CoD “has almost ruined a generation of shooter players” - Tripwire

Halo was the original zero-skill shooter. 'Nades everywhere, banshees and warthogs and scorpions (if a teammate didn't blow it up and call you a fag for 'stealing' it from him), etc. etc.

pfft... please.

halo was boss. a perfectly timed nade + a shot to the dome was a thing of glory. you could play halo with little skill, but you'd suck. you wouldn't go out there and get some crazy daisy chain killstreak all because you killed 3 people that lead to 5 that lead to 1212423...

halo didn't ruin squat. cod wouldn't be possible if halo ruined it because cod would have tried to be like halo if that was the case. what we see is the opposite.. everything trying to be cod.
 
I don't know how anyone could disagree. The massive sales success of CoD has pressured other developers to compromise their titles.

Why?

"We want the COD audience."

In the process they destroy what made their game fun to its fanbase while failing to attract their target group. It did nothing but hurt the FPS genre in the end. Hell, this even extends beyond the FPS genre, since we've seen other franchises dumb themselves down and adopt COD's aesthetic only stumble and fall.
 
Red Orchestra 2 released with a lot of problems and let's be honest, despite me being the first guy to play all these niche or more hardcore shooters, RO is a pretty clunky game when it comes to competitive feel. If you want some of those Call of Duty players, then start taking note of the game's mechanics / feel. If you don't want those players and stick to your guns, don't come crying when people don't migrate.

If it wasn't Call of Duty, they would just complain about another shooter that grabbed the majority of players.
 
Which FPS franchises are trying to ape Halo mechanics? Besides holding two weapons maximum and regenerating health, almost no Halo design philosophies or mechanics are used in other games.

Hating Halo for boosting interest in console FPS's is sorta weird.
 
CoD and Halo gave birth to a new generation of FPS player. Most of these kids weren't playing Quake and CS in the 90's. Blame the developers who abandoned originality and depth to try to get CoD money. Infinity Ward like Bungie made a great games that appealed to a new demographic. Problem is having a small dedicated community is no longer relevant to anyone's interests. All these guys want to sell 20 million copies of their game that will scare away casual players who started on halo or CoD. It's not possible. Make your deep game and be content with your much smaller community and let the guys who were never gonna play your game in the first place continue to not play it.

I prefer depth so I stick to Quake Live and CS.
 
Yeah, I really don't like how most multiplayer games take their cues from COD. I hate what COD multiplayer has become after COD4, and killstreaks are quite possibly the worst thing to happen to gaming this generation.

Why can't we go back to old school multiplayer where everyone starts with the same guns and you don't have to grind for XP and unlocks?

I agree with the compressed skill gap idea in this article and I think its actually clever design, that in some ways deserves to be lauded...

With regard to what you're saying: providing they balance the difficulty and empower as broad amount of people as possible into believing they can be good, the more they'll be prepared to play. The more you have to play in order to reach a good 'level' or 'rank', the more likely you are to be playing it for a long time and telling others about it too... Having conversations about your weapons, your weapon classes and score streak setup. I'd rather have a 'pure' fps multiplayer game sometimes too, but I think the levelling and class systems encourage conversation. In so doing, the game starts to market itself!
 
I have the same problem with mmo's. none of them feel like WoW does. Your character in every mmo moves like a clunk of shit compared to WoW and I can't play them
 
I agree with him, it hurts me A LOT that I gave my little brother a PS3 for xmass with God of War Saga, Gran Turismo, FIFA 13, MGS4 and COD BOps2 to play Zobies with him and he is now completely brain dead from playing COD, he plays nothing else while the other games remain unopened, to be honest, that franchise sickens me, you can suck at it but there's positive reinforcement everywhere: you loose? take XP, you win? take XP, you've been killed 20 times in a row without killing anyone? DOUBLE XP... ugh

I'm looking forward to see it crash and burn like Guitar Hero.
 
lol

Show's what you know about Halo's metagame.

At least it wasn't random. You were always knew was the same as you. You knew that they didn't have any 'perks' or better gun that they unlocked. That's the problem with Halo 4 at the moment. It added way too much randomness.

I think your memory of Halo is a bit biased, seeing as how tossing grenades everywhere would quickly run you out and put you at a severe disadvantage.

As for Tripwire, perhaps they never considered the possibility that maybe it is their game and not the player? :P


pfft... please.

halo was boss. a perfectly timed nade + a shot to the dome was a thing of glory. you could play halo with little skill, but you'd suck. you wouldn't go out there and get some crazy daisy chain killstreak all because you killed 3 people that lead to 5 that lead to 1212423...

halo didn't ruin squat. cod wouldn't be possible if halo ruined it because cod would have tried to be like halo if that was the case. what we see is the opposite.. everything trying to be cod.

Halo has back up! (I'm agreeing with all of you guys by the way)
 
How petty can you possibly get? He's criticizing people for their choice in entertainment and Activision for fulfilling the demand for an easy to play yet competitive FPS. Do they really think that if CoD didn't exist then tens of millions of people would want to play an inaccessible PC only game?
 
CoD games are a lot of fun. I don't play the online multiplayer and can't comment on that, but they control beautifully and are rightfully the standard for console FPSs. I don't really care if they're unrealistic.
 
Doom ruined FPS's, Quake ruined FPS's, Halo ruined FPS's, COD ruined FPS's.


Lazy developers copy whats popular? Well fuck me, that's some epiphany to have in 2013.
 
How petty can you possibly get? He's criticizing people for their choice in entertainment and Activision for fulfilling the demand for an easy to play yet competitive FPS. Do they really think that if CoD didn't exist then tens of millions of people would want to play an inaccessible PC only game?

its like those art hipsters complaining about Ironman, Avengers, Batman

because no one watches their black and white 2 min long tripe they filmed with their friends and put on youtube
 
Shooters have ruined a generation.

