SPOILER Bioshock Infinite SPOILER discussion

Have they said much about why a lot of the pre release stuff isn't in the game, or was shuffled to significantly different places? The 'Revenge of the Jedi' tear ends up right at the start of the game and very different from the old E3 demo, and I remember something about a postman you could save which isn't in there. Was the game changed significantly, or were they deliberately building red herrings? The moment when the Songbird takes Elizabeth is significantly different to a prerelease demo, for instance.

Irrational claimed that they essentially made five or six entire games over the course of designing Infinite.
 
Have they said much about why a lot of the pre release stuff isn't in the game, or was shuffled to significantly different places? The 'Revenge of the Jedi' tear ends up right at the start of the game and very different from the old E3 demo, and I remember something about a postman you could save which isn't in there. Was the game changed significantly, or were they deliberately building red herrings? The moment when the Songbird takes Elizabeth is significantly different to a prerelease demo, for instance.

Game was in the works for years, I'd wager things just changed a lot during development.
 
Are you getting these from somewhere in particular or are they yours? Any more Songbird shots? I really would like to use a few as my phone / laptop wallpaper.

They are mine haha. I pressed F12 so much during my playthrough, I probably missed half of it.

I only have one more of it and it's not very good, I'll post a few wallpaper-ish shots when they all upload?
 
Have they said much about why a lot of the pre release stuff isn't in the game, or was shuffled to significantly different places? The 'Revenge of the Jedi' tear ends up right at the start of the game, seen through the observation window in the tower - very different from her accidentally ripping it open trying to revive the horse. As soon as she realized she could raise the dead I was waiting for that horse scene - and it never came. I remember something about a postman you could save which isn't in there, too. Probably more. Was the game changed significantly, or were they deliberately building red herrings? The moment when the Songbird takes Elizabeth is significantly different to a prerelease demo, for instance.


The game changed a lot. See its long dev cycle/people quitting for creative differences.
Ken stated in the GB interview that they left E3 and realized that the game they wanted to make was not what they were making, so they changed a lot
 
Bioshock - "Would you kindly"
Bioshock Infinite - "Go on, kill yourself. You crazy religious atheist zealot."

The minute the whole 'Comstock isn't your father' thing happened, I knew that Liz would be Booker's daughter. I didn't expect the trans-dimensional fight club ending.

I can see why that member of Irrational Games was offended. Comstock/Booker decides to repent his sins, then goes on to become a tyrannical deluded racist monster. Religion is the only factor in him going apeshit and changing in that way, and I can see how that could be offensive to some.

You know what would have been a real twist? If there wasn't one. Seriously.
 
I just want to put it out there that taking old-Elizabeth's hand and watching NYC burn was a terrifying moment. Part of me thought they were going to cut to credits right then and there.
 
I suppose I'm just amazed at how much it changed, especially from 2011 where it does look and feel largely like what we got. There must be a hell of a lot of interesting stuff on the cutting room floor. Hopefully one day Irrational will give players a look at that, and the process.
 
I got that, but it feels so thin compared to how BS1 handled it. It's almost dream-like in how you're supposed to accept it. BS1 made it feel kinda real by following the progress of how they were able to do it, without telling too much. Here they just "exist".

Yeah, I felt the same. Daddies were, thematically, a huge part of Bioshock and got appropriate levels of development and background lore. Handymen are just another heavy-hitter class.
 
So regarding the timeline, Booker fathered Anna after the baptism right? So after committing atrocities at wounded knee(is ever elaborated what exactly he did? I think the scalpings during the revolution could allude to it) he wanted to be absolved of his sins, in one universe he got baptized, felt absolved and became a religious fanatic, in the other he didn't, developed a drinking and gambling problem and got a kid. His wife then died in labour(where exactly is that mentioned in game? I think I read it here somewhere) and he was stuck with a baby he couldn't deal with. Meanwhile in the other dimension, Comstock is rendered infertile by Luteces machines(according to an audiolog by Lutece, he also seemingly has cancer as there's one of him talking about "the tumors" as a "gift from god to take him to him") so in order to get a kid, he plans to get one from his self-from-another-dimension because it's the only way he can have a true heir to take power after him. So he gets Lutece to contact herself in Booker's reality(where she's male) to negotiate the transaction, it goes wrong though because Booker changes his mind, Anna loses her finger which means she's in two dimensions at the same time giving her super powers(?). Also male Lutece switches dimensions. He then kills everyone who knew about the operation, including the Luteces, which somehow turns them into "time lords" that now want revenge, which starts off the game. Did I get it right so far?
What I don't get his how Comstock is so much older than Booker even though both have the same date of birth(according to the hall of heroes timeline of Comstock's life) and how tears work exactly, do they simply open pathways to other dimensions at the same space/time coordinates or do they allow time travel too?
 
