I think maybe he just needs to display emotions a bit more, like Sackboy does?They really need to change the main character design. It looks completely unappealing.
I think maybe he just needs to display emotions a bit more, like Sackboy does?They really need to change the main character design. It looks completely unappealing.
No it didn't. Stop spreading lies.
I imagine he write that cause it's not impressive for a next gen game.
I don't know why but reminds me a nintendo game.
I wasn't impressed at all at the conference but watching the trailer again I found it interesting. I think it needs a demo to show its full potential.
And pixar graphics lol
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Directed by Mark Cerny
Developer: SCE Japan Studio
Trailer
http://www.youtube.com/watch?v=q59tHyhDMkI
I got a lot of the Bandicoot feel for it definitely. Looking great and sorely needed in a world full of FPSes
And I have the proof of this similarity!
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Knack's face is clearly inspired by Crash.
I thnk he has massive potential to be Sony's next gen mascot. Was looking to pick up a game in this genre at launch with nex gen gfx. This will fit the bill nicely. I believe this game will be a sleeper hit and will surprise people with its gfx and gameplay. Love the fact that the creator worked on jak and crash series. That's all I needed to hear. Remote play on the vita looked flawless as well. Day 1.
It was a great pleasure to be able to introduce the title at the PlayStation Meeting in New York. With our new project, Knack, we are really trying to take advantage of everything that the PlayStation 4 supports, from the graphics capabilities of the platform to the physics simulation necessary to handle our very unique hero. Over the years I’ve been involved in a number of character-based action titles – Crash Bandicoot, Jak and Daxter, Ratchet & Clank – and with the gameplay of Knack, we’re trying to focus on the essential fun behind the action/platform gameplay. I’m hoping that we can make something that excites those that played the classic games back in the day, as well as something that attracts new fans to the genre.
http://blog.us.playstation.com/2013/02/20/knack-a-brand-new-platformer-for-the-playstation-4/During the game Knack also discovers that he has a skill (in other words, a knack!) that allows him to incorporate ice, metal and other substances into his body, giving him new abilities from level to level. The result is gameplay which is a little bit like Crash Bandicoot, and a little bit like Katamari Damacy, in that the Knack can get quite large indeed. There’s also a touch of God of War in there, in that there is an epic feel to the game in places.
It actually reminded me of Kameo except it was not as eye pleasing.
I was thinking about this today. What if Knack was a collectathon platformer that had to collecting those shapes, and every shape you collect adds to your character in real time. Say there are 100,000 pieces throughout the world, and you must collect certain amounts to grow large enough to do certain things. I think it would be a lot cooler than the usual limitless sized coin purse collectathons usually do.
Mark Cerny said:During the game Knack also discovers that he has a skill (in other words, a knack!) that allows him to incorporate ice, metal and other substances into his body, giving him new abilities from level to level. The result is gameplay which is a little bit like Crash Bandicoot, and a little bit like Katamari Damacy, in that the Knack can get quite large indeed. There’s also a touch of God of War in there, in that there is an epic feel to the game in places.
I was thinking about this today. What if Knack was a collectathon platformer that had to collecting those shapes, and every shape you collect adds to your character in real time. Say there are 100,000 pieces throughout the world, and you must collect certain amounts to grow large enough to do certain things. I think it would be a lot cooler than the usual limitless sized coin purse collectathons usually do.
Comment from Mark Cerny
What you said would be cool indeed.
Jak and Daxter collect-a-thon is not limitless like coins in Mario games, actually, you need to collect every single one of those 2000 orbs to get the secret ending I think.
it's not that impossible really, they're not hidden for the most part, and the game tell you exactly how many orbs you're missing in each area, so it's a matter of see which area you missed and explore the shit out of that area.
it's actually felt pretty rewarding when I got it all.
Umm ok?Has 6/10 written all over it.
lol what??
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Looks like a "developer game".
lol what??
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It is created by Mark which you may thank for:
- Sonic (he literaly rehired lead developer after Sega fired him and brought him to US and was directly involved with how Sonic was created)
- Crash
- Spyro
- Rachet&Clank
- Jack and Dexter
Now you say "developer game" but next year your kids will make you buy Knack plush character.
And I have the proof of this similarity!
![]()
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Knack's face is clearly inspired by Crash.