Dead Space 3 is not a good game.

Dead Space 3 to me is a great example of what is wrong with this generations gaming. Sequels which take away much of the flavour which makes a game or franchise different and slowly turning it in to every other bland game in its genre. Dead Space 3 boiled down to another non-offensive, ok third person shooter with poorly hidden monster closets.
 
Wait, love triangles? I am really going to hate the story then.


Don't play it for the garbage story.

Play it so you can see how a developer that used to care about their work let themselves get railroaded into creating a soulless iteration of something that was once fantastic. Forced multiplayer and forced microtransactions radically skewed the combat mechanics and basically turned it to garbage. Yes...people played it and enjoyed it. These people...yeah...I'll just let it drop.

For me, it's an even better cautionary tale than Mass Effect 3.

I didn't expect as much from Bioware.

Dead Space 3 was hands down, my biggest disappointment this generation.
 
I really don't get the backlash on 3. I thought it was way better than the linear corridor-fest that was Dead Space 2. Not saying it was that great a game, but I enjoyed it more than I thought I would, only towards the end did the game fall into its usual routine of "shoot everything to shit".

Yes, it's become an action series just like a million others before it, but DS2 already went that route and DS3 just continued the (admittedly retarded) trend. DS1 will remain the best in the series by far, but 2 and 3 are good action games.

My biggest downsides to the game would be the further casualization of gaming in general (this is a pretty big one actually) and the fact that it's just more of the same and it probably shouldn't have to exist. But taken at face value, it's fine for what it is.
 
Played it for four hours and was utterly disappointed. They may as well have called it "Serious Sam But Darker And Way Less Fun". :(
 
I loved Dead Space 1 & 2.

But Dead Space 3 instantly felt like a completely different game franchise. Just a generic third person shooter, taking away absolutely everything that was so great about the first two games - because it certainly wasn't the shooting!

Absolutely gutted. I can't believe it's even by the same development studio. Publishers really should just let developers get on with what they know best and stop meddling.
 
On normal difficulty you had to be straight up bad to ever run low on ammo in DS1. It felt like an action game with less enemies to me. It was a good one though.
Even on the hardest difficulty you should never be running low on ammo if you focus on the Plasma Cutter and one extra weapon.
 
Another Western AAA game that sucks? AND FROM EA? how the hell are you surprised?



It's kinda sad because I enjoyed 1 and loved 2

Seriously, I saw it coming a mile off from pre-release information. I find it best to just ignore anything from EA these days.
 
imo this game was designed for 2 player co op and i didnt' want that out of dead space, so felt disappointed with the game. i felt all the encounters were designed with 2 players in mind and the single player campaign suffered for it.

i also loved the hardcore mode in 2 since saving was an additional resource i had to manage and plan in order to to use correctly, which is interesting. hardcore mode in 3 was just a test of "don't fuck up", which is less interesting.

i hope next game won't have a focus on a co op main campagin, but that doesn't seem likely. if they wanted to add an interesting 2 player mode, make it like the competitive mode in zombiiU: one necomorph army master vs. one player
 
Probably the worst game I've played this year together with Crysis 3

These games are soulless

I agree wholeheartedly with this.

Did anyone ever get around to counting the number of doors in Dead Space 3? Because I could swear that it has more doors than any game I've played in a long time. Played it fully in co-op and even that couldn't redeem the experience (something that campaign co-op usually does). To be fair, it started off well enough. The zero gravity sections in the flotilla and the abandoned ships were classic Dead Space. But then you get to the planet and it all goes to shit. They changed a 7 hour game into a 15 hour game by adding enemy waves and an insane amount of backtracking. I could not believe that part near the end where you
align that alien switch, go through 2 portals and multiple waves of enemies, get to the end, align the alien light, turn around and go right back through the portals/waves to the first alien switch, align it differently, then turn around and go back through the portals for a third time.
That's the laziest kind of game design imaginable.
 
Dealing with this game's problems was pretty hard.
Even the classic horror elements felt half-baked.
All of the encounters with human enemies suck.
Don't even get me started on the boss fights.

Some of the guns were cool, I guess.
Part of my problem with the crafting, though, is the insidious microtransaction inclusion.
Any game that costs 60 bucks shouldn't need microtransaction support.
Come on, that works for F2P games, but not AAA products.
Earning the in-game currency felt like playing an iOS game.

The co-op was at least a nice feature.
Horror games are typically better alone, but it works for action/horror.
Resident Evil 5 was a decent experience with another person.
Early on, I thought the co-op would add a lot.
Eventually, though, it became a slog, even with a friend.

