Kotaku: The Wii U Won't Be Getting Unreal Engine 4

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I highly doubt that will happen. Just for the PS4 at launch we have:

-Watch Dogs
-Driveclub
-Knack
-The Witness
-Killzone: Shadow Fall
-Assassin's Creed 4
-Knack
-Infamous: Second Son (strong possibility)
-Battlefield 4
-COD

and any unannounced titles yet to be revealed. Shit will be good.

I can bet for a Naughty Dog game for sure at launch...

And you must add FIFA 2014 and Pro Evolution Soccer 2014, two really big sellers.
 
Conker and Majora's Mask. Smash Bros. I'll count as halfway good if only as an antecedent to the infinitely better Melee. 2.5.

Even being as conservative as possible, I can count 15 N64 games I'd say are great.
 
Not if they get a CEO who knows what he's doing.

Let's be honest here if Nintendo goes 3rd party what are we stuck with? An always online console where you cannot hire or play second hand games and a RAMBox Extreme from Sony which is such a Wildcard, especially looking at the Vita "Dream Machine". Consumers will vote with their wallets if consoles become too expensive so don't snub Nintendo for trying to find the golden price point between affordability and power.
 
You can say what you want, but it is next gen.

I don't know why people get offended when people say the Wii U is next gen, it doesn't effect anyone.

Date of launch doesn't determine the "gen"... it's impossible to compare PS4 with WiiU in terms of harware... another league.

But hey... be happy with your "next gen Wiiu" that can't run any of the new graphic engines for the real next gen...
 
i go by date and not power. i just wish people would stop trying to change my opinion

Heeeey... I thought you said you were playing Scribblenauts Unlimited!

I highly doubt that will happen. Just for the PS4 at launch we have:

-Watch Dogs
-Driveclub
-Knack
-The Witness
-Killzone: Shadow Fall
-Assassin's Creed 4
-Knack
-Infamous: Second Son (strong possibility)
-Battlefield 4
-COD

and any unannounced titles yet to be revealed. Shit will be good.
You forgot Knack.
 
360 and PS3 have a broader range of software than Wii. What makes you think 720 and PS4 will have a narrow range than Wii U?

eh, they complement each other well enough. the ps3 and 360 were pretty underrepresented in the platformer arena until late in the generation when a lot of the download titles started to hit. those games don't get much exposure since they're not retail games though (stuff like sideway), so they are forgotten.
 
I highly doubt that will happen. Just for the PS4 at launch we have:

-Watch Dogs
-Driveclub
-Knack
-The Witness
-Killzone: Shadow Fall
-Assassin's Creed 4
-Knack
-Infamous: Second Son (strong possibility)
-Battlefield 4
-COD

and any unannounced titles yet to be revealed. Shit will be good.

That Dinosaur game also, Primal something or other is shooting for launch.
Destiny should also be in there.


Thief will be on the horizon.
 
As I see it, Nintendo has 4 choices:

1: Stop pretending that they can do everything by themselves, release a developer friendly console and create a friendly business environment for 3rd parties to release their games on.

It really isn't even that hard to accomplish this. Wii U was almost there if you do a direct comparison of it to Durango in terms of design (not actual parts inside it). The recent moves at GDC show that they're at least attempting with indies, but where's the similar moves with bigger publishers.

2: Expand like crazy, build dozens of studios around the world and release a Nintendo Box.

This should be what they use to leverage the first point you made if they can't go above a halfway point of a PS4/NextBox without it getting too cost prohibitive for them. This is actually what they should have been doing for a large part of the Wii generation even with all of the growth they accomplished and the acquisition of Monolith, but it's still not enough and not in the right places. Where are the new EADs outside of Japan?
 
eh, they complement each other well enough. the ps3 and 360 were pretty underrepresented in the platformer arena until late in the generation when a lot of the download titles started to hit. those games don't get much exposure since they're not retail games though (stuff like sideway), so they are forgotten.

If you count XBLA and PSN, I don't see how you can't say there's a pretty broad range of software available for those two systems. Three of my favourite platformers (Super Meat Boy, Braid and Fez) were on 360 and/or PS3.
 
Date of launch doesn't determine the "gen"... it's impossible to compare PS4 with WiiU in terms of harware... another league.

But hey... be happy with your "next gen Wiiu" that can't run any of the new graphic engines for the real next gen...

But it really does, the difference between Wii U and PS4 isn't nearly as big as the difference between Wii and PS3.

Alright I'll be happy with my Mario U, Zelda, Smash Bros, Bayonetta 2, Lego City Undercouver, Zombi U, Fire Emblem X Shin, Retro's game, as well as other games, and I can't wait to play Watch Dogs as well :)

And I'll be happy with my future PS4 as well.

