franknbeans
Member
Didn't enjoy Uncharted 3 and I'm concerned that TLoU is a reskinned Uncharted. I'm not excited at all for it. Maybe if I skipped UC3. I'll wait and see what the reviews say before checking it out
very similar enemy AI
Basically every AI character has a set of behaviors that are for when they are being aggressive, and another set of behaviors for when they are trying to hide from you, take cover, flank you, and so on, Gregory explained. And they make those judgments based on their perception of what you have shown to them. So its a bit like a poker game. If you reveal your hand, if you brandish a gun at them, theyre like holy crap, this guy has a gun! and they start running. If you sneak around they may not know that you have a gun until you take that first shot.
Its all based on their perception, and theyll switch behavioral modes based on whats going on, Gregory said. When theyre in attack mode, theyll band together, they work as a team and theyll be more aggressive. When youre in the position of power, when the balance of power shifts, theyll try to take cover more, theyll try to flank you, theyll try to sneak up behind you.
combat will be filled with uncharted style cover mechanics
Hated 1, 2 was bearable but trying to hard, both seriously lack what makes games fun. Last of us seems like a much better game, I'm hyped.
There's a rumor that the press will get their hands on TLoU for the first time this week. So it's going to be interesting to hear about how the AI holds up when Joel isn't being controlled by ND. But they've said all the right things so far. If you're making a game with heavy stealth elements then AI should be at the top of your priority list, and that's where it seems to be with TLoU.
I'm skeptical. We've seen two controlled run throughs of the same area, that's it. If the AI comes out as fluidly good as those demos in real dynamic situations then ill be impressedFrom what we have seen so far the AI looks superb, the best I have seen since FEAR.
Well, I am an Uncharted fan... but if they never made another Uncharted game I wouldn't care.
I'm incredibly excited for TLoU.
Yesterday I watched all the PSN videos back to back. Goddamn huge mistake. Hype is again at critical levels.
I'm most interested to see how adaptable and random it is. Like it's impressive to see the player throwing an object to distract a guard and the difference from other stealth games is that it's not just 1 guard turning his back to go look, his buddy nearby who heard the glass break comes to check on him too.
But will that happen every single time? That would be boring. That's what I'm interested in finding out. If you can find patterns in the AI you can develop a routine to overcome it easily and that's usually what hurts stealth games.
There are 3 separate versions of the same demo from different game conventions all showing how each encounter is different depending on where you position yourself, timing, tactics...etc. This segment is the most thrilling: PAX Demo. This demo is absolutely insane and showcases the AI's ability to react and adapt depending on the situational context.
You are incorrect. There are only two versions of the walkthrough available, both shown at E3, but the extended version was behind closed doors. It's been subsequently released for public consumption. That is the one you've listed as a "PAX demo".
But there are only the two playthorughs, and they were from E3. Aside from trailers using bits of footage from the campaign, we've seen nothing new since E3.
I trust ND to deliver. And their track history is not to deceive with pre-release trickery. But there isn't really any other evidence to suggest those walkthroughs aren't a lot of smoke and mirrors. This game will soon be in people's hands, and then we'll see. I think ND is totally legit, but that's just good faith. Two controlled dev demos, there's some room for doubt.
The video is labeled "PAX Prime" but I see your point. I mistakenly got the number mixed up because I've watched so many demo playthroughs on YouTube since last E3 that my brain must've tricked itself.
Anyway, I don't think both demos being developer playthroughs really matters. I see no reason to doubt what has been shown. As long as there was a controller in somebody's hands and people were around to see him/her play, that is all the evidence I need to prove these encounters play out dynamically. As far as I know, game journalists were in the closed room during those demos.
In the demo I linked, the player could have chosen to take out any one of the four enemies. Its not like he was forced to alert the remaining three enemies by smashing the guys face in with a brick. Hell, he could've bashed him with the pipe he didn't have to pick up. Or taken him hostage, or sneak around him. I don't need the game to see there isn't an invisible hand forcing you to make those decisions.
Some games that show early footage like BioShock Infinite raise suspicion in me, although I'm hopeful they will deliver in the end because of the developers history and my personal love for the series, I realize some things are too good to be true. However, I don't feel those same suspicions whenever I watch this game. I have no reason to doubt what is shown in the demos and what is said in interviews will translate into the final product.
I'm pretty good at keeping my realities in check and I feel like they are in regards to TLoU. Its going to be the crowning achievement of this generation I believe.
Well.. like I said I have good faith in ND and I don't think their aim is to deceive. That said, there are quite a few red flags in the walkthroughs that indicate they might not be as dynamic as they appear.
It is possible that the walkthroughs were created to show a series of specific events, and that it all was entirely scripted. (And I don't mean scripted in the generic sense that often muddles these conversations) But literally, the player followed a predetermined script. And the voiceover followed a script... like a play. The contextual voiceover of the enemy and Joel's AI was either one of the most incredible things I've even seen in a game, or it was smoke and mirrors. It was so organic and perfect, that it really challenges my preconceptions of what's possible in modern gaming. So ND are either wizards, or they stacked the deck for the demos.
Maybe they are wizards. Maybe they did script the entire thing (believing it a realistic goal for their final game). Maybe they are a pack of dirty rotten liars. lol. I'm just saying it's not unreasonable to be skeptical of some of the things that take place in those walkthroughs.
