The DmC Bug

Dante vs Vergil and Nelo Angelo.

Oh my.



NG II has that though. Kinda. Survival in Mission Mode is alright. Too bad it's DLC.



Table Hopper is a last second dodge, pretty much.
Would have forgiven DMC4 backtracking if they had Vergil dlc........
 

rvy

Banned
Would have forgiven DMC4 backtracking if they had Vergil dlc........

Why they never added DLC to that game is a mystery to everybody else. Who wouldn't buy Vergil and Sparda additions to Bloody Palace? It's so obvious to everyone except Capcom themselves.
 

MormaPope

Banned
Devil May Cry 4 would've been even more excellent if they cut out Nero entirely and made the Devil/Demon Arm one of new main styles that Dante could use. With that change though they would need to expand each chapter/mission to be longer, back tracking and other issues would be solved also.
 

sn00zer

Member
Devil May Cry 4 would've been even more excellent if they cut out Nero entirely and made the Devil/Demon Arm one of new main styles that Dante could use. With that change though they would need to expand each chapter/mission to be longer, back tracking and other issues would be solved also.

Should have expanded Nero instead....its weird how many weapons and moves they gave Dante, who was by all means a secondary character...and so few moves/weapons to Nero....I thought the Nero section were much much more fun than Dante's...the style switching on the D-pad was horribly cumbersome
 

dark10x

Digital Foundry pixel pusher
Now play DMC3
Man...I actually went back to that after DmC. I used to love DMC3 but it felt incredibly dated and ugly. Ended up playing the original Devil May Cry instead which holds up much better, I feel. DMC3 has a great combat system with nothing else. There is not a single other thing I like about the game outside of that.
 
Try Enslaved. It's got one of the deepest, most intricate combat systems in the genre. There are some really impressive videos out there with some insane combos. The only downside is that the platforming can be very, very tricky at times.

iEsHVbiThdNAO.gif
 

monome

Member
Reinstalled Bayonetta from Games on Demand right after I finished DmC.
I miss the production values but shit me if Bayonettta is not in a league of its own as far as this gen action games are concerned.

also, sexy female protagonist is definitely a plus in my book.
 
DMC1 is very rough on the edges nowadays. The input lag cant be ignored. Juggling was in its infancy. The only modern juggling you could do was shotgun hiking which only works on Fetishes.
 

Dahbomb

Member
DMC1 had input lag? First time I am hearing of this.

Back in DMC1 days juggling enemies with hand guns in mid air was "swag". We have come a LONG WAY.
 

Veelk

Banned
I am currently replaying DMC1, and while it's combat is definitely rough, it still has one of the best presentation in gaming. Wish I could expand on what I mean, but I have to leave for class. Those that have played it probably know what I mean, especially when you look at the environment.
 

Sscia

Neo Member
I never played any of the DMC up until the new one,
It took me a while to transition from hopeful button mashing to actually know what I'm doing.
 

KevinCow

Banned
I tried to give DMC3 another shot after beating DmC on Son of Sparda.

I just can't. The controls are so awkward and unintuitive, and the camera is so, so bad.

Like, I use one button to swing my sword on the ground, but I use a different button to swing my sword in the air. The regular sword button just makes me do a helmbreaker. What? That makes absolutely no sense at all.

And to do a launcher, I have to hold one button, hold the stick in the opposite direction of the enemy, and then press the sword button. Same thing with dodging, except you hold sideways and press jump. Why make such basic moves so complicated?

Maybe the OP will have better luck than me, but I just can't rewire my brain to work with those controls.

To its credit, though, at least it let me remap the attack buttons to where they should be in the first place, unlike Bayonetta.
 

Dahbomb

Member
You forgot to add that Stinger is a terrible double tap motion in DmC and the angel plus demon weapons all require an extra button input so their Stinger equivalent is double forward + trigger + Y.

Why make such basic moves so complicated? Also Dodge is Trigger plus direction plus Dodge button so its like pressing two shoulder buttons at the same time. No one should be using the basic dodge in the game, its vastly inferior.

Also Devil Trigger on two buttons. The controls in the old games are fine they are just different. Want one button dodge? Play Trickster.
 
Maybe because DMC3 really forces you to be proficient with certain mechanics before you can progress? I don't think there was ever a moment like that in DmC.

That said, not being able to roll in certain directions in previous DMC games might be a bit jarring if you're used to a dodge button, though it's nowhere near as bad as it was in the PS2 Yakuza games, but yeah trickster takes care of that. Plus, the skystar feels way better than air angel dodge in DmC.
 

KevinCow

Banned
DmC has some stuff that I think could be simplified further.

