Schnozberry
Member
Must have misunderstood then, sorry
No worries.
Must have misunderstood then, sorry
Amirox, I wonder why you think that it's down to Nintendo to have to innovate rather than just release good games from their franchises to be successful?
Obviously they made critical mistakes with the Wii U as you so eloquently outlined in your post.
But...
What are Microsoft and Sony doing to innovate with their new systems? They are doing nothing to innovate, they are simply iterating on their existing concepts and will most likely be trundling out the same old shit but now with more polygons and in 1080p.
What do you think would have happened if Nintendo decided to delay the Wii U and made a system with parity to the next gen twins? I assume it would have been another Gamecube.
I just don't think there is room in the industry anymore for 3 platforms.
Right. That's why
MKWii - 35+M
NSMBW - 25+M
SMG1 - 10+M
SMG2 - 6+M
NSMBU - 2+M (over 60% of the entire Wii U userbase)
Saying kids, or gamers in general, don't care about Mario is probably one of the most baseless statements that can be made. There's literally no proof backing it up
Thank you for proving my point. key words there are "could" and "indicating"
Wii U is a new console that is guaranteed at least 5 years of support
Those wii releases need to be on a successful platform in order to sell well.
Those wii releases need to be on a successful platform in order to sell well. And yes we are talking about a sequel in the now bigger Mario platform brand and it only sold two million, that is troubling for the wii U.
No, it's not because, like I said, it sold to over 60% of the userbase which is ridiculous for a game that isn't packed in.
I'm not sure what you're confused about.
Nintendo are not using NPD data in their earnings release. The earnings release numbers are the number of units they have sold-in to the retail channel.
Nintendo provide graphs of NPD etc. data in their investor presentation. These numbers are not the same as their earnings release numbers.
Setting aside that Nintendo does not officially ship to developing countries...The numbers Nintendo showed the Wii U selling in THE AMERICAS, not just the U.S., as of the end of March 2013 was just over 1.5 million. So, some are saying Nintendo only shipped 1.5 million Wii Us to retailers in all of North and South America from November through the end of March? And that the slightly more than 1.5 million reported for that region is ALL shipped consoles to retailers? I don't see where they are getting that from, because according to the NPD (just U.S. sales) the Wii U sold more than 1 million units from November through the end of March. That doesn't account for any sales in Canada, Mexico, and anywhere else in "THE AMERICAS".
So again, I'm asking for somebody to provide some numbers that show "shipped = sold" in these reports. From what I can see, and know from retail experience with distributors, shipped does not equal sold. If it did, Nintendo would have little use for providing the NPD data.
You can remain incredulous to this. But you would be wrong.
The 3rd party ship definitely seems to have sailed. Nintendo completely failed to convince their partners and now they aren't part of anyone's next-gen development plans. Even if sales start to get better at the end of the year, it might not change a thing anymore.
It's their own fault, though. Except of opening up to indies (and even there they seem to have been outdone by Sony's ambitions) there's pretty much nothing I can think about Nintendo's done "right" with the Wii U so far.
The point is that it's not viable to develop something.
Didn't Twilight princess have an even higher attach rate? Nintendo fans show up big at launch for Nintendo games, no surprises there.
NSMBU's numbers makes me wonder how disastrous Wii U's launch would have went without it which seems like a possibility since Nintendo stated that the 3DS taught them they needed Mario at launch like the idea of having a big game at launch was some amazing revelation. Oh and guys it's pretty obvious at this point big youth through out a number like 10 million without actually thinking about what it meant and just doesn't want to admit it was an off the cuff guess, or we're all being trolled I guess.
I don't waste time trolling. I think Wii U could have 10 million sales by the time we see the other 2 next gen consoles. I think Retro's next game is going to being Nintendo's huge effort to capture some of the more mature Western audience that Microsoft and Sony have on lock. Think Goldeneye, Perfect Dark, Halo, CoD. I think it will get a huge marketing push; one of the biggest we've seen from Nintendo, and may be positioned as their big holiday title, at least in the West.
