GhostRidah
Member
Sesslers review is one of the best reviews I have seen in a long time.
This moment, in its odd quietude and musical anachronism, is one of numerous tableau's in Bioshock Infinite that catapult this exhilarating meditation on identity, guilt, belief, narrative, revolution, race, national identity and eventually games themselves into a brilliant sensory symphony without precedent in the medium.
It is one of the most remarkable creative feats I have experienced.
Didn't Resident Evil 6 get a lot of bad reviews? EG gave a 4 to Sim City. Edge gave a 6 to Crysis 3. We all know about Aliens: CM. It's not like every big game gets big scores and certainly not these kind of scores.
It has plenty of fans on the forum. In the 2007 GotY it was third (trailing Mario Galaxy and The Orange Box).
I'd also question how so many different games journalists can share the same opinion. That rarely happens in the music, TV or Film industry. It's almost hive mind mentality.
Again, I'm not trolling before anyone accuses me of it.
Sesslers review is one of the best reviews I have seen in a long time.
It's one of the most style-over-substance comments I have heard in a review.God damn at that Sessler review. Talking about something he saw (no spoilers)
This moment, in its odd quietude and musical anachronism, is one of numerous tableau's in Bioshock Infinite that catapult this exhilarating meditation on identity, guilt, belief, narrative, revolution, race, national identity and eventually games themselves into a brilliant sensory symphony without precedent in the medium.
It is one of the most remarkable creative feats I have experienced.
Wait for GTA V, Saints Row 4 and The Walking Dead Season 2.
It's one of the most style-over-substance comments I have heard in a review.
Gamekult is not that harsh, it's just that they never ever gave 10/10 (there's a cultural thing behind this, school/uni marks used to be like that in France). Consider their 8 as a 9 if you'd like.
I thought it was funny that it took him 6 minutes to start talking about the actual gameplay, but still, what he said about it sounds like a great time.It's one of the most style-over-substance comments I have heard in a review.
12-15 from IGN.Has anyone talked about the length of campaign in any of the reviews?
It's one of the most style-over-substance comments I have heard in a review.
Sessler has been spot on for me lately so his review plus that Edge score is putting me into a frothing mess.
It's one of the most style-over-substance comments I have heard in a review.
I highly doubt that GTA or the Last of Us can get to this level
both are more cookie cutter than this one
Weird. You wouldn't think so from the general comments here!
http://arstechnica.com/gaming/2013/03/bioshock-infinite-review-in-the-sky-lord-in-the-sky/
The Good
A wonderfully detailed, vibrant alternate history world
Wonderful pacing and excellent storytelling
An ending that brings everything together beautifully
Well fleshed-out characters that forge meaningful relationships
Combat doesn't wear out its welcome with a lot of filler
The Bad
Shooting is nothing to write home about
Lack of gameplay tension due to overly forgiving death/revival process
It's one of the most style-over-substance comments I have heard in a review.
Its usually the unhappy that are the most vocal, or rather the most visible. If you're happy, you're happy and you don't feel as compelled to tell everyone. If you're not, there's more motivation to tell people about it.
Shit, I still haven't played Bioshock. I wonder if that matters...
should i play the first games before this?
Not sure about the first bad point. One review stated that 1999 just makes you go for triple headshots more, which wasn't fun for them. Forgot which review, was it RPS?The two Bad points sound like they're rectified by 1999 Mode.
It's one of the most style-over-substance comments I have heard in a review.
Shit, I still haven't played Bioshock. I wonder if that matters...
The two Bad points sound like they're rectified by 1999 Mode.
I highly doubt that GTA or the Last of Us can get to this level
both are more cookie cutter than this one
When I finished BioShock Infinite dont worry, I wont spoil anything I was dumbfounded. I wanted to tell someone what I thought, but for a moment I had absolutely no idea. Id experienced a kind of excited panic, then total delight, then momentary confusion, and then a rush of extraordinary sights, powerful scenes and sudden twists that left me struggling to keep up.
Its a spectacular ending. Its just a shame it doesnt make a lick of sense.
Infinite is wonderful. Every single person who can play it, should play it. Its a fascinating and gruesomely fun adventure in a genuinely unique, magnificent place. But the plot really does jump the shark. It jumps a lot of sharks. It jumps the BioShark Infinisharks. Thats not uncommon in cinematic first-person shooters, but I mention it now because the games mysteries are such a big part of its appeal.
........
Its awkward: I want to tell you why the plot failed for me, but I have to be vague. It has many, many leaps of questionable logic, but the ones that really hurt are when your terrible predicament seems to be the direct consequence of decisions that didnt make sense at the time.
At one point, your solution to a simple logistical problem is the equivalent of setting off an atom bomb to clear a cobweb. So when anything bad happens from then on, youre thinking, Boy, it almost seems like setting off that atom bomb was an insane, unnecessary and irrational thing to do.
You dont set off an atom bomb. That was a metaphor.
The worst culprit is the ending. The plots final emotional sting is an action that just doesnt seem like it would achieve anything. It seems to be assuming some new rule about how this world works but since those rules were never established, any drama that hinges on them feels arbitrary.
They're standalone, it doesn't matter if you've played the earlier games.
Bioshock 1 is worth playing for itself, but it's not necessary for playing this one at all.
It's one of the most style-over-substance comments I have heard in a review.
Welp, I guess I'm buying it. Any discounts?
To be fair, many developers are saying "forget gaming conventions you are used to, we are different."One of the games has no imitator of substance within the gaming landscape and the other is so different they have to tell people to forget gaming conventions they are used to.
Cookie cutter indeed.
The Bad
Shooting is nothing to write home about