Sony and target renders...

I still want to see tech demos as well. Just make it clear what they are. System announcement without tech demos would be like Final Fantasy without CGI cutscenes.
Sure, as long as they don't replace actual games being shown. I like dinos and mousetraps and bath tubs as much as the next guy. :D
 
I would be a lot less critical of the 'braveness' of the visioneering around PS3 games at E305, given what Sony ultimately went on to deliver in several of their titles, than I would of the same kind of vision presented around the OS at GDC the next year, with Phil Harrison. I cannot recall if he qualified that presentation by saying these were 'visions'/mockups, but they presented something that was very definitely never delivered upon.

Made me skeptical when in the Vita reveal that showed the UI/OS using what appeared to be a mocked video. Thankfully that turned out to be a faithful representation in the end though.
 
I actually prefer the lighting in the actual game. More contrast and pop. Prefer the exaggerated bursts of light from sources, even the muzzle flare is stronger. The cgi lighting is a bit more garish and muted.
The lighting in the trailer definitely had more dynamic detail in the shadows, highlights, etc, and these things require more rendering time than the simplified cheats employed in Killzone.
 
I wonder if Sony will reuse the Agni tech demo or maybe UE4 tech demo as part of their presentation. I'd be kinda weird seeing a new PS console without an FF tech demo.
 
Sure, as long as they don't replace actual games being shown. I like dinos and mousetraps and bath tubs as much as the next guy. :D

I am not sure if there will be any or not but its far more likely then when the PS3 was announced. They have a good number of studios now, many of which have been silent for quite a while.
 
I still have a magazine with screenshots of how Mario Ultra would look.
And it wasnt anything close to what came out from Nintendo later :)

Not by a mile. The "project reality" fiasco was quite possibly the most egregious case of bullshots and wild performance exaggeration ever seen. But since it was more or less pre-internet not many people remember- or at least there's not as much evidence of it laying around.
 
Sony do this because appealing to fanboys is all they know, and what they do best.

It will be no different with PS4.
 
pqTQedO.jpg

I have a feeling Kaz is watching this thread.
 
Sony do this because appealing to fanboys is all they know, and what they do best.

It will be no different with PS4.

They did target renders one time. And that was just for the PS3. For every other console they released tech demos, which everyone does, and trailers featuring actual game footage.
 
Vita reveal should give an indication of what will happen at the ps4 reveal. Actual game footage of games will be shown
 
Yup they almost met that render. The only thing the CG render had is the wonderful animations and obviously the silky smooth framerate.

And the butt-loads of polygons, and the smoke, fire and explosion effects, and of course the batshit-bananas texture quality.

But hey, continue to compare direct-feed Killzone 3 screens to low-res, compressed images of the CG render.
 
The way Sony has always done this thing to hype their consoles with tech demos that we never see again in actual games is funny, especially considering times where they'll fib and say it's in real time (like the Killzone 2 tech demo). And at this point I would have thought people would have opened their eyes to this.

I suppose not.

I much rather see games. A ton of games. Not graphics. Graphics have come far enough for me that I am COMPLETELY satisfied with them as they are now. Unless they do something to emulate reality to a tee, I doubt I'd be as impressed as I once was.
 
The way Sony has always done this thing to hype their consoles with tech demos that we never see again in actual games is funny, especially considering times where they'll fib and say it's in real time (like the Killzone 2 tech demo). And at this point I would have thought people would have opened their eyes to this.

I suppose not.

I much rather see games. A ton of games. Not graphics. Graphics have come far enough for me that I am COMPLETELY satisfied with them as they are now. Unless they do something to emulate reality to a tee, I doubt I'd be as impressed as I once was.

well at least now we know who didnt read the thread before commenting.
 
There are people that think the Kill Zone games out do the target trailer in tech? The poly count in the trailer is insanely high. There isn't a game that matches the Killzone trailer.
 
I read the OP and commented how deemed fit. I wasn't aware I have to read through the whole thread as well.

It might have been helpful. OP's premise for making the thread was proven false numerous times, most of the things he labeled "target renders" were demos running on actual hardware, and many posters helpfully posted videos showing that all but one of those demos and renders had been easily met or surpassed by actual games.

OP is now banned. no one is sure why, but the hilariously terrible OP probably has a lot to do with it.
 
In all honesty, compared to the cream of the crop on PS3 today, I think the original MGS4 trailer looks quite weak.

