Dead Space 3 is not a good game.

You should add "in my opinion" to the title.
I pretty much enjoyed this game many times. The atmosphere is awesome, especially when you first get to the
rosetta labs
. They should have stayed with the traditional power node upgrade way though. Weapon crafting was also shit because the only reliable weapons were upgraded machine guns.

Also how did Voice of Reason get banned again ?
 
Weapon crafting was also shit because the only reliable weapons were upgraded machine guns.
try more combinations and upgrades.
I used mostly the plasma cutter, others have created different "superweapons" that suited their playstyle more.
from what I've seen, its pretty balanced and there is not really a best weapon.

the most important upgrade for the plasma cutter is fire rate btw.
I guess that could be a reason why many people had problems with it with several enemis at the same time? @replicant and gollumsluvslave
with the standard fire rate its certainly not usable in those situations. but with enough power, fire rate (1 shot ever time you pull the trigger) and a big magazine, the plasma cutter is better than ever
 
yes, and that super weapon is the fully upgraded plasma cutter, because dismemberment is still strongest. Even on the hardest difficulty even the hardest enemies fall apart quickly.
you admit that dismemberment does more damage, but at the same time its a joke because there are too many enemies? that doesnt make sense. what do you think stasis is for?

Do you even read what I wrote? Stasis, thanks to the new resource BS is becoming kind of rare now. If you want to upgrade your suit, you'll have to reserve most of the transducer for it instead of for stasis. Moreover, stasis becoming kind of useless when there are packs of enemies. You can stasis one and while trying to finish off one with plasma, another one already comes for you so you stasis again and the other one breaks out of stasis. What a waste of stasis! Sure you can do it but it's so ineffective that if you are resource-strained, then you're not playing effectively.

With the weapon that I crafted I can often spend just 1 bullet for 1 enemy. End of story. No need to waste stasis or another bullet.

the most important upgrade for the plasma cutter is fire rate btw.

with the standard fire rate its certainly not usable in those situations.

Then its not plasma cutter in the original form that it was, is it? You just created a super plasma cutter, thereby lending a credence that plasma cutter on its own, which was a very functional weapon in DS1 and DS2 (combined with stasis), has been rendered useless in this game thanks to the need to ramp up the enemy speed and numbers. The only solution to this problem is if you create a super-weapon to face off against the gangbang and in your case, you created a super plasma cutter. But if you just use plasma cutter the way it was in DS1 and DS2, then it's pretty much a pointless weapon except to fight that walking crab.
 
Do you even read what I wrote? Stasis, thanks to the new resource BS is becoming kind of rare now. If you want to upgrade your suit, you'll have to reserve most of the transducer for it instead of for stasis. Moreover, stasis becoming kind of useless when there are packs of enemies. You can stasis one and while trying to finish off one with plasma, another one already comes for you so you stasis again and the other one breaks out of stasis. What a waste of stasis!
what else would you use stasis for?!

its useless in packs of enemies? are you kidding? what are you talking about? its only usable in packs of enemies, and maybe regenerators. when else would you use it?
I am starting to understand your troubles.

and another thing, the new resource system doesnt let statis be rare, quite the contrary, its actually one of the games weaknesses that you get too much ammo and stasis because of the resource system. I'm starting to doubt you played this game enough to judge these matters.

But if you just use plasma cutter the way it was in DS1 and DS2, then it's pretty much a pointless weapon except to fight that walking crab.

please, you had to upgrade plasma cutter speed and damage in DS2 too let it become the beast it was, and in DS3 its exactly the same, I am really starting to understand why people have problems with this game. you cant compare the DS3 unupgraded plasma cutter to the DS2 fully upgraded one.
 
what else would you use stasis for?!

For the crab, Regenerators, spitters, those stupid gears that'd kill you unless you stasis it.

Moff said:
and another thing, the new resource system doesnt let statis be rare, quite the contrary, its actually one of the games weaknesses that you get too much ammo and stasis because of the resource system. I'm starting to doubt you played this game enough to judge these matters.

LOL. You're talking to someone who has done 3 Out of 4 required modes to platinum'd the game. With all other trophies and achievements completed. How far have you got into the game? 2 Playthroughs? LOL. All I have left to complete the game is Hardcore.

Why don't you show us your achievements since you seem to know all there is to know about the game?

Moff said:
please, you had to upgrade plasma cutter speed and damage in DS2 too let it become the beast it was, and in DS3 its exactly the same, I am really starting to understand why people have problems with this game. you cant compare the DS3 unupgraded plasma cutter to the DS2 fully upgraded one.

The upgrade path in DS2 was pretty much only to increase its strength and ammo numbers. It was never to change The functionality of the weapon.
 