The way I see it is, the Wii U might not be getting every third party game that comes to PS4/X720 but I look at the fact that the PS4/720 will also not be getting every Wii U game so I guess we all win.
 
You can say what you want, but it is next gen.

I don't know why people get offended when people say the Wii U is next gen, it doesn't effect anyone.

Like I JUST said.....


Traditional view of "generation" = If the hardware competes with other hardware for sales

Developer's view of "generation" = How powerful the hardware is -> How viable is it to release a cross-platform title


Wii U =
8th generation (of consoles competing with each other at market)
7th generation (in terms of power)

Next-gen = A term that refers to power like 95% of the time


So,

Wii U = 7th gen in terms of power = Last gen hardware specs = Not next-gen
 
WiiU is fucked.

xLwfG.gif
 
You do realise the GamePad has motion controls right.

It has limited motion controls, more limited than Wii.

Now name a game that requires Gamepad motion controls. Nintendoland maybe? Anything else? Anything?

Now let's name games that require that you use pads, thumbsticks, buttons, triggers? Basically ALL of them.

Games that use the touchscreen? Many of them.

Motion controls are silly optional shit that most games don't even use. Same on IOS and Android. Throwing accelerometers in hardware doesn't make motion controls a success. Motion controls are a fading fad.

EDIT: When is the last time you played a 3DS or Vita game that required that you waggle it? Gamers punish developers for requiring motion controls. You can't say that about any other input method. That is the best indication of how irrelevant motion control has become.
 
I highly doubt that will happen. Just for the PS4 at launch we have:

-Watch Dogs
-Driveclub
-Knack
-The Witness
-Killzone: Shadow Fall
-Assassin's Creed 4
-Knack
-Infamous: Second Son (strong possibility)
-Battlefield 4
-COD

and any unannounced titles yet to be revealed. Shit will be good.

Besides the obvious like Watch Dogs and COD/Battlefield 4 which we know will be available this Fall. I wouldn't put all your faith in all those being at launch/launch window. I don't really doubt that Sony will move Heaven and Earth to try to make it as close to launch as possible, but delays do happen.

Heck, look at Wii U's launch lineup potential around E3 of last year. Games like The Wonderfull 101, Pikmin 3, Rayman Legends, Lego City as well as a few more eShop titles (mostly indie games) were suppose to be there.

Conker and Majora's Mask. Smash Bros. I'll count as halfway good if only as an antecedent to the infinitely better Melee. 2.5.
Your taste in games is odd...
 
If only you had higher standards for posting
rofl

Anyone disrespecting Blast Corps isn't worth replying to. Back when Rare used to be great. ;_;


I don't get it. If specs matter, can anyone explain why the 3DS outsells the Vita?
They don't matter nearly as much for handhelds. Games are cheaper to make and you have to build a separate version anyway. The market is different, the situation is different.
 
Let's be honest here if Nintendo goes 3rd party what are we stuck with? An always online console where you cannot hire or play second hand games and a RAMBox Extreme from Sony which is such a Wildcard, especially looking at the Vita "Dream Machine". Consumers will vote with their wallets if consoles become too expensive so don't snub Nintendo for trying to find the golden price point between affordability and power.

I primarily play games on PC nowadays. The prospect of Nintendo games on PC is wonderful to me. I don't really care about whatever nonsense people are putting up with on consoles.
 
Nintendo could have easily released a product on par with the PS4/Xbox 720 without it being very expensive.

Disagreed. Just about every home console they've released since the N64 has had at least a few baffling design decisions that wound up hurting it in the long run. I love Nintendo's games and the idea of them creating their own hardware-software ecosystem, but on a certain level I admit that their engineering just isn't very good. It's the equivalent of some run-down restaurant on Kitchen Nightmares, and they need a Gordon Ramsay help them get their act together. Honestly, if the Wii U doesn't recover in a big way, they need to hire someone like Cerny and get to work on a smarter, more sensible successor.
 
Right, then Ouya in next-gen too... come on...

WiiU IS NOT a next gen console... period.

This childish quarreling over semantics is idiotic.

I know it's fun to point at something and say "haha, you're not one of the cool kids" but shouldn't we be better than this by now? (I realize I'm asking this on an internet message board ...)
 
Besides the obvious like Watch Dogs and COD/Battlefield 4 which we know will be available this Fall. I wouldn't put all your faith in all those being at launch/launch window. I don't really doubt that Sony will move Heaven and Earth to try to make it as close to launch as possible, but delays do happen.

Heck, look at Wii U's launch lineup potential around E3 of last year. Games like The Wonderfull 101, Pikmin 3, Rayman Legends, Lego City as well as a few more eShop titles (mostly indie games) were suppose to be there.

Huh? Assassin's Creed 4 is confirmed coming this fall, as was Driveclub, Knack, The Witness, and Killzone at the meeting. Sure, they could miss their release dates, but personally I don't think they will.

