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Halo |OT15| Beta-tested, GAF approved

Deadly Cyclone

Pride of Iowa State
if that helps you pull your head out of your ass feel free

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Miyamoto's the man though, but he's gone a bit crazy as of late.
 

FyreWulff

Member
Explain to us why CEA on GoD would be an issue.

I installed my copy of CEA, and aside from requiring the disc in the drive, it should function similary to a digital version.

??

I didn't say CEA would be an issue. I just said it'd require a bit of cleanup if they don't want the Reach MP image data included with it, since the main menu of Anniversary has a direct launch link to it.

Same idea where the later copies of Halo 1 had the Demos menu removed.

It's 'minor' work but it'd still send the game through another cert pass.
 

A little late in my reply... but wow, that was fast!

The maps looks like fun, but they also look like CA. Even so, I can't wait to try em out. I wish they would steer away from asymmetrical maps though.

Okay. I'm sick, so this post probably won't make sense, but I had a few ideas on Armor Abilities. A few pre-emptive notes to clarify:

1. I do not want Armor Abilities in competitive Halo. These Armor Abilities would be specifically designed for larger, BTB-style encounters.
2. In an ideal sandbox, this would represent anywhere from 16 to 32 players on much larger battlefields than what we're used to.
3. Being BTB, you would have the high jump/movement speeds of standard competitive but also have Sprint due to the map sizes. Sprint would not show up in smaller competitive matches.
4. Be sure to read this one, it involves the AR/BR/DMR debate. Loadouts no longer use Tactical/Support Packages. From the Start Menu, you're given access to six weapons:

Battle Rifle (4-shot)
Carbine (6-shot)
Light Rifle (4/5-shot)
Rook (Suppressed SMG 2.0)
Plasma Rifle (Combat Evolved variant)
Oscillator (think Promethean Spiker meets Sentinel Beam)

You may choose two out of these six weapons for your primary and secondary. For Grenades, you can choose up to two - two Frags, two Pulses, or one of each. BTB Matchmaking's only influence in Loadouts is the suite of Armor Abilities you're given.

5. As I've stated time and time again, these AAs would work on a universal mechanic known as the Shield and Sword System, or SASS, inspired by Leviathan's original idea for Halo 4 AAs in his what-if project.

You start out with a total of 30 Armor Points on a universal AA meter. Passive Abilities require 2 points per second (meaning 15 seconds total), while Aggressive Abilities only require a single tap, and eat up 5 points per use (meaning 6 uses total). If you run out of battery, it will not recharge on its own - you have to pick up an AA Node, which are scattered around the map in neutral locations. Sprint and Sonar 25M do not use battery.

Passive Abilities
These are cycled through horizontally on the D-Pad, and are simply supplementary.

VISR Mode: ODST's version, no wallhacks. Does display cloaked users, but does not display Holograms, which can prove incredibly useful.
Motion Tracker 25M: Traditional Motion Tracker.
Sonar 25M: Motion Tracker that displays allies and enemies that are shooting. Elevation is marked; crouching will not take you off the radar, but it will prevent the enemy from knowing what elevation you're at. This is the default ability and requires no battery.
Flashlight: Old-fashioned Flashlight. While there's no Battlefield-style stunning, the glow can provide a glint that expands exponentially over distance, meaning you can "white out" certain fields of view if you aim it right at a distant Sniper.
Night Vision: Reach version.

Aggressive Abilities
Traditional Armor Abilities. None require sustained holds, you just tap the Armor Ability button once, with the exception of Jump Jet, where you just press the Jump button twice. Contrary to what I've said in the past, the default 5 "loadouts" for BTB would only give you access two abilities (and Sprint) at any given time. All Aggressive Abilities are now performed in first-person.The loadouts are:

Recon
This loadout is all about map movement. Jump Jet is a standard Double Jump, while Thruster is buffed from its current incarnation, roughly doubling the distance it takes you and accounts for momentum. Jump Jet's "wings" will flutter and glow on the second jump, while Thruster's boots and hip-spikes will rotate and send out light/sparks, Vanquish-style.
shPOWoS.png


Deceiver
Possibly the most skill curve-intensive loadout. Hologram is completely unchanged, while Backpedaler summons a Hologram... that walks backwards. Game-changer. Hologram users now place their hands in front of them to "summon" the Hologram out of their wrist-based projectors, while using the Backpedaler will make your Spartan initiate a basic bicep curl to use the projectors mounted to their shoulder pauldrons.
FcKAXXV.png


