Fighting Games Weekly | April 1-7 | And after 0-3, he has risen

I was watching Arturo's video on the Injustice demo and the game has frame data for all characters. SIIIIICK!
 
I was watching Arturo's video on the Injustice demo and the game has frame data for all characters. SIIIIICK!

Yep. It lists startup frames, recovery frames, hit advantage, and block advantage for every move in the game, right in the move list. It also lists whether the move hits high/low/med and how much damage it does.
 
Rip getting so salty trying to beat the Injustice AI lol. This is some Floe-tier shit.

He even had his very own floke a second ago
KuGsj.gif
 
Some footage of the last mix-up night has been uploaded while we were all stream monstering final round. As usual it features some solid players from the Kansai region such as Uryo, Sako and Haitani and the games on display are DSR and SFxT.

First part
 
LI Joe is explaining how the marvel 2 twitter shit talk started.

Sanford Yipes Justin 3way shouting match about beating each other at X date in Y place in a McDonalds.

a bunch of nerds loudly arguing about beating each other in videogames in a public restaurant is what the FGC is all about!
 
Just came from work and checked this twitter nonsense.

Sanford Kelly talking shit with Justin Marvelous Wong? JEBAILEY PLEASE

I want Justin to go serious mode in MVC2 and body Sanford. So tired of The Pauper's bull shit.
 
Yep. It lists startup frames, recovery frames, hit advantage, and block advantage for every move in the game, right in the move list. It also lists whether the move hits high/low/med and how much damage it does.

That's really cool.

A lot of the designs I feel try too hard and are exaggerated. This is further highlighted by the animations being unsettling.

Is every character in the game still supposedly wearing power armor so they can keep up with the stronger characters? That would probably explain it - it's hard to have a design that sticks to the history of the characters and has an Elseworlds twist to it in addition to having a mechanical/armor motif without just having a bunch of mesh spandex and random armor plates.
 
The more I watch, the more annoyed I am getting at Injustice. Where is the color? The stances or attacks look mocaped with no exaggeration. Standing poses look static. The strangest is the KO stand up then fall down again (is this just an MK engine thing?)
 
Just came from work and checked this twitter nonsense.

Sanford Kelly talking shit with Justin Marvelous Wong? JEBAILEY PLEASE

I want Justin to go serious mode in MVC2 and body Sanford. So tired of The Pauper's bull shit.


Why? Let Sanford be relevant in MVC3 and then try to beat Justin
 
The more I watch, the more annoyed I am getting at Injustice. Where is the color? The stances or attacks look mocaped with no exaggeration. Standing poses look static. The strangest is the KO stand up then fall down again (is this just an MK engine thing?)

Yeah where the fuck is the color? I can hardly see what's happening.

Is every character in the game still supposedly wearing power armor so they can keep up with the stronger characters? That would probably explain it - it's hard to have a design that sticks to the history of the characters and has an Elseworlds twist to it in addition to having a mechanical/armor motif without just having a bunch of mesh spandex and random armor plates.

You can fucking give Lex Luthor a power ring and that would stick to his history. I'm just saying the armor looks bad.

I kind want them to put Kaldur'ahm in this game but they won't
 
Just came from work and checked this twitter nonsense.

Sanford Kelly talking shit with Justin Marvelous Wong? JEBAILEY PLEASE

I want Justin to go serious mode in MVC2 and body Sanford. So tired of The Pauper's bull shit.

As Joe said Sanford has the advantage in mvc 2 because he does not play marvel 3.
 
I know, I'm just saying that the people calling the shots really wanted armor; it's a shame that they couldn't make better looking armor, but it is what it is.



Probably not, but that would be nice.

I doubt it because Kaldur'ahm hasn't appeared in the new 52 yet
 
The more I watch, the more annoyed I am getting at Injustice. Where is the color? The stances or attacks look mocaped with no exaggeration. Standing poses look static. The strangest is the KO stand up then fall down again (is this just an MK engine thing?)

yeah...someone needs to ask NetherRealm about the stand up then fall down on KO. I know for MK, they did it for nostalgia sake but why is it in Injustice.
 
I played the Injustice demo all morning. I still have major problems with the animation overall. Jumping looks bad to me.

Liked the move sets though. Can't wait to get my copy and play through the SP stuff and go through all the characters move sets.

I really like the stage interaction moves though!
 
Is every character in the game still supposedly wearing power armor so they can keep up with the stronger characters? That would probably explain it - it's hard to have a design that sticks to the history of the characters and has an Elseworlds twist to it in addition to having a mechanical/armor motif without just having a bunch of mesh spandex and random armor plates.
Aris streaming Injustice: http://www.twitch.tv/avoidingthepuddle

I'm not sure the whole armor thing is supposed to be a story explanation for Batman being able to take it to Doomsday and shit since Harley doesn't have armor.
It's an art decision, no more, no less.

MvC doesn't need to explain it, and comics never do either when the plot is right. As long as the impact and moves are cool enough, the player doesn't care either.

The more I watch, the more annoyed I am getting at Injustice. Where is the color? The stances or attacks look mocaped with no exaggeration. Standing poses look static. The strangest is the KO stand up then fall down again (is this just an MK engine thing?)
The falling to the ground animations all look SO BAD. They look straight up Looney Tunes.
 
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