The first one? I loved it back in the day, though I never beat Perfect Chaos.Are you suggesting them to copy one of the structure of one of the bad Sonic's game?
Sonic Adventure was really bad. =/
I didn't play the sequel, but it's well-loved too.
The first one? I loved it back in the day, though I never beat Perfect Chaos.Are you suggesting them to copy one of the structure of one of the bad Sonic's game?
Sonic Adventure was really bad. =/
Are you suggesting them to copy one of the structure of one of the bad Sonic's game?
Sonic Adventure was really bad. =/
I disagree here a lot. While I can agree that 2K6 had awful overworlds that were far too large and almost entirely devoid of the landmarks necessary to make them work, I thought the ones in Adventure were very well-done (aside from the glitchy collision detection). Fairly small, tons of notable landmarks that made it easy to tell where you were in relation to everything, but plenty of opportunity to dick around with the physics engine (I loved trying to spin dash up the cliff faces in Mystic Ruins), and I liked how there were emblems just lying around for you to stumble upon if you put in the time to look around a bit.- Open world Sonic game: What is this shit? Who wants such a thing, have you not played Sonic Adventure's horrible overworld or Sonic 2006 at all? Sonic and open world doesn't fit at all. In fact, speed and open world is difficult in itself
No, the Sonic series got a bad reputation because the developers became impossibly incompetent and made horribly-controlling games with several questionable and often downright bad gameplay decisions. The alternate playstyles in the Adventure games really weren't that bad... Eggman's shooting stages were better than Tails's, from what I've seen, but either way, I've had more fun playing them than I have playing the Sonic/Shadow stages when I started to replay the game via the Steam rerelease.- Being able to repair the Mech shooting or the emerald hunt: There's a reason Sonic got a bad reputation and that reason is: Developing uncalled for, acceptable at best playing alternative play styles. Leave this trash out of the games
Oh, no, Sonic 2K6 was broken for a lot more than having too many characters.- Having more and more playable characters: You know what broke Sonic 2006 more than anything else? This kind of overambition. You can't expect a game two have 10 characters differntiating between them in a meaningful way and still get a good game. Let Sonic Team concentrate on few, but well rounded characters. I'd suggest: Sonic playing like in Sonic Generations / Unleashed, Knuckles playing like Sonic in Sonic Adventure 2, Tails playing like classic Sonic. Maybe Shadow playing like Sonic in Sonic Rush. But that's stretching it already. Sonic Team (together with Dimps) has nailed Sonic in four different ways already, why add even more playstyles - which most likely will suck like all the other playstyles I've not mentioned above (i.e. Omega, Amy, Big, Rouge, Chao Gardening)
Sonic Advance 2. It's obviously an oversimplification, but the level design in the early stages is absurdly straightforward.Edit: Hold right to win? Which Sonic game even has that? The one that comes the closest might be Generations, because it's so forgiving with the alternative routes, but still you lose a lot of the flow if you fail to stay on the best route. I'm sure noone can really complete Sonic Adventure (the timed missions...), Sonic Adventure 2 (the A-ranks), Sonic Heroes (the A-ranks), Sonic and the Secret Rings (the Gold medals), Sonic the Shitfest 2006 (the S-ranks), any Sonic Rush game (the S-ranks), Sonic Unleashed (S-ranks and chilidog man), Sonic Colours (S-ranks) or Sonic Generations (S-ranks, but especially some of the tighter timed missions) without playing really well. Really, name the Sonic game that you can perfectly complete without playing well and concentrated >.<.
The only enemies I can think of in the classic Sonic games that really did much of anything to stop you were the Mantis and Crab in Metropolis Zone. Sonic enemies are generally trivial in the classic games.
GOO GOO G'JOOBSonic 4 this was the same, then Episode II it was for the most part but they did something I'm not really into and made some enemies where you had to hit them with multiple homing attacks.
I didn't have a problem with SA1's structure. The adventure fields weren't a headache to deal with and it was mostly easy to figure out where to go. I won't mind if they bring it back and actually improve it. (Sonic 06 did it soooooo so so so wrong)Are you suggesting them to copy one of the structure of one of the bad Sonic's game?
Sonic Adventure was really bad. =/
THIS! Sonic Generations is not even close to being hold forward to win. What the heck?Sonic Advance 2. It's obviously an oversimplification, but the level design in the early stages is absurdly straightforward.
By the way, to anyone that has played Unleashed, how was the hub world overall? I didn't beat many levels in the PS3 version so I've only experienced little of it.