So really, I guess the game is a product of misaligned expectations.
Usually, games like this are at least mildly entertaining.
Co-op can add a lot to a good game.
Knowing that Dead Space was great solo, though, makes it feel unnecessary.
Show me a new co-op game that isn't a third person shooter, please.
Why did you put any sentence in a row and grouped them into paragraphs. I seriously tried to read your post in rhymes.
 
Anyone tried it on co-op yet? Is one of the most random experiences I have ever experienced, doesn't link into the story at all. Just some weird red guy who appears from time to time. Makes no sense
 
Agreed. OP lost all credibility with me when the second game was said to be amazing.
I disagree with the OP's opinion on a single game. It appears that the correct course of action would be to dismiss all of his opinions entirely based on this information.
 
I understand that you can love DS1 and dislike the sequels
but considering DS2 "amazing" and think DS3 is bad is beyond me.

Visceral received the task to craete a more action oriented dead space game, and I think they really pulled it off and created an enjoyable game that did not betray the franchise and played and felt good, I consider the part where you travel around the flotilla one of the best in the whole series.

I finished it twice in a row.

Just from the storyline itself, Dead Space 2 aced Dead Space 3. Issac's story of finally letting go his former GF and finding the will to live on again in DS2 was far more interesting than whatever it is he had to do in 3.

And DS2 doesn't have the sucky online transaction BS that plagues DS3. I tried to buy some resources using my in-game docket last night. And guess what? The server is down! Which means I couldn't buy anything because EA wanted to combine the real money store with the should have been offline in-game store.

Not to mention the save points. I was so sleepy a few days ago during my pure survival playthrough but I had no choice but to press on until I somehow notice that annoying circle on the top right hand corner to stop and save the game. And since it's bloody small, sometimes I don't even see it and have to play longer before I can save.

XANDER CAGE said:
Dealing with this game's problems was pretty hard.
Even the classic horror elements felt half-baked.
All of the encounters with human enemies suck.
Don't even get me started on the boss fights.

Some of the guns were cool, I guess.
Part of my problem with the crafting, though, is the insidious microtransaction inclusion.
Any game that costs 60 bucks shouldn't need microtransaction support.
Come on, that works for F2P games, but not AAA products.
Earning the in-game currency felt like playing an iOS game.

The co-op was at least a nice feature.
Horror games are typically better alone, but it works for action/horror.
Resident Evil 5 was a decent experience with another person.
Early on, I thought the co-op would add a lot.
Eventually, though, it became a slog, even with a friend.

So really, I guess the game is a product of misaligned expectations.
Usually, games like this are at least mildly entertaining.
Co-op can add a lot to a good game.
Knowing that Dead Space was great solo, though, makes it feel unnecessary.
Show me a new co-op game that isn't a third person shooter, please.

Nice poetry you got there! A+++
 
EA: Customers like and pay for games that have lots of BANG BANG BANG, PEW, PEW, PEW!

GAF: We hate that!!! We want originality! Something unique, something that's different and innovative!

EA: Okay, GAF! Here, this is a game called "Mirrors Edge". It's really original, unique and innovative. You guys are gamers, so you guys know your shit. This will sell a shit ton of copies, right GAF?

GAF: Of course! We know what gamers want!

EA: GAF, you guys are clueless! We just spent 50 million dollars for marketing and development and this game was barely able to sell a million copies, and has lead us towards negative returns! I thought you knew what gamers want!

GAF: Don't worry. The REAL gamers are playing this, and the REAL gamers are loving it. They are even calling it a "Cult Classic" in the Mirrors Edge OT thread!

EA: Okay, well the FAKE gamers are playing a fake game called Call of Duty, and the FAKE gamers are LOVING IT, and the fake gamers are buying LOTS of copies, of this "fake game"

GAF: But we don't like these kind of games, with all them BANG BANG BANG, POW, POW, POW!

EA: But everyone else does. Cya!
 
Posted some of my thoughts on the community thread, but I'll chuck them here too.

1 and 2 were both great games, with the original edging it for me as a whole, mainly because the last 3 levels of Dead Space 2 engaged in a lot of what makes Dead Space 3 such a dissapointment (i'll come back to this).