The upgrade path in DS2 was pretty much only to increase its strength and ammo numbers. It was never to change The functionality of the weapon.

yeah, I guess we can finish here. that is simply a lie or how I suspect you simply dont remember the old games. of course you could upgrade speed in DS2. if you look at the placement of the upgrade in the upgrade tree, you can clearly see that its considered the most important kind of upgrade of the plasma cutter, which it is. just like in dead space 3.

so lets summarize
you are overwhelmed by too many and too fast enemies, but you refuse to use statis on grouped enemies.
you think the plasma cutter sucks, but refuse to upgrade it to DS2s upgraded level, because you dont remember upgradindg it (or what upgrades it even had) in DS2. did you not upgrade your "superweapons" either?
you almost platinumed the game, but have not realized that the games resource system allows you practically inifinite ammo and stasis

and from all these points you combine that its not useful to shoot limbs although you know they do more damage.

honestly, I give up
 
yeah, I guess we can finish here. that is simply a lie or how I suspect you simply dont remember the old games. of course you could upgrade speed in DS2. if you look at the placement of the upgrade in the upgrade tree, you can clearly see that its considered the most important kind of upgrade of the plasma cutter, which it is.

You are the only person here who claim that DS3 is actually similar to its predecessors in terms of how upgrade and weapon work, which is an utter BS. Everyone else, myself included has made complaints about how the changes rendered upgraded Plasma Cutter useless unless you change its basic functionality. You are the clueless one here who challenge someone acting like you know it all when the person you challenged actually has plat DS1, DS2, and soon, DS3. Frankly, you sound like EA shill, defending all of the changes that basically ruined DS3.
 
You are the only person here who claim that DS3 is actually similar to its predecessors in terms of how upgrade and weapon work, which is an utter BS.

no I did not say that, I actually stated several times that the upgrade system in DS3 is superior to those of its predecessors.
I did state however, that the fully upgraded plasma cutter is at least as good as in the previous games, while you wrongly accused it of sucking. obviously there was no trophy for doing that and trying it on some enemies.
 
no I did not say that, I actually stated several times that the upgrade system in DS3 is superior to those of its predecessors.
I did state however, that the fully upgraded plasma cutter is at least as good as in the previous games, while you wrongly accused it of sucking. obviously there was no trophy for doing that and trying it on some enemies.

Wait, I thought you are done? So who's lying here?

Upgrade system is superior in DS3? Yeah, I frankly can't say anything but to cringe because someone actually think that way.

Fully upgrade plasma cutter in DS2 did not turn your plasma cutter into a rapid-firing, machine-gun like plasma cutter, which to me is no longer plasma cutter as it was. And I never said that plasma cutter in DS3 is sucking but it's been rendered useless without turning it into something else. If you just upgrade the power and the bullet/fire rate (which was all you could do in the previous games), it really is no longer effective against the enemies due to their sheer numbers and speed.
 
If you just upgrade the power and the bullet/fire rate (which was all you could do in the previous games).
now your contradicting yourself, and you're wrong again, you could also upgrade capacity and reload speed.
play the old games again, and DS3 too with the upgraded plasma cutter (i never said it turnes into a rapid firing machine gun btw. itll just be like in DS2). then we can talk again.
 
@Moff

Looks like there is a significant difference between DS3 on consoles vs PC at least in terms of usability of the Plasma Cutter. Have you played DS3 on 360 or PS3? If you are playing DS3 on a PC with Keyboard and Mouse, then it's not going to be the same, you will have to trust what Replicant and me (and many others throughout the OT thread!) are saying that with a controller the Plasma Cutter is not a viable main weapon, at least without a HUGE amount of frustration.

I also have to agree with Replicant in regards to the upgrade system. It's rubbish in DS3 in comparison to DS1 and DS2. The Power Node system was far superior within the bounds of the gameplay mechanics, especially with the introduction of Respec in DS2. I always liked weighing up the Power Node for a goodies door versus an upgrade...the other thing missing in the DS3 upgradesystem, is sometimes your upgrade path meant you had to sacrifice a Power Node with no benefits just to open up 2 more...I missed the whole upgrade tree in DS3.

Some choice observations from the OT - it's not just us!:-
http://www.neogaf.com/forum/showpost.php?p=50914578&postcount=3601
Enemy spawns are too erratic and their speed...far too fast for the DS mechanics to adequetly deal with. The roll is next to useless 9 times out of 10 because the recovery animation leaves you very vunerable for too little ground gained.

I barely used stasis in DS3 because a lot of the time enemies are already in the lunge animation by the time you've seen them (esp. on the higher difficulties). Again - like Stasis - Kinesis is even more superfulous in regards to general combat. I never found myself relying on it like in some of my best momments in DS1&2.

http://www.neogaf.com/forum/showpost.php?p=50465211&postcount=3591
Enemy encounters just had too many enemies and they were too fast. This trend started towards the end of Dead Space 2 and just continued with part 3. I complained about this earlier when I had just made it through the first sections of the game but it really is annoying. The way the encounters came about really reward constructing cheesy weapon tactics.. ie grenade launcher/ rocket launcher combo with safety guard. I used that and Chain gun/ shotgun most of the game. I miss the old Dead Space 1 type encounters, they just felt more tense and less unload as fast as possible. I just like that feel from the first game, tactically dismembering a guy using TK on a limb etc. Instead on part 3 it is. "Here comes 3 dark fast mobs!" "Ow here come two more behind you!" *fires rocket launcher at feet.

http://www.neogaf.com/forum/showpost.php?p=48970779&postcount=3537
Between the terrible save system, the unnecessarily convoluted crafting system, and especially the obnoxious way every fucking enemy just kinda bum rushes you it's tough to stay motivated.

http://www.neogaf.com/forum/showpost.php?p=47891721&postcount=3366
Are the weapons (the Plasma Cutter in particular) stronger in Classic mode? It's pathetically weak in the normal game. Plasma Cutter only runs are my main means of playing Dead Space 1 and 2, and I was disappointed at how useless it was in Dead Space 3 (until I found out it was to encourage you to create new weapons).