Anyway... we'll see soon enough.
If this turns out to be true, the backlash would likely kill game sales.
While I agree that it is entirely possible, I just can't fathom a developer making such a stupid decision to include voice overs like that, especially an esteemed studio like Naughty Dog. Bullshots are one thing, completely scripting a demo complete with voice overs to misrepresent a product can be a total hype deflator.
All I have is my bullshit detector and the reads it gives me. I believe what has been shown so far is legit, but your right, TLoU will be in our hands in two months and only then will we know for sure.
Demo was filled with crazy stuff like that. When Joel accidentally dry fired his gun, and went "Shit!"... then the guy he was aiming at came out of cover and said "I know that sound. I've got you now, motherfucker!". That was jaw dropping.There is a moment where Joel loses sight of a guy he is chasing, and then sees him again, and says, "There you are".
Think about this. What the game has to understand about the context of these events to produce that, then.
Most games can't get AI to properly follow the player, or hide behind a box, or not get stuck on geometry... whatever. Most AI voiceover is random quips that are spit out in a very general, generic context. Oh, I'm in combat, I should taunt now. Oh, we reached this place, I should comment on it. Generic shit like that.
But this game, knows the player is in combat, knows the player is in pursuit, that the player loses sight line, then regains it... it's crazy. And it's only one of the crazy things that happens during the demo. This stuff is so much friggin better than anything else I've seen it raises red flags.
My gut feeling is that, they built this game and these systems, and what we got at E3 was a mix of dynamic stuff and some smoke and mirrors.
But journos should have playable access very soon, I'm quite curious to hear their impressions.
That was in the Uncharted games as well.Demo was filled with crazy stuff like that. When Joel accidentally dry fired his gun, and went "Shit!"... then the guy he was aiming at came out of cover and said "I know that sound. I've got you now, motherfucker!". That was jaw dropping.
You tellin' me it was all a lie? I refuse to not believe.
I'd love a game where you just explore ruins and never need to fire a single shot.
Really? Never noticed that.That was in the Uncharted games as well.
Demo was filled with crazy stuff like that. When Joel accidentally dry fired his gun, and went "Shit!"... then the guy he was aiming at came out of cover and said "I know that sound. I've got you now, motherfucker!". That was jaw dropping.
You tellin' me it was all a lie? I refuse to not believe.
That was in the Uncharted games as well.
No its not at all.I've have only ever said that it strongly challenges my preconceptions of what's currently achievable in gaming.
This is an olympic stretch.
There is a moment where Joel loses sight of a guy he is chasing, and then sees him again, and says, "There you are".
Think about this. What the game has to understand about the context of these events to produce that, then.
Most games can't get AI to properly follow the player, or hide behind a box, or not get stuck on geometry... whatever. Most AI voiceover is random quips that are spit out in a very general, generic context. Oh, I'm in combat, I should taunt now. Oh, we reached this place, I should comment on it. Generic shit like that.
But this game, knows the player is in combat, knows the player is in pursuit, that the player loses sight line, then regains it... it's crazy. And it's only one of the crazy things that happens during the demo. This stuff is so much friggin better than anything else I've seen it raises red flags.
My gut feeling is that, they built this game and these systems, and what we got at E3 was a mix of dynamic stuff and some smoke and mirrors.
But journos should have playable access very soon, I'm quite curious to hear their impressions.
Yeah. It just seems impossible to do and especially since no one else has even offered a glimpse of such kind of potential in the past. I hope everything is legit as well. It will be a gamechanger if that level of AI holds up.
There is a moment where Joel loses sight of a guy he is chasing, and then sees him again, and says, "There you are".
Think about this. What the game has to understand about the context of these events to produce that, then.
Most games can't get AI to properly follow the player, or hide behind a box, or not get stuck on geometry... whatever. Most AI voiceover is random quips that are spit out in a very general, generic context. Oh, I'm in combat, I should taunt now. Oh, we reached this place, I should comment on it. Generic shit like that.
But this game, knows the player is in combat, knows the player is in pursuit, that the player loses sight line, then regains it... it's crazy. And it's only one of the crazy things that happens during the demo. This stuff is so much friggin better than anything else I've seen it raises red flags.
My gut feeling is that, they built this game and these systems, and what we got at E3 was a mix of dynamic stuff and some smoke and mirrors.
But journos should have playable access very soon, I'm quite curious to hear their impressions.
I don't think it is out of the realms of possibility. Your argument is sound, there has never been anything quite as dynamic as this. What TLoU is doing adds so much realism to each encounter that it seems impossible to do on current hardware, and thus inspires skepticism.
I could start getting real in-depth with how I think its possible to achieve what we see in these demos, but its honestly just me making logical conclusions which in essence are bullshit so I will spare the thread of that unless you want me to explain further.
After uncharted 2 I haven't been interested in anything that even remotely reminds me of uncharted.
Never again will I waste my time tediously shootbanging a thousand goons from behind cover. Playing peekaboo and whack a mole, ugh.
I was bored out of my mind halfway through the game.
The interactive movie shtick was good for one game but I've had my fill of it.
I am a very big fan of Uncharted, but not really that interested in The Last of Us. It just looks so gloomy, idk, I guess it is an apocalyptic game.
I came into this thread to learn what TLoU meant
same. I honestly thought it was supposed to be TRoU, but then I couldn't remember if the tomb raider game and a subtitle....