People are swayed by content and image. People want to play on the hardware their friends are playing on.
What gets people excited hardware wise? Raw power and performance along with innovation within the videogame market.
Tell that to the Wii, PS2 and PS1, all beat out more powerful consoles. People are swayed by content and image. People want to play on the hardware their friends are playing on.
You can think anything you want, obviously, but don't call us out when we argue against these hypotheticals of yours since they're not based on any concrete evidence. I can think that the Wii U will not sell 10 million consoles in it's lifetime and it would be based upon as much data and evidence as you believing it will sell 10 million by November. I'd also expect to be called out by others for such a baseless statement.
Just because you say 'Hypothetically...' doesn't mean you're exempt or immune from having your statement called out.
I don't waste time trolling. I think Wii U could have 10 million sales by the time we see the other 2 next gen consoles. I think Retro's next game is going to being Nintendo's huge effort to capture some of the more mature Western audience that Microsoft and Sony have on lock. Think Goldeneye, Perfect Dark, Halo, CoD. I think it will get a huge marketing push; one of the biggest we've seen from Nintendo, and may be positioned as their big holiday title, at least in the West.
You keep providing the most retarded counter arguments imaginable. For Wii U to not reach 10m sold in it's lifetime it would need to be discontinued very soon. You're not using common sense or factoring in history at all.
No, it's not because, like I said, it sold to over 60% of the userbase which is ridiculous for a game that isn't packed in.
Tell that to the Wii, PS2 and PS1, all beat out more powerful consoles. People are swayed by content and image. People want to play on the hardware their friends are playing on.
You keep providing the most retarded counter arguments imaginable. For Wii U to not reach 10m sold in it's lifetime it would need to be discontinued very soon. You're not using common sense or factoring in history at all.
His point was that the statement is as baseless as yours. Your line of thinking that the Wii U is going to have 10 million sold by November is far from reasonable, it's asinine.You keep providing the most retarded counter arguments imaginable. For Wii U to not reach 10m sold in it's lifetime it would need to be discontinued very soon. You're not using common sense or factoring in history at all.
But it's not as baseless. There are numerous factors that could get Wii U sales up to 10m by the time the other next gen consoles release. games (those we know about, others we don't), price cut, an effective advertising campaign, etc. it could be as high as a 2% chance of happening, whereas thinking Wii U won't ever reach 10m is somewhere around 0% chance.His point was that the statement is as baseless as yours. Your line of thinking that the Wii U is going to have 10 million sold by November is far from reasonable, it's asinine.
But it's not as baseless. There are numerous factors that could get Wii U sales up to 10m by the time the other next gen consoles release. games (those we know about, others we don't), price cut, an effective advertising campaign, etc. it could be as high as a 2% chance of happening, whereas thinking Wii U won't ever reach 10m is somewhere around 0% chance.
But it's not as baseless. There are numerous factors that could get Wii U sales up to 10m by the time the other next gen consoles release. games (those we know about, others we don't), price cut, an effective advertising campaign, etc. it could be as high as a 2% chance of happening, whereas thinking Wii U won't ever reach 10m is somewhere around 0% chance.
But it's not as baseless. There are numerous factors that could get Wii U sales up to 10m by the time the other next gen consoles release.
The disappointment when Retro's game turns out to be Mario Kart 8 will be beyond comprehension.Please god no
GAF would melt.
But it's not as baseless. There are numerous factors that could get Wii U sales up to 10m by the time the other next gen consoles release. games (those we know about, others we don't), price cut, an effective advertising campaign, etc. it could be as high as a 2% chance of happening, whereas thinking Wii U won't ever reach 10m is somewhere around 0% chance.
How about this? There is a non-zero chance of the Wii U getting to 10 million by November.
But that doesn't make it a realistic (by any strategy anyone could devise) possibility. Just let it go.
