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anyone else not a uncharted fan but hyped for TLOU

Didn't enjoy Uncharted 3 and I'm concerned that TLoU is a reskinned Uncharted. I'm not excited at all for it. Maybe if I skipped UC3. I'll wait and see what the reviews say before checking it out
 
very similar enemy AI

This makes me wonder what you've played of Uncharted and what you've seen of TLoU.

“Basically every AI character has a set of behaviors that are for when they are being aggressive, and another set of behaviors for when they are trying to hide from you, take cover, flank you, and so on,” Gregory explained. “And they make those judgments based on their perception of what you have shown to them. So it’s a bit like a poker game. If you reveal your hand, if you brandish a gun at them, they’re like ‘holy crap, this guy has a gun!’ and they start running. If you sneak around they may not know that you have a gun until you take that first shot.”

“It’s all based on their perception, and they’ll switch behavioral modes based on what’s going on,” Gregory said. “When they’re in attack mode, they’ll band together, they work as a team and they’ll be more aggressive. When you’re in the position of power, when the balance of power shifts, they’ll try to take cover more, they’ll try to flank you, they’ll try to sneak up behind you.”

http://www.digitaltrends.com/gaming...-of-us-will-make-you-feel-bad-about-yourself/

You can even see some of that stuff in the demos shown. Like the enemy that reacts to the sound of Joel's empty gun.

combat will be filled with uncharted style cover mechanics

TLoU's combat seems to be much more based on melee weapons than guns. A big reason for that is due to there being a lack of ammo in that world. That's obviously not the case in an Uncharted game. There's also a crafting system in place so that you're able to create different types of weapons.

Then you have persistent health, a wide-linear game design (compared to Uncharted's linear design), more focus on full control over your character instead of scripted events and a more grounded take on platforming. I genuinely don't know how people can look at and read about TLoU and come away thinking that it's just another Uncharted.
 
There's a rumor that the press will get their hands on TLoU for the first time this week. So it's going to be interesting to hear about how the AI holds up when Joel isn't being controlled by ND. But they've said all the right things so far. If you're making a game with heavy stealth elements then AI should be at the top of your priority list, and that's where it seems to be with TLoU.

I'm most interested to see how adaptable and random it is. Like it's impressive to see the player throwing an object to distract a guard and the difference from other stealth games is that it's not just 1 guard turning his back to go look, his buddy nearby who heard the glass break comes to check on him too.

But will that happen every single time? That would be boring. That's what I'm interested in finding out. If you can find patterns in the AI you can develop a routine to overcome it easily and that's usually what hurts stealth games.
 
On the whole I'm excited but I'm wanting to play it first. The game looks incredibly tense, but the key word there is looks. What if when I'm playing its just too easy? Like the hand ti hand fighting components are just instant win buttons, and in a losing situation Ellie always saves me. Things like that could really drain the tension out of the game and give the whole product a level of dissonance. Like it doesn't feel as tense as it should.

From what we have seen so far the AI looks superb, the best I have seen since FEAR.
I'm skeptical. We've seen two controlled run throughs of the same area, that's it. If the AI comes out as fluidly good as those demos in real dynamic situations then ill be impressed
 
Well, I am an Uncharted fan... but if they never made another Uncharted game I wouldn't care.

I'm incredibly excited for TLoU.

Yesterday I watched all the PSN videos back to back. Goddamn huge mistake. Hype is again at critical levels.

pretty much this.

Uncharted is one of my favorite series PERIOD.
 
Uncharted 1 and 2 are some of the most enjoyable games I've ever played. Nathan Drake was such an admirable character and I too enjoyed the lightness and overall characteristics of the first two games. The relationships between the characters were such a joy to experience and the way it was tied in with the story was perfect. Uncharted 3 is nothing to me, it does not exist. Everything about it felt off.

I am hoping that The Last of Us will be more substantial than U3 but I doubt it will be anything like the gems U1 and U2 were. It looks to be on the more edgy side, but I've got a feeling it has some surprises up it's sleeve.
 
I'm most interested to see how adaptable and random it is. Like it's impressive to see the player throwing an object to distract a guard and the difference from other stealth games is that it's not just 1 guard turning his back to go look, his buddy nearby who heard the glass break comes to check on him too.

But will that happen every single time? That would be boring. That's what I'm interested in finding out. If you can find patterns in the AI you can develop a routine to overcome it easily and that's usually what hurts stealth games.

There are 3 separate versions of the same demo from different game conventions all showing how each encounter is different depending on where you position yourself, timing, tactics...etc. This segment is the most thrilling: PAX Demo. This demo is absolutely insane and showcases the AI's ability to react and adapt depending on the situational context.
 
