Steam Trading Cards : get trading cards and turn it into stuff

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KingKong mentioned earlier in the thread that you can reset drops in F2P games by buying something from that game's store.

Edit: Toma says otherwise.

F2P games work differently from the other games. I understand you can reset the drops for F2P.
 
Does it at least reset after you make a badge?

Nope. :\

This whole thing is pretty bad, since you really have no way of completing a set without buying about 1/4th of it. (At least)
The concept is nice, rewarding people who play games with a metagame, but as of now, this is just Valve trying to get some Market fees, since you can't exactly collect badges otherwise.
 
F2P games work differently from the other games. I understand you can reset the drops for F2P.

As far as I know, they work the same way with the difference of you needing to activate them first by making a purchase. No reset there either though, although I could see Valve introducing a paid reset option which is then sold on the market too. 1,99$ for a game card reset or something.
 
So I'm guessing there will be a booster pack in the future. Pay 2 bucks to support your favorite developers and get cards and art out of it.
 
Something is definitely off. You shouldn't have to play for more than ~40 minutes to earn a card.

Many people are having issues not receiving any cards. I received cards from TF2 and Don't Starve, but I haven't received any Dota 2 cards (I have idled for 4 hours total so far). I do not have a Dota 2 badge on my profile, so I think that might be the problem.

Luckily I don't care about the cards, other than the fact that I can sell them to people that do.
 
So I'm guessing there will be a booster pack in the future. Pay 2 bucks to support your favorite developers and get cards and art out of it.

Yep, people eat it up and will beg Valve to sell them more cards. Valve will listen and give cards as bonusses for preorders or challenges or just outright sell reset keys.
 
CS:GO took over an hour for my first card and couple hours for each additional one

Ah, I'd seen others mention 30~40 minutes for CS:GO (40 did it for me). In any case, six hours without a card is definitely a sign that something is awry. ;)
 
I would advise to keep the cards and sell them later.

I might even buy cards now if there is really no reset.

I thought about that too, but it actually wont be big of an issue since the only games that are going to have expensive cards are.. expensive games. If you can make new accounts with HL2, TF2 and Dota for basically 1$ each (getting the game in a sale or activating the F2P games with a cheap purchase), people will make TONS of these once the system is out of Beta. Currently only limited by Beta invites a bit, but we'll eventually have all these cards for probably way below 1$ when some people start to do that on a large scale.
 
I would advise to keep the cards and sell them later.

I might even buy cards now if there is really no reset.

I was thinking that, but it's hard to know how Valve will handle invites. If they flood us with invites similar to Dota 2 invites, the cards will become worthless very quickly.
 
I was thinking that, but it's hard to know how Valve will handle invites. If they flood us with invites similar to Dota 2 invites, the cards will become worthless very quickly.

Its not only the invites, its also the fact that people WILL abuse the system and make cards basically worthless once the system is out of Beta, see my post above. But yeah, technically, you can get the most money per card if you keep them until right before the next batch of invites hit.
 
As far as I know, they work the same way with the difference of you needing to activate them first by making a purchase. No reset there either though, although I could see Valve introducing a paid reset option which is then sold on the market too. 1,99$ for a game card reset or something.

Somebody in this thread said that, according to Steam support, F2P games will have drops resettable by in-game purchases (with some intervals). There was no link to prove that though.
 
Its not only the invites, its also the fact that people WILL abuse the system and make cards basically worthless once the system is out of Beta, see my post above. But yeah, technically, you can get the most money per card if you keep them until right before the next batch of invites hit.

I think by the time the system is out of beta (unless Valve severely limits invites) the value of the cards will be crap.

I figured Valve would have some kind of sale this weekend on the games that offer cards, but I guess only one of them is on sale.
 
Unless people really care about their badge and player level, it might be easier just to wait a few days for the market to flood and then buy the background/emoticon you want for a couple of bucks
 
Somebody in this thread said that, according to Steam support, F2P games will have drops resettable by in-game purchases (with some intervals). There was no link to prove that though.

I read from others that Support denied that so far by saying "Nope! No resets!", but yeah support might not be the best place to ask actually.

In any case, it also makes sense for Valve to sell resets or have people earn resets, which again can be sold, so I am sure that will come eventually if it isnt in yet, but resets wont be free.
Unless people really care about their badge and player level, it might be easier just to wait a few days for the market to flood and then buy the background/emoticon you want for a couple of bucks

Yeah, I pushed to level 4 of Dont Starve, because it gave a shit ton of EXP and I wanted to reach level 10 to see the profile gadget and have a chance for those foil cards.
 