A lot of people think the game is great, myself included. Opinions differ.
A lot of people think the game is great, myself included. Opinions differ.
The first one? I loved it back in the day, though I never beat Perfect Chaos.
I didn't play the sequel, but it's well-loved too.
The hub worlds were completely unnecessary. Just give me stages. Loved that in Generations, the hub was just the right size.Sonic adventure structure wasn't bad at all .. there were hidden collectibles, you could went from place to place fast ( very fast ) & everyone on the field was fast.(except big )
And in Dx mode you're rewarded with extra optionnal stuff for exploring.
The only thing that need to be erased from existence is BIG & frog.
Sonic 06 open fields were too big, had stupid mission in them and horrible loadings . ( that need to be erased from existance too )
The hub worlds were completely unnecessary. Just give me stages. Loved that in Generations, the hub was just the right size.
The collectibles don't really matter in the end, unless you're a fan of Chaos Garden.
The gameplay was really bad (not unplayable, simply BAD).
Oh, and the level design simply sucked. All over the place.
I didn't liked it back in the day of Dreamcast. Didn't liked after playing the DX version on PC. I guess the game wasn't simply for me. Actually, Adventure 2 was a bit more acceptable than the first, but still pretty much bad to me.
Sonic fans are really a divided bunch.
Unleashed hub world weren't bad but they weren't great .. i'd say more i think they were there for the sake of being there. the sand and ice hub world were fine but the first 2 cities hub world shouldn't have been so big
Too many humans, not enough things to do in them in some cases, very small & with few humans in other cases . that's my verdict they were forgettable !
Sonic fans are really a divided bunch.
It was nice but... is it wrong of me to say it's kind of, I dunno, "goofy"? It was good music but it never really felt "Sonic-y" to me like the first Adventure game did.
My dream soundtrack would be composed by whoever did the soundtrack for the Sonic OVA. Those 90's synth hooks, all in my veins. It's what I always imagined Sonic games would sound like under higher production values.
yep , too much filler!Unleashed hubs would have been good if they stripped it out of the filler. I like the concept of the hubs where you'd find additional levels by exploring around though, it's just a shame they're not that big and kind of scaled down.
Depend if you love jazz or not . it was a departure sure, but they nailed the feelign of adventure in those songs..especially since they wanted ( in unleashed ) a different sense of pacing.It was nice but... is it wrong of me to say the music of Unleashed is kind of, I dunno, "goofy"? It was good music but it never really felt "Sonic-y" to me like the first Adventure game did.
My dream soundtrack would be composed by whoever did the soundtrack for the Sonic OVA. Those 90's synth hooks, all in my veins. It's what I always imagined Sonic games would sound like under higher production values.
True , but those games didn't have a hub word. ( here lies the problem )I haven't seen much bugginess with any game after Unleashed.
Never had problems with Colors or Generations.
Yeah colors and generations put oil on the burning fire of the sonic fans . i'm also a fan of sonic rush adventure level design .. so i'm personnaly quite satified.Not really. Ignoring the crazies/furries/whatever and focusing on sane people, they seem pretty OK with what's happening now. There's the fringe lot who wank over Adventure for some reason, and of course there's still going to be some cloud-yelling bring-back-the-Mega-Drive guys, but the general consensus seems to be that Colours/Generations are the best Sonic games since he got green eyes.
It's like a 85/10/5 split.
It would be a shame to see the 3DS get the inferior version again when for many years handhelds were the only port of call for those looking for a decent Sonic game.
Sonic Rush 3DS that's like the first one please. Rush 1 was godlike. Haters can suck it. Dis is what U need.
Sonic Rush 3DS that's like the first one please. Rush 1 was godlike. Haters can suck it. Dis is what U need.
I still think Sonic Rush has the best soundtrack in a 2D Sonic since Sonic 3 and Knuckles.
Jazz is goofy to you?
Sonic Rush 3DS that's like the first one please. Rush 1 was godlike. Haters can suck it. Dis is what U need.
Don't mind Jazz, though I might be jaded of the game since the Werehog battle theme kind of is after constant repetition. I guess incredibly cheesy and overblown would be the better words to describe it.
Are you suggesting them to copy one of the structure of one of the bad Sonic's game?
Sonic Adventure was really bad. =/
Rush adventure had a much better level design but i like both games ..Sonic Rush 3DS that's like the first one please. Rush 1 was godlike. Haters can suck it. Dis is what U need.