There are 3 separate versions of the same demo from different game conventions all showing how each encounter is different depending on where you position yourself, timing, tactics...etc. This segment is the most thrilling: PAX Demo. This demo is absolutely insane and showcases the AI's ability to react and adapt depending on the situational context.

You are incorrect. There are only two versions of the walkthrough available, both shown at E3, but the extended version was behind closed doors. It's been subsequently released for public consumption. That is the one you've listed as a "PAX demo".

But there are only the two playthorughs, and they were from E3. Aside from trailers using bits of footage from the campaign, we've seen nothing new since E3.

I trust ND to deliver. And their track history is not to deceive with pre-release trickery. But there isn't really any other evidence to suggest those walkthroughs aren't a lot of smoke and mirrors. This game will soon be in people's hands, and then we'll see. I think ND is totally legit, but that's just good faith. Two controlled dev demos, there's some room for doubt.
 
Love the Uncharted series, U2 is one of the best games this gen if you ask me.

Saying that though I think TLoU has to be the title I've been most excited for from ND. Ever.
 
You are incorrect. There are only two versions of the walkthrough available, both shown at E3, but the extended version was behind closed doors. It's been subsequently released for public consumption. That is the one you've listed as a "PAX demo".

But there are only the two playthorughs, and they were from E3. Aside from trailers using bits of footage from the campaign, we've seen nothing new since E3.

I trust ND to deliver. And their track history is not to deceive with pre-release trickery. But there isn't really any other evidence to suggest those walkthroughs aren't a lot of smoke and mirrors. This game will soon be in people's hands, and then we'll see. I think ND is totally legit, but that's just good faith. Two controlled dev demos, there's some room for doubt.

The video is labeled "PAX Prime" but I see your point. I mistakenly got the number mixed up because I've watched so many demo playthroughs on YouTube since last E3 that my brain must've tricked itself.

Anyway, I don't think both demos being developer playthroughs really matters. I see no reason to doubt what has been shown. As long as there was a controller in somebody's hands and people were around to see him/her play, that is all the evidence I need to prove these encounters play out dynamically. As far as I know, game journalists were in the closed room during those demos.

In the demo I linked, the player could have chosen to take out any one of the four enemies. Its not like he was forced to alert the remaining three enemies by smashing the guys face in with a brick. Hell, he could've bashed him with the pipe he didn't have to pick up. Or taken him hostage, or sneak around him. I don't need the game to see there isn't an invisible hand forcing you to make those decisions.

Some games that show early footage like BioShock Infinite raise suspicion in me, although I'm hopeful they will deliver in the end because of the developers history and my personal love for the series, I realize some things are too good to be true. However, I don't feel those same suspicions whenever I watch this game. I have no reason to doubt what is shown in the demos and what is said in interviews will translate into the final product.

I'm pretty good at keeping my realities in check and I feel like they are in regards to TLoU. Its going to be the crowning achievement of this generation I believe.
 
The video is labeled "PAX Prime" but I see your point. I mistakenly got the number mixed up because I've watched so many demo playthroughs on YouTube since last E3 that my brain must've tricked itself.

Anyway, I don't think both demos being developer playthroughs really matters. I see no reason to doubt what has been shown. As long as there was a controller in somebody's hands and people were around to see him/her play, that is all the evidence I need to prove these encounters play out dynamically. As far as I know, game journalists were in the closed room during those demos.

In the demo I linked, the player could have chosen to take out any one of the four enemies. Its not like he was forced to alert the remaining three enemies by smashing the guys face in with a brick. Hell, he could've bashed him with the pipe he didn't have to pick up. Or taken him hostage, or sneak around him. I don't need the game to see there isn't an invisible hand forcing you to make those decisions.

Some games that show early footage like BioShock Infinite raise suspicion in me, although I'm hopeful they will deliver in the end because of the developers history and my personal love for the series, I realize some things are too good to be true. However, I don't feel those same suspicions whenever I watch this game. I have no reason to doubt what is shown in the demos and what is said in interviews will translate into the final product.

I'm pretty good at keeping my realities in check and I feel like they are in regards to TLoU. Its going to be the crowning achievement of this generation I believe.

Well.. like I said I have good faith in ND and I don't think their aim is to deceive. That said, there are quite a few red flags in the walkthroughs that indicate they might not be as dynamic as they appear.