First and foremost what is wrong with Dead Space 3 is that the amazing combat mechanics established in the 1st game and refind in the 2nd are completely broken in 3, and the blame has to be placed squarely at co-op and the new weapon crafting system

1. Necro's are too fast

Dead Space 3 introducing co-op, adjusted the Necromorphs by making them run fast, all the time; not only does it break TK impalement as a game mechanic, it makes stasis far less viable also.

Dead Space to me is all about the Plasma Cutter, stasis and TK, and none of those things work in DS3, so you are forced into creating other guns that manage crowd control better, but it's likely that was Visceral's design decision.

Dead Space 2 did show signs of this approach in the last 3 levels, fast necros and lots of em; it's strange that Visceral built on this because it was pretty clear in the DS2 OT thread that most people thought the last 3 levels were a bit shit...

2. Due to all Necro's being fast, there is no differentiation to the Necros. Running Puker's? Fuck off! I used to hate Leapers because they were so fast compared to other Necro's, in DS3 they are just another of the fodder, not really any different; same applies to Twitchers, which were scary as hell, not so in DS3.

3. Upgrade system is rubbished compared to system in DS1 and DS2, really missed the Power Nodes and the feeling of investment into an upgrade. The crafting system was nice in theory, but IMO it should have been used as the basis of a new IP, not squarepegged into Dead Space. Oh, and of course suits were gimped to only be cosmetic - no increased inventory or other benefits. Weak.

4. Story was an incoherent mess, especially at the end. DS2 was pretty incoherent at times, but it kind of just got away with it, but DS3 is a mess, both from the story content POV and from the narrative execution POV.

I wanted to give DS3 another chance so I tried playing in Classic mode, but the mechanics are so broken, it really doesn't feel like Dead Space.
 
EA: Customers like and pay for games that have lots of BANG BANG BANG, PEW, PEW, PEW!

GAF: We hate that!!! We want originality! Something unique, something that's different and innovative!

EA: Okay, GAF! Here, this is a game called "Mirrors Edge". It's really original, unique and innovative. You guys are gamers, so you guys know your shit. This will sell a shit ton of copies, right GAF?

GAF: Of course! We know what gamers want!

EA: GAF, you guys are clueless! We just spent 50 million dollars for marketing and development and this game was barely able to sell a million copies, and has lead us towards negative returns! I thought you knew what gamers want!

GAF: Don't worry. The REAL gamers are playing this, and the REAL gamers are loving it. They are even calling it a "Cult Classic" in the Mirrors Edge OT thread!

EA: Okay, well the FAKE gamers are playing a fake game called Call of Duty, and the FAKE gamers are LOVING IT, and the fake gamers are buying LOTS of copies, of this "fake game"

GAF: But we don't like these kind of games, with all them BANG BANG BANG, POW, POW, POW!

EA: But everyone else does. Cya!

The twist ending involves them still not caring because they already have CoD.

Then EA is Battlefield.

Seriously though we seem to be in a sort of fucked situation for games. Those with more limited appeal like Dead Space probably WOULD be fine if they brought in the same sales on a lower budget, but that COULD also leave these "true gamers" displeased, and thus you try to hit a larger market instead, even though you had millions. Though EA always did aim for as big as possible.
 
Well, I liked the first game and loved the second game. Why would I not play the third?

What?! You're on one of the most critical and detailed gaming forums in the world and you didn't think to have a look at the [OT] before buying the game?

It was EXTREMELY obvious that they took the easy/Hollywood path with the third game. Shame on you for not researching first in these horrible gaming days.
 
The story part of the game is take it or leave it. I personally never thought Deadspace had an good story even the last 2 games. So I am mostly playing them for the environments and combat scenarios it puts you in.

My take on this is that the core story missions are mostly soild. Some are even very good. They were certainly ambitious in parts. And the story telling (not the same as story or plot) is above average for a video game.

But what drags the whole game game are the side missions. Completely unnecessary to the game and really far far lower in quality! The level designs are so unimaginative and really mostly just copy and paste from other main mission levels. It often feels like you are playing a crappy mod based on an actual game. Or user created content or something. The worse cases of monster closest and awful and repetitive combat scenarios in the side missions is borderline offensive. It was absolutely stupid to include these with the game. it just brought the whole game quality down.

And I know people are going to say that I should just skip the side missions. But the game is so resource dependent that you basically need to do all the side stuff if you want to collect resources for upgrades, and find blueprints and get all the logs etc.

