PlayStation Vita Sales See Massive Spike in Japan (nearly six times increase)

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It actually sold 100k as of last June (including digital downloads).

We're talking about a first party dev here that would decide to make a sequel to its succesful game on one platfrom which needs game for another platform that is on its way out. Never gonna happen.

It's about publishers managing their expectations. Ubisoft did AC3:L with just one studio and sold 600k of that game. That's a very good return on the investment. I imagine Activision feels the same way with COD. Atlus was really pleased with Persona 4 sales as well.
Due to bundling for both COD and AC3. As I said earlier, a COD sequel wouldn't surprise me, with similarly little-to-no effort put in by Activision.

I was being facetious with regard to Gravity Rush 2.

But the overarching point remains, Sony have more lucrative products to support in the game portfolio.
 
Due to bundling for both COD and AC3. As I said earlier, a COD sequel wouldn't surprise me, with similarly little-to-no effort put in by Activision.

I was being facetious with regard to Gravity Rush 2.

But the overarching point remains, Sony have more lucrative products to support in the game portfolio.

I'm kinda curious as if n-Space will ever make a Call of Duty for the 3DS, since the DS ones sold decently for what they were. Then again, we haven't seen a single FPS on the 3DS.
 
How would you or anyone know what the return on investment is without any knowledge of the budget? Did it need to sell 91k?, 98k?, 150k? Did it need to achieve those numbers within 6 months? Or within a year?

This is my main problems with a lot of people in sales age in general. Making definitive statements on what's profitable with having little to information.

the only way you would know that is if devs and publishers come out and say they are disappointed with the numbers and i don't think there has been a single dev or publisher that has said that about vita. you see examples for wii u and you see ubisoft saying they were happy with ac numbers but not the case with wii u and especially when they delayed an exclusive game like rayman that was heavily promoted before wii u release. many niche game publishers in japan are ecstatic about their numbers on the vita with demon gaze, shinovi, retro city rampage etc...
 
Due to bundling for both COD and AC3. As I said earlier, a COD sequel wouldn't surprise me, with similarly little-to-no effort put in by Activision.

I was being facetious with regard to Gravity Rush 2.

But the overarching point remains, Sony have more lucrative products to support in the game portfolio.
They really don't. They have Vita and PS4. PS3 will now start selling in completely different markets and the shift will be made to PS4. Sony needs to ensure that the smaller teams and studios work on the Vita. I mean sure you need ND or SSM on the ps4 to sell it, but there is no reason why other studios can't work on Vita. MM and Cambridge are good examples of that.

Also those bundles actually sold out quite early before christmas from what I've been told here in Ireland, so the demand was there for them. I'd say Ubi will have another AC ready too, they mentioned several projects being worked on for Vita.
 
I'm kinda curious as if n-Space will ever make a Call of Duty for the 3DS, since the DS ones sold decently for what they were. Then again, we haven't seen a single FPS on the 3DS.

If Activision wants them to, then they will, but I seriously doubt Activision wants to.

They really don't. They have Vita and PS4. PS3 will now start selling in completely different markets and the shift will be made to PS4. Sony needs to ensure that the smaller teams and studios work on the Vita. I mean sure you need ND or SSM on the ps4 to sell it, but there is no reason why other studios can't work on Vita. MM and Cambridge are good examples of that.

Also those bundles actually sold out quite early before christmas from what I've been told here in Ireland, so the demand was there for them. I'd say Ubi will have another AC ready too, they mentioned several projects being worked on for Vita.

Media Molecule is working on whatever that thing they did for the PS4 reveal is. >_>

Anecdotal evidence won't help. Here in Toronto, Canada, they still have had many Declassified bundles, while no longer have any AC:L bundles.
 
I'm kinda curious as if n-Space will ever make a Call of Duty for the 3DS, since the DS ones sold decently for what they were. Then again, we haven't seen a single FPS on the 3DS.

Renegade Kid (Dementium, Moon) did announce a couple of months back that they'll be releasing a FPS on the eShop some time this year. You're right, though, that there's been nothing released so far.
 
If Activision wants them to, then they will, but I seriously doubt Activision wants to.



