Female soldiers will not be playable in Battlefield 4's multiplayer or singleplayer

Multiplayer shooters that feature female characters:

Halo 2
Halo 3
Halo Reach
Halo 4
Planetside 2
Blacklight Retribution
Uncharted 2
Uncharted 3
Tomb Raider
Gears of War 2
Gears of War 3
Call of Duty (in Zombies)
Left 4 Dead
Left 4 Dead 2
Mass Effect 3

I'm sure I'm missing a whole bunch, but that's a pretty decent list of franchises that haven't had their worlds flipped, turned upside down by the presence of female characters. If these games can do it, so can Battlefield and its ilk.

Minor correction: Halo 2 didn't have them in multiplayer
 
To counter the whole "you can only play as women in fiction shooters"

Rainbow Six Vegas and Vegas 2 had female characters. And it was great.
 
To be honest you can just tell what the gaming community would do/come up with, with a female soldier. If I were DICE I'd do the same thing. They know what will happen. So do we as a gaming community.

Sad but true, people are immature.

Enough beating around the bush, tell us what you think would happen, because we've had other shooters with female characters in multiplayer that were the top game at release time.
 
And Battlefield needs to reflect these "small doses" for what reason, exactly? It's a multiplayer shooter, for goodness sakes. Just let people pick their character model and run around blowing up dirt bikes with C4 already, it's not a special ops mission. There are no standards that need to be adhered to.

Meh, I just wish people would stop giving these companies money for MMS's... Would solve the problem, because I dont see this issue with other FPS's. For whatever reason the MMS now is modern in aesthetics alone anymore, so I'm not really sure why it is so popular or why they want it to "look" so genuine.

Dont get me wrong, I wouldnt mind female game models(I would play one, the smaller hit boxes were great in Tribes 2) but until they stop caring about giving us the "True Story:MMS" I think this isnt going to change, at least until female frontline/spec ops become the norm. Until then, I see the only option is to not buy the sub-genere(would do the genre a lot of good too if MMS's died).
 
I do think it's important to consider the production logistics (models, rigging, textures, animation, programming, audio production, testing, etc) of doubling an entire selection of character models which I'm guessing will already be around twelve. Going from twelve to twenty four isn't a weekend job, assuming you want to do it right. It's a lot of work, more manpower, and therefore more money.

I don't necessarily believe it is impossible or beyond the production scope for a game like this. And to be honest, I'm a bit disappointed female variations won't be in. But I also don't think it's as easy as just...you know, making the models. It's a production cost that needs to be factored in, for a game that I'm going to guess has an extremely tight production deadline.

The alternative would be to not have gender alternate models, but instead just split the class selection on each side down the middle in gender.
 
Yep this thread is going no where. People have their own views and DICE have theirs. Which one have they chosen? Exactly.
 
Meh, I just wish people would stop giving these companies money for MMS's... Would solve the problem, because I dont see this issue with other FPS's. For whatever reason the MMS now is modern in aesthetics alone anymore, so I'm not really sure why it is so popular or why they want it to "look" so genuine.

Dont get me wrong, I wouldnt mind female game models(I would play one, the smaller hit boxes were great in Tribes 2) but until they stop caring about giving us the "True Story:MMS" I think this isnt going to change, at least until female frontline/spec ops become the norm. Until then, I see the only option is to not buy the sub-genere(would do the genre a lot of good too if MMS's died).

If your beef is with the genre of game then I'm not really sure why you care. Besides, Battlefield's multiplayer is much more valuable than its silly campaign. We're arguing about an open-ended multiplayer team game, not a crappy story mode.
 
Multiplayer shooters that feature female characters:

Halo 2
Halo 3
Halo Reach
Halo 4
Planetside 2
Blacklight Retribution
Uncharted 2
Uncharted 3
Tomb Raider
Gears of War 2
Gears of War 3
Call of Duty (in Zombies)
Left 4 Dead
Left 4 Dead 2
Mass Effect 3

I'm sure I'm missing a whole bunch, but that's a pretty decent list of franchises that haven't had their worlds flipped, turned upside down by the presence of female characters. If these games can do it, so can Battlefield and its ilk.

All of those games take place in fantasy worlds, and none are trying to be accurate depictions of modern military.
 
Medal of Honor went through this with being able to play as the Taliban. Bad publicity from non-gamers. You think the same people aren't going to go apeshit over shooting a female avatar, or having a woman's voice shouting about getting her shit pushed in over here? I can't blame them for dropping it, even if I think it's personally cowardly.

i have to agree and disagree. it is cowardly and i blame them.
 
The point is guys (not all) are sexist pigs when it comes to video games. Clear enough?