I'd also say that even with the control refinements, DS2 still feels more like DS1 until around Chapter 9... from that point onwards, I'd agree it descends into a crazy Necro speed gangbang like DS3 seems to favour.
 
Dead Space 3 proved that even a game from a good team with a great premise can be twisted into something forgettable and soulless once EAs laundry list of features are force-implemented.

Co-op, micro-trans, mainstream shooter story, horror DLC. You pile the shit on high enough and this is what you get.
 
You should add "in my opinion" to the title.

Who else's opinion would it be?

I have to say I'm really put off Dead Space 3 which is a shame. Between the pre-release stuff, the previews and the reception it got it just seems like a very poor imitation of what I enjoyed. Shame. Oh well, how about Dante's inferno 2?
 
Looks like there is a significant difference between DS3 on consoles vs PC at least in terms of usability of the Plasma Cutter. Have you played DS3 on 360 or PS3? If you are playing DS3 on a PC with Keyboard and Mouse, then it's not going to be the same, you will have to trust what Replicant and me (and many others throughout the OT thread!) are saying that with a controller the Plasma Cutter is not a viable main weapon, at least without a HUGE amount of frustration.
yes that could be, but a) did I not really notice a significant difference between the fully upgraded cutters in DS2 and DS3 and b) as far as I see it both of you did not not really upgrade it in DS3 and therefore not really try it out. replicant even claimed it would somehow become a "rapid firing machinegun" which contradicts both mine as well as his own statements.

I also have to agree with Replicant in regards to the upgrade system. It's rubbish in DS3 in comparison to DS1 and DS2. The Power Node system was far superior within the bounds of the gameplay mechanics, especially with the introduction of Respec in DS2..
oh but you can respecc in DS3, too. I just like the system with the circuits because it allows for so much experimenting and freedom, which is something I like and somehow fits the whole engineering basis of the games character, just like the crafting btw.
the nodes on the other hand feel a bit dated. I would not have minded them in the game but the circuit system gives me more of what I appreciate in games. one big plus of it is also that it makes additional playthroughs more rewarding because you always get stronger circuits.
 
now your contradicting yourself, and you're wrong again, you could also upgrade capacity and reload speed.
play the old games again, and DS3 too with the upgraded plasma cutter (i never said it turnes into a rapid firing machine gun btw. itll just be like in DS2). then we can talk again.

Do you even read what I wrote?! Where did I say that you can't upgrade capacity and reload speed in DS2? You could but doing those do not turn Plasma cutter into rapid firing weapon. You have to change the tip, which was not possible until DS3. But without changing the tip, the cutter in this one is useless against most encounters. Yes, even after the upgrades. You seriously think I didn't bother to upgrade mine?

But I shouldn't be surprised that you're trying to twist things considering how you lied about there's nothing else to talk about. It's kind of amusing though seeing you trying to prove that everyone else who disagree with you is wrong. Because there are a lot of them.
 
as far as I see it both of you did not not really upgrade it in DS3 and therefore not really try it out.

I can assure you I have tried out a fully upgraded Plasma Cutter in DS3 and all of the previous criticisms and issues and complaints still hold. I tried every combination of upgrade circuits. Rate, Reload Damage everything.

However, IMO you are missing something crucial:-

Let's for argument's sake say that the Plasma Cutter miraculously balances out all these issues with 4 +2 rate of fires and 4 +2 damage circuits or whatever...

The fact still remains that on an initial playthrough, both vanilla and Classic, the Plasma Cutter is a poor main weapon to deal with the speed and volume of the Necros, especially on Chapter 5; at that point you will not have been able to upgrade it much, certainly not enough to the fully upgraded state you are talking about, and that means broken game balance. TK Impalement being broken is part of the reason for that IMO, but it all stems back to super-sprinting Necro's.

All signs point to the game design deliberately rewarding players by embracing the weapon crafting system and creating guns that better deal with the faster-paced and higher volume enemy encounters, the flipside is that the game is actually penalizing players for attempting to play in a classic DS style.

Did you play all Dead Space games on PC with mouse and keyboard? I really can't believe someone wouldn't see the obvious deficiencies of even a fully upgraded Plasma Cutter as weapon of choice from Level 9 in DS2 all the way through DS3.

FWIW, I switched to Contact Beam and more or less abandoned the Plasma Cutter in DS2 around about Level 9.