Media Molecule is working on whatever that thing they did for the PS4 reveal is. >_>

Anecdotal evidence won't help. Here in Toronto, Canada, they still have had many Declassified bundles, while no longer have any AC:L bundles.
Well MM have 2 teams, which is exactly what I was saying. The smaller team, 14 people, are working on Tearaway.

I was talking to people from Gamestop recently as I wanted to buy the FIFA bundle and basically Gamestop was out of stock since December. Bear in mind that Gamestop is the only game shop in Ireland (HMV and Game both went into liquidation). So it's pretty indicative of the fact that the bundle is an attractive option. Now I would advocate that it's still a bit too expensive and a 200 euro price would have been nicer for those kind of bundles this christmas.
 
The fact that the my Vita can be used to play PS4 games makes it worth the purchase for me. At worse Sony should put a condition on retailers that if they want to stock the PS4 they must include a small section for the Vita. At least that will keep it on the market for years to come and from there who knows what might happen.
 
They really don't. They have Vita and PS4. PS3 will now start selling in completely different markets and the shift will be made to PS4. Sony needs to ensure that the smaller teams and studios work on the Vita. I mean sure you need ND or SSM on the ps4 to sell it, but there is no reason why other studios can't work on Vita. MM and Cambridge are good examples of that.
They have the PS3 and PS4, and when the PS3 eventually fades away, they'll simply have the PS4.

Even a fading PS3 is more lucrative than Vita, there are almost 80M users to sell to with the former; the latter is an ailing product with no prospect of recovery in a waning market. The sooner people come to terms with this the better.

Mm are on PS4 development. After Tearaway, I doubt any of their staff will be tasked with Vita software.

There is no point wasting resources on a PSV Gran Turismo, if those resources would be better spent getting a PS3 or PS4 iteration to go gold.

Ready at Dawn have moved to home console development, so don't expect any God of War handheld title from them. Expecting one from Santa Monica is also folly.

They have Bend and they have Cambridge on handhelds. And whatever parts of SCEJ haven't been moved to PS4 already. That is all. And nothing they can do will make the PSV a viable platform long term.
 
Actually the 2012 Holiday releases led to Vita bundles being sold out well before December even (at least in Ireland and from what I gather the UK as well). It seemed like the interest in those was underestimated. It actually led to decent sales (mind you not good or great by any measure).

Sub-PSP 2011 holiday sales are "decent?" It's possible that the picture was a bit different in Ireland, but we have confirmation from NPD leaks that that was the case in the US, and from Nintendo that this was also the case for Europe as a whole, and not even by a narrow margin:

dIKXaH9.jpg


Actually, forget sub-PSP 2011 - Vita's first holiday sales in Europe were sub-PSP 2012!

As for what can be announced, I'd imagine Sony has GT ready for the Vita. Either that or GoW for Christmas. From third parties, I'm sure there will be COD, simply because Sony usually signs 3 game deals with developers and publishers.Plus I'd say Activision would be pleased with the sales given how little fuck did they give about Declassified. I'd imagine Ubi has another AC ready too. In fact Ubi mentioned they have several Vita games in development. I can see a FIFA from EA, which isn't much, but it'll have to do I guess.

Assuming for the sake of argument that all the games you mention are announced and ship this year:

Given the complete and utter failure of COD/AC as system-sellers last holiday despite the popularity of those IPs, bundles, marketing, discounts, and being released in the biggest shopping season of the year, why would any of those hypothetical titles do significantly more to shift hardware?
 
At worse Sony should put a condition on retailers that if they want to stock the PS4 they must include a small section for the Vita. At least that will keep it on the market for years to come and from there who knows what might happen.

This is kind of the worst idea I have ever heard
 
How would you or anyone know what the return on investment is without any knowledge of the budget? Did it need to sell 91k?, 98k?, 150k? Did it need to achieve those numbers within 6 months? Or within a year?

This is my main problems with a lot of people in sales age in general. Making definitive statements on what's profitable with having little to information.

There are so many sales age know-it-alls, it's annoying.
 
Well MM have 2 teams, which is exactly what I was saying. The smaller team, 14 people, are working on Tearaway.