I started the game after listening to Brad Shoemaker complain the game was way too easy, so I played it on Hard. And OMG some of the combat situations they put you just made me want to punch the developers in the face! It's mostly when they keep spawning in necros out of conveniently placed air ducts that are all around you that drive me crazy. It's basically here is a kill room. Find a corner, put your back into it and keep killing until the spawn timer ends. Then go into the next room and do the same thing. The optional missions are the worst offenders of this by far. They felt like they were either the garbage levels that would normally not make the cut. Or they were designed by the newbies who were just struggling to learn the tools and did not have enough time for imagination. I even contemplated they they might have been made by mentally handicap children as a PR stunt for the studio.

The worst optional mission in the whole game was something I think was called Garbage compactor or something. That mission was total trash! It nearly made me want to stop playing the game completely.
 
The worst optional mission in the whole game was something I think was called Garbage compactor or something. That mission was total trash! It nearly made me want to stop playing the game completely.

"Disposal Services"? Yeah, it was so God Damn Awful that I remember the name. X(
 
"Disposal Services"? Yeah, it was so God Damn Awful that I remember the name. X(

I was a bit surprised that there were at least two missions that ended in exactly the same way - call elevator, kill badguy waves, collect goodies, end.

There was another mission which you could only access by getting on a transit system - not the one in space, but on Tau Volantis. There were something like four or five possible stops on the transit, but only two of them actually seemed to be open or have missions in them. Seemed like a big waste of time.

In fact, much of the game seemed like time wasting. Leaving aside the repetitive shootbang gameplay, the steam seems to have gone out of the narrative. With Isaac no longer hallucinating and little left to discover about the Necromorphs (it seems), all they can do is go to new places that happen to be infested with aliens and blow them up. I've rather lost track of the mythology but (if you ignore the DLC for this game) the events of Dead Space 3 are very "franchised" - it feels like a "filler" episode of a TV series for some reason.
 
Dead Space 3 was hugely disappointing game , mechanics were fairly good but the story was a complete mess to a point you could start predicting what was going to happen, the characters were ridiculous they completely ruined Issac and Ellie imo .
 
Why was OP banned? Figured it out, probably for spamming gifs.

ite00jVZvkPcK.gif

Yet I have a Windows Phone
ite00jVZvkPcK.gif



 
In my opinion, the coop feature is what really makes this game worth playing. But if it wasn't for that, then I guess the game is quite weak in its overall plot. The weapon crafting system was pretty cool though.

However, I did find the DLC disappointing. They should have just left in the main game, rather than make it into a separate DLC.
 
Hahaha, there's a love triangle now? Seems they threw Nicole under the bus quickly.
 
Dead Space 3 to me is a great example of what is wrong with this generations gaming. Sequels which take away much of the flavour which makes a game or franchise different and slowly turning it in to every other bland game in its genre. Dead Space 3 boiled down to another non-offensive, ok third person shooter with poorly hidden monster closets.

It has some of the worst controls I've ever seen for a third person shooter, though. The control scheme worked well for the survival horror genre, and I remember when the first game came out just ahead of RE5, people were slamming RE5 for not controlling as well as Dead Space, but now it's the opposite. The crouching, cover, and dive roll are some of the most awkward, tacked on things I've seen in any game.
 
Dealing with this game's problems was pretty hard.
Even the classic horror elements felt half-baked.
All of the encounters with human enemies suck.
Don't even get me started on the boss fights.

Some of the guns were cool, I guess.
Part of my problem with the crafting, though, is the insidious microtransaction inclusion.
Any game that costs 60 bucks shouldn't need microtransaction support.
Come on, that works for F2P games, but not AAA products.
Earning the in-game currency felt like playing an iOS game.

The co-op was at least a nice feature.
Horror games are typically better alone, but it works for action/horror.
Resident Evil 5 was a decent experience with another person.
Early on, I thought the co-op would add a lot.
Eventually, though, it became a slog, even with a friend.

So really, I guess the game is a product of misaligned expectations.
Usually, games like this are at least mildly entertaining.
Co-op can add a lot to a good game.
Knowing that Dead Space was great solo, though, makes it feel unnecessary.
Show me a new co-op game that isn't a third person shooter, please.

Broof, give me a solid bass line!

image-13_zps53ff2ceb.jpg
 
It has some of the worst controls I've ever seen for a third person shooter, though. The control scheme worked well for the survival horror genre, and I remember when the first game came out just ahead of RE5, people were slamming RE5 for not controlling as well as Dead Space, but now it's the opposite. The crouching, cover, and dive roll are some of the most awkward, tacked on things I've seen in any game.

Are you talking Bio6 or Dead Space 3?