If ladies speak into the mic have you not heard what other guys say to them. You must be sheltered.

So your solution to this is to pander toward those sexist pigs and continue to exclude female characters?
 
Says the guy whose solution to immature, piggish behavior by a few scumbags is to take everyone and everything which might make them act up out of the equation.
Literally, 100% exactly the reasoning for veils.

Ya, I dont see it as bad as others...maybe it is because I regularly play with a handful of female gamers, but anymore it isnt so bad. Maybe it is because they are always playing with friends, but even the other team normally doesn't do any horrible shit talking any worse then what they say to guys, outside of trying to impress the unicorn.

The only time it gets excessive is normally from teenagers or younger. Besides that, rarely are we having to mute people. The idea that companies are designing around this idea, to me, is ridicules.
 
How is wanting to play as a girl in multiplayer videogames taking this to an extreme personal level?

You just seem so angry about it. Id understand if they had female characters in prior BF games, but they never have. They never said they were going to have them and getting so upset about it is silly. Besides, you dont even get to see your character so what does it matter?
 
How risky a move was it for these games?

By the way, people have been asking DICE for female soldiers for a while, not just because of the rumors. I believe the designers even acknowledged it was something they hear a lot and would like to do, eventually. The disappointing part is that "eventually" apparently wasn't BF4.
As I already said, risk is multi-faceted. I'm talking about risk from a production standpoint, not social risk. When you have a huge, high-budget, flagship game like Battlefield, you need to minimize production risk and get out a product that can offer as much value for as little risk as possible.

Female multiplayer assets are pretty good example of risk here. Let's go with Bioware's 18% FemShep numbers for Battlefield 4. In all likelihood, the actual number of female avatar users will be less (assumption based on target demographic and lower impact). Now lets assume 3 sides (USA, China, Russia) with 4 playable classes. That's 12 separate models so far. Let's assume DICE isn't taking it any further than that--one model/skin per class. If we have female models, we immediately multiply that by 2. How do you justify this from a production standpoint? This is what production risk is--the player value offered here is low. Those resources (people, money, time) can be devoted to something much more useful.

Now let's talk about the future. Based on historical precedent, they might release special skins as DLC. Again, this increases risk--multiply everything by two here. Model, skin, animation, voicework. What about additional classes in expansion packs? Risk increased again.

If you take this purely from a "I'm a player, this is what I want!" viewpoint, sure. Blue sky, give me ALL the things! Developers don't do that. They triage value vs. risk. Development 101.
 
I do think it's important to consider the production logistics (models, rigging, textures, animation, programming, audio production, testing, etc) of doubling an entire selection of character models which I'm guessing will already be around twelve. Going from twelve to twenty four isn't a weekend job, assuming you want to do it right. It's a lot of work, more manpower, and therefore more money.

I don't necessarily believe it is impossible or beyond the production scope for a game like this. And to be honest, I'm a bit disappointed female variations won't be in. But I also don't think it's as easy as just...you know, making the models. It's a production cost that needs to be factored in, for a game that I'm going to guess has an extremely tight production deadline.

The alternative would be to not have gender alternate models, but instead just split the class selection on each side down the middle in gender.

I don't think anyone thinks that adding female characters wouldn't be any work at all. Some of us are just disappointed that this isn't work that was done for this game. Keep in mind that a lot of other shooters have gender options - and that to some extent, a good deal of the work has (presumably) been started with Hanna.
 

is retarded.

Adding female PCs isn't as simple as many are assuming, but that's still not a valid excuse for excluding 50% of the population, particularly when indie games like Blacklight do offer the feature.

I strongly suspect Battlefield will get playable female characters shortly after COD does.
 
All of those games take place in fantasy worlds, and none are trying to be accurate depictions of modern military.

BF4 clearly has at least one female soldier (that we've seen) in the single player mode. So they can fight on the battlefield through the story, but not in mutliplayer?
 
If your beef is with the genre of game then I'm not really sure why you care. Besides, Battlefield's multiplayer is much more valuable than its silly campaign. We're arguing about an open-ended multiplayer team game, not a crappy story mode.

Because the genre is what you are complaining about? The open-ended multiplayer no females, comes with the mindset for MMS's, I'm not sure how you don't see the issue completely related. You are saying who cares if it is a MMS and they are trying to be aesthetically accurate, do it anyways... and I'm saying the best way to fix it is to not give them money for the perception/reality of purposeful exclusion.
 
BF4 clearly has at least one female soldier (that we've seen) in the single player mode. So they can fight on the battlefield through the story, but not in mutliplayer?

