Moa
Member
Halo 5 Poll: Campaign
Was wondering if anyone could vote in this, we are looking for a wide range of results as possible <3
Was wondering if anyone could vote in this, we are looking for a wide range of results as possible <3
if that helps you pull your head out of your ass feel free
Voted. I'd rather see the other Spartan II's in a setting more like ODST's story, where we have the opportunity to play as them.Halo 5 Poll: Campaign
Was wondering if anyone could vote in this, we are looking for a wide range of results as possible <3
Explain to us why CEA on GoD would be an issue.
I installed my copy of CEA, and aside from requiring the disc in the drive, it should function similary to a digital version.
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Miyamoto's the man though, but he's gone a bit crazy as of late.
Okay. I'm sick, so this post probably won't make sense, but I had a few ideas on Armor Abilities. A few pre-emptive notes to clarify:
1. I do not want Armor Abilities in competitive Halo. These Armor Abilities would be specifically designed for larger, BTB-style encounters.
2. In an ideal sandbox, this would represent anywhere from 16 to 32 players on much larger battlefields than what we're used to.
3. Being BTB, you would have the high jump/movement speeds of standard competitive but also have Sprint due to the map sizes. Sprint would not show up in smaller competitive matches.
4. Be sure to read this one, it involves the AR/BR/DMR debate. Loadouts no longer use Tactical/Support Packages. From the Start Menu, you're given access to six weapons:
Battle Rifle (4-shot)
Carbine (6-shot)
Light Rifle (4/5-shot)
Rook (Suppressed SMG 2.0)
Plasma Rifle (Combat Evolved variant)
Oscillator (think Promethean Spiker meets Sentinel Beam)
You may choose two out of these six weapons for your primary and secondary. For Grenades, you can choose up to two - two Frags, two Pulses, or one of each. BTB Matchmaking's only influence in Loadouts is the suite of Armor Abilities you're given.
5. As I've stated time and time again, these AAs would work on a universal mechanic known as the Shield and Sword System, or SASS, inspired by Leviathan's original idea for Halo 4 AAs in his what-if project.
You start out with a total of 30 Armor Points on a universal AA meter. Passive Abilities require 2 points per second (meaning 15 seconds total), while Aggressive Abilities only require a single tap, and eat up 5 points per use (meaning 6 uses total). If you run out of battery, it will not recharge on its own - you have to pick up an AA Node, which are scattered around the map in neutral locations. Sprint and Sonar 25M do not use battery.
Passive Abilities
These are cycled through horizontally on the D-Pad, and are simply supplementary.
VISR Mode: ODST's version, no wallhacks. Does display cloaked users, but does not display Holograms, which can prove incredibly useful.
Motion Tracker 25M: Traditional Motion Tracker.
Sonar 25M: Motion Tracker that displays allies and enemies that are shooting. Elevation is marked; crouching will not take you off the radar, but it will prevent the enemy from knowing what elevation you're at. This is the default ability and requires no battery.
Flashlight: Old-fashioned Flashlight. While there's no Battlefield-style stunning, the glow can provide a glint that expands exponentially over distance, meaning you can "white out" certain fields of view if you aim it right at a distant Sniper.
Night Vision: Reach version.
Aggressive Abilities
Traditional Armor Abilities. None require sustained holds, you just tap the Armor Ability button once, with the exception of Jump Jet, where you just press the Jump button twice. Contrary to what I've said in the past, the default 5 "loadouts" for BTB would only give you access two abilities (and Sprint) at any given time. All Aggressive Abilities are now performed in first-person.The loadouts are:
Recon
This loadout is all about map movement. Jump Jet is a standard Double Jump, while Thruster is buffed from its current incarnation, roughly doubling the distance it takes you and accounts for momentum. Jump Jet's "wings" will flutter and glow on the second jump, while Thruster's boots and hip-spikes will rotate and send out light/sparks, Vanquish-style.
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Deceiver
Possibly the most skill curve-intensive loadout. Hologram is completely unchanged, while Backpedaler summons a Hologram... that walks backwards. Game-changer. Hologram users now place their hands in front of them to "summon" the Hologram out of their wrist-based projectors, while using the Backpedaler will make your Spartan initiate a basic bicep curl to use the projectors mounted to their shoulder pauldrons.
