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Killzone Shadow Fall (PS4) announced, launch title [1080p/30fps]

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I wonder who that voice is during the trailer.
I thought it sounded kinda like Mark Strong. Even if it's not, it would probably be a relatively well known Brit. After all, they got Brian Cox, Ray Winstone, and Malcolm McDowell in their old games as lead antagonists.
 
I want to talk about Killzone. Who wants to talk about Killzone?

Me

I am one of the biggest killzone fans out there, even though Killzone 3 kind of soured me a on the franchise.

I still have fond memories of talking about killzone on killzone.com before the forums on that site even existed lol!

Killzone 2 remains the best in the series, and I have no doubt shadow fall will blow it out of the water.

edit: Am I the only one that laughed at the jimmy fallon episode? lol
 
I really wouldn't mind if GG has deemed the M82 unchanged aesthetically in 30 odd years. Such a sexy rifle. Then again, you could probably transpose any gun into KZ2/3/SF's weapon model and have it look amazing. Easily the best weapon modeling in the biz, in my opinion; and some of the best design, too. Their use of DOF, blur and material shading/reflection is beautifully unique.

EDIT: It wouldn't make much sense, though, so maybe some sort of throwback a la
Snake reuniting with his Socom in MGS4
?
 
HOLY FUCKING SHIT!

1.5 GB?

HOLY FUCKING SHIT!

E3 this year will be insane, that's all I gotta say

Not all that surprising to me. While the trailer looked insane, there was nothing really that seemed to demand more than 1.5GB of VRAM. 1080p and some AA with those textures does not need more than 1.5 GB.
 
Imagine what they can do in terms of AA and post processing effects by dropping the resolution to 1280x1080 or 720p.

PS: Don't kill me.

It'll be interesting to see if MS follows the suit with 1080p (soft) norm or whether they go 720p, in which case, it will be interesting to see what kind of fidelity advantage made come at the cost of pushing extra pixel.
 
Imagine what they can do in terms of AA and post processing effects by dropping the resolution to 1280x1080 or 720p.

PS: Don't kill me.

It'll be interesting to see if MS follows the suit with 1080p (soft) norm or whether they go 720p, in which case, it will be interesting to see what kind of fidelity advantage made come at the cost of pushing extra pixel.

I thought because of the 8GB GDDR5 RAM and 32 ROPS, 1080p should be easy to achieve?

So why isn't 1080p + 60FPS possible?

(More memory = higher resolutions. Higher ROPS = more pixels drawn on screen).
 
Imagine what they can do in terms of AA and post processing effects by dropping the resolution to 1280x1080 or 720p.

PS: Don't kill me.

It'll be interesting to see if MS follows the suit with 1080p (soft) norm or whether they go 720p, in which case, it will be interesting to see what kind of fidelity advantage made come at the cost of pushing extra pixel.


Why would MS mandate 720p?

That would be insane and suicide.
 
Not all that surprising to me. While the trailer looked insane, there was nothing really that seemed to demand more than 1.5GB of VRAM. 1080p and some AA with those textures does not need more than 1.5 GB.

This begs the question: what will we see at 8 gigs?

Also, what does this say about the UE4 tech demo and the loss in detail? Clearly they too delivered something constrained by 1.5 GB.
 
People talking about the game using 1.5gb vram, isn't vram the ram on the graphics card? Surely there isn't a lot more than 1.5gb ram on the graphic card in the ps3?

Or am I completely wrong? :P

Why would MS mandate 720p?

That would be insane and suicide.

I've seen people say they'd rather have 720p@60fps than 1080p@30fps...

While I obviously would prefeer 60fps instead of 30fps. 720p just looks so shit compared to 1080p.
 
So I gather this hi tech gun will be your main weapon and not the m8?

makes sense considering your some sort of super soldier. and I hope the slow motion focus mode can only be used sparingly.
 
I thought because of the 8GB GDDR5 RAM and 32 ROPS, 1080p should be easy to achieve?

So why isn't 1080p + 60FPS possible?

(More memory = higher resolutions. Higher ROPS = more pixels drawn on screen).

Oh yes, absolutely. However, what I mean is that whether there are fidelity related benefits that can gained by sacrificing resolution.

Why would MS mandate 720p?

That would be insane and suicide.

I did not say that they would mandate 720p. I wrote about how the introductory games from Sony are 1080p and whether MS would follow the suit. If not and if they stick to 720p + X amount of AA, I wonder what kind of gain in fidelity would be achievable as a commensurate compensation for not pushing 1080p.
 