It is possible that the walkthroughs were created to show a series of specific events, and that it all was entirely scripted. (And I don't mean scripted in the generic sense that often muddles these conversations) But literally, the player followed a predetermined script. And the voiceover followed a script... like a play. The contextual voiceover of the enemy and Joel's AI was either one of the most incredible things I've even seen in a game, or it was smoke and mirrors. It was so organic and perfect, that it really challenges my preconceptions of what's possible in modern gaming. So ND are either wizards, or they stacked the deck for the demos.

Maybe they are wizards. Maybe they did script the entire thing (believing it a realistic goal for their final game). Maybe they are a pack of dirty rotten liars. lol. I'm just saying it's not unreasonable to be skeptical of some of the things that take place in those walkthroughs.

Anyway... we'll see soon enough.
 
Well.. like I said I have good faith in ND and I don't think their aim is to deceive. That said, there are quite a few red flags in the walkthroughs that indicate they might not be as dynamic as they appear.

It is possible that the walkthroughs were created to show a series of specific events, and that it all was entirely scripted. (And I don't mean scripted in the generic sense that often muddles these conversations) But literally, the player followed a predetermined script. And the voiceover followed a script... like a play. The contextual voiceover of the enemy and Joel's AI was either one of the most incredible things I've even seen in a game, or it was smoke and mirrors. It was so organic and perfect, that it really challenges my preconceptions of what's possible in modern gaming. So ND are either wizards, or they stacked the deck for the demos.

Maybe they are wizards. Maybe they did script the entire thing (believing it a realistic goal for their final game). Maybe they are a pack of dirty rotten liars. lol. I'm just saying it's not unreasonable to be skeptical of some of the things that take place in those walkthroughs.

Anyway... we'll see soon enough.

If this turns out to be true, the backlash would likely kill game sales.

While I agree that it is entirely possible, I just can't fathom a developer making such a stupid decision to include voice overs like that, especially an esteemed studio like Naughty Dog. Bullshots are one thing, completely scripting a demo complete with voice overs to misrepresent a product can be a total hype deflator.

All I have is my bullshit detector and the reads it gives me. I believe what has been shown so far is legit, but your right, TLoU will be in our hands in two months and only then will we know for sure.
 
Opposite here. I loved Uncharted 2 but the gameplay videos in The Last of Us do absolutely nothing for me. Feels like I've already played the game without actually playing it.
 
Played all 3 main Uncharted titles. While I appreciate what ND did on a technical level, the games weren't that great.

Half ass'd platforming and redundant puzzles in between repetitive and mundane gunplay. If the games didn't have the amazing graphics, animations and acting, I wouldn't have finished any of 'em.

TLoU on the other hand looks interesting, and some gameplay elements seem unique. Add in ND's technical expertise to the mix and this could turn out to be an excellent game.

Gotta play the game first though.
 
If this turns out to be true, the backlash would likely kill game sales.

While I agree that it is entirely possible, I just can't fathom a developer making such a stupid decision to include voice overs like that, especially an esteemed studio like Naughty Dog. Bullshots are one thing, completely scripting a demo complete with voice overs to misrepresent a product can be a total hype deflator.

All I have is my bullshit detector and the reads it gives me. I believe what has been shown so far is legit, but your right, TLoU will be in our hands in two months and only then will we know for sure.

There is a moment where Joel loses sight of a guy he is chasing, and then sees him again, and says, "There you are".

Think about this. What the game has to understand about the context of these events to produce that, then.

Most games can't get AI to properly follow the player, or hide behind a box, or not get stuck on geometry... whatever. Most AI voiceover is random quips that are spit out in a very general, generic context. Oh, I'm in combat, I should taunt now. Oh, we reached this place, I should comment on it. Generic shit like that.

But this game, knows the player is in combat, knows the player is in pursuit, that the player loses sight line, then regains it... it's crazy. And it's only one of the crazy things that happens during the demo. This stuff is so much friggin better than anything else I've seen it raises red flags.

My gut feeling is that, they built this game and these systems, and what we got at E3 was a mix of dynamic stuff and some smoke and mirrors.

But journos should have playable access very soon, I'm quite curious to hear their impressions.
 
Yep. I don't own a single Uncharted game, but I'm definitely looking forward to The Last of Us. It's more of a horror game, which makes it automatically more my kinda game.
 
I'm not buying it at launch, but I plan on playing The Last of Us later down the road

While I could never maintain interest long enough to finish any Uncharted
 
I'm actually the opposite. I really enjoyed the Uncharted games, but the depressing, gritty and violent setting in TLOU has me kind of turn me off. NOT saying it should be any different (post-apocalyptic isn't supposed to be pleasant), but I personally don't really want to spend time in the kind of world it takes place in. Will probably skip.

Stunning visuals though. Holy shit!
 