My best Dead Space playthrough was my One Gun achievement run, which really rocked. I couldn't fathom the frustration I'd have in DS3 trying a Plasma Cutter One Gun run. Even some of the worst necro bangs in Dead Space (e.g. The Barracks) were beautifully designed to work with the mechanics - it was a LONG room, and gave you just enough time to recover, and varied up the enemies - who were not all the same speed!
 
You have to change the tip, which was not possible until DS3. But without changing the tip, the cutter in this one is useless against most encounters. Yes, even after the upgrades. You seriously think I didn't bother to upgrade mine?
Wow, you havent played DS3 even for a single hour, have you?
We are talking about the upgrades, not the crafting.
The tips are not upgrades, they CHANGE the weapon
there is also an upgrade sysetm like the nodes in DS3, have you not seen that after your hour in the game, yet?
fire rate circuits in DS3 are the same as Speed nodes in DS2.

look, this doesnt really make sense at all. you obviously havent played DS3 enough and dont have DS3 present enough, as I said, play those games with fully upgraded cutters and we'll talk again.


Do you even read what I wrote?! Where did I say that you can't upgrade capacity and reload speed in DS2? You could but doing those do not turn Plasma cutter into rapid firing weapon.
here you stated you could only upgrade power and bullet/fire rate ->
power and the bullet/fire rate (which was all you could do in the previous games).
 
Wow, you havent played DS3 even for a single hour, have you?

God, you sound really dumb right now:

m7UvLSt.png

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And you were saying....?

Moff said:
I am not talking about tips, I am talking about fire rate circuits in DS3 and Speed nodes in DS2. they're the same thing and have the same effect.

Yeah, and they're fucking useless in DS3 because of the sheer amount of enemies and their speed. And your point was?

here you stated you could only upgrade power and bullet/fire rate ->

Mentioning 3 out of 4 possible upgrade paths wasn't enough to flicker the light in your brain that I meant whatever 4 possible upgrade path offered in that area? When I said that I meant whatever upgrade you could have done with the upgrade tools (aka the 4 empty areas on the top and bottom). There's only 4 options there: Power, bullet, fire rate, and reload And since I was typing on my tablet and momentarily forgot it, I couldn't be bothered to mention reload. That was why I said "power and bullet/fire rate" because I thought you were smart enough to figure out that when I meant "power' and bullet/fire rate" it includes the reload as well.

And besides, how's the ability to upgrade them even make that much difference? They're fucking useless against the enemy gangbang especially pre Tau Volantis because you don't even get the +2 upgrade points. They are not strong enough at that point.
 
I also hate the stupid romantic subplot. All the characters are unlikable, and the necromorphs are just not scary anymore


This is what did me in primarily. They turned Ellie from from strong scarred woman into a complete retard. The plot in general was pretty weak.
 
The first game was good and the second game was entertaining, but in both games I got really annoyed at all the "chores" that Isaac was being sent to do.

Guy on radio: Hey Isaac go fix the shuttle!
Isaac: OK I just fixed it.
Guy on radio: OK the shuttle should be operatio-- OH NO the doors leading to the shuttle are locked down! Hey Isaac go fix the power generator to the base!
Isaac: OK I just fixed it.
Guy on radio: OK you should be able to get to th-- OH NO we're losing oxygen! Hey Isaac go fix the life support systems!
Isaac: OK I just fixed it.
Guy on radio: OK now we just need to get to the shutt-- OH NO there's no fuel in the shuttle! Hey Isaac, go get some fuel!
Me: *facepalm*

I watched a few hours of a Dead Space 3 LP and this doesn't seem to have changed at all, which is why I haven't bothered with the game. I hate that kind of lazy mission design.
 
I've enjoyed this just as much as I did the previous games. Played the first half of the game co-op which wasn't very scary at all but enjoyable, and the rest of the game solo which was pretty intense at times (I'm easilt scared though).

Loved the weapon upgrade system, lots of variety and very addicting. The only thing that bothered me though (except for the silly 1-hit kill mini-games) was how co-op just wasn't anything special.
 
God, you sound really dumb right now:
I am judging you for what you say, not for some achievements

Yeah, and they're fucking useless in DS3 because of the sheer amount of enemies and their speed. And your point was?
are you really saying it doesnt make a difference if I can shoot like once every 2 seconds or shoot as often as I can pull the trigger? against multiple and/or fast enemies? have we reached that level of conversation now?

I thought you were smart enough to figure out that when I meant "power' and bullet/fire rate" it includes the reload as well.
what reasons do I have to give you that much credit? you didnt even remember that DS2 had speed/fire rate upgrades. hell you didnt even remember DS3 had upgrades like that, you were all the time talking about the crafting system and changing weapon parts.
 
I am judging you for what you say, not for some achievements

Liar liar pants caught on fire!

are you really saying it doesnt make a difference if I can shoot like once every 2 seconds or shoot as often as I can pull the trigger? against multiple and/or fast enemies? have we reached that level of conversation now?

Why don't we since you're on a roll? Let's see:
Damage - the most useful of them all. If you want to make a dent on some of the tougher enemy this is a must filled.
Reload - Eh, not really for me. I probably use one of the 4 slots and that's it. It has enough for my need.
Clip - Again meh. It doesn't matter much and you don't actually get much upgrade with +1.
Rate of Fire - this may make a difference if it wasn't for the fact that you're limited to how much bar you get per upgrade.