Apparently, the guy from B3D who stated that info is a dev.

http://www.neogaf.com/forum/showpost.php?p=48156329&postcount=2348

oh-my-god.gif
 
I hope the game starts with old man Rico in a chair, alone and reviled by everyone, only to be assassinated brutally by one of the cloaked Helgast as revenge

Cut to "SHADOW FALL"
 
Oh yes, absolutely. However, what I mean is that whether there are fidelity related benefits that can gained by sacrificing resolution.



I did not say that they would mandate 720p. I wrote about how the introductory games from Sony are 1080p and whether MS would follow the suit. If not and if they stick to 720p + X amount of AA, I wonder what kind of gain in fidelity would be achievable as a commensurate compensation for not pushing 1080p.
But surely the 32 ROPS and GDDR5 should facilitate 60FPS with good level of fidelity without sacrificing 1080p?
 
If i recall it its 8GB of unifeD for CPUGPU, so basically 8GB of VRAM

George-Takei-oh-my.jpg


But surely the 32 ROPS and GDDR5 should facilitate 60FPS with good level of fidelity without sacrificing 1080p?

You could view as a matter of having "good" fidelity, or great fidelity. 60fps games will never be able to look as good as the big budget 30fps games. It's solely dependant on what the developer is prioritizing
 
People talking about the game using 1.5gb vram, isn't vram the ram on the graphics card? Surely there isn't a lot more than 1.5gb ram on the graphic card in the ps3?

Or am I completely wrong? :P



I've seen people say they'd rather have 720p@60fps than 1080p@30fps...

While I obviously would prefeer 60fps instead of 30fps. 720p just looks so shit compared to 1080p.

There's only 256mb on the PS3 for visuals.

The 1.5gb of VRAM seems to me was before the unified dev kits went out. Meaning they can now choose to use well over 1.5gb of VRAM if they want. All things considered, you could potentially use about to 4-6GB of VRAM depending on how much everything else is using.
 
So they went from 2 to 4 to 8 without a dev kit update?

I wonder why a change so drastic so fast. Maybe sony saw the durango special sauce

probably more to do with pricing negotiations on the ram supply as to what they can get away with for their expected cost of final hardware.

Also the early dev kits (from kotaku rumors) only had 2gb vram but also had a ton of system memory so it's not so much a case of going 2-8 but finalising the end specs.
 
So I gather this hi tech gun will be your main weapon and not the m8?

makes sense considering your some sort of super soldier. and I hope the slow motion focus mode can only be used sparingly.
I think so too since the game is 30 years after KZ3, if we see the m8 it will be a "futuristic" version.
 
probably more to do with pricing negotiations on the ram supply as to what they can get away with for their expected cost of final hardware.

Also the early dev kits (from kotaku rumors) only had 2gb vram but also had a ton of system memory so it's not so much a case of going 2-8 but finalising the end specs.

thanks, makes sense.

Hype Defaleted
 
I hope to see stronger visual design evolution in the mech style and military uniforms.

This story takes place 30 years after the last Killzone. No real world army looks or fights the way it did 30 years ago. The overall designs of the armies in Killzone should reflect 30 years of design evolution.

One nod to this: main character seems to be using a railgun to fight. That's an impressive tech advancement. I want to see more stuff like this!
 
I hope to see stronger visual design evolution in the mech style and military uniforms.

This story takes place 30 years after the last Killzone. No real world army looks or fights the way it did 30 years ago. The overall designs of the armies in Killzone should reflect 30 years of design evolution.

One nod to this: main character seems to be using a railgun to fight. That's an impressive tech advancement. I want to see more stuff like this!
They are already in the future.

Futhermore, Gulf War vs Afghanistan War hasn't exactly been a huge difference.
 
You wouldn't get the same visuals, and 30 fps isn't a handicap. It's, like I said, a design decision.

Don't understand why so may of you continue to post this after the conference. Carmack came out gave his blessing before he knew of the upgrade and GG games has not even touched anything over 2gigs for this demo. So sit back and think about that for a moment. You have a very high lvl of IQ at 1080 with a 30fps FR using that drop of ram. The ability to do 1080 with ease was already there when it was shown the system has a 32ROP count. Are we still not understanding what 8gigs of UNIFIED GDDR5 brings to the table?? Its like we go in circles here on GAF.
If devs want to map the universe at 30fps then thats their decision but the machine is now quite capable of pushing the geometry of a game like crysis 3 at that res with a 60 count.
AND yes I know in the PC world a ram upgrade makes negligible difference for an increase in FR if your CPU and GPU are not up to par. Again this is a console. PS3 and 360 has done things on 512.
 