In the case of what Booker did at Wounded Knee that he so regretted, you really only have to read about the real event to get a good idea. The entire battle was bloody grim.

As far as Comstock's age, audio logs allude that interacting with the tears has caused him to age more quickly. Lucette is talking in a log, talking about a man who is both old and young at the same time - referring to Comstock and Booker, in the same universe, together.
 
Have they said much about why a lot of the pre release stuff isn't in the game, or was shuffled to significantly different places? The 'Revenge of the Jedi' tear ends up right at the start of the game, seen through the observation window in the tower - very different from her accidentally ripping it open trying to revive the horse. As soon as she realized she could raise the dead I was waiting for that horse scene - and it never came. Also the non-hostile NPCs that could turn enemy - seems it was a bigger thing than it ended up being. The postman you could save which isn't in there, too. Probably more. Was the game changed significantly, or were they deliberately building red herrings? The moment when the Songbird takes Elizabeth is significantly different to a prerelease demo, for instance.

EDIT: Examples --
http://www.youtube.com/watch?v=p5it-pAYmKY
http://www.youtube.com/watch?v=attvYJb6xn8

I know games change in development, but this seems... significant. Especially the second video - E3 2011 - where the core of what the game is seems to have taken shape.

Well it was no secret that the development was a little bit patchy at times.

I think it's a bit of both to be honest.
 
Whatever happened to the Wild West bounty hunter? The one hired to hunt Daisy? Last I remember hearing on the Voxophone, he began to sympathise for the kid he had wounded, and vowed to take down Comstock himself? Did I miss something, cause they were building him up to make an appearance.

Possible DLC side story?
 
So regarding the timeline, Booker fathered Anna after the baptism right? So after committing atrocities at wounded knee(is ever elaborated what exactly he did? I think the scalpings during the revolution could allude to it)

If you listen to one of Comstock's recordings, you'll hear that he's treated like shit by his comrades for supposedly having some "injun blood" (not sure if meant literally or not). So he kills a bunch of women by setting fire to their tents with them inside, and states that "only blood can redeem blood" or somesuch. That's it in a nutshell anyway.
 
What I don't get his how Comstock is so much older than Booker even though both have the same date of birth(according to the hall of heroes timeline of Comstock's life) and how tears work exactly, do they simply open pathways to other dimensions at the same space/time coordinates or do they allow time travel too?

Comstock is older because his exposure to the experimentation resulted in rapid ageing along with his impotency.

Tears can appear through time. This is why there's arrangements of modern music in columbia (civilians hear them through the tears and plagiarise them) and why you're able to see New York on fire.
 
The water blast vigor (forget the name) is way more useful than people are giving it credit for. Blasting people off ledges is the easiest way to kill most enemies.
 
The water blast vigor (forget the name) is way more useful than people are giving it credit for. Blasting people off ledges is the easiest way to kill most enemies.


I know! I wrote up about it in the OT if you are interested. it amplifies the effects of the Shock, can stun a Handyman and can bring enemies to you. it's fucking perfect.
 
I just noticed something, the note at the very beginning of the door says "Bring us the girl and wipe away the debt. This is your last chance." Last chance, which may imply that he tried to rescue Elizabeth before, but failed. The flipping coin sequence also seems to imply that as well.

Does this mean that this was the final attempt and the cycle was finally broken? The post credits seem to imply that.