Like I said in the other thread, Stinger could've been dash + attack. Double-tapping is annoying.

Angel and Demon dodge could've just foregone the modifier triggers altogether. Dodge at the last minute for Demon dodge, double tap for Angel dodge.

But the issue isn't pressing multiple buttons at once. It's having to press the analog stick in a very specific direction that isn't always registered properly. It's imprecise and annoying.

The way DmC maps out the controls is infinitely more intuitive to me.

The older controls let you do significantly more with less, they are way more elegant.

What can you do with the old controls that you can't do with the new controls?
 
What can you do with the old controls that you can't do with the new controls?

Anything that used to be directional in nature is outright removed in DmC (other than stinger equivalents).

Just comparing gauntlets:

http://www.videogamesblogger.com/20...ove-list.htm/dmc-devil-may-cry-eryx-move-list

http://devilmaycry.wikia.com/wiki/Gilgamesh

Great moves like Kick13, Draw/Straight and Real Impact (!!!) are completely gone with no replacements along with other moves. All along with being able to actually target enemies!
 
DmC has some stuff that I think could be simplified further.

Like I said in the other thread, Stinger could've been dash + attack. Double-tapping is annoying.

Angel and Demon dodge could've just foregone the modifier triggers altogether. Dodge at the last minute for Demon dodge, double tap for Angel dodge.

But the issue isn't pressing multiple buttons at once. It's having to press the analog stick in a very specific direction that isn't always registered properly. It's imprecise and annoying.

The way DmC maps out the controls is infinitely more intuitive to me.
Intuitive is a tricky argument because most control schemes will eventually become natural after a long enough time, it's only an issue if they're needlessly convoluted or unresponsive. The DMC3 controls are efficient and the game is designed pretty well around them, maybe you're playing the game like you would play DmC? It isn't nearly as forgiving and requires a lot more awareness.

What can you do with the old controls that you can't do with the new controls?
Lock-on, as mentioned, plus better inputs for all the moves and more responsive weapon switching by tapping the triggers instead of being forced to hold them. Using O for the style moves or just spreading that function across the rest of the buttons is a preferential thing.
 

Dahbomb

Member
Draw/Straight is still in the game. Its called Snake Eyes. But yes DmC does way less moves with more buttons. Just compare Red Queed (all non EX moves) vs Rebellion. Its two buttons vs one but RQ still comes out ahead.

Not to mention that DmC has way less style moves. There's remnants of the style moves in DmC (Prop/Shredder, poor man's Parry, Fireworks, Air Dash/Dodge) but the amount of options is still less than DMC4 Dante.
 

Veelk

Banned
Draw/Straight is still in the game. Its called Snake Eyes. But yes DmC does way less moves with more buttons. Just compare Red Queed (all non EX moves) vs Rebellion. Its two buttons vs one but RQ still comes out ahead.

It was my hope that if they made a Dante centric game, they'd incorperate most Sword master techniques into rebellion and that'd give them room for filling up SM with even more moves. Just imagine the variety in combo video's that they'd have.
 

Dahbomb

Member
Yeah they should map out Dante's moves like they did with Nero. It will double his movelist.

Casuals will cry having to do back, forward inputs but no fucks will be given by me.
 

Veelk

Banned
Yeah they should map out Dante's moves like they did with Nero. It will double his movelist.

Casuals will cry having to do back, forward inputs but no fucks will be given by me.

They introduced Nero with a very limited moveset that you couldn't really max out with just one playthrough anyway. They eased them in pretty slowly. Also, it's not like you need to do ALL those moves to win the game, they can stick to a healthy variety of 5 or so combo's to play pragmatically. Nubs have no reason to cry whatsoever. And with Dante, just think of all the additional moves he'll have with his other weapons as well as Rebellion.

It'd be Cuhrazy.
 

KevinCow

Banned
Draw/Straight is still in the game. Its called Snake Eyes. But yes DmC does way less moves with more buttons. Just compare Red Queed (all non EX moves) vs Rebellion. Its two buttons vs one but RQ still comes out ahead.

But there's nothing stopping them from adding more Button-Pause-Button combos, right? It seems like it was just a specific design decision to only have one pause combo for each weapon.

I guess my question isn't what did they do that they didn't do in DmC, but what did that do that they couldn't do with DmC's control scheme. You could always add more weapons and combos.

Lock-on. Anything else?

Not to mention that DmC has way less style moves. There's remnants of the style moves in DmC (Prop/Shredder, poor man's Parry, Fireworks, Air Dash/Dodge) but the amount of options is still less than DMC4 Dante.

Does it count for anything that DmC implements all those style moves you mention into one moveset instead of spreading them throughout different styles and making the player choose between them?
 
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