- Open world Sonic game: What is this shit? Who wants such a thing, have you not played Sonic Adventure's horrible overworld or Sonic 2006 at all? Sonic and open world doesn't fit at all. In fact, speed and open world is difficult in itself
I disagree here a lot. While I can agree that
2K6 had awful overworlds that were far too large and almost entirely devoid of the landmarks necessary to make them work, I thought the ones in
Adventure were very well-done (aside from the glitchy collision detection). Fairly small, tons of notable landmarks that made it easy to tell where you were in relation to everything, but plenty of opportunity to dick around with the physics engine (I loved trying to spin dash up the cliff faces in Mystic Ruins), and I liked how there were emblems just lying around for you to stumble upon if you put in the time to look around a bit.
I probably wouldn't want
an entire game like that, unless their physics engine was damn near perfect, but as a hub to get from stage to stage? I'm okay with it.
- Being able to repair the Mech shooting or the emerald hunt: There's a reason Sonic got a bad reputation and that reason is: Developing uncalled for, acceptable at best playing alternative play styles. Leave this trash out of the games
No, the
Sonic series got a bad reputation because the developers became impossibly incompetent and made horribly-controlling games with several questionable and often downright
bad gameplay decisions. The alternate playstyles in the
Adventure games really weren't that bad... Eggman's shooting stages were better than Tails's, from what I've seen, but either way, I've had more fun playing
them than I have playing the Sonic/Shadow stages when I started to replay the game via the Steam rerelease.
Except fishing. That was an awful decision.
- Having more and more playable characters: You know what broke Sonic 2006 more than anything else? This kind of overambition. You can't expect a game two have 10 characters differntiating between them in a meaningful way and still get a good game. Let Sonic Team concentrate on few, but well rounded characters. I'd suggest: Sonic playing like in Sonic Generations / Unleashed, Knuckles playing like Sonic in Sonic Adventure 2, Tails playing like classic Sonic. Maybe Shadow playing like Sonic in Sonic Rush. But that's stretching it already. Sonic Team (together with Dimps) has nailed Sonic in four different ways already, why add even more playstyles - which most likely will suck like all the other playstyles I've not mentioned above (i.e. Omega, Amy, Big, Rouge, Chao Gardening)
Oh, no,
Sonic 2K6 was broken for a
lot more than having too many characters.
That said, I actually agree that focusing too much on multiple characters can often be a detriment to the game.
Heroes, for instance. They insisted that there be 12 playable characters, and decided to set it up like a difficulty selection (Sonic = Normal, Dark = Hard, Rose = Easy, Chaotix = Esoteric). Each team played the same stages, for the most part, but since it was just akin to playing the game on Easy or Hard, no harm, right? Except they forced you to play all of the teams to see the final boss, which made the redundancy mandatory.
Or
2K6. Kingdom Valley, Sonic's campaign. Okay, why am I playing as Silver? If I wanted to play as Silver, I'd choose Silver's campaign in the main menu. I should be playing as Sonic if I chose him, dammit.
Edit: Hold right to win? Which Sonic game even has that? The one that comes the closest might be Generations, because it's so forgiving with the alternative routes, but still you lose a lot of the flow if you fail to stay on the best route. I'm sure noone can really complete Sonic Adventure (the timed missions...), Sonic Adventure 2 (the A-ranks), Sonic Heroes (the A-ranks), Sonic and the Secret Rings (the Gold medals), Sonic the Shitfest 2006 (the S-ranks), any Sonic Rush game (the S-ranks), Sonic Unleashed (S-ranks and chilidog man), Sonic Colours (S-ranks) or Sonic Generations (S-ranks, but especially some of the tighter timed missions) without playing really well. Really, name the Sonic game that you can perfectly complete without playing well and concentrated >.<.
Sonic Advance 2. It's obviously an oversimplification, but the level design in the early stages is
absurdly straightforward.