Sentry
A mixed offense-defensive loadout similar to an Engineer of sorts. Autosentry is no different beyond being able to get headshots. Hardlight Shield now takes longer (roughly a second) to actually get the shield up, meaning you can't do traditional Armor Lock/HLS-style blocks on the fly. It will block for one second, meaning you can't do riot shield-style charges or retreats with it. Hardlight Shield is now explicitly meant to defend yourself in situations where a basic infantryman has no chance of survival, such as withstanding a Scorpion/Gauss Hog round. All projectiles will now bounce off of the shield as well, rather than just impacting. Autosentry's animation is roughly unchanged beyond electricity/hardlight/whatever coming out of your chest-circuits/super duper shoulder pads, while you're stuck wearing Skirmisher-style baby Jackal Shields on your wrists as a Hardlight Shield user. You smash them together in front of your face to block, as though you were actually blocking a punch.
OK0Gxxc.png


Medic
Entirely defensive loadouts, meant more to help teammates than yourself. Bubble Shield is similar to the Halo Reach variant, with the exception that it's a little larger, follows you around, and doesn't restore health. The Bubble Shield does not protect you, however. It only protects your teammates. The same goes for Regen Field, which operates much more like a passive/ambient Engineer in Halo Wars than its current iteration. Regen Field now requires you to aim at the target you want to heal - whether it's a teammate, or even a vehicle - and the healing field will slowly begin to restore it. Bubble Shield gives you a basic "crown" or headpiece similar to a Brute Chieftan made of simple Extraction Point-style hexagons, which ultimately explode out to form the outer edges of your Bubble Shield when used. Regen Field's "hardlight scarf" will flow gently around your right arm and fly out to the target and heal it, similar to the Medic's healing gun in TF2.
v5c1Ii5.png


Saboteur
Competitive players should enjoy this one. Spotter is a one-of-a-kind loadout that lets you target up to one player at a time. When fully targeted, for the next 10 seconds, that Spartan will appear as a faint outline or silhouette to all your teammates in the vicinity regardless of whether or not they're cloaked, in a vehicle, or whatnot. In addition, however, it replaces their name with the name of the Loadout they're using. So suddenly if you need to warn your team of a Deceiver going for the flag, you can. Nullifier operates on similar principles; if you can manage to target the Spartan for a good 3 seconds, it jams their AA use (both Passive and Aggressive barring Sprint and Sonar) for 5 seconds, which can be just enough to prevent medics from healing teammates and so on. Spotters have super spy goggles mounted over their helmet which project a beam while spotting, and Nullifiers have elaborate gauntlets/pointer finger attachments. Successfully nullifying someone will make you point at them with your left hand.
b8gVWWe.png


TL;DR I made BTB armor abilities, you get two at a time along with Sprint.
Thruster, Jump Jet (Double Jump), Hologram, Backpedaler (retreating hologram), Autosentry, Hardlight Shield (nerfed), Bubble Shield (larger and follows you but only protects teammates, not you), Regen Field (can only heal one thing at a time and not you), Spotter (points out enemies and gives away their Loadout), and Nullifier (AA jammer).

Default loadouts:

Recon: Thruster / Jump Jet
Deceiver: Hologram / Backpedaler
Sentry: Autosentry / Hardlight Shield
Medic: Bubble Shield / Regen Field
Saboteur: Spotter / Nullifier

I just wanted to say that I do like the idea of AA's showing up as recognizable glowy armor pieces.. It would help things out greatly.

Wat (Credit to HBO).

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817_large.jpg


Hayabusa
Whoa!

I actually like that.. I want it. Do we know if DLC armor is a realistic option in Halo 4? Its not on the top of my list, but if future updates/DLC added some I wouldn't mind at all.
 

Ramirez

Member
And if you said that Halo was blindly ripping off the competition, exhibit A about how it could be a whole lot worse :)

I don't understand this, just because some dlc game looks like shit doesn't mean we should accept shit from a game with 100x its budget.
 

Fuchsdh

Member
I don't understand this, just because some dlc game looks like shit doesn't mean we should accept shit from a game with 100x its budget.
I'm not, but my point is that the game looks like the perfect example of completely ignoring what made the previous games appealing, far better than Halo. The only issues I had with Battlefront was the pants-on-head retarded AI; otherwise Dominion could learn a thing or two from the game's flow.
 

Trey

Member
I have to agree with the field - the shit in the terminals should have been featured in the main story. Terminals should be ancillary information. Give fans a few bones to chew on in anticipation of Halo 5.

Halo 3 terminals were perfect in that regard.
 

wwm0nkey

Member
I have to agree with the field - the shit in the terminals should have been featured in the main story. Terminals should be ancillary information. Give fans a few bones to chew on in anticipation of Halo 5.

Halo 3 terminals were perfect in that regard.