I was talking to people from Gamestop recently as I wanted to buy the FIFA bundle and basically Gamestop was out of stock since December. Bear in mind that Gamestop is the only game shop in Ireland (HMV and Game both went into liquidation). So it's pretty indicative of the fact that the bundle is an attractive option. Now I would advocate that it's still a bit too expensive and a 200 euro price would have been nicer for those kind of bundles this christmas.

Forgot Tearaway is being made by MM, but nobody knows what they will do after Tearaway is done. I'm more inclined to believe they will help out the big team finish up their PS4 project before working on the PSV again.

I guess anecdote would be somewhat more indicative in Ireland since that is the case, but for the sake of discussion, I think it would be best to have anecdotal evidence be left out.

Sub-PSP 2011 holiday sales are "decent?" It's possible that the picture was a bit different in Ireland, but we have confirmation from NPD leaks that that was the case in the US, and from Nintendo that this was also the case for Europe as a whole, and not even by a narrow margin:

dIKXaH9.jpg


Actually, forget sub-PSP 2011 - Vita's first holiday sales in Europe were sub-PSP 2012!

Shit, that is pretty bad.
 
How would you or anyone know what the return on investment is without any knowledge of the budget? Did it need to sell 91k?, 98k?, 150k? Did it need to achieve those numbers within 6 months? Or within a year?

This is my main problems with a lot of people in sales age in general. Making definitive statements on what's profitable with having little to information.
Conjecture based on what we know.

It began development as a PS3 title in 2008. It shifted development in 2009 to PSV, for a further two year development cycle. PSP development generally came in at around $2M iirc. PSV development presumably is more expensive.

100K units, bringing in say $25/unit in revenue is ~$2.5M.
 
Conjecture based on what we know.

It began development as a PS3 title in 2008. It shifted development in 2009 to PSV, for a further two year development cycle. PSP development generally came in at around $2M iirc. PSV development presumably is more expensive.

100K units, bringing in say $25/unit in revenue is ~$2.5M.

I don't think people seem to get this. It's not the Vita development is completely unprofitable (although I do wonder if projects like Resistance, Wipeout, and LBP Vita made their money back) but that these investments can bring a much better return elsewhere. It's why it certainly will be interesting to see if Sony are actually going ahead with Gravity Rush 2 and Golden Abyss 2 as Vita exclusives or will they be cross platform with the PS3 to try and make maximum profit back. Vita does seem good for indie developers though, so projects will continue to be announced but there is a reason big budget blockbusters have not been announced for Vita at all from 3rd parties.

We saw this at the end of the PSP's lifecycle where Sony pretty much ended significant first party projects for the PSP because it wasn't worth the investment and that was when games like Gran Turismo and God of War had sold millions.

Edit: We are neglecting western sales though, although from leaks that didn't amount to much.

2nd Edit: Are we really looking at Killzone as some kind of system seller? As a franchise it seems even less suited to the bigger franchise of Little Big Planet and LBP Vita completely tanked despite the LBP genre being much better suited to Vita than a multiplayer FPS series.
 
Assuming for the sake of argument that all the games you mention are announced and ship this year:

Given the complete and utter failure of COD/AC as system-sellers last holiday despite the popularity of those IPs, bundles, marketing, discounts, and being released in the biggest shopping season of the year, why would any of those hypothetical titles do significantly more to shift hardware?

wow again with the AC/COD mentions. a half decent ac game released alongside big brother heavily promoted ac3 isn't going to move major units. a 5 month shit port of call of duty game with no connection to the main game that was panned across the board is not going to move units. in this day and age even a small bit of research would have made sure no one bought a vita just for cod. even the gamestop employees would have told consumers not the buy that game which is how bad it was. on the other hand, internally developed killzone and gran turismo and heavy marketing push by sony coupled with a price cut should move decent number of units. you know what if gt and killzone come out this year and they do just as bad as last year in unit sales i will happily admit i was wrong and never doubt you.
 
Conjecture based on what we know.

It began development as a PS3 title in 2008. It shifted development in 2009 to PSV, for a further two year development cycle. PSP development generally came in at around $2M iirc. PSV development presumably is more expensive.

