Hi, my name is Realyn and I'm a hardcore gamer.
I fully respect gamers who come home from work, take care of their kids and then simply want to relax with their games for a hour or two.
Hell, it's not like I don't feel like that aswell from time to time. But if I do I'll try to catch some friends and play [insert random MP game here].
When it comes to SP games however, I want to be challenged. And frankly, that's simply not happening most of the time. The difference from normal to hard is: more enemies, more health and more damage up to a stupid amount. Some recent examples:
- Fire Emblem Awakening: If you play Lunatic without exp grind dlc you can use 1-5 units effectively. Every ranged unit is a 1 shot through the game! Lunatic+ you'll have to reset the 3DS like 10-20 times each for the first 5 chapters until enemies don't have certain abilities like counter which will, suprise right there, one shot you.
-Civ 5: I love that game. I can't check right now, but I should have 500-700 hours played. Problem with the last 2 difficulty settings: If you play smart enemies in your continent won't be a problem 90% of the time. Either you go to war with them yourself or make them start a war with someone else.
It becomes problematic if you play a continent/random map. You have played 250 turns out of ~400. You are doing good. Then you explore the map and find the other continent. Originally 3 Civs started there, but one conquered the other two. Not only does he have a unit on every god damn tile, but he also saved up a absurd amount of money. So even if you kill all those units, he'll just buy new ones.
It's not impossible to win those games ... but yeah, they are not really fun. Especially with 30-60 seconds endgame load times on the average pc people tend to quit at that point and start a new game.
-Diablo 3 on Hardcore: Yeah, I don't need to explain that, right?
-Dragon Age 2: Basically everythings one hits you.
-[random shooter with 3/4 letters]: Instead of spawning 10 enemies we will spawn you 50 enemies. Yeah!!!! 5 times more fun.
The last game I really had fun with on the harder setting was Tales of Vesperia. If I remember correctly it slightly upped the enemie damage and trippled the health. Random battles would take around a minute instead of "10 second loading, 10 second fighting, 10 second" sequences. Boss fights were long enough for you to make mistakes, but not too long to get ridiculous. Also you were able to change the difficulty on the world map.
Other notable mention: Path of Exile. Nearly no server fuckups, immunity when zoning in and so on.
I fully respect gamers who come home from work, take care of their kids and then simply want to relax with their games for a hour or two.
Hell, it's not like I don't feel like that aswell from time to time. But if I do I'll try to catch some friends and play [insert random MP game here].
When it comes to SP games however, I want to be challenged. And frankly, that's simply not happening most of the time. The difference from normal to hard is: more enemies, more health and more damage up to a stupid amount. Some recent examples:
- Fire Emblem Awakening: If you play Lunatic without exp grind dlc you can use 1-5 units effectively. Every ranged unit is a 1 shot through the game! Lunatic+ you'll have to reset the 3DS like 10-20 times each for the first 5 chapters until enemies don't have certain abilities like counter which will, suprise right there, one shot you.
-Civ 5: I love that game. I can't check right now, but I should have 500-700 hours played. Problem with the last 2 difficulty settings: If you play smart enemies in your continent won't be a problem 90% of the time. Either you go to war with them yourself or make them start a war with someone else.
It becomes problematic if you play a continent/random map. You have played 250 turns out of ~400. You are doing good. Then you explore the map and find the other continent. Originally 3 Civs started there, but one conquered the other two. Not only does he have a unit on every god damn tile, but he also saved up a absurd amount of money. So even if you kill all those units, he'll just buy new ones.
It's not impossible to win those games ... but yeah, they are not really fun. Especially with 30-60 seconds endgame load times on the average pc people tend to quit at that point and start a new game.
-Diablo 3 on Hardcore: Yeah, I don't need to explain that, right?
-Dragon Age 2: Basically everythings one hits you.
-[random shooter with 3/4 letters]: Instead of spawning 10 enemies we will spawn you 50 enemies. Yeah!!!! 5 times more fun.
The last game I really had fun with on the harder setting was Tales of Vesperia. If I remember correctly it slightly upped the enemie damage and trippled the health. Random battles would take around a minute instead of "10 second loading, 10 second fighting, 10 second" sequences. Boss fights were long enough for you to make mistakes, but not too long to get ridiculous. Also you were able to change the difficulty on the world map.
Other notable mention: Path of Exile. Nearly no server fuckups, immunity when zoning in and so on.