The Wii U's failure is going to take years to fix, if at all. They need to have two or three years of constant, big game releases. They need to spend a lot of money marketing the features of their console. They need to develop an actual Western strategy.
I feel quite confident in saying that no one at Nintendo is thinking 10 million by Christmas so why are you?
Ugh. Don't be so dense. You arguing it can hit 10 million by November is ignoring all data. If I were to say (I'm not that dumb) that the Wii U won't sell 10 million in its lifetime, I would be ignoring all data. I'm not going to make such a ridiculous statement while you have.
What if he belives that North Korea will start war which will affect China and delay production of next gens to 2016 ?
Honestly, if Nintendo wants to turn heads, Retro Studios making an open world cyberpunk F-Zero game that has on foot combat and exploration.
What if he belives that North Korea will start war which will affect China and delay production of next gens to 2016 ?
What if he belives that North Korea will start war which will affect China and delay production of next gens to 2016 ?
But it's not as baseless. There are numerous factors that could get Wii U sales up to 10m by the time the other next gen consoles release. games (those we know about, others we don't), price cut, an effective advertising campaign, etc. it could be as high as a 2% chance of happening, whereas thinking Wii U won't ever reach 10m is somewhere around 0% chance.
I just threw up in my mouth a little. F-Zero's franchise appeal is not enough to essentially make a new IP and shove F-Zero into it.
But I'd also argue that Sony is constantly investing in new concepts, new franchises, new ideas and movements (side note: I believe the SHARE button is easily as 'innovative' as some of the more applauded legitimate innovations among the gaming community, but we'll see where that goes). And a key difference is that Sony is often willing to put a real marketing and development budget behind it, whereas Nintendo might instead choose a smaller scale production that ends up on eShop. That Sony's attempts are often failures is perhaps a good illustration that such initiatives don't work out or that perhaps Sony doesn't have as good of a talent for it as Nintendo does when they're trying, but they are attempts and I think it's a little unfair to what Sony has been doing with their development and partnerships to simply suggest they're doing the same thing Nintendo is doing.
Not if it's GTA Nintendo style. A F-Zero reboot with darker themes and characters, along with a decrepit, cyberpunk city that Retro would probably be great at making.
But it's not as baseless. There are numerous factors that could get Wii U sales up to 10m by the time the other next gen consoles release. games (those we know about, others we don't), price cut, an effective advertising campaign, etc. it could be as high as a 2% chance of happening, whereas thinking Wii U won't ever reach 10m is somewhere around 0% chance.
Honestly, if Nintendo wants to turn heads, Retro Studios making an open world cyberpunk F-Zero game that has on foot combat and exploration would be huge. With insanely fast vehicles that can be used to explore the city, and used to participate in high stake races.
Not if it's GTA Nintendo style. A F-Zero reboot with darker themes and characters, along with a decrepit, cyberpunk city that Retro would probably be great at making.
Bulletpoints, translated by me
- Avalanche has no plans for Wii U
- Have a couple of Wii U dev kits that only collects dust
- Too small install base according to Sundberg
- Nintendo is hard to reach, you never know how to contact them
- Believes Nintendo has a lot to win with copying Sony, reach out to developers, create enthusiasm
[UPDATE]
Article translated:
Source (Norwegian)
http://www.pressfire.no/spesialer/gdc-13/6919/-Utviklermaskinene-stvet-bare-ned
To me, this highlights a critical in Nintendo's process when it comes to innovations. Too often, Nintendo's innovative ideas come at the cost of the developer. A motion controller that promises new ways to play, but at the expensive of the tried-and-true old ways to play. A tablet controller that forces Nintendo to sacrifice parity and a custom chip that makes porting more difficult than it should be. Nintendo's innovations, however great, always seem to have the drawback of creating an "us or them" environment for developers. Sometimes it works, other times it makes it easier for 3rd parties to continue ignoring Nintendo platforms.