343 Scrapped Traditional Halo: A Story About Triple-A

Hoo boy

FAnyway, the funny part is if they would have went with more "traditional Halo" it would've been written off as "more of the same". Change it too much and "OMG you've killed Halo!" Damned if you do damned if you don't. IMO Halo 4 was still a great game and a pretty good Halo for the teams first try at the franchise. I am looking forward to seeing how they handle Halo 5, with all they have learned working on 4.



H2 is pretty far from being the best in the series. Maybe as far as MP goes, but campaign was, hell no.

I like Halo 4 BTW.
 
I know what your intention was with the thread title, I am specifically talking about the article title not really telling the full story that the developers were trying to get across with their interview. I think your thread title is succienct way to describe a lot of the article.
Fair enough, I've still pm'd a mod to change the thread title.
 
A lot of the "we realised x" moments seem like they happened after it was too late to fix them.

But nothing here surprises me, because it all speaks to how Halo 4 seems to have massive amounts of love poured into some individual areas, but seems to have been utterly dunderheaded in fitting it all together.

The plot has nice bits but the storytelling is a shambles, even though things like the capture of the actors is amazing. They created dozens of enemy and spartan designs, and then selected the worst ones that fit the least with the established aesthetic (which the environments DO adopt). There's lots of individual maps, but no small ones. The weapons sandbox has amazing variety of exactly the same bloody things, which ends up being amazingly dull and pretty frustrating because you don't get a good feeling for how the weapon is a little bit different from the weapons of it's class.
 
What did they do to my beautiful Halo.

Oh and also this choice quote from the article:

That quote says it all. "We built something people liked! And then we patted ourselves on the back and discarded it."

Halo 4... garbage game. There was only one level I found remotely enjoyable, and I can't remember the name of it but it was towards the end on the asteroid (I think) and it reminded me of Pillar of Autumn and Cairo sort of melded together. That was the only level in the entire game that I enjoyed. It was the Halo I enjoyed. The rest of it? No.

But anyway, as for the particular tale of the game development.... sounds like development. Nothing to see here.
 
There's no way anyone can argue that H3 was the peak of the series at least from a competitive standpoint. The pros hate it and the loyal H2 fanbase pretty much deserted that game for CoD.
lol. What pros? And you seem to be misremembering, as Halo 3 and Call of Duty 4 traded places for number 1 (with Halo 3 getting to the top more often) until MW2 came out. Then it was Halo 3 in second place.
The campaign is probably 2nd or 3rd best in the series next to Halo CE.
The campaign is the best in the series. It has, by far, the best encounters and enemy battles. It took the sandbox and expanded it and fleshed it out to a scale not seen in any other Halo game.
 
Funniest part was how Bungie kept talking about H2 was development hell and that nobody got to be with their families and how the H3 development was so much smoother.

And yet H2 was arguably the best game in the series and H3 was the beginning of the end for Halo.

Why? Halo 3 was a great game
 
wat

Halo 2 online was the peek of the series in terms of acclaim, buzz, etc. It pretty much launched Xbox Live into what it is today.

And the competitive scene was never higher than it was in Halo 2. Halo 2 is the last big console FPS to be taken seriously on the competitive level.

Hell MTV had Zyos driving around the country challenging random people to 1 on 1 matches of H2.

Having worked on every single Halo game since Halo 2, I can tell you that with every release, a significant swathe of people decided it had died. Halo2sucks.com was a real, energetic thing. Gameplay tastes can be really specific, to the granular level, and you will shake out a strata of taste with every iteration.

A common complaint in Halo 2, for example, is that the pistol is nerfed, because a three-shot-kill pistol from anywhere on the map was going to be problematic online, in a way that it wasn't when you were playing in a LAN. And so you had huge amounts of people who quit for that reason alone.

Also, making Halo 4 was TOUGH, but "hell" is relative. There will be other devs reading that article and scoffing at our version of "hell" because they went through way worse.
 
I'm glad they figured a lot of things out now before the next generation started because that could have proved disastrous. I personally liked Halo 4 and while I have issues with it (like I do most games) I think overall 343 can really do amazing things with Halo, the potential is there.

Halo 4 isn't my favorite, but it is in my opinion the best Halo since Halo 3.
 
I've played all the campaigns and Halo 4 could have fooled me as being from Bungie. I didn't think it was in any way worse than Halo Reach at the time. /shrug
 
Whoever's responsible for either a) the physics of the Ghost or b) the level where you have have to ride the Ghost should be shot into the sun.

