CorruptShadow
Member
Hexproof should be a green ability the same way Reach is primarily a green ability. It makes so much more sense with the color pie.
Eh...I think Hexproof makes more sense as a blue ability. Green already has so many abilities.
Hexproof should be a green ability the same way Reach is primarily a green ability. It makes so much more sense with the color pie.
Vigilance, Reach, First Strike, at least.
Here's my stab at what the cards might be:
Birdslayer Spider 3GG
Creature - Spider (M)
Vigilance, Haste, Reach
~ can't be countered
Protection from flying creatures
5/5
Chandra, Good This Time 1RR
Planeswalker - Chandra (M)
+2: Discard a card, then draw a card.
-1: Forked Bolt.
-7: You get an emblem with "If a red source you control would deal damage, it deals that much damage plus 3 instead."
{3}
Here's my stab at what the cards might be:
Birdslayer Spider 3GG
Creature - Spider (M)
Vigilance, Haste, Reach
~ can't be countered
Protection from flying creatures
5/5
Chandra, Good This Time 1RR
Planeswalker - Chandra (M)
+2: Discard a card, then draw a card.
-1: Forked Bolt.
-7: You get an emblem with "If a red source you control would deal damage, it deals that much damage plus 3 instead."
{3}
It needs to at least trade w/ BSA.I'd go trample over first strike for green
So I built my first EDH deck last night. People weren't kidding when they said it was addicting. Stayed up waay too late customizing the RUG Mirror deck. Now to find a Kiki Jiki for cheap. As a player that only recently started playing and only plays standard what are some good RUG cards on the cheap that are essential EDH? Thanks!
Queen of the Swarm
Reach, vigilance, deathtouch
ETB: Put 3 1/1 spider tokens with deathtouch and reach onto the battlefield. 1GG: Put one of these tokens into play.
Probably too powerful. Definitely too powerful.
Birdslayer Spider 3GG
Creature - Spider (Mythic Rare)
Reach, trample, vigilance.
GG: Regenerate Birdlayer Spider.
5/5
Black also gets flying and haste.Red:
Fight
First strike
Double strike
Haste
Trample
White:
First strike
Double strike
Flying
Lifelink
Vigilance
Green:
Fight
Deathtouch
Flash
Haste
Hexproof
Regeneration
Reach
Trample
Blue:
Flash
Flying
Hexproof
Black:
Deathtouch
Lifelink
Regeneration
You're right in that Green has a shitload of abilities, but that's also because it's so heavy on creatures. Which is why, I think, Hexproof makes the most sense on Green, because they are the ones "dying to removal" most often.
Persist, Undying and Thragtusk not withstanding.
Vigilance, Reach, First Strike, at least.
It needs to at least trade w/ BSA.
MaRo doesn't work on Core Set design and tends to get overruled on it.Green doesn't get first strike by Maro's definition of the color pie, I don't think he'd let that slid even for a mythic. Besides, Thundermaw can't trade with a BSA since BSA has pro-dragons.
Edit:
Also I think hexproof in general needs to be taken into account with the mana cost. Like Invisible Stalker at 1U is so undercosted. It should've been 1UU. If it was shroud instead I wouldn't care if Invisible Stalker was just U.
I also think green should get hexproof and blue should get shroud. Blue has counters to protect their creatures.
Black and white also get Exalted.
Green as well I guess.
Green doesn't get first strike by Maro's definition of the color pie, I don't think he'd let that slid even for a mythic. Besides, Thundermaw can't trade with a BSA since BSA has pro-dragons.
Edit:
Also I think hexproof in general needs to be taken into account with the mana cost. Like Invisible Stalker at 1U is so undercosted. It should've been 1UU. If it was shroud instead I wouldn't care if Invisible Stalker was just U.
I also think green should get hexproof and blue should get shroud. Blue has counters to protect their creatures.
Now that I think about it, green has only gotten hexproof cards at common so far (other than Thrun and the old Troll Ascetic), while blue has gotten slightly more hexproof creatures at higher rarities and, therefore, higher power levels.
Dungrove and Lumberknot were rare and uncommon.
What's the best strategy on getting a good base of cards to play with in MGTO. Paying full price for boosters hurts. It hurts bad. I'm usually the type to buy booster boxes at a time for substantial discount.
I signed up for MGTO this winter and have not even really played a game on it yet because I only have the starter cards. The interface leaves much to be desired, especially after using Duels of the Planeswalkers so much in the last couple years. I can't really figure on how to grow and get a good play set of commons and uncommons. Probably in trading, right? I'm still not even sure how the interface works for that. And do I need to hook up a debit card to this account or something?
I'm tired of missing every FNM due to work and never getting to flex my deck building muscles because I have no one to play with. : /
What's the best strategy on getting a good base of cards to play with in MGTO. Paying full price for boosters hurts. It hurts bad. I'm usually the type to buy booster boxes at a time for substantial discount.
