Giant Bomb Thread #4: A thread of perceived slights

Status
Not open for further replies.
Patrick singing along with the music in Yoshi's Island was great, hahahahaha
I never played Yoshi's Island outside of one time in a walmart. Or ToysRUs? Either way, my childhood was never allowed the SNES thanks to my mother, and it was fun seeing Patrick talk about a game that I barely missed.
 
Patrick singing along with the music in Yoshi's Island was great, hahahahaha
I never played Yoshi's Island outside of one time in a walmart. Or ToysRUs? Either way, my childhood was never allowed the SNES thanks to my mother, and it was fun seeing Patrick talk about a game that I barely missed.

You should try and play it somehow. The music is excellent in my opinion with Athletic being one of my favourites.
 
Listening to Idle Thumbs and they're talking positively about Yoshi's Island being the first Mario game to let you 100% a level.

Winter is coming.
 
Listening to Idle Thumbs and they're talking positively about Yoshi's Island being the first Mario game to let you 100% a level.

Winter is coming.

The scoring system focus is one of the worst things about Yoshi's Island, especially since it is a particularly bad scoring system (a collect-a-thon on crack) for a platformer (compared to timed runs, for example).
 
Kind of dragging the topic from last page up again, but I'm of the opinion that Starcraft 2 is an easier game to get into than DOTA2. In DOTA2 you could enter the game in several different capacities: randomly queuing up by yourself and either getting destroyed and scraping by/getting carried, queuing with a friend/coach and learning the game slowly from there, or queuing with a whole group and learning that way.

In Star2 you can enter the game through different capacities too but they all have a similar starting point, be it just going blindly into 1v1, going through the campaign, going through training or playing team games with your friends. You can literally get by and win a game by making a single unit and concentrating on economy and not getting supply blocked. In Dota2, you could random something like Wisp/IO and be fucked straight up, there is a slew of mechanics inherently present in every DOTA2 game whereas in Starcraft 2, if there are two evenly matched players, the level of play is 'dumbed down' to their level, if that makes sense.
 
I couldn't relate to Jeff at all until I realized that his feelings for Yoshi's Island resemble my feelings about Bioshock. I could argue that his opinions are probably more extreme because of other people's love for it, but I could say the same thing about me and Bioshock.

I am not sure if that means Jeff and I are just similar in that way, or that everybody probably has at least one game that they hate but everybody else loves.

Honestly, I get more pissed that Dive Kick is getting all this attention while Smash Bros. is "not a fighting game." Every time they refer to Dive Kick as a fighting game that allows you to get more into the "mind games," I just wonder why they didn't see that in Smash Bros. Oh well.
 
I couldn't relate to Jeff at all until I realized that his feelings for Yoshi's Island resemble my feelings about Bioshock. I could argue that his opinions are probably more extreme because of other people's love for it, but I could say the same thing about me and Bioshock.

I am not sure if that means Jeff and I are just similar in that way, or that everybody probably has at least one game that they hate but everybody else loves.

Honestly, I get more pissed that Dive Kick is getting all this attention while Smash Bros. is "not a fighting game." Every time they refer to Dive Kick as a fighting game that allows you to get more into the "mind games," I just wonder why they didn't see that in Smash Bros. Oh well.

That game is terrible != I hate that game

Regardless of one's thoughts on the crayon/pencil-sketched artstyle ("It's so kiddy"), the execution of it is damn near flawless.
 
Sorry, I'm on #teamjeff here. The level design just looks so uninspired. The art style itself is fine, but they didn't use that art style to make an interesting playfield. No thanks. Keep it.
 
Brad still loves us!!

sOtr9mw.jpg


<3 <3 <3
 
Honestly, I get more pissed that Dive Kick is getting all this attention while Smash Bros. is "not a fighting game." Every time they refer to Dive Kick as a fighting game that allows you to get more into the "mind games," I just wonder why they didn't see that in Smash Bros. Oh well.

The problem with Smash is that it's too random out the box. Then once you get into it, it requires a great deal of execution. The simplicity kinda gets lost when the game gets played competitively.

DiveKick is all about the meta game in fighters. Smash is nowhere near as simple as DiveKick is.
 
The problem with Smash Bros is that it's not developed by Harmonix, Double Fine or Iron Galaxy.

If it was, you wouldn't be able to move for GB content on the game.
 
DiveKick looks like a game perfect for Brad, Jeff, and Vinny. Those guys love fighters, but they just don't put in the time to get the experience and patience needed to play these games. Watching them play DiveKick has been great every time.

Jeff even funded the kickstarter.
 
Who cares, he seem to avoid this thread sadly, and I am not a little bit surprised.
Come on, it's not like it's a big loss or anything. The majority of his contributions basically involved him quoting a crazy post and muttering how wrong they are and this is why they don't post here.
 
He'd pop in and join in a discussion from time to time but that was unfortunately more rare than the times when he was angrily responding to a post he disagreed with.
 
Status
Not open for further replies.
Top Bottom