If only people like you and me were in the majority, because sales seem to say otherwise. I can't fucking stand shooters. Through all the shooters through the years Counter Strike was the only FPS I enjoyed. I've liked hybrid FPS/Action games like Jedi Academy, The Specialist, Chivalry, but other then that this genre can go die in a fire.
 
This guy vision of what a multiplayer shooter must be, named Red Orchestra is also bad... Same core design, just poorly executed.
 
Who is/are Tripwire and why should I care about his/their opinion?

Guys who made the mod-turned-retail Red Orchestra, which was really good. Then they made Killing Floor, which was pretty good.

Then they made Red Orchestra 2, which wasn't so good. =P

Funny he didn't mention the grinding XP bullshit. Arguably that was COD4 biggest contribution.

I hear this a lot, but Call of Duty is actually pretty smart about it's XP-based leveling system. The newer guns you unlock usually aren't better than what you started with, they're just a difference in playstyle.

I say usually because every so often you get something like dual-wielding Model 1887 shotguns, which obviously isn't intentional.
 
Halo 2, at least for me, ruined the genre more than COD. All of my favorite shooters came out before the former and featured some combination of fast gameplay, permanent health loss, 1 death per round, and assist-less aiming. Halo 2 doesn't really have any of that and neither do most shooters since.
 
Naw, someone was always going to take it to the "next level" CoD just did it first. Also shouldn't the other pubs be the ones at fault since they are more worried about copying cod to beat it instead doing there own thing?
 
COD is meant to be played for fun and for quick game sessions. COD does not focus on the competitive side so why should it have such a high skill climb? Yes, this game has a low skill barrier but it is not really a bad thing. The reason for COD's success is because it was a pick up and play shooter. It was not Counter Strike, SOCOM, or Quake. The game does what it does best and that is playing for fun.

Call of duty has not ruined the industry it is the industry's fault for trying to be like COD.
 
How petty can you possibly get? He's criticizing people for their choice in entertainment and Activision for fulfilling the demand for an easy to play yet competitive FPS. Do they really think that if CoD didn't exist then tens of millions of people would want to play an inaccessible PC only game?

Agreed. Completely different kind of demographic and gamer.
 
Halo was the original zero-skill shooter. 'Nades everywhere, banshees and warthogs and scorpions (if a teammate didn't blow it up and call you a fag for 'stealing' it from him), etc. etc.

Certainly the skill gap is lower than something like Counter-Strike, but saying that it takes zero skill is really fucking unfair. There is a lively metagame in Halo that is practically nonexistent in CoD.
 
That guy is right, for the most part.

Also, what in the actual fuck at Halo not taking skill. I agree when it comes to Halo 4, but the other Halo games are incredibly skill based.
 
Killing Floor is kind of fun.

Killing Floor is fantastic fun with some of the most satisfying guns in any shooter. A lot of developers could learn from that game in how to make shooting motherfuckers fun and satisfying.

I like how Tripwire does combat in their games, usually feels great. Unfortunately I still don't understand why they even bothered to chase after the COD audience with some sort of 'Action Mode' in RO2. COD players want to play COD, not your take on it. I wish they had spent that time on making the game better before release, plus the levelling was shite. Fans just wanted another version of RO1.
 
I agree with him, it hurts me A LOT that I gave my little brother a PS3 for xmass with God of War Saga, Gran Turismo, FIFA 13, MGS4 and COD BOps2 to play Zobies with him and he is now completely brain dead from playing COD, he plays nothing else while the other games remain unopened, to be honest, that franchise sickens me, you can suck at it but there's positive reinforcement everywhere: you loose? take XP, you win? take XP, you've been killed 20 times in a row without killing anyone? DOUBLE XP... ugh

I'm looking forward to see it crash and burn like Guitar Hero.

I don't see why it sicken you that your brother has different preferences than you.
 
How petty can you possibly get? He's criticizing people for their choice in entertainment and Activision for fulfilling the demand for an easy to play yet competitive FPS. Do they really think that if CoD didn't exist then tens of millions of people would want to play an inaccessible PC only game?
And we have a winner. I found this guy's comments to be borderline offensive, petty, and overall very whiny. It's clear CoD has influenced how shooters are made, but has it ruined them? Well, if these guys continue to shit out bad RO games (looking at you, RO2) then I suppose not.
 
How did Halo ruin Shooters?I dont understand this.

I can clearly see how COD has literally gonked up so much this gen. But Halo? Just not seeing it, or I am I missing something?
 
Do they really think that if CoD didn't exist then tens of millions of people would want to play an inaccessible PC only game?

Tens of millions? Maybe not. But if 80% of them were gone, the remaining 'twos of millions' who were still playing shooters would probably spread across a number of games that actually have some variety between them.


There was actually a time when the multiplayer FPS genre was filled with thriving communities for a good 6-12 games, none of which were even remotely similar in gameplay beyond sharing a vague genre.
 
You might as well just sit down at a slot machine and have a thing that pops up an says “I got a kill!”

There's nothing wrong with this actually. It's these kind of mechanics that makes players feel good, just like the real slot machines.
 
While I don't care for CoD personally, I don't think it itself is to blame for anything. I don't think it's at fault for "ruining" players, just that these players themselves have a terrible mindset of wanting every game of similar thematic ties to play the same.
 
I agree with this guy. And that's why I think COD is the Mario Kart of shooters.

But to be fair. I feel like the skill gap in Mario Kart is wider. And Mario Kart isn't as offensive to people who are into serious and competitive racing games.

Also people who love Mario Kart aren't offended when you tell them that the game isn't realistic and requires less skill.
 
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