In the original trailer Snake's moustache had some sort of procedural animation going on and had a higher poly count than some PS2 character models. In the end product I don't think Snake hits 20,000 polys.
 
It might have been helpful. OP's premise for making the thread was proven false numerous times, most of the things he labeled "target renders" were demos running on actual hardware, and many posters helpfully posted videos showing that all but one of those demos and renders had been easily met or surpassed by actual games.

OP is now banned. no one is sure why, but the hilariously terrible OP probably has a lot to do with it.

Was the one demo you speak of the KZ2 demo? Because I could not believe it at the time and how people were.

But okay, thanks for informing me.
 
Was the one demo you speak of the KZ2 demo? Because I could not believe it at the time and how people were.

But okay, thanks for informing me.

Motorstorm, actually. That game doesn't look anything like it's target render, but it's the outlier.

KZ2 and KZ3 are close enough to the target render that it's effectively considered a hit goal. the animation is better in the CGI trailer, but the lighting and textures in the actual games is better, etc and so on.
 
Motorstorm, actually. That game doesn't look anything like it's target render, but it's the outlier.

KZ2 and KZ3 are close enough to the target render that it's effectively considered a hit goal. the animation is better in the CGI trailer, but the lighting and textures in the actual games is better, etc and so on.

No to the bolded.
 
sorry but I disagree on this one
check again GT2000 demo it looks average for a ps2 games

That demo was a quick and dirty GT2 port job. The Gran Turismo PS2 tech demo was never matched and GT5 didn't hit Vision's target. Also both Prologues featured higher res textures and better shadowing than the finished games.


Whatever Polyphony show for GT6 on PS4 we won't get it.
 
I think Killzone 2 looks far better then the CGI target render.

I think they met expectations there. Nobody thinks Killzone 2 looked inferior to their expectations. I also think that Motorstorm Pacific Rift was pretty on-target for that first Motorstorm video when it came to first-person visuals.

The MGS4 and Final Fantasy 7 caps in the OP were definitely surpassed by other games this gen on the PS3.
 
That demo was a quick and dirty GT2 port job. The Gran Turismo PS2 tech demo was never matched and GT5 didn't hit Vision's target. Also both Prologues featured higher res textures and better shadowing than the finished games.


Whatever Polyphony show for GT6 on PS4 we won't get it.

Visually? lol, it threw it out of the park. Vision was nothing more then GT4 engine and assets with just more cars and pit crews.

http://ps3media.ign.com/ps3/image/article/614/614786/vision-gran-turismo-20050516072907456.jpg
http://ps3media.ign.com/ps3/image/article/614/614786/vision-gran-turismo-20050516072849598.jpg
http://ps3media.ign.com/ps3/image/article/707/707039/vision-gran-turismo-20060510104952822.jpg
 
I think people commenting on poly counts etc are missing the point a bit. Crazy high poly counts are not what made those videos impressive, it was the whole atmosphere and mis en scene which a) wouldn't have been possible on ps2 and b) a lot of people didn't think they could match.
 



Looks the same as an all standard GT5 race but with all the extras. Polyphony didn't hit that target.
 
Holy fuck. That's not real-time...right?

If I had to lay money on it, i'd probably say it's prerendered using the game engine, as uncharted tends to do.

There's longer footage of gameplay that doesn't look QUITE as impressive, but its still an unreasonably gorgeous game for something running on a PS3.
 
I got the dino demo as well, when I bought the PS1 in May 1998. Which is why I suspect many of those who claim that wasn't real, or that the PS2 tech demos weren't surpassed, never owned the system, and never played their games.

Got my PSX in may 98 as well and remember that dino tech demo. That thing is creepy.
 
Beyond: Two Souls. PS3.

You think this is still PS3? there's been no word of it, and I don't know if it is or isn't but this HAS to be a candidate for generation shift. Amazing technical show piece that isn't expected to sell more than a couple million? Please, it has PS4 written all over it IMO.
 
Holy fuck. That's not real-time...right?

It is but it's a gif of an off screen video. That's the perfect combo to make a game look lightyears better than it actually does. I'm sure Beyond looks great but that .gif is super misleading.

Looking at these shots I hope they go back to the KZ1 style M82. The scope and grenade launcher make it look awesome. I actually just want their to be secondary fires on all the guns again.
 
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