Kotaku: The Wii U Won't Be Getting Unreal Engine 4

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Common sense backs up the idea making a AAA HD PS360 game costs more than an AAA SD Wii game. That's the whole point of the system. Isn't this the argument Nintendo fans make most the time? That the HD business model is killing studios?

I would argue that many of Nintendo's AAA Wii games costed more than your average PS360 game.
Games like GTA or Ass Creed have crazy bloated budgets. That's what some believe is killing studios.
 
I would argue that many of Nintendo's AAA Wii games costed more than your average PS360 game.
Games like GTA or Ass Creed have crazy bloated budgets. That's what some believe is killing studios.
Those games make lots of money, they're not killing studios. The fifteen million dollar project is killing studios. Go hard or go home.
 
Those games make lots of money, they're not killing studios. The fifteen million dollar project is killing studios. Go hard or go home.

Yep, and it's a combination of management and dev tools non-reuse. With x86 and basically your standard PC GPU, developers will be able to reuse code a ton. Lots of optimized stuff to start with this time.
 
Better hardware doesn't "kill studios", if anything, it only makes life easier for everyone.

The notion of "we should all make Michael Bay-style games" is killing studios.

Better hardware and technology enabled even indie developers to make games that look like this:

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I'm really starting to wonder if getting a Wii U this year would be smart or not...

It'd just be for Smash and Retro Studios, and that isn't a lot. The former is even coming to 3DS.
 
Survival of the fittest. Same as it ever was. Nobody is forcing companies to try and make games to compete with the biggest titles on a platform.

Survival of the fittest in healthy environments is fine. Plenty of resources like clean water, air, and sunlight.

The console biz is becoming more like a place experiencing nuclear winter/fallout, a poised lake, or a mountain nearing the tree line whatever analogy you like.
 
I don't think the difference is as big as you think it is.

Skyward Sword would be the outlier because its development lasted so long, but considering my understanding is a lot of that was experimentation with small teams, I do find it hard to believe it was a full scale 4 year project that would cost a considerable amount to make in relative terms. But as I said earlier, we have no way of knowing so best to drop it.

Survival of the fittest in healthy environments is fine. Plenty of resources like clean water, air, and sunlight.

The console biz is becoming more like a place experiencing nuclear winter/fallout, a poised lake, or a mountain nearing the tree line whatever analogy you like.

This is from bad decisions by publishers, not console owners forcing them in to making those decisions. Do I think everybody spending millions of dollars on average b-tier games with aspirations of being COD is sustainable? Probably not. But it's not the potential power of the machines that's to blame, it's the companies poor planning.
 
Those games make lots of money, they're not killing studios. The fifteen million dollar project is killing studios. Go hard or go home.

Yep another reason why i looking forward to next gen is getting better looking games from small companies .
For eg Gust they made money this gen and they made mostly PS3 games with PS4 we can get even better looking ones and they don't have to put more money into it .
Which is another problem Wii U has small devs can use power in different ways compare to the big boys to save money .
 
I'm really starting to wonder if getting a Wii U this year would be smart or not...

It'd just be for Smash and Retro Studios, and that isn't a lot. The former is even coming to 3DS.
The pace at which Nintendo have been developing Wii U games I'm not even sure a Retro game would be out this year at this point.
 
In midst of the PS4, Next-box, cellphones, and tablets? It'll sell to those hardcore ninty fans like you said. But I don't even know if the casuals will pick it up for mario kart at this point, and considering both the PS4 and Nextbox have cameras in the box, dance games are out of the question for the WiiU as well. There will be little to nil media attention on this console come the holiday. People will be blasted with articles on the PS4/Nextbox, not to mention any newer, more powerful tablets/phones.

I think you may be right, but at the same time Nintendo tends to do well during the holidays with less expensive products. $400-500 PS4/Nextboxes will also have to deal with shortages so I could see the WiiU doing quite well throughout November and December.
 
The pace at which Nintendo have been developing Wii U games I'm not even sure a Retro game would be out this year at this point.

I honestly think Nintendo's hubris made them believe that the hype + NintendoLand + NSMB would carry them into the Wii U's first summer and they never even considered what would happen if the system performed as terribly out of the gate as it has. Will make it really interesting to see what their Holiday 2013 lineup is like, if things will be rushed or if they will be forced to scramble and make Wind Waker HD their big holiday game.
 
I honestly think Nintendo's hubris made them believe that the hype + NintendoLand + NSMB would carry them into the Wii U's first summer and they never even considered what would happen if the system performed as terribly out of the gate as it has. Will make it really interesting to see what their Holiday 2013 lineup is like, if things will be rushed or if they will be forced to scramble and make Wind Waker HD their big holiday game.