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Sentry
A mixed offense-defensive loadout similar to an Engineer of sorts. Autosentry is no different beyond being able to get headshots. Hardlight Shield now takes longer (roughly a second) to actually get the shield up, meaning you can't do traditional Armor Lock/HLS-style blocks on the fly. It will block for one second, meaning you can't do riot shield-style charges or retreats with it. Hardlight Shield is now explicitly meant to defend yourself in situations where a basic infantryman has no chance of survival, such as withstanding a Scorpion/Gauss Hog round. All projectiles will now bounce off of the shield as well, rather than just impacting. Autosentry's animation is roughly unchanged beyond electricity/hardlight/whatever coming out of your chest-circuits/super duper shoulder pads, while you're stuck wearing Skirmisher-style baby Jackal Shields on your wrists as a Hardlight Shield user. You smash them together in front of your face to block, as though you were actually blocking a punch.
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Medic
Entirely defensive loadouts, meant more to help teammates than yourself. Bubble Shield is similar to the Halo Reach variant, with the exception that it's a little larger, follows you around, and doesn't restore health. The Bubble Shield does not protect you, however. It only protects your teammates. The same goes for Regen Field, which operates much more like a passive/ambient Engineer in Halo Wars than its current iteration. Regen Field now requires you to aim at the target you want to heal - whether it's a teammate, or even a vehicle - and the healing field will slowly begin to restore it. Bubble Shield gives you a basic "crown" or headpiece similar to a Brute Chieftan made of simple Extraction Point-style hexagons, which ultimately explode out to form the outer edges of your Bubble Shield when used. Regen Field's "hardlight scarf" will flow gently around your right arm and fly out to the target and heal it, similar to the Medic's healing gun in TF2.
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Saboteur
Competitive players should enjoy this one. Spotter is a one-of-a-kind loadout that lets you target up to one player at a time. When fully targeted, for the next 10 seconds, that Spartan will appear as a faint outline or silhouette to all your teammates in the vicinity regardless of whether or not they're cloaked, in a vehicle, or whatnot. In addition, however, it replaces their name with the name of the Loadout they're using. So suddenly if you need to warn your team of a Deceiver going for the flag, you can. Nullifier operates on similar principles; if you can manage to target the Spartan for a good 3 seconds, it jams their AA use (both Passive and Aggressive barring Sprint and Sonar) for 5 seconds, which can be just enough to prevent medics from healing teammates and so on. Spotters have super spy goggles mounted over their helmet which project a beam while spotting, and Nullifiers have elaborate gauntlets/pointer finger attachments. Successfully nullifying someone will make you point at them with your left hand.
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TL;DR I made BTB armor abilities, you get two at a time along with Sprint.
Thruster, Jump Jet (Double Jump), Hologram, Backpedaler (retreating hologram), Autosentry, Hardlight Shield (nerfed), Bubble Shield (larger and follows you but only protects teammates, not you), Regen Field (can only heal one thing at a time and not you), Spotter (points out enemies and gives away their Loadout), and Nullifier (AA jammer).
Default loadouts:
Recon: Thruster / Jump Jet
Deceiver: Hologram / Backpedaler
Sentry: Autosentry / Hardlight Shield
Medic: Bubble Shield / Regen Field
Saboteur: Spotter / Nullifier
Whoa!
lol Hardlight shield
And if you said that Halo was blindly ripping off the competition, exhibit A about how it could be a whole lot worse
No doubt. Blatant rip-off.What was with the Noble 6 rip off cut scene, lol.
Longer Campaign, Theater, Open Levels, Forerunner Vehicles (Brute Choppa Remake), SII's, and Votes Submitted.Halo 5 Poll: Campaign
Was wondering if anyone could vote in this, we are looking for a wide range of results as possible <3
My Silentium has just shipped from Amazon uk if anyone is interested.
And if you said that Halo was blindly ripping off the competition, exhibit A about how it could be a whole lot worse![]()
How has he gone crazy as of late?
So because of one game from 5 years ago he's gone crazy? I don't understand.See photo of Wii Music.
I'm not, but my point is that the game looks like the perfect example of completely ignoring what made the previous games appealing, far better than Halo. The only issues I had with Battlefront was the pants-on-head retarded AI; otherwise Dominion could learn a thing or two from the game's flow.I don't understand this, just because some dlc game looks like shit doesn't mean we should accept shit from a game with 100x its budget.