100K units, bringing in say $25/unit in revenue is ~$2.5M.

How far were they in development for the ps3 before they switched?

What was the budget before the switch?

How much was the budget during the 2 year dev cycle?

Every psp developed came in at 2 million?

With the fact you don't any of these questions you still come to a number of $25 a unit. Where did this number come form? What if it was $30 a unit? or what it was significantly less?

How much did it sell through DD?

How much was revenue did it bring through DD?

"Conjuncture" is being pretty generous. You're literately making up arbitrary numbers that has no basis due to having no knowledge on anything that went into development.
 
atleast we have some evidence from sony execs that the system was designed to not lose them money and hence the guess that they are making money or breaking even.

That evidence consists entirely of quotes circa E3 2011, months before the system launched and the incredibly awful sales figures rolled in.

I've never claimed absolute certainty that Sony is losing money on Vita, and if a Sony exec came out and said that it was currently profitable for them, I'd take him at his word. But given the economy of scale and the extent to which Vita sales have fallen short of Sony's forecasts, the best-case scenario is that they're eking out a very narrow profit, which would still entail an extremely high opportunity cost given the absence of realistic turnaround prospects.

Sony hasn't abandoned a platform yet and hence it is a plausible scenario not fantasy. i am sure there is a wise guy that will probably say psp go but whatever that obviously doesn't count.

Sure, there's no precedent for Sony killing a platform early.

But it seems questionable to focus only on that, and not the similar lack of precedent for: a new Sony platform selling as badly as Vita; a post-PS1 Sony platform launching without any major third party fully on board; or, most importantly, any platform selling nearly as badly as Vita and getting such weak third-party support early on, and then recovering in both respects midway through its lifespan.

One can agree or disagree with me about whether the latter three non-precedents outweigh the first, but most of those who emphasize the first won't even acknowledge that the latter three are equally true.

i actually want to hear your prediction. do you think they are going to discontinue it this year or next year? i have laid out my prediction and will have no problem in admitting i was wrong if they do abandon it.

I haven't been shy at all: My prediction is that Sony will officially pull the plug no later than early May 2014, when they report their results for the next fiscal year.
 
Wow, the hatred some on here have for the Vita is strong! I don't understand why some want it to fail so bad. Nothing bad about having options for portable gaming.
I'm happy it had a great week though; here's hoping SS will have some impressive numbers as well. And to those who think it's going to be dead soon..I really doubt it. I predict it'll be around at least another 2 holiday seasons, even if sales don't improve. I think they will though, especially with the PS4/Vita support they have in the works. Then maybe we can expect more third party support, and I won't have to play games like Mirror of Fate and constantly think "Man, this game would look SO much better on the Vita!"
 
Conjecture based on what we know.

It began development as a PS3 title in 2008. It shifted development in 2009 to PSV, for a further two year development cycle. PSP development generally came in at around $2M iirc. PSV development presumably is more expensive.

100K units, bringing in say $25/unit in revenue is ~$2.5M.

You can figure out revenue, but figuring out the cost would be impossible, the devs would have come out and say it, so ROI would be hard/impossible to determine.

wow again with the AC/COD mentions. a half decent ac game released alongside big brother heavily promoted ac3 isn't going to move major units. a 5 month shit port of call of duty game with no connection to the main game that was panned across the board is not going to move units. in this day and age even a small bit of research would have made sure no one bought a vita just for cod. even the gamestop employees would have told consumers not the buy that game which is how bad it was. on the other hand, internally developed killzone and gran turismo and heavy marketing push by sony coupled with a price cut should move decent number of units. you know what if gt and killzone come out this year and they do just as bad as last year in unit sales i will happily admit i was wrong and never doubt you.

