GDC: Halo 4 Post Mortem starts right now.

343 took Halo from a great series with a solid identity to an average game that does few things right. I'm way too bitter to call it a good game, hah.
 
So it's a bad game? Could have fooled me. Seems more along the lines of it isn't up to Bungie standards, and the 343 changes were a bit much for some Halo fans. Not the game is "terrible" in any kind of game review sense.

But sure, people can rag on me for thinking the game isn't a broken piece of shit if they want. I'm just not over dramatic. It's not everything I wanted, but it's far from a terrible game. Aliens Colonial Marines is a terrible game.

For me and a lot of friends it was more like Halo 4 was almost cod in halo skin.
Not really made for the old fans but to get mass market they would jump anyway to the next flavor of the month game while the old fans would love to stay playing the multiplayer for years to come. Im actually thinking of getting live again to play some halo 3 again only im not sure how active the euro zone is.
 
Perhaps that is because it is a valid argument, not everything will be catered to your specific tastes, doesn't mean it is bad.


The game was better than Reach on all fronts, but I'd like more pen campaign environments and MP more like the original trilogy.

It's just such a cop out though which simply dismisses equally valid criticism, like "well, that's just like, your opinion, man". I enjoyed the game enough (apart from the story), but I recognize that they could have done more to appease the fans without it negatively affecting the overall experience or costing a lot more (they had a $50 million budget or something, didn't they?). It's the same story with plenty of other divisive new games like Tomb Raider, Hitman, Splinter Cell etc - yet, fan derision was somewhat expected for these games since we already knew they were going in a radical new direction. For Halo 4, a game that's mission statement was to be as Halo-y a game as possible, it's a bit surprising how much they missed the mark for such a large chunk of their fanbase. I don't think they achieved that mission statement if the exodus of players and forum chatter is anything to go by.
 
I played about 3000 matches in every Halo prior to 4.

With Halo 4 I played only 500 or so and called it a day because of so many frustrations.

The multiplayer just isn't up to snuff.

I know that feel, bro. Bought a new Hard drive (still had my original 20gb one) and renewed X-box live for a year and ended up playing a weekend of H4 multiplayer before I gave up in disgust. Such a shame.

Even Forge was completely broken, which was one of the few things that kept me playing Reach.
 
Graphics were awesome, MP was okay but since I only like vehicles in halo I stopped playing. The story and the overall direction theyve taken it with the awful traviss and greg bear books has just been one big fuckup imo.
 
I played about 3000 matches in every Halo prior to 4.

With Halo 4 I played only 500 or so and called it a day because of so many frustrations.

The multiplayer just isn't up to snuff.

I basically did that with the other Halo's but not with Halo 4.

I've put in about 5-6 days of hours into Halo 4, had to take a break from it.
 
So it's a bad game? Could have fooled me. Seems more along the lines of it isn't up to Bungie standards, and the 343 changes were a bit much for some Halo fans. Not the game is "terrible" in any kind of game review sense.

But sure, people can rag on me for thinking the game isn't a broken piece of shit if they want. I'm just not over dramatic. It's not everything I wanted, but it's far from a terrible game. Aliens Colonial Marines is a terrible game.

Apparently it's come to the fact that anyone that likes or defends Halo 4 is a rabid fanboy and the folks who hate on it are obviously right. That's dumb.
I feel it is a terrible Halo game. Everything functions fine and it works, but as a Halo game I truly think it is terrible. Your opinion is that it isn't, ours is that it is. What is the point of arguing what is completely subjective?
 
I dunno, Halo 4's campaign was my favorite story after the original Halo personally. The MP for me is a step below Halo 2 (my favorite by far) but better than 3.
 
This is true, I don't think anyone forgets Armor Lock or Jetpack but I also think they never wanted to see anything close to those ever again.

I'll take Boltshots to the face for eternity instead of enduring a staring showdown with someone using Armor Lock once.
 
Halo for me ended with Halo 3. ODST and Reach were just a side dish (mind you, they were great)

It's an interesting presentation so far.
 
If you want to go that far Bungie did it. 343 just continued the trend.
That's true. 343 had an opportunity to reverse the mistakes of Reach, but instead just multiplied them and introduced a whole array of new ones.
 
I'll take Boltshots to the face for eternity instead of enduring a staring showdown with someone using Armor Lock once.

Can we have neither of those though? That would be nice.

Honestly I do feel like 343 felt like they had to continue the trend of Reach but I am hoping the player drop off rate is showing them that its not the way to go. I really want to see the next Halo be something I can have memories about just like I did with Halo 2 and a bit with Halo 3.

I still remember my last match on Halo 2 with my friends, 1 sided assault on Headlong sooooo fucking good but also sad :(
 
I basically did that with the other Halo's but not with Halo 4.

I've put in about 5-6 days of hours into Halo 4, had to take a break from it.

I think i played it for one weekend so maybe 30 hours or so.
But i have no drive to return to it.

But i do have a drive to return to halo 3 probably because of the halo 3 pc rumors.
 