Now that you mention it, adding Mirror's Edge-like 1st person traversal to the game would go a huge way in making it stand out from other shooters. Hell, the city is right there asking for it. I like the idea. Signed, a Mirrors Edge and KZ2 fan...

Loved Mirrors Edge not shooting related gameplay. Would love to see it something like it in more games.
 
I understand this, but do you honestly think it's a generational leap? I suppose since I work in graphics I'm not as impressed as some people, and Crysis 3 really set the bar for shooters. I also wished developers put more effort into making the camera sway more realistically, along with better animation.

Some of the geometry looks very current-gen to me, but I do agree that the fancy effects are a welcome addition, as I said earlier.
To be honest a lot of people didn't think PS3 was a generation leap over PS2, it was more PS2 on steroids with better textures
With a few exceptions, I think this nextgen is gonna be the same
I think a lot of games will seem PS3ish but better, 1080p,AA,textures etc
But we'll have a few games that are using the system better and a year in we'll start seeing proper nextgen games
 
Don't understand why so may of you continue to post this after the conference. The machine before the upgrade can now do 1080p @ 60fps. Carmack came out gave his blessing before he knew of the upgrade and GG games has not even touched anything over 2gigs for this demo. So sit back and think about that for a moment. You have a very high lvl of IQ at 1080 with a 30fps FR using that drop of ram. The ability to do 1080 with ease was already there when it was shown the system has a 32ROP count. Are we still not understanding what 8gigs of UNIFIED GDDR5 brings to the table?? Its like we go in circles here on GAF.
If devs want to map the universe at 30fps then thats their decision but the machine is now quite capable of pushing the geometry of a game like crysis 3 at that res with a 60 count.

That's what I thought. A 7850 can run Crysis 2 at high settings 1080p and gives 60FPS; which does not look drastically different to KZSF. Surely in a closed box environment, this is possible?

TBH, Crysis 2 looks fucking amazing, even on 'high' settings (not max).
 
I skimmed through the last few pages just to post this. It seems people were going on about downsampled 4k shots? Here is the original 4k shot not downsampled released on the PS blog:


I don't know about bullshot or not, but there it is anyway. There are some jaggies, but isn't this essentially zoomed in? So much nitpicking. o.o

Edit: open the image in a new page or something, because it is too big (for some) to not be put in quotes.
link to the rest of the shots: http://www.flickr.com/photos/playstationblog/8492669883/in/photostream/
Edit2: ...forgot that these were press shots >_> welp
 
I skimmed through the last few pages just to post this. It seems people were going on about downsampled 4k shots? Here is the original 4k shot not downsampled released on the PS blog:



I don't know about bullshot or not, but there it is anyway. There are some jaggies, but isn't this essentially zoomed in? So much nitpicking. o.o

Edit: open the image in a new page or something, because it is too big (for some) to not be put in quotes.
link to the rest of the shots: http://www.flickr.com/photos/playstationblog/8492669883/in/photostream/
Edit2: ...forgot that these were press shots >_> welp

So your point is that people should not call the 4k shots downsampled since they're not right? Makes sense.

Still though, they're 4k shots with a ton of AA. The game ain't gonna look that good.
 
So your point is that people should not call the 4k shots downsampled since they're not right? Makes sense.

Still though, they're 4k shots with a ton of AA. The game ain't gonna look that good.

Where in my post did I even say that? All I did was link to the original 4k shots and mentioned that they were press shots which means bullshot/touched up. How do you downsample a picture that's already sized 4k unless it was bigger anyway? >_> Geez some people.

Someone said people will be eating crows once it releases later. We will see.
 
On the flip side, they still use C4. Which is kind of funny.

Yeah! Good catch.

Why not a device that causes molecular disentegration, dissolving matter into a billion particles a la the de-rez'ing effect in Tron. Or an imploding singularity, a la the red matter in Star Trek. Limitless possibilities!

I would like to see GG push their imaginations in regards to stuff like this. The railgun is a great start :)
 
Where in my post did I even say that? All I did was link to the original 4k shots and mentioned that they were press shots which means bullshot/touched up. How do you downsample a picture that's already sized 4k unless it was bigger anyway? >_> Geez some people.

Someone said people will be eating crows once it releases later. We will see.

The way you wrote your post, made it seem as if you were correcting people that called the 4k shots downsampled. By pointing out that the press shots were indeed not downsampled.
 
The way you wrote your post, made it seem as if you were correcting people that called the 4k shots downsampled. By pointing out that the press shots were indeed not downsampled.

Well, sorry if it seemed that way. I linked to the 3840 x 2160 shots for people to see them and not the 1080p that were downsampled from them like the ones posted earlier.
 
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