It would be really dumb of them to make the WW remake their big holiday game, they need a new game not a remake. Also, WW is going to have some stiff competition since the Kingdom Hearts HD remake will be coming out around the same time.
 
I honestly think Nintendo's hubris made them believe that the hype + NintendoLand + NSMB would carry them into the Wii U's first summer

Given the sales projections they set, I think that's pretty much inarguable. They also didn't count on how poorly they would message the system's name and functionality.
 
This is from bad decisions by publishers, not console owners forcing them in to making those decisions. Do I think everybody spending millions of dollars on average b-tier games with aspirations of being COD is sustainable? Probably not. But it's not the potential power of the machines that's to blame, it's the companies poor planning.

I don't blame the console buyers. The HD systems were good value. But at the time you could extrapolate the equation. Those consumers are gonna buy an approx # of games at an approx price.

You need to make sure that the revenue of the games sold is greater than the cost to produce all the consoles and games over a generation.
The makers of games, consoles producers and 3rd parties couldn't help themselves and the arms race made the margins very thin. It seems it is just the nature of things to squeeze till you are close to the brim as possible.
It is just the cost of doing that has risen and risen over time.
 
Will MS ever create a product that caters to the Japanese devs?

Actually I'd say that they did a fantastic job of catering to Japanese devs, and it garnered them an unprecedented level of support at the beginning of this generation. Their marketing is probably the main factor which sunk them in Japan, plus perception based on the original Xbox.
 
as awesome as the N64 was... i kinda see the Wii U as that awkward in-between console that just isnt gaining ground.

people are saying its part of the "next-gen" and theyre half right. it is a gen8 console... but PS4/720 will then be Gen9 consoles.

in perspective its like this:
PS1 was released, then came N64, then came PS2/xbox... the N64 was more powerful than the ps1 but not even close to ps2/xbox.

this is THE EXACT same situation nintendo got themselves into
 
as awesome as the N64 was... i kinda see the Wii U as that awkward in-between console that just isnt gaining ground.

people are saying its part of the "next-gen" and theyre half right. it is a gen8 console... but PS4/720 will then be Gen9 consoles.

in perspective its like this:
PS1 was released, then came N64, then came PS2/xbox... the N64 was more powerful than the ps1 but not even close to ps2/xbox.

this is THE EXACT same situation nintendo got themselves into

Not even close. The N64 was competitive from day one both software and hardware wise.
 
as awesome as the N64 was... i kinda see the Wii U as that awkward in-between console that just isnt gaining ground.

people are saying its part of the "next-gen" and theyre half right. it is a gen8 console... but PS4/720 will then be Gen9 consoles.

in perspective its like this:
PS1 was released, then came N64, then came PS2/xbox... the N64 was more powerful than the ps1 but not even close to ps2/xbox.

this is THE EXACT same situation nintendo got themselves into
You're thinking of the Dreamcast, not the N64.
 
You're thinking of the Dreamcast, not the N64.

no im thinking N64... in terms of generations... you had ps1 (32bit gen) then N64 (64bit gen) then PS2/xbox (and obviously dreamcast is included with these two in terms of what generation its part of, the 128bit gen)

this is how the Wii U is turning out to be, its obviously a gen above PS3/360 but a gen behind PS4/720
 
no im thinking N64... in terms of generations... you had ps1 (32bit gen) then N64 (64bit gen) then PS2/xbox (and obviously dreamcast is included with these two in terms of what generation its part of, the 128bit gen)

this is how the Wii U is turning out to be, its obviously a gen above PS3/360 but a gen behind PS4/720

You're forgetting the gamecube.
 
There is a strange... bubble people seem to live in. I have been watching it and it's very interesting. Despite the current economy of the world, currency collapses, inflation, joblessness, all of it, despite the millions who JUST bought the PS3 and 360, despite the Wii U launch, and over all low game sales, people believe that the next two system will "save" the industry.

It's strange when you consider we just lost one of the biggest publishers, dozens of studios which were only replaced with mobile studios, budgets going into ridiculous areas and NOT dropping anytime soon as the man this company works for said "well if you DON'T use our engine, budgets will quadruple, but if you DO only double". And you have people in here, believing this nonsense, and preaching, no... celebrating even one of the few companies who are trying to keep things reasonable failing.

you talk about people living on bubbles? seriously?
 
you talk about people living on bubbles? seriously?

I know, right? Gamecube and Xbox launched shortly after the recession in 2001, and of course NINE-FUCKING-ELEVEN!