It's BOTH
 
Hahaha, there's a love triangle now? Seems they threw Nicole under the bus quickly.
Only took around 4 years and 2 games after she's
trying to sadistically trying to kill you in the second one
. Yeah, no time at all to recover from a past relationship and start a new one.
 
Only took around 4 years and 2 games after she's
trying to sadistically trying to kill you in the second one
. Yeah, no time at all to recover from a past relationship and start a new one.

How long is the space between DS1-3? IIRC Dead Space 2 was at least 4-9 months from DS1? Still seems weird that Issac would suddenly go for another girl while fighting off Necromorphs.
 
What frustrates me is this game still reviewed very well by the big media sites and mags. They never seem to look beyond the surface of a game and analyze the game play mechanics, it's almost as if they review the commercials and not the games.
 
How long is the space between DS1-3? IIRC Dead Space 2 was at least 4-9 months from DS1? Still seems weird that Issac would suddenly go for another girl while fighting off Necromorphs.
I looked up a timeline and I think it was actually close to 3 years between them because Isaac
was in a coma
for a while. The timeline was a little confusing to read though so I may have misread it,
 
Looks like I'm squarely in the minority with this one. I loved DS3 in spite of its flaws.

DS3 has issues. Quite a few of them. The enemy encounters are a step down from the previous games, the love triangle garbage is offensively bad, the shootouts with human enemies are not as fun as they should be, the boss battles are tedious and annoying (although I did enjoy the final boss), the game isn't paced nearly as well as DS or DS2, there is very little "horror" left, the great feeling of isolation isn't as prevalent, and so on. The thing is, somehow I still loved it.

For me DS has always been RE4 in space essentially, with some modernized controls and design ideas. And quite frankly, I don't think DS3 devolves from that formula nearly as much as most comments in this thread would suggest. The marketing for the game did it no justice whatsoever as the game was pitched primarily as a co-op cover-based TPS, but in reality it's still very much a DS game. I played the entire thing solo and beyond the strange existence of two of everything and Carver's uncanny knack to show up out of nowhere during cutscenes the game was just fine as a SP experience.

What I liked about the game was the same thing I loved the most about DS and DS2 --- the atmosphere. From the small ships to the giant ice planet I absolutely adored the art direction and graphical fidelity of this game, and just going from area to area was a treat in and of itself to me. I also liked the overarching story for what it was (although it is admittedly quite flawed at times), as I thought the 200 year history of Tau Volantis was very intriguing in a "The Thing" kind of way. I wanted to know what happened on the planet, and I was interested in reading the journal entries during my entire experience with the game.

On top of that, I still had fun with the combat. It's a step down for sure, but it's still quite enjoyable at times, and when you throw in the crafting system there is room for some pretty cool experimentation. There are flaws with the system (rockets + splash guard for one) but I chose to avoid those exploits and I enjoyed the game more because of it.

Overall I really enjoyed my time with DS3. I liked the journey the game took me through, and I loved the incredible atmosphere and art that the series consistently does so well. I enjoyed using the guns I crafted and I had fun with the combat for the most part. There is no denying that DS3 is a flawed game but I just couldn't help buy enjoy it nonetheless.

I'd give it a solid 8/10 and my rankings for the series would be DS > DS2 >= (depending on my mood) DS3.
 
The game was great.

I loved the crafting, the Co-Op and the story.

also the slabs in chapter 14 are the BEST part of that game, you're trippin.

No he's not. The game was the worse of the here and I love the Dead Space universe. The story sucked and the stupid love triangle had no reason to be in there.
 
I looked up a timeline and I think it was actually close to 3 years between them because Isaac
was in a coma
for a while. The timeline was a little confusing to read though so I may have misread it,


Comas don't count as time passing for a person. To them, it would be an instant.
So falling in love with someone else so quickly seems weird.
 
I just pretend Dead Space 3 never existed as I did with Devil May Cry 2, when publishers force developers to create a game in a certain way this is what surely happens, soul-less, generic, ordinary... plain forgettable.
 
For the record, I didn't mess with the microtransactions at all and I really don't think they affected the balance of the game. I was worried about that going in but it never seemed like an issue to be concerned about.

Don't forget about that final boss either... goodness such trash.
Really? I enjoyed it. It was certainly better than DS2's final boss encounter.
 
Yeah Dead Space 3 is a bloated mess of a game that goes nowhere. The only reason I even made it through was due to playing co-op with a buddy and making fun of the game the entire time. It's crazy how fast this series took a nosedive.
 
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