I wouldn't be surprised if they pulled a homeland of some sort and made her CIA(Non frontlines). It is a constant rational with MMS, so to assume they are not taking it into account on all accounts, I would say, would be quite presumptuous.
 
Exactly this. It's not like Battlefield is a massively stylised game like Gears of War, where the men all have hulking bodybuilder frames.

It doesn't matter even a small difference is enough to be game breaking.

What do you guys and gals want a balanced game or females in mp.
 
Neither did Gears 2. And Halo 3 only had a voice change.

My bad, I got Halo 2/3 mixed up - thought the voice switch thing was 2. Likewise with Gears. However...

All of those games take place in fantasy worlds, and none are trying to be accurate depictions of modern military.

...This is a game where you lean out of a moving truck to shoot a grenade at a helicopter while listening to Total Eclipse of the Heart in slow motion. I'm sure that adding females to the multiplayer wouldn't break the "realism."
 
You just seem so angry about it. Id understand if they had female characters in prior BF games, but they never have. They never said they were going to have them and getting so upset about it is silly. Besides, you dont even get to see your character so what does it matter?
I'm not upset at DICE's specific exclusion of female characters in this particular game at all. It's understandable. Their excuse is pretty fucking weak, though, and the practice of excluding an entire gender from having representation in a multiplayer video game mode really needs to stop. It adds to the whole "boys' club" mentality.

I'm upset at some of the ridiculous arguments in here. I like playing as a girl in non-story driven games. I'm sure plenty of guys like playing as men. I think that devs shouldn't be asking why they need to include female characters, but why not.
 
Multiplayer shooters that feature female characters:

Halo 2
Halo 3
Halo Reach
Halo 4
Planetside 2
Blacklight Retribution
Uncharted 2
Uncharted 3
Tomb Raider
Gears of War 2
Gears of War 3
Call of Duty (in Zombies)
Left 4 Dead
Left 4 Dead 2
Mass Effect 3

I'm sure I'm missing a whole bunch, but that's a pretty decent list of franchises that haven't had their worlds flipped, turned upside down by the presence of female characters. If these games can do it, so can Battlefield and its ilk.

Even the conduit 2 had them. Hilarious.
 
Multiplayer shooters that feature female characters:

Halo 2
Halo 3
Halo Reach
Halo 4

Planetside 2
Blacklight Retribution
Uncharted 2
Uncharted 3
Tomb Raider
Gears of War 2
Gears of War 3
Call of Duty (in Zombies)
Left 4 Dead
Left 4 Dead 2
Mass Effect 3

I'm sure I'm missing a whole bunch, but that's a pretty decent list of franchises that haven't had their worlds flipped, turned upside down by the presence of female characters. If these games can do it, so can Battlefield and its ilk.

Does the female setting really do anything different, can't remember?
 
The alternative would be to not have gender alternate models, but instead just split the class selection on each side down the middle in gender.

I think that would work, having them just be part of the roster. Hell, maybe just tweaking the appearance of the stock soldiers slightly, adding a couple of feminine face models, and dubbing a female voice would suffice. Not like you need a separate meticulous female figure when she's in heavy body armor.
 
Does the female setting really do anything different, can't remember?

morestuffonleftsidespartan.jpg
 
I wouldn't be surprised if they pulled a homeland of some sort and made her CIA(Non frontlines). It is a constant rational with MMS, so to assume they are not taking it into account on all accounts, I would say, would be quite presumptuous.

I think it's far more likely that they thought something like: "We only have time for inlcuding naval combat and dual sights or female models for all classes and factions. Let's go with the ships."

Women shooting guns, even in a military setting, is not new ground even in videogames.
 
Female multiplayer assets are pretty good example of risk here. Let's go with Bioware's 18% FemShep numbers for Battlefield 4. In all likelihood, the actual number of female avatar users will be less (assumption based on target demographic and lower impact). Now lets assume 3 sides (USA, China, Russia) with 4 playable classes. That's 12 separate models so far. Let's assume DICE isn't taking it any further than that--one model/skin per class. If we have female models, we immediately multiply that by 2. How do you justify this from a production standpoint? This is what production risk is--the player value offered here is low. Those resources (people, money, time) can be devoted to something much more useful.

You're assuming two models for each class and faction. I don't think very many people would object to a game where a couple of these, maybe not even one per faction, were female--just like I'm sure one or two of them are black or hispanic without needing separate textures for each one.

I think that would work, having them just be part of the roster. Hell, maybe just tweaking the appearance of the stock soldiers slightly, adding a couple of feminine face models, and dubbing a female voice would suffice. Not like you need a separate meticulous female figure when she's in heavy body armor.

