Sorry but cloud gaming as it offload part of data to clod and send it back to client is simply not possible yet if we want games to be responsive.
Most of the people don't even have less than 70-100 ms ping. And now consider 60 fps game....
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Sorry but cloud computing is simply right now a bullcrap. Cloud computing for games will happen in future but that will only happen if most of people will have 20mb/s with 1-5 ms ping.
This is where you find out who has zero imagination.
I'd apply the cloud, in Forza 5 to Weather and the Crowd.
The weather data would simply update F5 on what's happening, in real time, at that location that day. 60fps doesn't matter...neither does ping. The games weather isn't something that needs split second reaction across the track.
With crowds I'd have their physical reaction and AI (like moving around the track offloaded). You could have scripted crowds for offline play, and more dynamic ones for when the system is online. Heck, this could be applied to dynamic wild life too....just for fun.
There are many things that don't have to do with direct gameplay that could be expanded for immersion.
Anyway, don't be so limited in your vision.