People don't fully grasp how the entertainment industry isn't really affected by other economic indicators, and in fact actually tend to do better in hard times (Gone with the Wind, Avatar, GTA3, etc.). The only economic situation which would halt this would be the Apocalypse, not a period of weak economic growth.
 
Even during its worst month in the US the PS3 still sold ~30,000 more units than the WiiU did during its worst month. And that was during the PS3's first summer! Unless the WiiU gets a drastic price cut then their upcoming summer #s are going to make the PS3 look like it was selling gangbusters.

And the PS3 was also never tracking like this...

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I haven't seen a drop that bad since Wii U and Vita were abandoned by third part--Oh wait that's just happening :(

you talk about people living on bubbles? seriously?
Well, I am in the group of people who think all next gen consoles are going to sell as shitty as the Wii U.
 
no im thinking N64... in terms of generations... you had ps1 (32bit gen) then N64 (64bit gen) then PS2/xbox (and obviously dreamcast is included with these two in terms of what generation its part of, the 128bit gen)

this is how the Wii U is turning out to be, its obviously a gen above PS3/360 but a gen behind PS4/720

N64 wasn't a gen ahead of PSX. The 64-bit thing didn't mean much in reality. It looked better than PSX, but not a generation better.

Dreamcast is that weird middle ground which is significantly better than PSX/Saturn/N64 but not PS2/Gamecube/Xbox quality.
 
Common sense backs up the idea making a AAA HD PS360 game costs more than an AAA SD Wii game. That's the whole point of the system. Isn't this the argument Nintendo fans make most the time? That the HD business model is killing studios?

No,your falling victim to a common misconception. There's nothing in the Wii that makes artist, animators and programmers charge less for their services.
 
I'm shocked that this thread has made it to 2600 posts...
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No,your falling victim to a common misconception. There's nothing in the Wii that makes artist, animators and programmers charge less for their services.

This is true, but if you require less art and animation, that lowers your cost. HD development requires more assets, at higher resolution. This increases budgets.
 
N64 wasn't a gen ahead of PSX. The 64-bit thing didn't mean much in reality. It looked better than PSX, but not a generation better.

Dreamcast is that weird middle ground which is significantly better than PSX/Saturn/N64 but not PS2/Gamecube/Xbox quality.
Dead or Alive 2 says otherwise.
 
No,your falling victim to a common misconception. There's nothing in the Wii that makes artist, animators and programmers charge less for their services.

Anything in HD is going to require more time and effort in terms of the assets in the game. Maybe in terms of straight up programming things are just as costly, I couldn't say.

Dead or Alive 2 says otherwise.

Well Shenmue 2 looks better than the entire PS2 library to me, but there's always exceptions
 
You sure showed him.

you sure showed me.

what's the point? Maybe I just don't think people who are willing to blindly regurgitated third-hand talking points are worth wasting much time writing long-winded posts to, because even if they bother to read it, it's not going to change anything.
 
you sure showed me.

what's the point? Maybe I just don't think people who are willing to blindly regurgitated third-hand talking points are worth wasting much time writing long-winded posts to, because even if they bother to read it, it's not going to change anything.

Nothing says you're not worth my time like replying to them, huh?
 
you sure showed me.

what's the point? Maybe I just don't think people who are willing to blindly regurgitated third-hand talking points are worth wasting much time writing long-winded posts to, because even if they bother to read it, it's not going to change anything.

Well you are right on one thing, you have no facts to dispute every thing i said since it comes from actual people who stated them. It's not just me making them up. So trying to take some kind of high horse "above it all" approach only makes you look foolish. And so yes what's the point indeed.
 
Well you are right on one thing, you have no facts to dispute every thing i said since it comes from actual people who stated them. It's not just me making them up. So trying to take some kind of high horse "above it all" approach only makes you look foolish. And so yes what's the point indeed.

Okay, here's the quote you're butchering with regards to development costs

Tim Sweeney said:
We are hoping costs at the start of the next generation to only be double the cost of the start of the previous generation.

perhaps you'd like to take a moment to examine the key difference between what he said and what you've been saying.
 
Do you think Nintendo should license the engine out of spite?

No I think they need to move on with another strategy and aim to fragment and totally disrupt the market.

Epic have no interest in Nintendo. They're aligned with MS and Sony's philosophies and business strategies.

If MS and Sony aren't successful neither will Epic. So it's within their interests to diss Nintendo.

Nintendo need to bite back in their own way.
 
Yes, DOA2 on the Dreamcast imo looked superior to the PS2 version.

Not to mention a lot (most?) Dreamcast games were 480p native which was a huge jump over the low res so many PS2 games were rendered at. I got a VGA adapter and had my dreamcast hooked up to a monitor. Looked amazing.
 
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