No, even if they are customized parts based on the same architecture. It's still far closer than comparing FLOPS to an 8 year old architecture, or to those of a different manufacturer.
(Of course, the same is true when comparing to PC, not just comparing between the 2 consoles)
bkilian said:BKilian say FLOPS great for comparing protein folding performance. Crap for comparing Game Console performance.
Wattage not sure how much the gpu takes of the ps4.
Still doesn't take away both console are low balling this gen.
But it is better that the console are within 5% of each others theoretical performance level then 50% if you ask me.
3gb by god i dont even know why they need so much for the OS.
If sony can do it in 1gb microsoft should be able to do it with less given the fact they are a goddam company where OS is one of their prime income.
Primitive rate, depends on the amount of Geometry engines in the ATI GCN GPUs.What's "Prim" in prim/clock?
No, even if they are customized parts based on the same architecture. It's still far closer than comparing FLOPS to an 8 year old architecture, or to those of a different manufacturer.
(Of course, the same is true when comparing to PC, not just comparing between the 2 consoles)
Durango has 5 gb available for games, PS4 at least 7.
So now both consoles aren't a "wash" anymore?
Geometry engine.
1 prim/clock = 1 GE
2 prim/clock = 2 GE
See;
http://www.techpowerup.com/reviews/AMD/HD_7850_HD_7870/images/slide2.jpg
http://www.techpowerup.com/reviews/Powercolor/HD_7770/images/slide3.jpg
Yes, but those are only theoretical numbers for isolated GPUs. In reality, however, they're not isolated components, a GPU functions as a part of the greater whole, and from what we know, overall architectures of PS4 and Durango differ in many ways. What kind of performance gulf we'll be looking at in the end is impossible to tell at this point - impossible for us, that is, not for developers who've had plenty of first hand experience with both.
Agreed, FLOPS is just a single number, there are so many variables for the overall system. The more important question is "where is the system's bottleneck and can you program around it (and is it worth doing?)?"
Given that the rest of the console are a wash, the one with significantly more ram available for games will have noticeable advantages on screen.
Could it be that PS4's OS may reserve up to 2GB (at least at the beginning of the generation) and XB3 could now have updated their OS footprint figure to around 6-7GB as well?
Could it be that PS4's OS may reserve up to 2GB (at least at the beginning of the generation) and XB3 could now have updated their OS footprint figure to around 6-7GB as well?
OS footprint for Durango is about 8 gigs. You have to buy ram expansion packs to play games. Conversely, PS4 doesn't come with an OS.
Depends on how well MS can optimze the Kinect code. A portion of the RAM set aside was also supposed to cover Kinect assets I believe.
My guess the rest of the space is used for a slightly modified Windows 8. What's min requirements for that on PC?
EDIT: Found it. 1GB for 32-bit and 2GB for 64-bit
Now that is a problem.
What's "Prim" in prim/clock?
Also, I see it has a memory bus of 128 bit and 1Ghz clock speed. I don't think we will see that kind of core clock speed.
Why? You are getting worked up over something that as of today is not a real world problem. You have no idea what either system is capable of when it comes to real world performance.
My Opinion (which I think is pretty much fact) about the new Xbox and PS4
- The new Xbox will have excellent looking games and services that you will be happy with.
- The new Playstation will have excellent looking games and services that you will be happy with.
- The area that seems to have everyone worried about is 3rd party games that may have issues like Skyrim, but the problem with that is this generation there were 2 consoles with vastly different architectures. A lot of signs point to next-gen the 2 consoles have roughly the same architecture. I don't think you are going to see the performance issues in multi-platform games.
My guess the rest of the space is used for a slightly modified Windows 8.
I don't know about you, but the possible revelation of multiplats being made with 5GB in mind is highly disappointing. It would be the Durango holding back multiplats and essentially PC devlopment if true.
Not this shit again...
Not this shit again...
It's going to be about as similar to Windows 8 as the Windows Phone 8 OS.
I don't know about you, but the possible revelation of multiplats being made with 5GB in mind is highly disappointing. It would be the Durango holding back multiplats and essentially PC devlopment if true.
I don't know about you, but the possible revelation of multiplats being made with 5GB in mind is highly disappointing. It would be the Durango holding back multiplats and essentially PC devlopment if true.
I don't know about you, but the possible revelation of multiplats being made with 5GB in mind is highly disappointing. It would be the Durango holding back multiplats and essentially PC devlopment if true.
You are fooling yourself if you think PC games would be developed with 8 gigs of ram as the baseline.
Give me some examples on how and why your statement is true. What games have had their experience ruined for you on the current consoles because of the gap in ram when compared to a PC?
I must be the only person in this forum that doesn't have super spidey senses when it comes to seeing performance gaps. Are we not facing some sort of diminishing returns on hardware by now?
At the end of PS2, GC, and Xbox gen people were talking about "diminishing returns". There is no such thing.
Really?
Take the best looking game from the playstation(no idea) compared xbox (Chaos Theory?).
Then compare Chaos Theory to the best looking 360 game(Halo 4/Crysis 3?)
You think the gap is the same between generations?
Is it wrong to think that Microsoft wants the same experience across all platforms? They are trying with PC, tablets, and, and phones.