OK...while we are on the subject. Somebody PLEEEEEEEEEEAAAAAAAAAAAASE make all ground vehicles (Warthog and etc.) control like a traditional ground vehicle? Right trigger is accel and left is brake. START THERE.
 
I've played all the campaigns and Halo 4 could have fooled me as being from Bungie. I didn't think it was in any way worse than Halo Reach at the time. /shrug

OK what the f*(k was so bad about the campaign in Reach? Happens to be my favorite Halo. easily had the most interesting squad of ALL the Halo games.
 
OK...while we are on the subject. Somebody PLEEEEEEEEEEAAAAAAAAAAAASE make all ground vehicles (Warthog and etc.) control like a traditional ground vehicle? Right trigger is accel and left is brake. START THERE.

I love the way the Warthog controls. No changes.
 
Having worked on every single Halo game since Halo 2, I can tell you that with every release, a significant swathe of people decided it had died. Halo2sucks.com was a real, energetic thing. Gameplay tastes can be really specific, to the granular level, and you will shake out a strata of taste with every iteration.

A common complaint in Halo 2, for example, is that the pistol is nerfed, because a three-shot-kill pistol from anywhere on the map was going to be problematic online, in a way that it wasn't when you were playing in a LAN. And so you had huge amounts of people who quit for that reason alone.

Also, making Halo 4 was TOUGH, but "hell" is relative. There will be other devs reading that article and scoffing at our version of "hell" because they went through way worse.

always so humble. :)
 
I've played all the campaigns and Halo 4 could have fooled me as being from Bungie. I didn't think it was in any way worse than Halo Reach at the time. /shrug

I feel like Halo 4’s campaign fails to achieve any big epic set pieces. There’s nothing where you think “wow, this is an awesome battle I’m in the middle of”, which happens several times in Halo 3. I expect the graphics made anything like the Scarab battles in 3 unworkable.

Also, it’s got some inexplicably slow moments. The pacing between the last two missions is weird. It doesn’t feel like a game ramping up to a climax at all.
 
I feel like Halo 4’s campaign fails to achieve any big epic set pieces. There’s nothing where you think “wow, this is an awesome battle I’m in the middle of”, which happens several times in Halo 3. I expect the graphics made anything like the Scarab battles in 3 unworkable.

Also, it’s got some inexplicably slow moments. The pacing between the last two missions is weird. It doesn’t feel like a game ramping up to a climax at all.

While the covent was there it could use some cool scarab fight or a big forerunner robot.
Its the goddam Didact.
 
We actually have someone in the office whose name is literally Dolan.

He still has no idea why I call him Uncle or say "pls" after he has finished talking.

After all the heat from this article, saying someone from 343 is named "Dolan" wasn't the smartest thing. Just saying.

Joking aside, I'm glad you guys know the real problems with the development of Halo 4 and are admitting to it. That shows all of you want to fix it and that says a lot. I hope Halo 5 is what leads the industry because of it's uniqueness not it's ability to please every FPS fan.
 
We actually have someone in the office whose name is literally Dolan.

He still has no idea why I call him Uncle or say "pls" after he has finished talking.

Just one day drop in to the office with a dog and give it to him. Name the dog Gooby.

Then it shall begin.
 
I thought Halo 4 was a great title with a few missteps, and hearing that they went from 25 to 350 people working on it makes me amazed it even turned out as well as it did. That must've been a logistical nightmare. I look forward to what they have planned for future Halo games now that they've been through such an experience.
 
All I could think when reading that was "we want to make halo but don't want it be halo, so lets keep making halo anyway." Much of the team at 343 did amazing work, but they really should have just made their own thing instead of being bound by the stipulations that come with making a halo game. Perhaps if their game wasn't held in the same light as past halo games it would still have a sustainable population that like the game for what it is rather than what it's trying to be in name but that the devs don't actually want it to be.
 
OK...while we are on the subject. Somebody PLEEEEEEEEEEAAAAAAAAAAAASE make all ground vehicles (Warthog and etc.) control like a traditional ground vehicle? Right trigger is accel and left is brake. START THERE.

Go away, we had enough people like you who ruined Halo. Please don't ruin our vehicles in it as well. :(
 
wat

Halo 2 online was the peek of the series in terms of acclaim, buzz, etc. It pretty much launched Xbox Live into what it is today.

And the competitive scene was never higher than it was in Halo 2. Halo 2 is the last big console FPS to be taken seriously on the competitive level.

Hell MTV had Zyos driving around the country challenging random people to 1 on 1 matches of H2.

It sounds like you're basely your opinion entirely on hype levels, and yes Halo 2 had the highest hype levels of any Halo game.