Liked UC1 a lot, loved UC2, hated UC3, disliked Golden Abyss. Looking forward to TLOU. Also wouldn't mind seeing them return to light-hearted games for a little while. Would love to see what they'd do with Crash Bandicoot on PS4.
 
There is a moment where Joel loses sight of a guy he is chasing, and then sees him again, and says, "There you are".

Think about this. What the game has to understand about the context of these events to produce that, then.

Most games can't get AI to properly follow the player, or hide behind a box, or not get stuck on geometry... whatever. Most AI voiceover is random quips that are spit out in a very general, generic context. Oh, I'm in combat, I should taunt now. Oh, we reached this place, I should comment on it. Generic shit like that.

But this game, knows the player is in combat, knows the player is in pursuit, that the player loses sight line, then regains it... it's crazy. And it's only one of the crazy things that happens during the demo. This stuff is so much friggin better than anything else I've seen it raises red flags.

My gut feeling is that, they built this game and these systems, and what we got at E3 was a mix of dynamic stuff and some smoke and mirrors.

But journos should have playable access very soon, I'm quite curious to hear their impressions.
Demo was filled with crazy stuff like that. When Joel accidentally dry fired his gun, and went "Shit!"... then the guy he was aiming at came out of cover and said "I know that sound. I've got you now, motherfucker!". That was jaw dropping.

You tellin' me it was all a lie? I refuse to not believe.
 
Demo was filled with crazy stuff like that. When Joel accidentally dry fired his gun, and went "Shit!"... then the guy he was aiming at came out of cover and said "I know that sound. I've got you now, motherfucker!". That was jaw dropping.

You tellin' me it was all a lie? I refuse to not believe.
That was in the Uncharted games as well.
 
I enjoyed Uncharted 2 during my one and only playthrough but I wouldn't call myself a fan and I never felt compelled to play 1 and 3. On the other hand, I'm very much looking forward to TLOU, mostly because of the AI.

I'd love a game where you just explore ruins and never need to fire a single shot.

I wanted Far Cry 3 to be like this /flameshield
 
Demo was filled with crazy stuff like that. When Joel accidentally dry fired his gun, and went "Shit!"... then the guy he was aiming at came out of cover and said "I know that sound. I've got you now, motherfucker!". That was jaw dropping.

You tellin' me it was all a lie? I refuse to not believe.

I've have only ever said that it strongly challenges my preconceptions of what's currently achievable in gaming.

That was in the Uncharted games as well.

This is an olympic stretch.
 
I've have only ever said that it strongly challenges my preconceptions of what's currently achievable in gaming.



This is an olympic stretch.
No its not at all.

It was the exact same way. They will either "yell he is out of ammo, or I know that sound!" and start coming towards you.
 
There is a moment where Joel loses sight of a guy he is chasing, and then sees him again, and says, "There you are".

Think about this. What the game has to understand about the context of these events to produce that, then.

Most games can't get AI to properly follow the player, or hide behind a box, or not get stuck on geometry... whatever. Most AI voiceover is random quips that are spit out in a very general, generic context. Oh, I'm in combat, I should taunt now. Oh, we reached this place, I should comment on it. Generic shit like that.

But this game, knows the player is in combat, knows the player is in pursuit, that the player loses sight line, then regains it... it's crazy. And it's only one of the crazy things that happens during the demo. This stuff is so much friggin better than anything else I've seen it raises red flags.

My gut feeling is that, they built this game and these systems, and what we got at E3 was a mix of dynamic stuff and some smoke and mirrors.

But journos should have playable access very soon, I'm quite curious to hear their impressions.

Yeah. It just seems impossible to do and especially since no one else has even offered a glimpse of such kind of potential in the past. I hope everything is legit as well. It will be a gamechanger if that level of AI holds up.
 
I am pretty much in this boat - stopped playing UC2 halfway through and did not care about 3 at all. LOU looks great - love the premise and the possibilities seem neat if it plays how I imagine it will.
 
I have a feeling the game won't be as random and not "on-rails" as many people think. The game looks great from the demos but I don't trust ND to give anything but a complety guided experience right now.
 
Yeah. It just seems impossible to do and especially since no one else has even offered a glimpse of such kind of potential in the past. I hope everything is legit as well. It will be a gamechanger if that level of AI holds up.

In the original E3 demo, at the very end, Joel kicks off the guy and in one motion gets to his feet while picking up the shotgun and readies it... no jank at all. No jank in the entire walkthrough. Part of that is the dev purposefully avoiding the stuff that causes jank, like rubbing up against invisible walls, playing haphazardly, etc. But still pretty incredible to watch something like that for 15 mins and never see any jank creep into it.