Moreover, do you even try these upgrades? If you do, you surely know that first of all, the stats climb at the rate of a turtle especially for Clip and Rate of Fire. You'll have to fill in All 8 slots with +3 to actually max them. And you don't get that until you do New Game +. So you're stuck with +1 until Tau Volantis, stuck with +2 and -1 until Chapter 15 and up, then you get the +2 and +1. Yeah, they're totally effective against the gangbang especially at the start of the game. They are so effective that many people complained about chapter 4-5 when the OT was opened.

In addition to that, these upgrade nodes are LIMITED. If you put them all in your Plasma Cutter, you wouldn't have any left for your other weapons. Think about that for a second.

what reasons do I have to give you that much credit? you didnt even remember that DS2 had speed/fire rate upgrades. hell you didnt even remember DS3 had upgrades like that, you were all the time talking about the crafting system and changing weapon parts.

Err, who wants your credit? It's amusing how you always come up with these assumptions and failing each time. What I meant is that you're not even smart enough to make logical deduction on your own. Moreover, you can't argue convincingly and had to resort to lame-ass "You haven't played more than one hour" retort to backup your argument, which spectacularly failed and blew up in your face.

Again, you seem to either failing to understand sentences or just pretend to do so. I never said that DS2 didn't have speed/fire rate upgrades. I said they have them but they didn't have the tip changing, which is the actual thing that makes the game working or not in DS3. But keep pretending that you misunderstand what I said.

And on that note, let's see your achievements since you seem to proud yourself in playing more than the first 1 hour.
 
I enjoyed it well enough. Powered through is a much shorter time than the first couple of games. One side mission I was well into didn't save which was super annoying. I feel the gun customization wasn't for me. Controversy aside I preferred the system used in earlier games. My main issue with both 2 and 3 is the increased Alien spawns. I much prefer small groups with more accuracy needed. I also generally agree with the criticisms about backtracking and lack of environmental variability. It did overall seem like a lesser experience to the first two. Nostalgia goggles on I much prefer the first one in my memory. Finally the story didn't engage me at all. That included the oh fix this now... now this thing... oh wait this machine. After 3 games it has lost its flavor.
 
I enjoyed it well enough. Powered through is a much shorter time than the first couple of games. One side mission I was well into didn't save which was super annoying. I feel the gun customization wasn't for me. Controversy aside I preferred the system used in earlier games. My main issue with both 2 and 3 is the increased Alien spawns. I much prefer small groups with more accuracy needed. I also generally agree with the criticisms about backtracking and lack of environmental variability. It did overall seem like a lesser experience to the first two. Nostalgia goggles on I much prefer the first one in my memory. Finally the story didn't engage me at all. That included the oh fix this now... now this thing... oh wait this machine. After 3 games it has lost its flavor.


Yea the side missions don't save at all during them. Terrible save system is a major factor for me why I didn't enjoy DS3 as much.
 
I thought it was a good game and really fun at times. Yet it is not a good Dead Space game. Very little horror or tension compared to DS1. I still liked the overall story except for the love triangle because it didn’t make sense. The game seemed to indicate that they had just broke their relationship yet Ellie seemed to have been together with the other guy for months at least.

I played on PC and while I haven’t played it more than twice I agree that the plasma cutter was useless in the beginning. In the previous games it was really powerful even without upgrades but here it seems nerfed somehow. For me the sheer number of necros attacking is a factor but I remember (hopefully correctly) that even the base plasma cutter on DS1 could dismember in one hit (weak enemies) whereas here it takes several hits. I am comparing both with no upgrades. Because of this I dropped the plasma cutter as soon as possible as the other weapons were better suited for crowd control. The best proof of this that I have is that I decided to try it out in classic mode and noticed that the plasma cutter was useful again ie it was more powerful or the necros limbs were easier to cut. While I don’t doubt that it can be upgraded to be more powerful I didn’t like their approach. Also in DS1 and DS2 spraying bullets never did the trick unless you focused on dismemberment. In DS3 I can dispose of a crowed without concentrating on dismemberment other than to cut their legs to slow them down. I haven’t finished my classic mode play through but will soon.
 
Moreover, do you even try these upgrades? If you do, you surely know that first of all, the stats climb at the rate of a turtle especially for Clip and Rate of Fire. You'll have to fill in All 8 slots with +3 to actually max them. And you don't get that until you do New Game +. So you're stuck with +1 until Tau Volantis, stuck with +2 and -1 until Chapter 15 and up, then you get the +2 and +1. Yeah, they're totally effective against the gangbang especially at the start of the game. They are so effective that many people complained about chapter 4-5 when the OT was opened.
you know I think most people just didnt bother to upgrade the rate of fire but instead used the crafting system to craft other weapons. thats not a bad thing, thats how the game works. but at the same time you should not judge the plasma cutter based on that.
and no, I have not made the experience that it takes that many + fire rate circuits to notice a difference. 2 or 3 were enough to make the plasma cutter very effective.