If anyone has information on the drop rates of these cards it would be interesting to hear

I timed my drops of cards for Portal 2, I will do for the rest if i can but the data so far is as follows

Started - 18:52
19:13 - Lab card - +21m
19:36 - Chell card - +23m
20:00 - Mannequin card - +24m
20:22 - Underground card - +22m

so, from this first set of data it takes about 22.5 minutes for each Portal 2 card to drop, or roughly 90 minutes for all 4.
 
When will the next wave of beta invites go out? It seems to have been a day since the first wave went out.

No one knows and Valve wont say it either because it would destroy the economy they are making money with currently. Could be tomorrow, could be in a week.
 
Its not only the invites, its also the fact that people WILL abuse the system and make cards basically worthless once the system is out of Beta, see my post above. But yeah, technically, you can get the most money per card if you keep them until right before the next batch of invites hit.
Which is why I think they should make card drops reset. I mean, either way, their value is going to drop, but we're going to end up with one of two realities:
  • In Which Drops Reset: values for all cards will eventually drop to nothing as people collect them and trade them.
  • In Which Drops Don't Reset: values for all cards will eventually stabilize at X (where X = price of game / how many cards it drops +- enough to cover Valve's cut on the market). HL2, TF2, Dota 2 values will eventually drop to next-to-nothing. Steam will see a marked increase in fake accounts, and Valve will make extra money from people buying games just to farm the cards for a slight profit.
I'd prefer the former, but the latter will make Valve more money at the cost of encouraging a brown market.
 
Yeah, I pushed to level 4 of Dont Starve, because it gave a shit ton of EXP and I wanted to reach level 10 to see the profile gadget and have a chance for those foil cards.

Oh right, I forgot you need level 10 to get some of the benefits. I was level 10 as soon as I joined the beta. I think all you get for the rest of the levels is an extra showcase slot every 10 levels and more friend limits so.. meh
 
I read from others that Support denied that so far by saying "Nope! No resets!", but yeah support might not be the best place to ask actually.

In any case, it also makes sense for Valve to sell resets or have people earn resets, which again can be sold, so I am sure that will come eventually if it isnt in yet, but resets wont be free.

There is the forum post:

Because Dota 2 and Team Fortress 2 are free to play games, they use a slightly different mechanism for dropping cards. In order to receive card drops for these games, you must have made an in-game purchase at some point (or, in the case of Team Fortress 2, owned the game prior to the Free to Play release). Future in-game purchases will result in more card drops. You can see how many card drops you have remaining on your badges page. UPDATE: this does not seem to be granting drops properly right now (but we are tracking purchases). Hopefully we can resolve the issue by tomorrow.

Yeah, I pushed to level 4 of Dont Starve, because it gave a shit ton of EXP and I wanted to reach level 10 to see the profile gadget and have a chance for those foil cards.

I am still below level 10. I should idle in TF2.
 
Also here's where they talk about f2p, it's techncially not a reset fromt he way it's phrased http://steamcommunity.com/groups/tradingcards/discussions/1/828939163665337613/

Not receiving game card drops in Dota 2 or Team Fortress 2
Because Dota 2 and Team Fortress 2 are free to play games, they use a slightly different mechanism for dropping cards. In order to receive card drops for these games, you must have made an in-game purchase at some point (or, in the case of Team Fortress 2, owned the game prior to the Free to Play release). Future in-game purchases will result in more card drops. You can see how many card drops you have remaining on your badges page. UPDATE: this does not seem to be granting drops properly right now (but we are tracking purchases). Hopefully we can resolve the issue by tomorrow.
 
Which is why I think they should make card drops reset. I mean, either way, their value is going to drop, but we're going to end up with one of two realities:
  • In Which Drops Reset: values for all cards will eventually drop to nothing as people collect them and trade them.
  • In Which Drops Don't Reset: values for all cards will eventually stabilize at X (where X = price of game / how many cards it drops +- enough to cover Valve's cut on the market). HL2, TF2, Dota 2 values will eventually drop to next-to-nothing. Steam will see a marked increase in fake accounts, and Valve will make extra money from people buying games just to farm the cards for a slight profit.
I'd prefer the former, but the latter will make Valve more money at the cost of encouraging a brown market.

Correct, and that is the reason why I think they'll add an option to give card resets not regularly but on a purchase basis. Pay 1,99$ for an unlock key or get an unlock key for completing lots of challenges (which will happen rarely).

In any case, people will abuse the system and Valve will NOT offer regular resets since not having regular resets will make them more money.
 