That's kinda what I thought too, like a Source Code/Shutter Island (Ken obviously inspired by Shutter Island) type dealy, where he was constantly thrust back to attempt to do it right by having himself killed, but he constantly failed. Don't know what would happen if he failed his last chance though, maybe they just let Comstock and Liz do what they wanted.
The Luteces on the boat at the start imply that too because it sounds like they've been through it a dozen times and they go along with whatever new memories Booker came up with and almost knew how he would react cos the male Lutece has been through it himself.

The more I think about it the more I realise the Luteces are just as much main characters in infinite as Booker and Liz are. They're integral to everything that happens there
Just to double-check, unmarked spoilers are cool in this thread, right?

Of course, it's a spoiler thread
 
In the case of what Booker did at Wounded Knee that he so regretted, you really only have to read about the real event to get a good idea. The entire battle was bloody grim.

Also keep in mind that he enjoyed doing it and was nicknamed "The White Injun" due to the grusome trophies he took. Booker was evil before the baptism happened or didn't. Only in one reality religion and science gave him vision whilst in the other he drowned himself in alcohol as he performed heavy work for the Pinkertons and sold his own child.
 
Re: 'This is your last chance', it's not actually his last chance. You can see it in the way Gavin sees it, that it was Booker's imagination creating it to fill in the gaps that resulted from the tear. But the way I see it, that was planted there by the Luteces in order to reinforce or create memories for Booker of owing money to people and that he has to get Elizabeth.

Either way, it's not his last chance, because there are after all infinite Bookers to choose from until they get it right.
 
Re: 'This is your last chance', it's not actually his last chance. You can see it in the way Gavin sees it, that it was Booker's imagination creating it to fill in the gaps that resulted from the tear. But the way I see it, that was planted there by the Luteces in order to reinforce or create memories for Booker of owing money to people and that he has to get Elizabeth.

Right, the impression I got is that the Luteces were either nudging Booker's memories in the desired direction or playing along with the story Booker's mind made up.
 
spoilers 3/4 of the way through.....


I'm playing on Hard and I'm stuck on the Lady Comstock battle. I've died 20 or 30 times. Every time I get her health down, she summons 4 soldiers and a rocket launcher guy and I died immediately. I don't spawn with enough bullets, health, or salts to put a dent in the health that she keeps regenerating when I die. It's a pretty horrible cheap stupid battle and I'm really not happy with this part of the game.
 
spoilers 3/4 of the way through.....


I'm playing on Hard and I'm stuck on the Lady Comstock battle. I've died 20 or 30 times. Every time I get her health down, she summons 4 soldiers and a rocket launcher guy and I died immediately. I don't spawn with enough bullets, health, or salts to put a dent in the health that she keeps regenerating when I die. It's a pretty horrible cheap stupid battle and I'm really not happy with this part of the game.

When you kill the soldiers, use Devil's Kiss and you can burn the corpses so she doesn't reanimate them.
 
EDIT: Examples --
http://www.youtube.com/watch?v=p5it-pAYmKY
http://www.youtube.com/watch?v=attvYJb6xn8

I know games change in development, but this seems... significant. Especially the second video - E3 2011 - where the core of what the game is seems to have taken shape.

Dayum I forgot about that gameplay, the world in that version is so much more open, and the sky lines have a much bigger part of it, so do the tears. I mean elizabeth brings in them carts to knock the people who are hovering. And there was a door at one point I guess you could walk through. What a shame the final version doesn't focus so much on them.

Notice the completely different setting, yet almost word for word dialogue around the Comstock's house. I wonder why they ended up in a much much darker place in the end.

I swear I won't post another image now

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spoilers 3/4 of the way through.....


I'm playing on Hard and I'm stuck on the Lady Comstock battle. I've died 20 or 30 times. Every time I get her health down, she summons 4 soldiers and a rocket launcher guy and I died immediately. I don't spawn with enough bullets, health, or salts to put a dent in the health that she keeps regenerating when I die. It's a pretty horrible cheap stupid battle and I'm really not happy with this part of the game.
USe shock jockey on the enemies to burn the corpses and stagger them, you will have some time to recover.
 
spoilers 3/4 of the way through.....