People will and have reduced the demo down to pretty basic "oh it's just this, or that" but even if you don't give two shits about the narrative, setting, or game... there is stuff going on in this game that is crazy. Just the mechanics of it. Even if you have no interest in TLoU as a game, if the walkthroughs were legit, there should be some interest here for what it means for gaming. And finally, we're talking about gamplay now, and not narrative, which has really dominated so much of this-gen discussion and design focus.
 
I doubt that PS3 could pull this game off without tremendous shortcuts, smoke and mirrors. There's no way that they can get a leap in AI, level size, graphics(?) and interactivity over the Uncharted games and GoW3 all at once without black magic. One or two of those, yeah, but everything being better? No, not unless they were holding back..


Still, I might preorder it, haven't done that since TW2. That depends on whether my PS3 is really dead and I'll have to buy a new, if it can be repaired but will be gone for who knows how long or PS4 is announced next week with BC :/

PS: if Uncharted has bullet sponge enemies you must be a terrible shot, excluding armour dudes, but that's what you're saving those powerful guns for.
 
There is a moment where Joel loses sight of a guy he is chasing, and then sees him again, and says, "There you are".

Think about this. What the game has to understand about the context of these events to produce that, then.

Most games can't get AI to properly follow the player, or hide behind a box, or not get stuck on geometry... whatever. Most AI voiceover is random quips that are spit out in a very general, generic context. Oh, I'm in combat, I should taunt now. Oh, we reached this place, I should comment on it. Generic shit like that.

But this game, knows the player is in combat, knows the player is in pursuit, that the player loses sight line, then regains it... it's crazy. And it's only one of the crazy things that happens during the demo. This stuff is so much friggin better than anything else I've seen it raises red flags.

My gut feeling is that, they built this game and these systems, and what we got at E3 was a mix of dynamic stuff and some smoke and mirrors.

But journos should have playable access very soon, I'm quite curious to hear their impressions.

I don't think it is out of the realms of possibility. Your argument is sound, there has never been anything quite as dynamic as this. What TLoU is doing adds so much realism to each encounter that it seems impossible to do on current hardware, and thus inspires skepticism.

I could start getting real in-depth with how I think its possible to achieve what we see in these demos, but its honestly just me making logical conclusions which in essence are bullshit so I will spare the thread of that unless you want me to explain further.
 
That's me exactly. Could not care less for the story, characters, or gameplay in Uncharted, but I'm extremely hyped for TLOU. Everything about the tone of the world they're trying to create is right up my alley. And after they confirmed it wasn't as linear and scripted as it first appeared, I was sold.
 
I don't think it is out of the realms of possibility. Your argument is sound, there has never been anything quite as dynamic as this. What TLoU is doing adds so much realism to each encounter that it seems impossible to do on current hardware, and thus inspires skepticism.

I could start getting real in-depth with how I think its possible to achieve what we see in these demos, but its honestly just me making logical conclusions which in essence are bullshit so I will spare the thread of that unless you want me to explain further.

lol you don't have to explain. i even share your sentiment...
 
I love Uncharted and it's my favorite franchise this gen but i honestly would love for ND to take a brake on it or create another new IP for PS4. At the same time though if Sony shows off U4 at E3 i'll probably go nuts.

As for TLOU i pre-ordered the $160 version. That's how hyped i am for this game.
 
After uncharted 2 I haven't been interested in anything that even remotely reminds me of uncharted.

Never again will I waste my time tediously shootbanging a thousand goons from behind cover. Playing peekaboo and whack a mole, ugh.

I was bored out of my mind halfway through the game.

The interactive movie shtick was good for one game but I've had my fill of it.

I'd much rather see ND have another go at making a platformer, if they still know how after all these years.
 
I am a very big fan of Uncharted, but not really that interested in The Last of Us. It just looks so gloomy, idk, I guess it is an apocalyptic game.
 
After uncharted 2 I haven't been interested in anything that even remotely reminds me of uncharted.

Never again will I waste my time tediously shootbanging a thousand goons from behind cover. Playing peekaboo and whack a mole, ugh.

I was bored out of my mind halfway through the game.

The interactive movie shtick was good for one game but I've had my fill of it.

So start a thread about it. In case you didn't know this thread is about TLoU, a game that isn't anything like Uncharted. Check out the gameplay video under the link "PAX demo" in a few posts up to get a feel for what TLoU is about.
 
I am a very big fan of Uncharted, but not really that interested in The Last of Us. It just looks so gloomy, idk, I guess it is an apocalyptic game.

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