AC/COD are the biggest sellers in the west on the Vita, and with bundles, they definitely got people to buy PSVs. Don't BS saying they weren't, there is no reason for GameStop not to gain a sale. AC/COD sold really well for the investment put in.
 
wow again with the AC/COD mentions. a half decent ac game released alongside big brother heavily promoted ac3 isn't going to move major units. a 5 month shit port of call of duty game with no connection to the main game that was panned across the board is not going to move units. in this day and age even a small bit of research would have made sure no one bought a vita just for cod. even the gamestop employees would have told consumers not the buy that game which is how bad it was. on the other hand, internally developed killzone and gran turismo and heavy marketing push by sony coupled with a price cut should move decent number of units. you know what if gt and killzone come out this year and they do just as bad as last year in unit sales i will happily admit i was wrong and never doubt you.

You already asked me more or less this exact question in this thread, and I already responded. I'm not seeing any real response here to the points I made.

As of December, COD had broken 300K units and become the best-selling Vita retail release in the US. Killzone is a much less popular IP.

Wow, the hatred some on here have for the Vita is strong! I don't understand why some want it to fail so bad.

Well, persecution complex posts like this certainly don't make me want it not to fail, that's for sure.
 
That evidence consists entirely of quotes circa E3 2011, months before the system launched and the incredibly awful sales figures rolled in.

I've never claimed absolute certainty that Sony is losing money on Vita, and if a Sony exec came out and said that it was currently profitable for them, I'd take him at his word. But given the economy of scale and the extent to which Vita sales have fallen short of Sony's forecasts, the best-case scenario is that they're eking out a very narrow profit, which would still entail an extremely high opportunity cost given the absence of realistic turnaround prospects.



Sure, there's no precedent for Sony killing a platform early.

But it seems questionable to focus only on that, and not the similar lack of precedent for: a new Sony platform selling as badly as Vita; a post-PS1 Sony platform launching without any major third party fully on board; or, most importantly, any platform selling nearly as badly as Vita and getting such weak third-party support early on, and then recovering in both respects midway through its lifespan.



I haven't been shy at all: My prediction is that Sony will officially pull the plug no later than early May 2014, when they report their results for the next fiscal year.

i just feel like you are expecting a lot from third parties this early into a console lifecyle besides token support especially in a shrinking dedicated handheld market. 3ds with the drastic price cut made sure 3rd parties jumped to their platform for the time being. anyways now that i know that you think the plug will be pulled by may 2014 i dont need to go back and forth until then as we are going to stick by our predictions no matter what. i am sure we will probably know the answer either way this holiday season itself but we shall see.

You already asked me more or less this exact question in this thread, and I already responded. I'm not seeing any real response here to the points I made.

As of December, COD had broken 300K units and become the best-selling Vita retail release in the US. Killzone is a much less popular IP.

what i am saying is the games themselves did good but the quality of those games didn't warrant new system purchases. what is going to stop ubisoft from making more titles for vita now that have seen there is a market for their games. maybe more effort will be put in this time around and can lead to system sales as well this time around? activision looking at the sales could do a cod port of their main game internally and actually promote it alongside their main release? unless that happens it is hard to say to say cod failed to move units. anyways i am done with this because this is not going to go anywhere.


If you're conceding that third-party support probably won't improve much, why are you nonetheless expecting Vita to slow-burn its way to a significant turnaround?

did you read the part where i said this early in the lifecycle? i am not conceding third party support. if by next year may 2014 like the date you mentioned if there is nothing significant announced then yes i will concede that as well.
 
wow again with the AC/COD mentions. a half decent ac game released alongside big brother heavily promoted ac3 isn't going to move major units. a 5 month shit port of call of duty game with no connection to the main game that was panned across the board is not going to move units. in this day and age even a small bit of research would have made sure no one bought a vita just for cod. even the gamestop employees would have told consumers not the buy that game which is how bad it was. on the other hand, internally developed killzone and gran turismo and heavy marketing push by sony coupled with a price cut should move decent number of units. you know what if gt and killzone come out this year and they do just as bad as last year in unit sales i will happily admit i was wrong and never doubt you.

They keep getting mentioned cause that's what Sony kept promoting as their big holidays titles last year.

And COD bundle was sold to a lot of VITA customers in Dec in US.