Didact was just a really lame villain.

He had none of the depth of complexity of someone like The Prophet of Truth or Gravemind and his character is woefully underdeveloped. In the end, he comes off as one of those generic mustache twirling villains whose motivations are vague at best.

I did really like the exposition between Chief and Cortana though, there were some genuinely touching moments and 343 tackled the whole Rampancy issue much better than Bungie ever did.

Aside from that, the campaign was solid, if not lacking in a few epic moments. (Scarab/Hornet battle anyone)? Being able to finally fly the Pelican was a real treat though.

The multiplayer is really where I draw issue with the game, and my problems with it are too many to list.
 
This is one of the problems 343i made, over reliance on content that is external to the Halo 4 campaign. It's an absolutely moronic way of delivering a story, and it's amazing that they thought it was a good idea.

And thinking that "badass alien wakes up and wants to destroy humanity" is enough to build a compelling villain is sunday morning cartoon levels of sensibility towards writing.
 
Didact was just a really lame villain.

He had none of the depth of complexity of someone like The Prophet of Truth or Gravemind and his character is woefully underdeveloped. In the end, he comes off as one of those generic mustache twirling villains whose motivations are vague at best.

I did really like the exposition between Chief and Cortana though, there were some genuinely touching moments and 343 tackled the whole Rampancy issue much better than Bungie ever did.

Aside from that, the campaign was solid, if not lacking in a few epic moments. (Scarab/Hornet battle anyone)?

The multiplayer is really where I draw issue with the game, and my problems with it are too many to list.

I agree with all of this, except for the mp comment. The story is bittersweet for me because 343 went to a level Bungie never did, and the game looks so amazing. They really didn't do anything with the didact though nor did they explain him to anyone. I liked the Chief Cortana story though.

Those indoor forerunner structures look amazing though.
 
I liked Halo 4 more than most but I'm still bummed out that 343 didn't deliver on the promise of that concept art trailer they put out.

http://www.youtube.com/watch?v=vAKmu2yn3Fk

That trailer sets a fantastic tone, I wanted to explore and learn more about this strange new world. I wanted a "stranger in a strange land" not the usual UNSC vs Covenant fight with some Prometheans sprinkled in.

I want Halo 4: Prime.
 
Any apology for the final battle being a terrible, out-of-nowhere QTE yet?

Honestly my thoughts on that is that it was fine, the boss fight was when you landed in that room and had to take out the 3 "weak points" by fighting through a different variety of Promethean before you hit the "weak point"

They could have done a bit better than a QTE though, maybe fight multiple projections of the Didact, kind of like Vaas in Far Cry 3
 
Didact was just a really lame villain.

He had none of the depth of complexity of someone like The Prophet of Truth or Gravemind and his character is woefully underdeveloped. In the end, he comes off as one of those generic mustache twirling villains whose motivations are vague at best.


I did really like the exposition between Chief and Cortana though, there were some genuinely touching moments and 343 tackled the whole Rampancy issue much better than Bungie ever did.

Aside from that, the campaign was solid, if not lacking in a few epic moments. (Scarab/Hornet battle anyone)?

The multiplayer is really where I draw issue with the game, and my problems with it are too many to list.
Exactly, we went from complex believable villians that kill without thought when they had the chance to a villian that is basically a bad Bond villian. All he does is stand there and talk instead of acting. He could have literally killed Chief at any time in the campaign by making a fist, but instead he kept sending useless Prometheans that Chief had no problem taking down because reasons.
 
Tell me someone saved an image of that slide of Master Chief in a wheelchair. It sums up everything wrong with Halo 4 multiplayer in a single slide.
 
jbvGWojtMTxOmx.jpg


:/
 
Any apology for the final battle being a terrible, out-of-nowhere QTE yet?
what a piece of shit that was

i actually liked the campaign but that made glad i didnt buy the game. i can't waith for air ordnance and ADS in Halo 5. the only two things they haven't taken from CoD
 
Didact was just a really lame villain.

He had none of the depth of complexity of someone like The Prophet of Truth or Gravemind and his character is woefully underdeveloped. In the end, he comes off as one of those generic mustache twirling villains whose motivations are vague at best.

I did really like the exposition between Chief and Cortana though, there were some genuinely touching moments and 343 tackled the whole Rampancy issue much better than Bungie ever did.

Aside from that, the campaign was solid, if not lacking in a few epic moments. (Scarab/Hornet battle anyone)? Being able to finally fly the Pelican was a real treat though.

The multiplayer is really where I draw issue with the game, and my problems with it are too many to list.

Gravemind was fucking garbage. No villain was better than him.
 
More accessible? WHAT? Halo has always been an extremely accessible game.

Apparently not enough! I mean having a good skill gap that lets players improve by playing? pfft who the fuck needs that?

I started Halo 2 completely new to XBL a year after Halo 2 came out but thanks to the 1-50 system matching me within 5 levels of my rank it gave me people that were also new to the experience and I learned by playing within my skill rank. Now due to the XP system that is all gone.
 
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