Unless people really care about their badge and player level, it might be easier just to wait a few days for the market to flood and then buy the background/emoticon you want for a couple of bucks

Hey how did you search for specific game items on the market page? If I click on cs go for instance it just shows the operation payback token but none of the card stuff.
 
You don't have to participate. You lose nothing.

They're altering the fundamental expectations of how a game rewards players. They are devoting all their time to developing more and more ways to monetize around a game instead of figuring out ways to improve the actual way games are played, and the more successful they become with it, the more influential their tactics will become, impacting other developers and how they make their games.

Soon a pre-order will net you cards, gems, hats, skins, outfits, weapons, cars, while a convenient game store will sell you the rest of the game's content while all you pay for is some half-assed skeleton of a game.

Correct, and that is the reason why I think they'll add an option to give card resets not regularly but on a purchase basis. Pay 1,99$ for an unlock key or get an unlock key for completing lots of challenges (which will happen rarely).

In any case, people will abuse the system and Valve will NOT offer regular resets since not having regular resets will make them more money.

Wouldn't a weekly reset allow for a market based around the foil versions to emerge? Each week people try to get the foils, a few do, and a few sell them via the market. Valve makes money, and more people get a bit of pocket change that like in other business will make more expensive purchases more appealing.

That $10 game each month all of a sudden turns into a $5 game, and Valve makes even more.
 
Also here's where they talk about f2p, it's techncially not a reset fromt he way it's phrased http://steamcommunity.com/groups/tradingcards/discussions/1/828939163665337613/

This means that F2P games drops a certain amount of cards if you have paid an item in the store, then it stops dropping cards, and you can reset the drop system by paying again.

In contrast, normal games will either drop cards infinitely, or will stop dropping cards and won't have a reset at all.
 
Someone should be sadistic and buy a foiled set of cards and see what happens when you craft it.

There has to be a reason why there are foils.
 
Someone else got a response from Steam Support:



It seems hyper stupid and I honestly can't believe it.

Isn't that going to make the price of all the cards skyrocket if every user has a one-time supply?
I can't believe they'd be that stupid. Everything I've learned from reading 'Economics for Dummies' tells me this will lead to disaster.
runaway.gif
 
This could just mean that future in-game purchases will give more drops for those that dont get drops atm since they are talking about the instances where its bugged for people.

But yeah, this basically is the "reset key" idea I was talking about. Makes sense business wise since they will make even more money through that.

No not really, it's pretty obvious by the way it's worded that they mean purchases could lead to additional drops beyond the original limit.
 
looks like a new wave was sent out, number of available invites jumped dramatically.

We've just added another 10,000 users from the Steam Trading Group to the beta - emails are rolling out now.

If you receive an email, there is nothing you need to do, just go to your Badges page to see which games you can earn game cards for. You'll also have 3 more invites in your inventory that you can share with friends.

We know there are many more users waiting to participate, so if things are still looking good and stable we'll roll out more invites in a few hours.

New post on the announcements.
 
They're altering the fundamental expectations of how a game rewards players. They are devoting all their time to developing more and more ways to monetize around a game instead of figuring out ways to improve the actual way games are played, and the more successful they become with it, the more influential their tactics will become, impacting other developers and how they make their games.

Soon a pre-order will net you cards, gems, hats, skins, outfits, weapons, cars, while a convenient game store will sell you the rest of the game's content while all you pay for is some half-assed skeleton of a game.



Wouldn't a weekly reset allow for a market based around the foil versions to emerge? Each week people try to get the foils, a few do, and a few sell them via the market. Valve makes money, and more people get a bit of pocket change that like in other business will make more expensive purchases more appealing.

That $10 game each month all of a sudden turns into a $5 movie, and Valve makes even more.
I agree with you. I also think that having resets-- and not paid resets-- will help to build the community. I mean, if you're playing Indie Game Q and get 3 of the 8 cards, you'll reach out to the other players who might have the others, maybe make new friends or whatever.

But it's up to Valve at this point whether they want to focus on community or on making money. I suspect this is the Valve-of-Economics, but I miss the Valve-of-Summer-Camp.
 
Trading Invites below 80cents again! Good I sold mine for 2-3,50€! :P

I agree with you. I also think that having resets-- and not paid resets-- will help to build the community. I mean, if you're playing Indie Game Q and get 3 of the 8 cards, you'll reach out to the other players who might have the others, maybe make new friends or whatever.

But it's up to Valve at this point whether they want to focus on community or on making money. I suspect this is the Valve-of-Economics, but I miss the Valve-of-Summer-Camp.

I do too, Caeris. I do too. That was an awesome thing for the community and fun we had during those 3 weeks all together.
 
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