Vita > 1/10 3DS
cod bundle ~ 70%
 
i just feel like you are expecting a lot from third parties this early into a console lifecyle besides token support especially in a shrinking dedicated handheld market. 3ds with the drastic price cut made sure 3rd parties jumped to their platform for the time being. anyways now that i know that you think the plug will be pulled by may 2014 i dont need to go back and forth until then as we are going to stick by our predictions no matter what. i am sure we will probably know the answer either way this holiday season itself but we shall see.

If you're conceding that third-party support probably won't improve much, why are you nonetheless expecting Vita to slow-burn its way to a significant turnaround?
 
Well, persecution complex posts like this certainly don't make me want it not to fail, that's for sure.

Why persecute though? I'm just curious as to why people such as yourself would get enjoyment from a good system being discontinued..especially when that would leave you with only one real option for dedicated handheld gaming. Having 2 healthy systems that are good at different things seems like a win for everyone.
 
If you're conceding that third-party support probably won't improve much, why are you nonetheless expecting Vita to slow-burn its way to a significant turnaround?

I think we can let the numbers speak for themselves either way after this next month drought. I personally don't expect it to end well.
 
They keep getting mentioned cause that's what Sony kept promoting as their big holidays titles last year.

And COD bundle was sold to a lot of VITA customers in Dec in US.

Vita > 1/10 3DS
cod bundle ~ 70%

what else are they going to promote? they were the only ones that had any kind of mass appeal. it goes to show that even a shit port can move units but if they were quality titles they would have moved much more units especially if there was any kind of connectivity with the main game on ps3.
 
Why persecute though? I'm just curious as to why people such as yourself would get enjoyment from a good system being discontinued..especially when that would leave you with only one real option for dedicated handheld gaming. Having 2 healthy systems that are good at different things seems like a win for everyone.

Did you actually bother to read all of his posts in this thread to accuse him of "getting enjoyment from a good system being discontinued"?

Protip: anyone acting like Vita is not all sunshine and rainbows are not always doing it because they wish to Santa for Sony to scrap Vita altogether.
 
Why persecute though? I'm just curious as to why people such as yourself would get enjoyment from a good system being discontinued..especially when that would leave you with only one real option for dedicated handheld gaming. Having 2 healthy systems that are good at different things seems like a win for everyone.

There are certainly some people who probably have some desire to see Vita knocked out of the market for sure. There are also many people that have recognized the actual situation of how Vita is selling, and are just giving their opinions on the situation, the same way people give their opinion on other pieces of technology failing which happens many times in the OT. I can only imagine how bad things would be if people got mad at people for laughing at John Carter or Jack the Giantslayer completely flopping.

his isn't really the best way to get through with him. Not sure what is. His constant negativity on the subject while supported by the poor sales, really really drags down any Vita thread besides the mega thread.

It actually causes less discussion, at least from my end.

What exactly are you expecting to be honest? Vita's sales are historically awful, so yes a discussion involving them is not going to be positive. We are long past the point of last year of listing all the projects 3rd parties could have in the works and asking the question what will "save Vita" This discussion now is whether Vita can survive as an extremely niche platform or not.
 
Honest question, do you have a Vita? And if not, what game(s) would make you get one (or other thing like console/memory card price)

This isn't really the best way to get through with him. Not sure what is. His constant negativity on the subject while supported by the poor sales, really really drags down any Vita thread besides the mega thread.

It actually causes less discussion, at least from my end.
 
Why persecute though? I'm just curious as to why people such as yourself would get enjoyment from a good system being discontinued..especially when that would leave you with only one real option for dedicated handheld gaming. Having 2 healthy systems that are good at different things seems like a win for everyone.

The definition of a persecution complex is that the persecution is completely imagined.

This isn't really the best way to get through with him. Not sure what is. His constant negativity on the subject while supported by the poor sales, really really drags down any Vita thread besides the mega thread.

It actually causes less discussion, at least from my end.

Look, when and if there's an actual, reality-based reason to reconsider my views as to Vita's trajectory - if, for instance, Vita stabilizes at a significantly improved baseline in Japan over the next few weeks, or if a major Japanese third party announces an exclusive installment in a major IP, or if Tearaway or Killzone actually does prove to be a system-seller in the West - I'll be happy to acknowledge it and reevaluate those predictions accordingly.