I signed up for MGTO this winter and have not even really played a game on it yet because I only have the starter cards. The interface leaves much to be desired, especially after using Duels of the Planeswalkers so much in the last couple years. I can't really figure on how to grow and get a good play set of commons and uncommons. Probably in trading, right? I'm still not even sure how the interface works for that. And do I need to hook up a debit card to this account or something?
I'm tired of missing every FNM due to work and never getting to flex my deck building muscles because I have no one to play with. : /
What's the best strategy on getting a good base of cards to play with in MGTO. Paying full price for boosters hurts. It hurts bad. I'm usually the type to buy booster boxes at a time for substantial discount.
I signed up for MGTO this winter and have not even really played a game on it yet because I only have the starter cards. The interface leaves much to be desired, especially after using Duels of the Planeswalkers so much in the last couple years. I can't really figure on how to grow and get a good play set of commons and uncommons. Probably in trading, right? I'm still not even sure how the interface works for that. And do I need to hook up a debit card to this account or something?
I'm tired of missing every FNM due to work and never getting to flex my deck building muscles because I have no one to play with. : /
I think the idea is basically that hexproof makes most sense in green and shroud makes the most sense in blue, but since they don't want both keywords to co-exist, they essentially said "fuck it" and give blue creatures hexproof.I've said it before, and I'll say it again: Hexproof should be a primary green keyword. Green is the color that has the least amount of options for interacting directly with opponent's creatures, so it should be the color that gets creatures that are hard to interact with. It blows my mind that blue gets so many hexproof creatures when blue is traditionally considered the "best" color and the "fuck blue" mentality is so prevalent.
Yup. Technically every color but red gets Exalted, but red had faux-exalted first.Well that list will get ugly if we start doing non-evergreen stuff.
Actually, the very first creature to have haste was black: Nether Shadow. Black has always had haste, but it seems like ever since future sight they've been more willing to print it more frequently on black cards.2) Haste on black seems to be a recent thing, and it's limited to zombies, because it's the only way to get aggro zombies to work.
Yeah, yeah, just a trivia. There's black creatures from all eras of magic with haste though.I wouldn't cite any old cards when talking about the color pie. Slippery slope and such.
>_____>
What's the best strategy on getting a good base of cards to play with in MGTO. Paying full price for boosters hurts. It hurts bad. I'm usually the type to buy booster boxes at a time for substantial discount.
I signed up for MGTO this winter and have not even really played a game on it yet because I only have the starter cards. The interface leaves much to be desired, especially after using Duels of the Planeswalkers so much in the last couple years. I can't really figure on how to grow and get a good play set of commons and uncommons. Probably in trading, right? I'm still not even sure how the interface works for that. And do I need to hook up a debit card to this account or something?
I'm tired of missing every FNM due to work and never getting to flex my deck building muscles because I have no one to play with. : /
And an incentive problem's immediately found with the Silver invite, lol. (If you Q via a GP, you don't want to actually go over 20 points.)So they announced a bunch of changes to Organized play today http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/244pp
The only thing relevant to 99% of the people in this thread is that Grand Prix Trials now award 2 byes instead of 3, and Grand Prixs are capped at 9 rounds day 1, 6 rounds day 2 (if there are more than 1200 players, everyone with at least 39 pts gets a PT inventation)
201.3.
This rule covers effects that instruct a player to name a card. Previously, if you wanted to name a split card, you had to name both halves. So, for Meddling Mage's ability, you couldn't say just "Fire," you had to say "Fire and Ice." The casting of either half would be shut down. But the split card rules tell you that it has two sets of characteristics, one for each half. It follows that a split card has two names. When you named "Fire and Ice," you were choosing a name that wasn't actually the name of a spell that could be cast.
This seemed off to me, so I looked for someone who could change that rule. I found such a person: me! Well, me backed up by the rest of the rules team and R&D, but details, right? Now, the names of each half of a split card show up on the list of legal names to choose from. When asked to name a card, you can name half of a split card, but not the whole card. But fused split spells have two names. So, going back to our Meddling Mage example, if you name "Far," then Away could still be cast. Far clearly can't be cast, and you couldn't use fuse and cast Far and Away either. One of the fused split spell's names is Far, and spells with that name can't be cast.
And an incentive problem's immediately found with the Silver invite, lol. (If you Q via a GP, you don't want to actually go over 20 points.)
This change seems like the set-up to printing existing cards (like Shock for Shock/Awe or Death for Death/Taxes) in split cards.So there was actually a semi-interesting change to the comprehensive rules, and it regards split cards:
Yeah, they should extend you an invite to the next PT if you break that barrier with an active invite.
Black and white also get Exalted.
Green as well I guess.
Just found out that I will be able to attend my prerelease! I'm thinking of going Gruul, and hoping my secret ally will be Izzet.
Staff of Domination unbanned in EDH/Commander, this will be fun.
I would have pwned you all with my necro deck 10 years 12 years ago!
Or with my Polar Kraken, he was a beast
Reeeeeeeeeeeally...?