In addition to that, these upgrade nodes are LIMITED. If you put them all in your Plasma Cutter, you wouldn't have any left for your other weapons. Think about that for a second.
that depends on what your other weapons are, if its a machinegun you can easily spend your rate of fire circuits on the cutter, no problem.

Err, who wants your credit? It's amusing how you always come up with these assumptions and failing each time. What I meant is that you're not even smart enough to make logical deduction on your own. Moreover, you can't argue convincingly and had to resort to lame-ass "You haven't played more than one hour"
oh I didnt say you want my credit, you just assumed I should believe anything you say.
but you really make the impression on me you played the game for an hour. now you falsly assume that that makes me look bad. but it actually makes you look bad.

you dont even understand the simplest mechanics of this game
you complain against groups of fast enemis, but refuse to use statis on them
you complain against groups of fast enemies, but call rate of fire upgrades "fucking useless"
you complain about a weker plasma cutter than in previous games, but refuse to upgrade it to the other games' level
you talk about upgrades, but you mean actually the crafting system where you can change tips
you talk about lack of stasis and ammo, when you really got loads of it in this game and can craft practically infinite amounts of both
and just a new one right above, you think ciruits are limited when you can easily disassemble them and make the ones you like, they're not really limited, well except for the first hour
so again. yes, you make the impression you didnt play this game thoroughly.
that you have most of the achievments is a completely different matter. having most achievements obviously doesnt make you automatically an expert, do you understand that?

I said they have them but they didn't have the tip changing, which is the actual thing that makes the game working or not in DS3. But keep pretending that you misunderstand what I said.
oh please, what game are you playing now? read your comments on the top of this page, you never said anything about a tip, I was referring to fire rate upgrades to the plasma cutter while you were constantly mixing up the crafting system that lets you create completely new weapons and call it upgrades like here, one of many examples on the top of this page:
"Fully upgrade plasma cutter in DS2 did not turn your plasma cutter into a rapid-firing, machine-gun like plasma cutter"

you clearly have no idea what you're talking about. I guess in the meantime you read up on it on gamefaqs.

do you realize now how you make the impression you didnt even play this game for an hour? and how that has nothing to do with achievements?

And on that note, let's see your achievements since you seem to proud yourself in playing more than the first 1 hour.
origin does not feature achievements, but you make clear that I understood more if this games mechanics in 2 playthroughs than you in your 3+
 
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Since we are e-penising over trophies/achievements here.....

I'm a huge Dead Space enthusiast. Art books, games , lightgun stuff I've played it all, even the atrocious Ignition downloadable and watched all the CG diarrhea that they put out. What can I say, I like the setting, aesthetics and great art design of the games.

Comparing the 3 games DS3 was most certainly the worst entry in the series for me. I have to agree with Replicant on this, his arguments resound with mine. The fact that this game was made for co-op, which bleeds through in the "SP"-campaign with duo rope ascenders and stupid twin stick puzzles I have to do by myself. The coop felt pretty forgettable and you basically have to play as Carver to get the most out of those missions. Weapon crafting was great in concept but not in execution. Hell you didn't even need to do that if you had the preorder weapons and just upgraded those through the entire game.

And yes Stasis and Oxygen are pretty useless in this game (to be fair Oxygen was pretty useless in DS1 and DS2 too).
I also felt the enemies were less diverse. All in all not a bad game but certainly not an amazing experience. It certainly felt like a checklist of things an "AAAA" needs to have in this day and age.
 
You are the only person here who claim that DS3 is actually similar to its predecessors in terms of how upgrade and weapon work, which is an utter BS. Everyone else, myself included has made complaints about how the changes rendered upgraded Plasma Cutter useless unless you change its basic functionality. You are the clueless one here who challenge someone acting like you know it all when the person you challenged actually has plat DS1, DS2, and soon, DS3. Frankly, you sound like EA shill, defending all of the changes that basically ruined DS3.

I used the Plasma cutter almost exclusively through my Pure Survival run. I maxed out the speed, clip and damage on it with circuits and put acid bath and stasis amplifier on it. Groups of enemies dropped like flies because my area of effect for my stasis was ridiculously big. I would have 3 to 5 enemies stuck in stasis at a time. And with my fully upgraded stasis on my rig I had time to freeze a group of enemies and then usually run behind them if I needed to.
Mostly talking about the last couple of optional missions where you are getting bombarded by 2 big enemies and then a pack of the feeders at a time.

I actually went away from the Plasma cutter when I was playing again in coop cause I was so over powered.

To each their own. I see what people can dislike about the game. But I still really enjoyed it.

I traded it in though when the Awakening DLC officially blocked me from using the Devil Horns in Hardcore mode. I had already finished the game four times. If I want to use a weapon that I earned/unlocked in the game then let me use my freakin weapon. I don't understand why they would think that blocking people from playing the game the way that they wanted was worth their time.
 
