Boss Man
Member
Where is this game?Does the new South Park game count? Is it Cell Shading?
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Where is this game?Does the new South Park game count? Is it Cell Shading?
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Aku no Hana -- you should watch it!Gasp. What show is this?
The joke is the pop-inThat's the joke.
I wish this engine was used for a DB game or some other cartoon property I gave a shit about
Aku no Hana.Gasp. What show is this?
More like you need to change to an AMD GPU:![]()
videogames still have a long ways to go...
Goddamn, lol. I had to see what the fuss was about and I'm glad I did.
Here's some of that episode. Straight up Looney Toons. Apparently Pein is supposed to be emotionless and cold, but here he's acting out of character, which only makes it better.
I can't watch that video now, but let me know if it includes the Sonic-run part.
That Bleach PS3 game got pretty close too.
Watch the actual animation instead of stills.
This is the worst evolution of fighting games I could ever imagine.
This is the worst evolution of fighting games I could ever imagine.
We have Toki to Towa.
I replaced that with actual clips; didn't know it was just a slideshow
Nope.
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Goddamn, lol. I had to see what the fuss was about and I'm glad I did.
Here's some of that episode. Straight up Looney Toons. Apparently Pein is supposed to be emotionless and cold, but here he's acting out of character, which only makes it better.
I can't watch that video now, but let me know if it includes the Sonic-run part.
Are people serious? Cartoons and [3d] video games are two polar opposites.
I'm not saying they're 1:1 identical, I'm not daft. But considering that it is a 3D video game meant to emulate the look of 2D animation, yeah, I think it looks pretty close.
I don't think anyone is saying it doesn't look good, but you can't say "pretty close" (imo of course) if no in-game shot could ever be confused with footage from the actual show. Remove the HUD and place a still in front of a fan of the show. If it takes them more than a second or two to tell you the style doesn't match the show I'd be very surprised.
They'll know something is wrong when the characters actually look like they're supposed to, and not a blobby off model drawing.If it takes them more than a second or two to tell you the style doesn't match the show I'd be very surprised.
Short Answer: No.
Long answer:
Cell shading will never look 100% like 2D animation. 2D animation looks the way it does because of it's inaccuracies when it comes to three dimensional representation and shading. Because cell shaded 3D animation is still 3D animation, it has no such accuracy "issues" so it just looks different. Admittedly Cyber Connect did a pretty good job with Naruto in order to try an emulate some inaccuracy in it's shading but the game still "suffers" from accurate perspective which is how you can still very easily tell it's 3D.
At this stage it's not a processing power issue, it's fundamental to the technique. Case in point, even pre-rendered Cell Shading is still easily identified as 3D.
Aku no Hana.
More like you need to change to an AMD GPU:
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The joke is that the picture on the left is the manga character design.
Ultimate Ninja Storm looks better than the show.
edit: by request
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We're not asking for it to be 100 percent. (impossible)
We just want an evolution of Wind Waker and Naruto.
Let's see some different styles, lets get more complex with the characters
I think the problem has always been in mimicking the animation and effects of anime/cartoons rather than the actual looks.
Short Answer: No.
Long answer:
Cell shading will never look 100% like 2D animation. 2D animation looks the way it does because of it's inaccuracies when it comes to three dimensional representation and shading. Because cell shaded 3D animation is still 3D animation, it has no such accuracy "issues" so it just looks different. Admittedly Cyber Connect did a pretty good job with Naruto in order to try an emulate some inaccuracy in it's shading but the game still "suffers" from accurate perspective which is how you can still very easily tell it's 3D.
At this stage it's not a processing power issue, it's fundamental to the technique. Case in point, even pre-rendered Cell Shading is still easily identified as 3D.
This is the worst evolution of fighting games I could ever imagine.
It's not really emulating though. It's still still 3D with all the work being processed by consoles.I'm not saying they're 1:1 identical, I'm not daft. But considering that it is a 3D video game meant to emulate the look of 2D animation, yeah, I think it looks pretty close.
None of which will look like cartoons or anime. Which is, you know, the question in the title of the thread.
I thought I had both of those things. I guess I cannot view that episodes' animation in a bubble when everything is off-model, the choreography isn't very good nor is it representative of what happens in the manga. It makes a vicious and depressing fight into a comedy.having knowledge and/or appreciation for animation helps
This seems much better in the Valley of the End fight episode 133. Naruto punches Sasuke in the face, his face goes inward, he flips several times, lands and begins rolling and clutching his face in pain.The rubber stretchy face does a really good job of showing the impact and force of the punch he's taking through the visuals.
OT, but I would totally double dip on a blu-ray version of the series if it ever makes it stateside.would love to see cel shading reach this level
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Why do we still have hand drawn cartoons instead of everything being made with a console?I don't think there's any reason why not. I suppose it's a matter of approach more than anything.
I just wish more games had better art direction
This is what a punch looks like in stills. The animator was playing with this effect. I wish 3d fighting games pushed the animation like this more. Fight Night was awesome in this respect.
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http://vimeo.com/1675008
Crazy Birdy stuff was usually Ryo-timo, Shingo Yamashita, and Tomoyuki Niho.
Yamashita actually animated the entire first part/half (12 mins prior to commercial break) of Shitpudding 167 himself, so that may be why it looks familiar.