Halo 4's terminals were a necessity for those who did not read the books. People are still wondering who the Didact fully is and why he is evil, they are wondering this because 343 hid the terminals away deep within waypoint.
 

Fuchsdh

Member
Halo 4's terminals were a necessity for those who did not read the books. People are still wondering who the Didact fully is and why he is evil, they are wondering this because 343 hid the terminals away deep within waypoint.
Uh, he's agreeing with you.
 

TCKaos

Member
Would anyone be down to play some GOOD btb customs? I might even toy around with making the maps and gametypes.

You have my sword Ford F150.

I'd be down. Some proper balancing of the maps and maybe some of that 1 Flag gametype someone managed to make by dropping a flag through the map a while back would go a long way.
 

Ramirez

Member
Battlefront games were shit anyways, take away the SW license & no one would be nostalgic over them.

^ Sad that they were ever taken out.
 
Would anyone be down to play some GOOD btb customs? I might even toy around with making the maps and gametypes.
Missed this earlier; I'd be down for sure. If you could do something to make Dominion something other than a shitstorm of power weapons, I'd be eternally grateful.

Halo 4's terminals were a necessity for those who did not read the books. People are still wondering who the Didact fully is and why he is evil, they are wondering this because 343 hid the terminals away deep within waypoint.
The point is, that information should have never been relegated to the Terminals at all, regardless of whether or not they were included in the game as planned. It's not ancillary information that gives a little depth to the overall Halo universe and hints of what could come later, it's important plot that gives motivation and meaning to an otherwise generically shitty bad guy.
 

wwm0nkey

Member
The point is, that information should have never been relegated to the Terminals at all, regardless of whether or not they were included in the game as planned. It's not ancillary information that gives a little depth to the overall Halo universe and hints of what could come later, it's important plot that gives motivation and meaning to an otherwise generically shitty bad guy.
I know, honestly instead of loading screens the terminals should have played but only after the Didact was revealed.


PC, people still play it :)
 
The point is, that information should have never been relegated to the Terminals at all, regardless of whether or not they were included in the game as planned. It's not ancillary information that gives a little depth to the overall Halo universe and hints of what could come later, it's important plot that gives motivation and meaning to an otherwise generically shitty bad guy.

Yep. Terminals are a bad idea because they will pretty much guarantee that narrative that should be presented to the player will be intentionally hidden from the player.
 

IHaveIce

Banned
Okay I love the end of the Gen, I get most games so cheap.

Just got
Sleeping Dogs 15
Deus Ex HR 10
Black Ops 2 15
Far Cry 3 20



Also there is an advertisement for Starcraft 2 Heart of the Swarm on the Xbox Dashboard??? What the fuck?
 

GhaleonEB

Member
I think from the very first cutscene 343 had trouble with the story. Why was Halsey in chains, and why were they asking that stuff about Chief? Wouldn't that have been the appropriate time to fill in details on the story after Halo 3? The creation of Infinity, the creation of the new Spartan-IV program etc.

I mean the games are the primary medium, wouldn anyone know half the stuff that happened if they never read the new books or watched FUD?

I have friends who have been with me since day 1 of CE, they didn't even know Forerunners were once in war with humans etc. They believed we WERE forerunners. Reading the last bulletin, I can't help but wonder, how many fans of the Halo games, have no clue what the fuck a Bornstellar-Didact or Ur-Didact is.

I get it's a new trilogy, but explain it better in-game, and if you can't fit it in game, don't release.

Probably because in Bungie's Halo games, humans were Forerunner. It's implied through all three main Halo games, and then explicitly stated in Halo 3. The whole Forerunner/human war thing was a retcon.
 

Shadders

Member
Even if they are bringing the X back, (I think they are given Frank's comments in here the other day) I'd still like an explanation as to why it was omitted.

What were they going for? What type of play were they trying to encourage? It doesn't matter if it didn't work like they hoped, I'd just like that insight into why it was removed.
 
Okay I love the end of the Gen, I get most games so cheap.

Just got
Sleeping Dogs 15
Deus Ex HR 10
Black Ops 2 15
Far Cry 3 20



Also there is an advertisement for Starcraft 2 Heart of the Swarm on the Xbox Dashboard??? What the fuck?

where did you get the discounts?
 

Trey

Member
Probably because in Bungie's Halo games, humans were Forerunner. It's implied through all three main Halo games, and then explicitly stated in Halo 3. The whole Forerunner/human war thing was a retcon.

Closest they ever got was the Legacy thing, I thought. Halo 3 (and the books around the time Halo 3 released) clearly drew the line between Forerunner and Humans being separate races. The H3 terminals and the Halo 3 ARG follow that narrative.
 
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