The purpose of sales threads is to discuss sales, not to make Vita owners feel good about their system's long-term prospects, so I'm not going to apologize for doing a bad job of the latter thus far.
 
There are certainly some people who probably have some desire to see Vita knocked out of the market for sure. There are also many people that have recognized the actual situation of how Vita is selling, and are just giving their opinions on the situation, the same way people give their opinion on other pieces of technology failing.

The problem with these kinds of discussions is what might be a level headed opinion comes across a lot differently on the internet. Particularly when someone expresses their opinion multiple times and get into arguing their opinion, it tends to comes across with such absolute conviction that it pisses off people who aren't really as firm in their beliefs.
 
I'm kinda curious as if n-Space will ever make a Call of Duty for the 3DS, since the DS ones sold decently for what they were. Then again, we haven't seen a single FPS on the 3DS.

CoD was being developed by Vicarious Visions when the system launched, but they canned it due to the 3DS' low specs.
 
CoD was being developed by Vicarious Visions when the system launched, but they canned it due to the 3DS' low specs.

That's interesting. Was the Tegra 2 3DS was rumored to originally use that much more powerful, or were they trying to port the Wii version of MW3 and running into horsepower bottlenecks? Or both?
 
"Conjuncture" is being pretty generous. You're literately making up arbitrary numbers that has no basis due to having no knowledge on anything that went into development.
It's conjecture, based on the definition of conjecture, we have a general idea of what PSP budgets were, we know PSV budgets are higher, Gravity Rush was a game or reasonably high production values as far as I'm aware, and breakdowns have previously shown that a publisher gets around half of the retail price of software unit. If people want to pretend that Gravity Rush was some super successful venture, I guess they're free to.
I don't think people seem to get this. It's not the Vita development is completely unprofitable (although I do wonder if projects like Resistance, Wipeout, and LBP Vita made their money back) but that these investments can bring a much better return elsewhere.
Oh good, someone else gets it.
 
CoD was being developed by Vicarious Visions when the system launched, but they canned it due to the 3DS' low specs.

wait where did you get that? From what I know of, they were only behind the call of duty vita prototype before Nihilistic, nothing more.
 
CoD was being developed by Vicarious Visions when the system launched, but they canned it due to the 3DS' low specs.

this is why the Vita must survive




edit: hmm question, who has the bigger challenge;

Sony in convincing developers to upgrade their visions and ambitions for handhelds or Nintendo in convincing developers to downgrade their visions and ambitions for home consoles?
 
edit: hmm question, who has the bigger challenge;

Sony in convincing developers to upgrade their visions and ambitions for handhelds or Nintendo in convincing developers to downgrade their visions and ambitions for home consoles?
I think the plan is (was?) thr same games on both, only downgraded for Vita and upgraded for Wii U. And on both ends, devs seem not give a fuck.
 
Which is (likely) why Ubisoft Sofia is a support studio on Black Flag, rather than developing a sequel to Liberation.

It is confirmed (through their facebook page) that they are indeed working on Black Flag. No idea whether it is a full 100% manpower dedication or not.
 
It's conjecture, based on the definition of conjecture, we have a general idea of what PSP budgets were, we know PSV budgets are higher, Gravity Rush was a game or reasonably high production values as far as I'm aware, and breakdowns have previously shown that a publisher gets around half of the retail price of software unit. If people want to pretend that Gravity Rush was some super successful venture, I guess they're free to.Oh good, someone else gets it.

Well now, the return on investment largely depends on what was invested in the first place. The Vita has high praise for ease of dev, so I imagine that teams and budgets are far smaller then what your average ps3 game would need, or ps4 game for that matter.

So a game like gravity could have done better on ps3, but it also could have failed to return as much revenue, due to the higher price of a ps3\4 game.
 
I think the plan is (was?) thr same games on both, only downgraded for Vita and upgraded for Wii U.

no no no, not multiplat games between the two I mean games in general

see the difference between the Vita and Wii u is that there is nothing the Wii u can do technically that can't be done extremely better on ps4, while on Vita it's the exact opposite to almost if not all of it competitors
 
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