@Moff
you dont even understand the simplest mechanics of this game
you complain against groups of fast enemis, but refuse to use statis on them
you complain against groups of fast enemies, but call rate of fire upgrades "fucking useless"
you complain about a weker plasma cutter than in previous games, but refuse to upgrade it to the other games' level
you talk about upgrades, but you mean actually the crafting system where you can change tips
you talk about lack of stasis and ammo, when you really got loads of it in this game and can craft practically infinite amounts of both
and just a new one right above, you think ciruits are limited when you can easily disassemble them and make the ones you like, they're not really limited, well except for the first hour
so again. yes, you make the impression you didnt play this game thoroughly.
that you have most of the achievments is a completely different matter. having most achievements obviously doesnt make you automatically an expert, do you understand that?

I think all of that above is quite incorrect, as you seem to be in the minority of people that have managed to embrace the Plasma Cutter in DS3 without frustration, especially in the earlier levels. I guess you must be a special player, and I'd love to see some footage of you in action, because the majority of seasoned Dead Space players understandably struggle with the Plasma Cutter, especially in Chapter 4/5. Not enough upgrades at that point, I'd love to know how many people got past that part using only the Plasma Cutter - not many I'd wager.

Replicant never stated he 'refused' to use Stasis, however he, myself and and plenty of others have observed how the focus on sprinting-necro-swarms has diluted it's usefuless and importance as a core mechanic.

StevePharma's post just above mine is another
And yes Stasis and Oxygen are pretty useless in this game (to be fair Oxygen was pretty useless in DS1 and DS2 too).

Surely your not going to suggest he doesn't understand the mechanics as well?

@StevePharma
I also felt the enemies were less diverse. All in all not a bad game but certainly not an amazing experience. It certainly felt like a checklist of things an "AAAA" needs to have in this day and age.
Absolutely, I've noted before it got squished between it's desire to be Gears or Resident Evil 5/6 that it forgot it was a Dead Space game. The lack of enemy diversity is massively down to making them all so fast. Even Puker's.

Sprinting Puker's? Fuck that shit!
 
and no, I have not made the experience that it takes that many + fire rate circuits to notice a difference. 2 or 3 were enough to make the plasma cutter very effective.

You don't get +2 let alone +3 until the end of the game. Unless you're playing on New Game +, you don't actually get those advantages.

oh I didnt say you want my credit, you just assumed I should believe anything you say.
but you really make the impression on me you played the game for an hour. now you falsly assume that that makes me look bad. but it actually makes you look bad.

In your bizarro world, maybe. But I wasn't the one who assume things about other people and then was proven dead wrong.

Moff said:
you dont even understand the simplest mechanics of this game
you complain against groups of fast enemis, but refuse to use statis on them
you complain against groups of fast enemies, but call rate of fire upgrades "fucking useless"
you complain about a weker plasma cutter than in previous games, but refuse to upgrade it to the other games' level
you talk about upgrades, but you mean actually the crafting system where you can change tips
you talk about lack of stasis and ammo, when you really got loads of it in this game and can craft practically infinite amounts of both

Only in your imagination
Because I'm saving the stasis for a more important part of the game that requires it.
Because it is relatively useless. Until you reach a new game +, you don't get much milleage out of maxing it out. And there are only limited amount of nodes that you can't really max it out.
This is just you failing to read as usual. Who said that I didn't upgrade it to the other games' level? I did. But upgrading it other games' level is not good enough in this game. Or in 1st playthough, simply not allowed.
I'm talking about crafting system because it's the thing that actually makes helps you out in this game. Without it, the system is out of whack.
Ammo is not the problem. You do get plenty of drop for that. The problem is the lack of stasis, which you need to use transducer to create and you need that to upgrade the suit as well.


Moff said:
yand just a new one right above, you think ciruits are limited when you can easily disassemble them and make the ones you like, they're not really limited, well except for the first hour
so again. yes, you make the impression you didnt play this game thoroughly.
that you have most of the achievments is a completely different matter. having most achievements obviously doesnt make you automatically an expert, do you understand that?

Oh right, let's disassemble the circuits when I need them for the other weapon. What kind of argument is that?! Fact is they are limited and once you are set on using it to one weapon, then obviously there'll be a lack of circuits for another weapon.

Moff said:
yoh please, what game are you playing now? read your comments on the top of this page, you never said anything about a tip, I was referring to fire rate upgrades to the plasma cutter while you were constantly mixing up the crafting system that lets you create completely new weapons and call it upgrades like here, one of many examples on the top of this page:
"Fully upgrade plasma cutter in DS2 did not turn your plasma cutter into a rapid-firing, machine-gun like plasma cutter"

Because it doesn't. A fully upgraded plasma cutter in this game is relatively useless UNLESS you transform it into a rapid-firing like weapon, which is only possible if you change the TIP. How is it you fail to understand such simple sentence?

Moff said:
ydo you realize now how you make the impression you didnt even play this game for an hour? and how that has nothing to do with achievements?

Nope at all. Others have the same arguments as I do. You're the only one who marched in, acting like you knew it all and yet you have NOTHING to back it up in terms of in-game achievements.
 
My Dead Space enjoyment scale.