Infamous is strongly hinted at since two devs put up a 2013 release in their LinkedIn profiles.
 
Like I JUST said.....


Traditional view of "generation" = If the hardware competes with other hardware for sales

Developer's view of "generation" = How powerful the hardware is -> How viable is it to release a cross-platform title


Wii U =
8th generation (of consoles competing with each other at market)
7th generation (in terms of power)

Next-gen = A term that refers to power like 95% of the time


So,

Wii U = 7th gen in terms of power = Last gen hardware specs = Not next-gen

It's onyl one definition though. Developers and some publishers with major investment in 360/pse made up the "power" term for generation THIS LAST GENERATION. And it was only made up because sales of the HD twins for the first three years were horrid, so they needed something place them separate from the Wii to keep them all from being compared. Gamers and press just ate it up is all.
 
I primarily play games on PC nowadays. The prospect of Nintendo games on PC is wonderful to me. I don't really care about whatever nonsense people are putting up with on consoles.

Wait... you really think Nintendo would mess with PC configurations if they turn to 3rd party? No way, they'd stick to consoles to squeeze only 2 different configurations.

Current technology.

At $350, Nintendo could have easily released the PS2 of next-gen.

How could they take benefit of PS4/720 techs without having available 28nm manufacturing in 2012? At 350$? Would a large part of public be interested by a 400$ Nintendo console?
 
It has limited motion controls, more limited than Wii.

Now name a game that requires Gamepad motion controls. Nintendoland maybe? Anything else? Anything?

Now let's name games that require that you use pads, thumbsticks, buttons, triggers? Basically ALL of them.

Games that use the touchscreen? Many of them.

Motion controls are silly optional shit that most games don't even use. Same on IOS and Android. Throwing accelerometers in hardware doesn't make motion controls a success. Motion controls are a fading fad.

The GamePad actually has more sophisticated motion controls in it than even the Move. It supports nine axes of movement, versus the six of the Move and the Wiimote. It's definitely a less convenient means of controlling a game strictly with motion versus either of those two, but it's actually quite a bit more accurate than what's come before.
 
Current technology.

At $350, Nintendo could have easily released the PS2 of next-gen.

Maybe, but only if Nintendo were capable of designing the PS2 of this gen and selling it to third party devs the way Sony did. I'm not convinced either of those is realistic.
 
Huh? Assassin's Creed 4 is confirmed coming this fall, as was Driveclub, Knack, The Witness, and Killzone at the meeting. Sure, they could miss their release dates, but personally I don't think they will.

Infamous is strongly hinted at since two devs put up a 2013 release in their LinkedIn profiles.

I mean other then the 3rd party games like AC4. Were they confirmed recently? Cool. I was mostly just saying that a potential lineup 7~ months prior is usually better then the actual lineup at the actual launch.
 
a lot of selective reading in here.
Epic isn't going to port the engine..he doesn't say it's not possible..in fact he says if someone else wants to do it, they can.

If a game is made in UE4, can it be ported down to UE3? or is it stuck on the engine it's made on forever?

Basically no one is going to bother. It's not only a Nintendo problem, publishers don't want to waste time with Nintendo at all. i wonder if they tryed to go with the power route if it would change anything. the only possible saving that can happen is with the indie developers....
 
Are you really trying to say Mario Kart is not a system seller? It's sold 34 million copies on the Wii. Of course it can't single handedly save the Wii U, but pointing to Gamecube sales as evidence that Mario Kart doesn't move hardware is pretty laughable.

Actually, its not that laughable. Let's not forget that Mario Kart was bundled with Wiis, and the Wii was still a big seller then.

Hell, most of Wii Sports sales are attributed to it being packed in with the Wii. I often wonder how many it would have sold if it wasn't a pack-in. A lot, I'm sure, but I don't think as many as it did.

Has there been any numbers for Mario Kart, comparing the individual game sales to how many sold because it was a pack-in?
 
Basically no one is going to bother. It's not only a Nintendo problem, publishers don't want to waste time with Nintendo at all. i wonder if they tryed to go with the power route if it would change anything. the only possible saving that can happen is with the indie developers....
It's unlikely because the other long-running excuse over support is that they have to compete with Nintendo games.

Nintendo making their own games is the worst

Actually, its not that laughable. Let's not forget that Mario Kart was bundled with Wiis, and the Wii was still a big seller then.

Hell, most of Wii Sports sales are attributed to it being packed in with the Wii. I often wonder how many it would have sold if it wasn't a pack-in. A lot, I'm sure, but I don't think as many as it did.

Has there been any numbers for Mario Kart, comparing the individual game sales to how many sold because it was a pack-in?
I think WiiSports Resort hit +10 million before it was bundled with Wiis. WiiPlay had 10-20+ million IIRC
 
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