"RIGHT HERE, RIGHT NOW "I still think Sonic Rush has the best soundtrack in a 2D Sonic since Sonic 3 and Knuckles.
Don't mind Jazz, though I might be jaded of the game since the Werehog battle theme kind of is after constant repetition. I guess incredibly cheesy and overblown would be the better words to describe it.
I generally meant the music in Unleashed as a whole though, the daytime level music in Shamar is a good example of how cheesy it is what with the complete usage of every single instrument you'd associate with the real life region. Then there's the overblown orchestral theme and such. It's all really good adventurous production values but I guess it never really felt very Sonic-y in my eyes. Spagonia and Eggmanland were the two music tracks that I really, really loved.
Perhaps it's just that the peppy atmosphere of Unleashed feels rather jarring when I also associate Unleashed with awful pacing, awful Werehog battles, Chip being annoying as shit etc. Colors resonated with me better when it came to the atmosphere.
I still think Sonic Rush has the best soundtrack in a 2D Sonic since Sonic 3 and Knuckles.
Nonetheless, they're the only time the series found its legs in 3D. The more recent games feel more like F-Zero than they do a platformer. They need to go back to the Adventure games and figure out how to make that work again.Emphasis on were.
Sonic Rush had an awesome soundtrack, but it didn't fit the game, in my opinion. I like it more outside of the game than during it.
Sonic Rush 3DS that's like the first one please. Rush 1 was godlike. Haters can suck it. Dis is what U need.
Both adventure games were great, and were the last time the series really resembled a 3D platformer.
Well... Sonic 2006, but that game shipped about 6 months before it was finished, so I just count it as a beta that never made it to market.
Are you suggesting them to copy one of the structure of one of the bad Sonic's game?
Sonic Adventure was really bad. =/
The series feeling like "F-Zero" has given the series more success than it has seen in years. Why stop a good thing?Nonetheless, they're the only time the series found its legs in 3D. The more recent games feel more like F-Zero than they do a platformer. They need to go back to the Adventure games and figure out how to make that work again.
Taking game design directly from 1999 is still a bad idea.
You should learn to separate "will please some" from "is best for the series". At this point in time, carrying on the Generations gameplay for another game is the best route for the series to go, because a) it hasn't gone wrong so far, b) I'd rather Sonic Team settle into next-gen before they try anything too weird, because we all know what happened last time they didn't wait, and c) it'd do the series rep some good to show Generations' success wasn't too dependent on nostalgia, and was mostly fuelled by the gameplay.
Going back to 1999 design is a terrible idea and would be damaging for the series.
Not really. Ignoring the crazies/furries/whatever and focusing on sane people, they seem pretty OK with what's happening now. There's the fringe lot who wank over Adventure for some reason, and of course there's still going to be some cloud-yelling bring-back-the-Mega-Drive guys, but the general consensus seems to be that Colours/Generations are the best Sonic games since he got green eyes.
It's like a 85/10/5 split.
because I don't see anything weird about the gameplay, it could fit right well with modern improvements.
They are in Oklahoma now
QUICK! What dev exists in Oklahoma!? Lol
https://twitter.com/kellieparker/status/298842940455923712
it's like they took a road trip and decided that they would tease us while they are on vacation or something.
Why can't there be sections of slower exploration and sections of nonstop speed?
I'm glad that people seem to like Sonic games again but all the new ones look like racing games which does not appeal to me at all.
That's a strawman. Moving away from boosting does not mean going back to Sonic 06 shit. Colors and Generations had less boosting than Unleashed and they were much better. The problem with boosting sections is that you don't do much during them. Classic Sonic was pretty awesome in Generations. Could give him some 3D levels.
Sonic 06 tried that. You really wanna go back to that?Why can't there be sections of slower exploration and sections of nonstop speed?
And I would disagree.Exactly. Boost adds nothing to gameplay and actually ends up taking away from it.
I'd completely forgotten that he actually liked them.Anth0ny is forbidden to answer this question, btw.
Yup. Modern Sky Sanctuary is a somewhat good example of some decent 3D platforming in the series. Some obstructions, multiple paths and layers, and some enemies to get rid of if you choose to do so. More level design like that (and a little better than that) and I'll be a little happier.The 2D/3D perspective switch is meant to be the solution to that problem, though as of Generations they're finally starting to get the hang of making interesting 3D spaces.
No more mach speed sections.
I don't care if the train is getting away and you've gotta speed up. It's terrible to play.