I'd be happy if they didn't go in this direction with the console, but "one OS for everything" seems to be part of their gameplan.
Really?
Take the best looking game from the playstation(no idea) compared xbox (Chaos Theory?).
Then compare Chaos Theory to the best looking 360 game(Halo 4/Crysis 3?)
You think the gap is the same between generations?
They currently have one OS for PC (Windows 8), two for tablets (Windows 8 and Windows RT, which are somewhat similar, but RT is not a straight port of Windows 8 to ARM), and one for mobile phones (Windows Phone 8). It's not a single OS, that idea is a total misconception.
Windows 8 would be a complete overkill for a console, it would make zero sense, people need to let go of that silly notion. Even if they were to make Durango capable of running Windows Store apps (which are not the same as Window Phone Store apps, even though they both use the Metro UI) - although that would also be an unnecessary overkill on a closed system with limited input capabilities - they would only need to implement the Windows Runtime API, not the whole of Windows 8.
But the PlayStation wasn't the most powerful console from that generation so maybe you should look at it like this.
PS1 to Xbox
vs
Dreamcast to PlayStation 3
Words from some one who worked on the Durango himself...
And it's a fact that he knows much much more than me or you when it comes to flops.
I'm well aware that there are more components which contribute to performance than just a GPUs FLOP count. However:Yes, but those are only theoretical numbers for isolated GPUs. In reality, however, they're not isolated components, a GPU functions as a part of the greater whole, and from what we know, overall architectures of PS4 and Durango differ in many ways. What kind of performance gulf we'll be looking at in the end is impossible to tell at this point - impossible for us, that is, not for developers who've had plenty of first hand experience with both.
On the other hand, I really don't see why people consider any difference (if there even is one) in RAM amount all that significant. Games will be designed around the lower number, and honestly, that lower number should still be more than sufficient considering all the other specs of the consoles.
You are fooling yourself if you think PC games would be developed with 8 gigs of ram as the baseline.
Isn't a lot of code between Windows 8 and Windows Phone 8 very similar? Including the same kernel? Filesystems and security as well I believe?
It implements some of the same functionality, yes, but those are all extremely low level functions, a full OS is comprised of a lot more than that. They're different operating systems, significantly so.
By the way, I fully expect Durango's OS to be based on the NT kernel, but that's not nearly the same as saying it would run a version of Windows 8. Almost every OS Microsoft has made in more than a decade has been based on the NT kernel.
It's going to be about as similar to Windows 8 as the Windows Phone 8 OS.
So has thuway been permanently banned?
Ah, so it's the triangle setup and it's the same as Pitcairn and Tahiti. Thanks.
At 800Mhz, (if MS truly has gone for a downclocked version of this chip) then it'll produce around 1.43TF. Makes me wonder what kind of TMU and ROPs figure it will have. If they stick to 128 bit for memory interface however, that will be a bottleneck.
I hope not, I want clarification on his comment that games will look better at E3 than they will at release.
Haven't heard this comment but it's not rare for this to happen. Look at Halo 2, Far Cry 3, Homefront, and Assassin's Creed 3. Sometimes a polished vertical slice will look better than final games.
True, but vertical slices often don't appear the same year as release and unless I'm very much mistaken, they often aren't playable in the traditional sense.
Given that the rest of the console are a wash, the one with significantly more ram available for games will have noticeable advantages on screen.
They currently have one OS for PC (Windows 8), two for tablets (Windows 8 and Windows RT, which are somewhat similar, but RT is not a straight port of Windows 8 to ARM), and one for mobile phones (Windows Phone 8). It's not a single OS, that idea is a total misconception.
Windows 8 would be a complete overkill for a console, it would make zero sense, people need to let go of that silly notion. Even if they were to make Durango capable of running Windows Store apps (which are not the same as Window Phone Store apps, even though they both use the Metro UI) - although that would also be an unnecessary overkill on a closed system with limited input capabilities - they would only need to implement the Windows Runtime API, not the whole of Windows 8.
My own baseless speculation sees Durango winding up somewhere in the 1.4tflop ballpark, depending on if they can up the clock speed. Both Sony and MS seem to be targeting balanced clocks for the CPU/GPU due to HSA implementation. It's not necessary but it helps efficiency so if they up the CPU the GPU will likely follow. I think any changes to the CPU performance rest on if they GPU can handle the upclock. Again, completely baseless speculation. Just what I think could change since it's too late for architectural changes, clockspeeds are pretty much the one thing that can shift.
True, but vertical slices often don't appear the same year as release and unless I'm very much mistaken, they often aren't playable in the traditional sense.
They currently have one OS for PC (Windows 8), two for tablets (Windows 8 and Windows RT, which are somewhat similar, but RT is not a straight port of Windows 8 to ARM), and one for mobile phones (Windows Phone 8). It's not a single OS, that idea is a total misconception.
Windows 8 would be a complete overkill for a console, it would make zero sense, people need to let go of that silly notion. Even if they were to make Durango capable of running Windows Store apps (which are not the same as Window Phone Store apps, even though they both use the Metro UI) - although that would also be an unnecessary overkill on a closed system with limited input capabilities - they would only need to implement the Windows Runtime API, not the whole of Windows 8.
I hope not, I want clarification on his comment that games will look better at E3 than they will at release.