Or this. In a world where every guy is 5'11 and wrapped in full battle loadout to the point where their bodies are barely distinct, a female head and voice aren't a huge realism stretch.
 
Before reach then?

In 3 it changed their voice, regardless of being human or Elite.

Reach and 4 have actual female models.

Reach also has full female voice acting for the character in campaign and 4 different female voices to use in Firefight.

In short, other developers have been able to support it with less manpower. They've clearly already have the animation framework functioning if they have a female character in campaign.


edit: Also, as you can see in that pic, you can have thousands of combinations of armor for your character as well.
 
I think that would work, having them just be part of the roster. Hell, maybe just tweaking the appearance of the stock soldiers slightly, adding a couple of feminine face models, and dubbing a female voice would suffice. Not like you need a separate meticulous female figure when she's in heavy body armor.

Ya, that is actually quite true. With full gear on, with a helmet with a visor, unless you are staring at their mouth it is near impossible to tell the difference from a distance. However, the only aspect in which MMS's anymore are "realistic" is in the aesthetics, outside of that they are about as "realistic" as ME3 or PlanetSide. Why they do this? Probably because it is a yearly high quality shovel-ware, that gets updates with vary minor tweeks, so that extra time would mean not making it a stereotypical "realistic", not realistic at all, shooter.
 
I think that would work, having them just be part of the roster. Hell, maybe just tweaking the appearance of the stock soldiers slightly, adding a couple of feminine face models, and dubbing a female voice would suffice. Not like you need a separate meticulous female figure when she's in heavy body armor.
I'm going to offer the opinion here that this wouldn't work. It's a hacky solution, and DICE/EA are trying to prove a point with Battlefield 4. They're trying to be first on the market, showing off the really impressive Frostbite 2 stuff, etc. I'd image they're going all-out when it comes to quality, and as I mentioned in my previous reply (and as EatChildren also alludes to), there is considerable risk in the feature if they want to do it right. It's easy to think when you list on paper what's needed, but when you're crunching on a game and single week of downtime can create ripples throughout your entire product, you think twice about feature creep. Female models in particular aren't even something you advertise on the back of the box--they're niceties you can mention in an interview, that will make a very small subset of players happy.

You're assuming two models for each class and faction. I don't think very many people would object to a game where a couple of these, maybe not even one per faction, were female--just like I'm sure one or two of them are black or hispanic without needing separate textures for each one.
Let's be honest here. If the reveal was that there were playable females, and that the only differences were a face texture and voice swap, then we'd have a thread about how lazy this implementation was :P
 
Multiplayer shooters that feature female characters:

Halo 2
Halo 3
Halo Reach
Halo 4
Planetside 2
Blacklight Retribution
Uncharted 2
Uncharted 3
Tomb Raider
Gears of War 2
Gears of War 3
Call of Duty (in Zombies)
Left 4 Dead
Left 4 Dead 2
Mass Effect 3

I'm sure I'm missing a whole bunch, but that's a pretty decent list of franchises that haven't had their worlds flipped, turned upside down by the presence of female characters. If these games can do it, so can Battlefield and its ilk.

GRAW had them too, and that was basically a 360 launch game.
 
I do think it's important to consider the production logistics (models, rigging, textures, animation, programming, audio production, testing, etc) of doubling an entire selection of character models which I'm guessing will already be around twelve. Going from twelve to twenty four isn't a weekend job, assuming you want to do it right. It's a lot of work, more manpower, and therefore more money.

I don't necessarily believe it is impossible or beyond the production scope for a game like this. And to be honest, I'm a bit disappointed female variations won't be in. But I also don't think it's as easy as just...you know, making the models. It's a production cost that needs to be factored in, for a game that I'm going to guess has an extremely tight production deadline.

The alternative would be to not have gender alternate models, but instead just split the class selection on each side down the middle in gender.

Due to the class based nature of Battlefield MP, this is what I assumed they were going to do. For example Chinese Recon class might be female, while the American is male.

It doesn't matter even a small difference is enough to be game breaking.

What do you guys and gals want a balanced game or females in mp.

In a military shooter with a realistic aesthetic, where everyone is wearing helmets and body armor, there's no need for there to be any difference.
 
It's easy to think when you list on paper what's needed, but when you're crunching on a game and single week of downtime can create ripples throughout your entire entire product, you think twice about feature creep.

True, I agree with that, I definitely know asset development doesn't come out of thin air. However, they don't even have to do this right away (although I know some people want it yesterday), it could be an update with a new map pack/features. Pretty sure MGS4 Online did it that way and like you said, it's a nicety that sweetens the deal, especially as an extra with new maps later on.
 
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