons, but some of us aren't trying to be hostile and genuinely like internal Nintendo divisions (I include IS because they are great) and genuinely want to see more from them. It's not about requirements and proving one side right and another side wrong.
 
Kid Icarus is basically a new IP. How many people who played Smash or Uprising knew of him before? This is just silly nitpicking when your arguments have been debunked over and over.

:lol you're debunking my argument with blatant falsehoods. "well...who heard of him before..." it doesn't matter, it's by definition not a new IP.
 
Uh huh. Mario Kart 7 recycled half of its tracks.

Isn't *that* disingenuous? Half the track lineup is recycled, that is completely correct - but the problem there is that 'half' is a relative term.

100% of the tracks in Mario Kart 64 are new. 50% of the tracks in Mario Kart GBA are recycled. By your argument, Mario Kart 64 is just fine, Mario Kart GBA is Nintendo being lazy... despite the fact that Mario Kart GBA has significantly more tracks overall than Mario Kart 64. Which was a popular move, which is why they've kept the tradition going.

The number of recycled tracks has not impinged on the quantity of *new* tracks; there have been sixteen new tracks in every iteration except for the original and the GBA title, which both had twenty.
 
I can't speak for the person you are talking to, but the tone of discussion here is often very combative. I understand that there are posters who kind of force that by claiming Nintendo never makes new IPs because of reasons, but some of us aren't trying to be hostile and genuinely like internal Nintendo divisions (I include IS because they are great) and genuinely want to see more from them. It's not about requirements and proving one side right and another side wrong.

Okay. I would also like to see more of Intelligent Systems. However, I feel tremendously satisfied with the announcement of Fire Emblem crossing over with SMT. The gameplay options for this game are potentially vast. Do you feel in any way disappointed?
 
Oh wow I seriously never knew that. Well in that case no ZombiU is not a new IP.

Derrick, I don't understand you. You want new IPs, and big budget ones at that. Never mind the fact that the game is something 99% of people, or even gamers won't have heard about, nor the fact that it's so far removed from the original game that the only common themes are the horror aspects, the game isn't worth being considered as a new venture?

I'm going to again bring up Donkey Kong Country Returns and Punch Out. Donkey Kong was a franchise on life support. Punch Out was dead for close to two decades. Why is it a bad thing to resurrect an IP? Why must innovation be tied to a new IP?

It's like calling Nintendo talentless hacks for creating Kid Icarus: Uprising and not plastering on a new character and world on it.
 
God Nintendo, stop making the same game over and over.

I bet Sony & Microsoft aren't even going to bring out HALOGRANTURISMOGODOFWARGEARSOFWARUNCHARTEDKILLZONE next gen.

Yeah, because MS and Sony have been regurgitating the same thing for 20 years, and of course Sony and MS don´t have third party support, right?

Not to mention that Nintendo treats customers like shit, with their shit account system.
 
:lol you're debunking my argument with blatant falsehoods. "well...who heard of him before..." it doesn't matter, it's by definition not a new IP.

Oh ok! Scratch Kid Icarus, since 20 people remember his last game from 1991. I'm sure all these new IPs don't count for some reason or another.

Some of the new IPs

Nintendo Gamecube
Luigi's Mansion
Pikmin
Eternal Darkness: Sanity's Requiem
GiFTPiA
Donkey Konga
Battalion Wars
Geist
Chibi-Robo!
Odama

Nintendo Wii
Art Style
Wii Sports
Excite Truck
Wii Play
Endless Ocean
Wii Fit
Wii Music
Disaster: Day of Crisis
Captain Rainbow
Common sense of people power TV
Tact of Magic
FlingSmash
Dynamic Slash
And-Kensaku
Pandora's Tower
Kiki Trick
Xenoblade Chronicles
The Last Story

Wii-Ware
Bonsai Barber
Rock N’ Roll Climber
PictureBook Games: Pop-Up Pursuit
You, Me and the Cubes
Eco Shooter: Plant 530
Snowpack Park
ThruSpace
Line Attack Heroes
Fluidity

Wii-U
P-100
Panorama View
Nintendo Land

Game Boy Advance
Golden Sun
Magical Vacation
Napoleon
Kuririn
Horse Racing Creating Derby
Stafy
Tomato Adventure
WarioWare, Inc.: Mega Microgame$
Drill Dozer
Rhythm Tengoku
bit Generations

Nintendo DS
Polarium
Nintendogs
Jump Super Stars
Electroplankton
Big Brain Academy
Brain Age
Clubhouse Games
Magnetica
Elite Beat Agents
Hotel Dusk: Room 215
Trace Memory
Master of Illusion
Slide Adventure MAGKID
Soma Bringer
Jam with the Band
Fossil Fighters
Style Savvy
Glory of Heracles
Friend Collection
Walk with me! Do you know your walking routine?
Cooking Guide: Can't Decide What To Eat?

Dsi
Aura Aura Climber
Art Academy
Kappa Trail
Pinball Pulse: The Ancient Beckons

Nintendo 3ds
Steel Diver

3DS Ware
Freakyforms: Your Creations, Alive!
Pushmo
Sakura Samurai: Art of the Sword
Dillon's Rolling Western
Ketzal's Corridors
 
It is.



It does.



I didn't.

I'm not sure if you still have an overview over this conversation. The question was 'why add the requirement of EAD?'. You answered with 'because they are the elite' - and to 'how is this relevant', you pointed to 'it has to be EAD'.
 
Yeah, because MS and Sony have been regurgitating the same thing for 20 years, and of course Sony and MS don´t have third party support, right?

Not to mention that Nintendo treats customers like shit, with their shit account system.

Nintendo isn't the only one that treats customers like shit either.
 
Okay. I would also like to see more of Intelligent Systems. However, I feel tremendously satisfied with the announcement of Fire Emblem crossing over with SMT. The gameplay options for this game are potentially vast. Do you feel in any way disappointed?

Maybe a little, but in the same way I was when the Ace Attorney/Layton game was announced. I love Fire Emblem and Ace Attorney, and would actually rather the crossover games simply be new entries in the series. I don't know what these studio's resources look like, though, so it's possible these games are coming out without taking much of IS (or Capcom) away from making more stuff. If that's the case, then good, because I want another console Fire Emblem.

Also, this is entirely subjective in that I am fine with iterations of things I like and less so when it's things I don't like as much.

Oh ok! Scratch Kid Icarus, since 20 people remember his last game from 1991.

It seems that people who value plot and characters highly seem to have more of an issue with the lack of new IPs. I can understand this but wish they could understand why I think Kid Icarus should not be considered an old IP just because those two words have been used before in a game title.
 
I'm not sure if you still have an overview over this conversation. The question was 'why add the requirement of EAD?'. You answered with 'because they are the elite' - and to 'how is this relevant', you pointed to 'it has to be EAD'.

So did you purposefully ignore?

You can interchange with Intelligent Sytems if you like, or in fact any of Nintendo's super developers. I too think they are a great company, but the point remains the same. /QUOTE]

I think at this stage, it is clear that fanboyism is coming into play.
 
Kid Icarus Uprising may not be a new IP, but it completely addresses the problem people have with Nintendo "recycling" the gameplay of their old franchises. they may slap a familiar face on the box to get it to sell, but that's it. Kirby's Epic Yarn is a similar case.

so that leaves the only real issue being "Nintendo doesn't create new worlds and characters", which seems like an odd thing to make such a big stink about.
 
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