Manmademan
Member
I think this post is largely [bs]. Superlative animation and motion blur might mask it, but the textures etc in the CGI trailer really aren't as you make out at all. You can see in the second screen I posted above, some of them are actually quite weak. The floor textures for example, in the real game look better than they do in the CGI trailer.
It's just less AF that lets the console side down.
That, and Guerilla came out early on and admitted this was done in CGI, as they did not yet have the final PS3 hardware- no one did. The question was whether or not the PS3 would actually be able to do it in real time.
http://www.vg247.com/2011/05/10/guerrilla-recalls-the-controversy-surrounding-killzone-2s-e3-2005-trailer/
To those who weren’t around at the time or who may not recall, at E3 2005, Sony showed a trailer for Killzone 2, which to some looked as though it wasn’t actual gameplay footage despite SCEA VP Jack Tretton stating it was “real gameplay everybody’s seeing out there,” to IGN at the time.
Later, it was revealed by a Guerrilla rep on the US PS forums that it was a render, which showed what was “possible on PS3,” instead of actual gameplay footage which was eventually shown during E3 2007.
“Everyone else named the E3 2005 video for what it was – a target render of what we thought would be possible on the PS3,” reported Eurogamer at the time. “Something we would be aiming for. Then, during E3 2007, in front of the majority of the gaming journalist press, we released a trailer of Pre-Alpha code running and demonstrated a playable Killzone 2 that stunned the industry.”
Killzone 2 was released on PS3 in February 2009.
so the timeline is CGI trailer released E3 2005, Guerilla says it's CGI, then releases a pre-alpha demo during E3 2007 and fanboys go nuts comparing the two. I think the pics of THAT are in the thread as well. The final game launches in 2009.