This assessment is almost diametrically opposite to my own. I almost want to believe it is wholly sarcastic, or a fraudulent opinion piece from a stealth franchise insider, but IGN's Ryan McCaffrey gave it a 9.8 with the statement that they "out-Bungie'd Bungie", so there's very clearly a contingent of gamers that, in my opinion, didn't understand what made Halo great, and buy into all the bullshit they added.
But I bet proffesional model Cortana whimpering for you and touching your chest really spoke to you and made you appreciate Halo 4's character design. Disgusting.
That line pretty much speaks for itself. I can't tell people what to like, just as they can't tell me what to like. You don't have to like my opinion, but it's my honest opinion and it ain't changing. I loved Bungie's work; I thought they did a fantastic job with the franchise, but the campaign experience needed something that I feel maybe Bungie weren't up to the task of providing, not due to lack of talent, but maybe due to decreased interest, as obviously they had grown tired enough of the franchise to move on. I do genuinely feel after playing Halo 4's campaign that Bungie moving on was indeed to the benefit of the franchise. I thought the campaign was, all around, the best that I've ever played in a Halo game.
Bungie's Halo games were always excellent, but they were rarely, if ever perfect, and neither is Halo 4, but that doesn't not make it an excellent game. Everyone has different things that they like, or different things that may appeal to them in entirely different ways, particularly on the gameplay design/pacing side of things. I think Halo 4's pacing is the best of the franchise. I enjoyed the fights more, I enjoyed the weapons and their diversity more. I thought the level design and art was much better overall than what is present in any previous Halo title. And this next part probably isn't fair, but I don't care. It's one of the major ways Halo 4 stepped up compared to past games. The performance capture and character performances were among the strongest and most believable I've ever seen. You had more characters of lesser importance to the main storyline leave a strong lasting impression than has ever been the case for me in any previous Halo campaign. I think they've give more life to this franchise than what might have otherwise been there without Halo 4.
And you can poke fun at Cortana touching my manliest of men's chest in Halo 4, but I'll tell you one thing: Halo 3, one of the most important games in the franchise, while still a great game, fell flat in damn important areas. The scenes with Miranda and Johnson were handled so badly that it was hard to feel anything when they both died. I felt happier for their respective voice actors when life left their game counterparts than I did for the characters themselves dying. That game didn't feel like the epic conclusion and experience that I was hoping for. For a game with such big implications and significance, it felt pretty small. That was no way to send off the Chief. I honestly don't think they truly got it right until around the end scene of the game with the Chief and Cortana on the Forward Unto Dawn. Reach, despite lacking Chief and a vocal Cortana, by comparison, is a much, much better executed game, with even better executed gameplay than was the case in 3, in all areas. For all the talk that I often hear about gameplay from many fellow Halo fans, a lot of people sure seem to gloss over some of Halo 3's most glaring weaknesses. Those epic scarab battles don't do nearly enough to cover up these problems, nor do they make up for the mess that was equipment in Halo 3. It was a total mess. I remember going through the game and never having the time to really appreciate or understand sometimes what piece of equipment I was holding, leading to situations where I ended up wasting what I had before even realizing what it was for. Well, I'm ranting here, so I'll just end by saying what I've been saying. Halo 4's campaign to me, is the best of the games and is a major step in the right direction for the franchise. Never have I been more excited about what's next for Halo's campaign.
I stress campaign because I want to make it clear that I don't play Halo MP, because Halo's MP has never interested me. And much Kudos to Josh for taking responsibility and apologizing for that. I didn't make a big fuss over it, but I myself thought it was rather insensitive and silly that it made it in there. I'm sure he meant no offense, but I loved what 343 did with Halo 4 (campaign), and even I saw it and immediately didn't like it. It was even worse once I found out it wasn't some GAF made mockup, but was actually official. Still, he owned up to it, which is always the right thing to do when, even when you unintentionally cause such offense.