Anyone who makes a big deal about just the idea of enemies having advantages in terms of health and damage is suspect. You shouldn't want games to be fair, you should want them to be a proper challenge. You have human intellect and time so in most cases the advantage will still be yours.
It's more difficult, but it's most often a cheap and/or unclever difficulty.
It's you, the skilled player, forced to grunge thru enemies that soak a whole clip that once went down on one burst, now psychicly know where you are when alerted in a game where LoS and sound plays a defining role, where a spell that have a stated 30% chance of effect now hover around 60% in the AI's hands, where a computer AI does not need to charge to Flash Kick, but you cannot due to input, etc, etceter-AH.
There is nothing noble or respectable about bumping up enemies HP and damage output 35% and calling it heroic.
Where is the "no tutorials"?
Where is the better AI?
Where is the increased objectives?
Where is the increased number of nuanced attacks?
Where is the increased ammount of abilities at the players disposal, whose use are indirectly enforced by these?
No, we get in these examples broken difficulty, narrowed-before-its-time gameplay, out of control RNG, and watered-down rewards to avoid the T-ball efforts that pass themselves off as "Normal" nowadays.
Fair difficult is infinately better than this, it incintivizes mastery, puts blame squarely on the player's shoulders for failure, and encourages trying again.
There's a reason why terrible difficult-for-ugly-reasons games from the NES era are forgotten or hated when they are remembered (TMNT), and hard but fair ones are beloved to this day and spawned multiple sequels and spinoffs (Megaman and Castlevania), and it is they were BAD. This sort of off-handed dismissive mode is, of itself, BAD when done this way, like those games of old.
funny times when a 2 million seller is niche. And is easy games what most people want? I read somewhere only 20% of people ever finish the games they buy.
DO NOT LOOK BEHIND THE CURTAIN, DOROTHY! DO NOT!