I'm playing on Hard and I'm stuck on the Lady Comstock battle. I've died 20 or 30 times. Every time I get her health down, she summons 4 soldiers and a rocket launcher guy and I died immediately. I don't spawn with enough bullets, health, or salts to put a dent in the health that she keeps regenerating when I die. It's a pretty horrible cheap stupid battle and I'm really not happy with this part of the game.

Definitely the worst part (or the last fight). Don't let it ruin it for you.

Try using bucking bronco or crows to leave those guys distracted while focusing on her, or use Devil's Kiss to burn their bodies so they can't be revived.
 
Definitely the worst part (or the last fight). Don't let it ruin it for you.

Try using bucking bronco or crows to leave those guys distracted while focusing on her, or use Devil's Kiss to burn their bodies so they can't be revived.


Nope. That was what sealed Infinite's gameplay for me. It all comes together, and as long as you save Songbird for the main deck you can have a great time taking down zeppelins. It does have the feel of a "We need a big finale" finale, especially due to the thematically significant scenes that bookend it.
 
USe shock jockey on the enemies to burn the corpses and stagger them, you will have some time to recover.

so, as is the case many a time with games, the minute you post about something, you finally pass it. Apparently eventually she will stop summoning guys. It just takes forever. Finally murdered her with my pepper crank and some devil's fire. That was just awful. I think I fought her about an hour at least.
 
Has this been already posted?

tMnm0x2.jpg


I just got it right now during my second run. It´s supposed to be, i think, a portrait of Booker 30 minutes after the lottery incident.
 
spoilers 3/4 of the way through.....


I'm playing on Hard and I'm stuck on the Lady Comstock battle. I've died 20 or 30 times. Every time I get her health down, she summons 4 soldiers and a rocket launcher guy and I died immediately. I don't spawn with enough bullets, health, or salts to put a dent in the health that she keeps regenerating when I die. It's a pretty horrible cheap stupid battle and I'm really not happy with this part of the game.

Right when the fight begins start shooting at her even if there is no health bar. Use bucking bronco on enemies as soon as they pop up and pursue the ghost everywhere she flies. If you run low on ammo pick up the hail fire from one of the graves. Its on the right side of lady comstocks mausoleum. On the left there is a tear with med supplies.

Sounds hard but it isnt really. Did this on 1999 mode.
 
Christ, hard mode mode must be tremendously more difficult than normal, because I didn't die at all during either the Lady Comstock fights or the final battle.
 
I suppose I'm just amazed at how much it changed, especially from 2011 where it does look and feel largely like what we got. There must be a hell of a lot of interesting stuff on the cutting room floor. Hopefully one day Irrational will give players a look at that, and the process.

It's such a shame they didn't do a 'Final Days Of' app.
 
You get some ammo back when you die/respawn, though it's not a lot. Lady Comstock / Asylum guys were really annoying though because that was a ton of adds and the asylum dudes woken up by the boys of silence were REALLY bulletspongy on hard.

The final fight on the airship against all the zepplins was fun but I had to retry it a few times. The armoured soldiers with RPGs on the flanks were way more bulletspongy and annoying to deal with than mechanized patriots easily.

Do you still respawn if you go down to 0 dollars on 1999 mode? I was kinda surprised I could infinitely (lol) respawn even if the game didn't have money to deduct from me.

edit: one part was cool when you meet the Luteces in the bar where they give you the shield. If you try to attack them they don't go through and they have quite a handful of responses to you trying to melee/shoot them, which is hilarious.
 
spoilers 3/4 of the way through.....


I'm playing on Hard and I'm stuck on the Lady Comstock battle. I've died 20 or 30 times. Every time I get her health down, she summons 4 soldiers and a rocket launcher guy and I died immediately. I don't spawn with enough bullets, health, or salts to put a dent in the health that she keeps regenerating when I die. It's a pretty horrible cheap stupid battle and I'm really not happy with this part of the game.

Have fun on the airship.

...as for her, just keep kill a couple of her men, wait for her to revive them and then pummel her with bullets. Rinse and repeat.
 