Dead Space 1: chapter 1-9 great, everything else good --> overall great.
Dead Space 2: chapters 1-6 ok, 7-12 great, 13-15 meh --> overall good.
Dead Space 3: chapter 1 awful, 2-7 good, everything else awful --> overall meh.
 
You don't get +2 let alone +3 until the end of the game. Unless you're playing on New Game +, you don't actually get those advantages.
I never said anything about those, 2 or 3 of the +1 suffice

Because it doesn't. A fully upgraded plasma cutter in this game is relatively useless UNLESS you transform it into a rapid-firing like weapon, which is only possible if you change the TIP. How is it you fail to understand such simple sentence?
nope, thats simply wrong. as others have said by now, the plasma cutter, especially fully upgraded is at least as good in this game as whatever weapon you assembled to finish the game. creating a new weapon by changing the tip is NOT an upgrade, its a new weapon after that.


Nope at all. Others have the same arguments as I do. You're the only one who marched in, acting like you knew it all and yet you have NOTHING to back it up in terms of in-game achievements.
feel free to point out anything wrong I said about the mechanics in this game. you have done that many times.

And as I said before, even if I had achievements, I dont believe they are a representative of anyones understanding of a game, you're living proof of that. And I never said you didnt have these achievements btw, so I dont consider myself to "be proven dead wrong" about you.

But I am ready to end this, no one will profit from anymore discussion and I dont want to bother the others in this thread anymore.

I stated in this thread how I play the game, for me iets easiest with a plasma cutter by shooting limbs. you came out of nothwere, insulted me, called ma liar. and I tried really hard and long to explain why my way to play this game absolutely works. you continued to call me a liar, dumb and worst of all: an EA employee. I have obviously failed to convince you thats it perfectly possible to play like I do, but if you dont believe me that an upgraded plasma cutter is awesome in this game, still refuse to use stasis against multiple enemies (your parts of the game where stasis is "important" have always stasis stations btw, there is no need to "save" it"), dont craft more stasis if you would run out then there is nothing more I can do.

I'll still continue to use the plasma cutter though. its just the most fun and most effective weapon in this franchise.


Surely your not going to suggest he doesn't understand the mechanics as well?

only if he would complain at the same time that he is overwhelmed by too fast enemies.
I still dont really understand how you can refuse to use stasis when you are attacked by multiple, fast moving enemies.
 
I never said anything about those, 2 or 3 of the +1 suffice

That is not true at all. The only slots that really have huge impact for plasma cutter in DS3 is the 4 top rows. Say that you use +1 and +1 for all 4, you'll likely only fill 3/4 of the 2 out of 4 possible upgrades and default state of the other 2. But you can't fill out all of them. Not with +1 upgrade.

Now, there's 4 bottom row you can fill out. HOWEVER, because there's nothing but rotator cuff in the bottom row, any upgrade you drop into those rows don't have as much impact in filing up the stats. You can add +1 on rate of fire, for example, sometimes it'll fill up only half of bar and sometimes doesn't do anything at all. And again, it won't fill up the stats until you get the +2 and +1 circuits.

nope, thats simply wrong. as others have said by now, the plasma cutter, especially fully upgraded is at least as good in this game as whatever weapon you assembled to finish the game. creating a new weapon by changing the tip is NOT an upgrade, its a new weapon after that.

Like I said before, with only +1 and +1 OR +2 and -1, there's not much you can really upgrade.

And as I said before, even if I had achievements, I dont believe they are a representative of anyones understanding of a game, you're living proof of that. And I never said you didnt have these achievements btw, so I dont consider myself to "be proven dead wrong" about you.

Achievements prove that a player has gone through the game's most challenging missions and still live to tell the tale. It means that in order to achieve those challenges, the player must use his/her knowledge of what weapons and tactics work best against the enemies. It also means the player actually uses his/her brain in the case the weapons/tactics fail on the field.

But I am ready to end this, no one will profit from anymore discussion and I dont want to bother the others in this thread anymore.

LOL, you said this before and yet your action shows otherwise. Like I said before, your action does not match your words, thus me calling you a liar

I stated in this thread how I play the game, for me iets easiest with a plasma cutter by shooting limbs. you came out of nothwere, insulted me, called ma liar. and I tried really hard and long to explain why my way to play this game absolutely works. you continued to call me a liar, dumb and worst of all: an EA employee.

For liar, see above. I call you dumb because you basically accuses me of not knowing the game enough, of only playing it for one hour when you have NOTHING to prove it. In fact, I PROVE to you that I played more than an hour, thus the achievements. But obviously you failed to make the connection that the existence of the achievements means that I have played more than an hour of the game. I pretty much thought it's fair to call you dumb because you failed to make the association and because you were rude in the first place.

I still dont really understand how you can refuse to use stasis when you are attacked by multiple, fast moving enemies.

Because the need to use stasis on other parts of the game is far more important than using it on some random enemies which I can deal with easily with super weapon. Without stasis, it'll be extremely annoying to fight the crab boss, for example. But that's the thing, there's just not enough transducer to produce enough stasis to fight both the boss and the random fast moving enemies.
 
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