I have to agree with the field - the shit in the terminals should have been featured in the main story. Terminals should be ancillary information. Give fans a few bones to chew on in anticipation of Halo 5.
Halo 3 terminals were perfect in that regard.
Uh, he's agreeing with you.Halo 4's terminals were a necessity for those who did not read the books. People are still wondering who the Didact fully is and why he is evil, they are wondering this because 343 hid the terminals away deep within waypoint.
Would anyone be down to play some GOOD btb customs? I might even toy around with making the maps and gametypes.
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tu info?
Battlefront games were shit anyways, take away the SW license & no one would be nostalgic over them.
^ Sad that they were ever taken out.
THE FUCK!?
The best-selling games in the entire franchise to boot.THE FUCK!?
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tu info?
The best-selling games in the entire franchise to boot.
Average at best. Cool concept, but you honestly gonna say they ever reached the quality of a Halo, BF, or CoD?
Or she is getting it on with our exrelationship partners.
God I hope the X is back
Sidenote but I hope 343 uses Ken Levine's mentality in writing for Halo 5.
Missed this earlier; I'd be down for sure. If you could do something to make Dominion something other than a shitstorm of power weapons, I'd be eternally grateful.Would anyone be down to play some GOOD btb customs? I might even toy around with making the maps and gametypes.
The point is, that information should have never been relegated to the Terminals at all, regardless of whether or not they were included in the game as planned. It's not ancillary information that gives a little depth to the overall Halo universe and hints of what could come later, it's important plot that gives motivation and meaning to an otherwise generically shitty bad guy.Halo 4's terminals were a necessity for those who did not read the books. People are still wondering who the Didact fully is and why he is evil, they are wondering this because 343 hid the terminals away deep within waypoint.
On XBC?I still play Battlefront 2......
I know, honestly instead of loading screens the terminals should have played but only after the Didact was revealed.The point is, that information should have never been relegated to the Terminals at all, regardless of whether or not they were included in the game as planned. It's not ancillary information that gives a little depth to the overall Halo universe and hints of what could come later, it's important plot that gives motivation and meaning to an otherwise generically shitty bad guy.
On XBC?
Don't let alien shogun see that...Gears Of War Judgement Multiplayer Early Access/Demo
Its not profile locked so download and put it on a xbox formatted USB drive with one of the many tools available.
The point is, that information should have never been relegated to the Terminals at all, regardless of whether or not they were included in the game as planned. It's not ancillary information that gives a little depth to the overall Halo universe and hints of what could come later, it's important plot that gives motivation and meaning to an otherwise generically shitty bad guy.
I think from the very first cutscene 343 had trouble with the story. Why was Halsey in chains, and why were they asking that stuff about Chief? Wouldn't that have been the appropriate time to fill in details on the story after Halo 3? The creation of Infinity, the creation of the new Spartan-IV program etc.
I mean the games are the primary medium, wouldn anyone know half the stuff that happened if they never read the new books or watched FUD?
I have friends who have been with me since day 1 of CE, they didn't even know Forerunners were once in war with humans etc. They believed we WERE forerunners. Reading the last bulletin, I can't help but wonder, how many fans of the Halo games, have no clue what the fuck a Bornstellar-Didact or Ur-Didact is.
I get it's a new trilogy, but explain it better in-game, and if you can't fit it in game, don't release.
Okay I love the end of the Gen, I get most games so cheap.
Just got
Sleeping Dogs 15
Deus Ex HR 10
Black Ops 2 15
Far Cry 3 20
Also there is an advertisement for Starcraft 2 Heart of the Swarm on the Xbox Dashboard??? What the fuck?
where did you get the discounts?
Don't let alien shogun see that...
Can you elaborate on how it was stated in halo 3. I'm not that into lore.Probably because in Bungie's Halo games, humans were Forerunner. It's implied through all three main Halo games, and then explicitly stated in Halo 3. The whole Forerunner/human war thing was a retcon.
Probably because in Bungie's Halo games, humans were Forerunner. It's implied through all three main Halo games, and then explicitly stated in Halo 3. The whole Forerunner/human war thing was a retcon.