Bioshock's line maze mini-game: The Game.
That aside I wonder how the final game will pan out, that 25 hour promise seemed absurd to me.
He said it'll be exclusive to PS4 in the launchwindow, which is 3 months after the release of the console. It will probably come to the nextbox and PC after that. He won't abandon the Xbox after the huge success of Braid, would he?
I liked his "no arbitrary puzzles" comment followed by a door with a maze puzzle on it followed by a floor made out of maze-ish puzzles...
He said something to the effect of...
"available only on PS4 during the game's launch period"
I read that as timed exclusive.
Based on what he said about interesting experiences and non-arbitrary puzzles being all around you on the island, I have to believe those maze-like things aren't the actual main puzzles, but unfortunately that's how it came off in the trailer. Really looking forward to this regardless.
There are ~550 puzzles--that's an average of 3 minutes per puzzle. Doesn't sound that absurd.
That makes more sense in the time available on the game. But in terms of an actual play through surely he won't subject everyone (not just the dedicated to the game) to completing over 10 hours worth of (apparently similar) puzzles? That is to say the game has a normal structure of progression anyway.
Also console exclusive on PS4, according to Blow.
Umm, okay?Those maze puzzles are each sort of analogies to something in the game world, or your actions in the world, or your perception of the world. That is, they can't be meaningfully solved if taken out of the world, just as a record album is largely meaningless in lieu of a record player.
e: also welp guess I'm buying a PS4
There are ~550 puzzles--that's an average of 3 minutes per puzzle. Doesn't sound that absurd.
That's not at all what he said.
He said "The PS4 will be the only console that plays The Witness at launch". Nothing about PC or mobile. He then repeated this exact statement on Twitter later on when someone complained about the lack of iOS support.
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Can someone explain this game to me. Ever since it was revealed last year all the "puzzles" I've seen in this game are connecting lines to a dot. Is that all there is to The Witness?
The island (the game takes place on a single island) has about a dozen different areas which each has a different theme/mechanic. The areas are nonlinear in the order you can tackle them, IIRC. The puzzles are built around the maze signs but differ in how, and Blow hasn't given any further details on it.
That's unexpected. Thought he was staying away from consoles.
This is the first official trailer for the upcoming game The Witness, to be released on the PC, iOS, and PlayStation 4... and eventually, several other platforms.
Front page for the game: http://the-witness.net/
Follow development on the game's blog: http://the-witness.net/news/
That makes more sense in the time available on the game. But in terms of an actual play through surely he won't subject everyone (not just the dedicated to the game) to completing over 10 hours worth of (apparently similar) puzzles? That is to say the game has a normal structure of progression anyway.
Umm, okay?
Can someone explain this game to me. Ever since it was revealed last year all the "puzzles" I've seen in this game are connecting lines to a dot. Is that all there is to The Witness?
same as you, I don't get this at all.
No, they don't.Had to watch the trailer again to make sure I wasn't missing something obvious, but do all of the puzzles in this game revolve around maze/line tracing? Seems like a weird gimmick to hang a "25 hour" game around. Guess I'm curious to see how the game turns out, but I don't understand the rapturous response some people have to this first look.
Had to watch the trailer again to make sure I wasn't missing something obvious, but do all of the puzzles in this game revolve around maze/line tracing? Seems like a weird gimmick to hang a "25 hour" game around. Guess I'm curious to see how the game turns out, but I don't understand the rapturous response some people have to this first look.
Yes, drawing lines is the main play mechanic of this game. But how you come to learn which lines to draw is where the ingenuity comes in. Changing your perspective in a 3D space, listening for audio clues, pattern recognition etc all come into play in learning how to solve the puzzles.
Evidently, as you solve the puzzles you learn new lessons about how the game mechanics work and you use this knowledge in more complicated puzzles. So, instead of a typical puzzle game where you do task A and task B to open up C, then move onto the next different puzzle .. this is one where you are progressively learning and that knowledge makes the next puzzle easier/more understandable.
I don't think the game is going to be for everybody, but there is a huge swath of people out there that love Myst and other Point and Click games that will eat this up.
Just like Braid.
Is it? I never played it, I was turned off by the art style.