However, in terms of pure game, I think it's the worst of the Halo games in both campaign and competitive. As I already explained, the single biggest addition to the multiplayer was dual wielding, which pretty much turned the whole game into a circle staffing mess. That is why it's been nerfed so heavily in each subsequent game.

The story of H2 is still laughed at for it's messy storytelling shenanigans and major cock tease ending that really wasn't an ending. Even Bungie has admitted the game had a troubled development cycle that ended up with things turning out less than ideally.
 
gotta cod-butter up that multi

halo levels tend to be open and offer backtracking, we better get rid of that, people dont like it, its not linear, they might go in the wrong direction and get lost, thats no fun. Oh and halo always introduced new enemy types later on in the campaign to mix up the sandbox, people don't like change, just make new enemies that are the exact same as all the other enemies and introduce them right away.

the new halo experience, generic game design.
 
I'd love to hear about some of the ideas they toyed around with but ultimately scrapped for Halo 4, but I guess it's a little early for them to talk about that stuff, considering they could still use some of it in Halo 5.

Speaking of which, my main worry for the campaign of H5 is how they're going to turn the prometheans into an enemy that's actually fun and interesting to fight, as well as fits the rest of the franchise's combat sandbox. If all they do is bring back the knights/dogs/drones I'm out, but then again it'd be pretty tough to find a good narrative reason to ditch them. Hopefully the Durango wil allow them to create more open ended levels too.
 
As frustrating as some of the decisions for halo 4 were I am very happy they acknowledge mistakes and are able to admit their failures. I'm actually looking forward to halo 5. The story is screwed up but it should be fun either way.
 
Go away, we had enough people like you who ruined Halo. Please don't ruin our vehicles in it as well. :(

Yep. Vehicles in Halo are and should feel like natural extensions of your Spartan. Making them control like "sim" vehicles would be missing the point. That said, more personalized control options wouldn't change that.
 
Having worked on every single Halo game since Halo 2, I can tell you that with every release, a significant swathe of people decided it had died. Halo2sucks.com was a real, energetic thing. Gameplay tastes can be really specific, to the granular level, and you will shake out a strata of taste with every iteration.

A common complaint in Halo 2, for example, is that the pistol is nerfed, because a three-shot-kill pistol from anywhere on the map was going to be problematic online, in a way that it wasn't when you were playing in a LAN. And so you had huge amounts of people who quit for that reason alone.

Also, making Halo 4 was TOUGH, but "hell" is relative. There will be other devs reading that article and scoffing at our version of "hell" because they went through way worse.

I hate reading this, this myth that 3 shot Pistol kills from across the map happened flawlessly all the time in Halo CE is nonsense. Is it really impossible to have a netcode able to process the Halo CE pistol? Or is it just that too many people would rage at getting worked cross map from the most skill based precision weapon in the franchise.

Look at the Shadowrun rifle, it functions extremely similar to the CE Pistol, it can 2 and 3 shot enemies in half a second and provide a ton of consistent long range damage otherwise. But, it isn't overpowered, it works online and is skill based and balanced within the sandbox.
 
While the covent was there it could use some cool scarab fight or a big forerunner robot.
Please don't remind me of the disappointment that was the Lich.
Yep. Vehicles in Halo are and should feel like natural extensions of your Spartan. Making them control like "sim" vehicles would be missing the point. That said, more personalized control options wouldn't change that.
Vehicle equivalent of BXR imminent.
 
As frustrating as some of the decisions for halo 4 were I am very happy they acknowledge mistakes and are able to admit their failures. I'm actually looking forward to halo 5. The story is screwed up but it should be fun either way.

did you watch their gdc post mortem? Its the exact opposite, they are actually quite proud of many of the glaring issues in the game.
 
I hate reading this, this myth that 3 shot Pistol kills from across the map happened flawlessly all the time in Halo CE is nonsense. Is it really impossible to have a netcode able to process the Halo CE pistol? Or is it just that too many people would rage at getting worked cross map from the most skill based precision weapon in the franchise.

Look at the Shadowrun rifle, it functions extremely similar to the CE Pistol, it can 2 and 3 shot enemies in half a second and provide a ton of consistent long range damage otherwise. But, it isn't overpowered, it works online and is skill based and balanced within the sandbox.

It's an oversimplification of the social engineering, balance tuning, dual-wielding and netcode issues. In reality, like everything, it's pretty complex. I don't pretend to know if it was "right" or "wrong" just that a lot of thought and work went into it.
 
Maybe it's just a sign I'm getting old, but I'm having serious difficulty reconciling the term "traditional Halo"
 
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