Has this been already posted?

tMnm0x2.jpg


I just got it right now during my second run. It´s supposed to be, i think, a portrait of Booker 30 minutes after the lottery incident.

I think that and the dialog the woman gave serve as a tongue-in-cheek explanation for why Booker isn't immediately accosted by police at later points in the game. They all gave terrible descriptions to the police after being asked to describe this false shepherd.
 
Nope. That was what sealed Infinite's gameplay for me. It all comes together, and as long as you save Songbird for the main deck you can have a great time taking down zeppelins. It does have the feel of a "We need a big finale" finale, especially due to the thematically significant scenes that bookend it.

I hated the final battle. Must've died 20 times on it. Couldn't even get through on Easy initially, but once I actually realised that the enemies were shooting at the engine, I popped the difficulty back up and flanked them. Worked, but only just.

This was by far the worst mission of the game, and the only one that kicked you back for failure. Really hurt my experience. Irrational should've implemented active difficulty in this game, particularly on Command Deck.
 
I hated the final battle. Must've died 20 times on it. Couldn't even get through on Easy initially, but once I actually realised that the enemies were shooting at the engine, I popped the difficulty back up and flanked them. Worked, but only just.

This was by far the worst mission of the game, and the only one that kicked you back for failure. Really hurt my experience. Irrational should've implemented active difficulty in this game, particularly on Command Deck.

Playing the final battle in 1999 mode was hell on earth, I swear.
 
What was the point of Robert Lutece's ultimatum that was mentioned in one of the logs if they could just try again infinitely? They also mentioned him getting more seizures as time goes on but why does that matter if they exist beyond the realm of mortality anyway?
 
I hated the final battle. Must've died 20 times on it. Couldn't even get through on Easy initially, but once I actually realised that the enemies were shooting at the engine, I popped the difficulty back up and flanked them. Worked, but only just.

This was by far the worst mission of the game, and the only one that kicked you back for failure. Really hurt my experience. Irrational should've implemented active difficulty in this game, particularly on Command Deck.

I played it on normal and thought it was a really fun way to end the combat sections of game. You had a large area to fight in with rails to give yourself the positional advantage, a wide variety of weapons/tonics at your disposal, lots of enemies/ships to take down and you got to call down Songbird. Things might get much worse on hard and I don't think it's fair complaining about the games difficulty when you play it on 1999 mode on your first playthough given the game isn't designed for that but it was the best combat section of the game for me on normal.
 
I played it on normal and thought it was a really fun way to end the combat sections of game. You had a large area to fight in with rails to give yourself the positional advantage, a wide variety of weapons/tonics at your disposal, lots of enemies/ships to take down and you got to call down Songbird. Things might get much worse on hard and I don't think it's fair complaining about the games difficulty when you play it on 1999 mode on your first playthough given the game isn't designed for that but it was the best combat section of the game for me on normal.

Yep, it was great. Also directing the Songbird on the ground or other zeppelins/gunships, allowed you to do your own thing, without making it frustrating.
 
I played it on normal and thought it was a really fun way to end the combat sections of game. You had a large area to fight in with rails to give yourself the positional advantage, a wide variety of weapons/tonics at your disposal, lots of enemies/ships to take down and you got to call down Songbird. Things might get much worse on hard and I don't think it's fair complaining about the games difficulty when you play it on 1999 mode on your first playthough given the game isn't designed for that but it was the best combat section of the game for me on normal.

I didn't, I played on normal.
 
I think that and the dialog the woman gave serve as a tongue-in-cheek explanation for why Booker isn't immediately accosted by police at later points in the game. They all gave terrible descriptions to the police after being asked to describe this false shepherd.

At one point on the radio I heard him being described as a "midget". Also, I always thought there was something to the NPCs looking EXACTLY alike, give or take two-three different models.

I'm starting to think Columbia is some sort of manifestation of Booker's/Comstock's memories that were made a reality in one world via the scientists. I'm starting to understand the timeline more too.

Fascinating part of the game for me, is speculating on what's really going on. And my god at the cues/symbols you get throughout the game, especially the beginning. In the art, the words, the dialogues over-heard from NPCs.
 
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